• Title/Summary/Keyword: Production Education

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A Guide on Narrative Production Process in Computer Animation (컴퓨터 애니메이션의 나레이티브 제작과정에 관한 지침)

  • Kim, Sung-Yeon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.555-562
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    • 2006
  • Computer animation is tile most advanced composite art to apply image, sound to the theme, Domestic technique is improved but still lacks creativity and content in theinternational market. In this paper, I'll notify the importance of planning and introduce narrative animation to produce their own style of animation. A successful career in the digital animation industry requires more than just technical expertise. It also demands creative mastery, a sense of wonder and boundless imagination. This unique hands-on program combines traditional, creative and technical skills and develops digital artists, not software technicians. Especially, people involved in the industry shouldrecognize a special quality of narrative animation in today's 3D animation and game- saturated climate. Therefore, they are able to create a new form of high-quality animation. It will be expected to promote digital animation education with a new index.

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The Use of Herbage N-alkanes as Markers to Estimate the Diet Composition of Yaks on the Qinghai-Tibetan Plateau

  • Ding, L.M.;Long, Ruijun
    • Asian-Australasian Journal of Animal Sciences
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    • v.23 no.1
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    • pp.61-67
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    • 2010
  • The chemical components in plant cuticular wax can be used as markers to estimate the species composition of the diet of grazing animals. In this experiment, composition of the diet of yak on the Qinghai-Tibetan plateau was estimated using n-alkane analysis. During the grazing period, samples of whole plants of the species present, plus fecal samples voided by the yak, were collected, air-dried and ground prior to the extraction of cuticular wax n-alkanes. The species composition of the yak diets was estimated by relating fecal alkane contents to those of the plant species, using the 'ATWHAT'software package. The results showed that the n-alkane technique can detect the main dietary components selected by yak. The diet consumed by yak contained 33% Kobresia humilis, 67% Stipa aliena in summer pasture; 26% Potentilla anserine, 74% Carex qinghaiensis in autumn pasture; 52% Carex qinghaiensis, 32% Heteropappus bowerii and 16% Saussurea semifasciata in winter pasture and 5% Carex qinghaiensis, 95% Achnatherum splendens in spring pasture. The apparent selection for forbs is likely to be a reason for nutritional constraint of yak inhabiting alpine environments.

Strategic Use of Fashion: A View from Sociology of Culture (문화사회학적 시각에서 본 패션의 전략적 사용)

  • Choi, Set-Byol;Jin, Ki-Nam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.9_10
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    • pp.1342-1351
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    • 2007
  • Using a data set drawn from 1419 college students, this study analyzes what implications clothing or fashion has on self-expression or image management in Korean society and who are more likely to use fashion as a image management tool in the process of interacting with others. Employing Pierre Bourdieu's concept of capital, we discuss three theories concerning correspondence between class and fashion: the theory focusing on economic capital in emphasizing the correspondence; the theory focusing on cultural capital in emphasizing the correspondence and the theory emphasizing relationships between fashion and other factors rather than class. Based on the theoretical examination, we select independent variables that can be grouped into status/class variables, or economic capital variables(such as subjective status, income, father's education, father's occupation) and socio-cultural variables, or cultural capital variables(such as possession of cultural capital, desire for upward mobility). Upon regressing strategic use of fashion on independent variables, we find that both status/class variables and socio-cultural variables are statistically significant in explaining the strategic mobilization of fashion for one's image production or social success. It shows that class as a form of economic capital has important effects on the strategic use of fashion, and cultural capital also has effects independent of economic capital.

A Study on the Influences on the Contemporary Fashion Industry of the 60s Young Fashion (1960년대(年代) 영 패션이 현대(現代) 패션산업(産業)에 미친 영향(影響))

  • Choi, Bee-Sook;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.2 no.2
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    • pp.11-25
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    • 1998
  • The purpose of this paper is to investigate how the young fashion which maintains a large share of fashion market emerged in the 1960s, its characteristics and what its influences on the contemporary fashion industry are. In particular, I am going to consider the significance of the young fashion by looking at the formation of niche market, the emergence of mass market for fashion, the expansion of aesthetic categories. we will be able to see the 60s young fashion of the young generation who emerged as new consumers in mass consumer culture exerted important influences on the contemporary fashion industry. First, the counterculture of young generation who rebeled against the uniformity of mass production helped the formation of new niche market. Second, the young fashion which pursued the lower prices for fashion made a big contribution to the popularization of fashion. The young generations tendency to demand new things and rapid change coincided with that of inexpensive popular fashion people can buy and change more easily than expensive high fashion. Lastly, the playful tendency of the young fashion expanded the aesthetic boundaries of the clothing, going beyond the uniformity of modernism with the emergency of diverse fashion materials - fabric and textiles - enable by technological development and the miniaturization of forms as revealed in mini skirt.

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Situation of European Organic Agriculture and its Principle and Skills with special regard to Germany (유럽 유기농업 현황과 유기경종의 이론 및 핵심기술 - 독일을 중심으로 -)

  • Sohn Sang Mok
    • Proceedings of the Korean Society of Crop Science Conference
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    • 2001.09a
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    • pp.34-58
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    • 2001
  • Within the paper, an overview of organic farming in Europe countries is given and the Principle and skills of organic agriculture is shortly reported with special regard to Germany. The overview information on European organic farming is covered such as (1)development of organic farming, (2) organic farming organizations, (3)standards and certification, (4)implementation of EU council regulation, (5)state support, (6)implementation of Agenda 2000, (7)training and education, (8)advisory service and research situation. In the paper the principle and skills for organic farming which are practiced actually in the German organic farms is also reported. How to maintain and increase the fertility and microbiological activity of the soil by (1)cultivation of legumes, green manures or deep-rooting crops in multi-annual rotation system, (2)incorporation in the soil organic material, by-products from livestock farming is one of the major principle to organic crop production. Pest and diseases and weeds are controlled by any one, or a combination of the following measure; (1) choice of appropriate species and varieties, (2)appropriate rotation programs, (3)mechanical cultivation, (4)protection of natural enemies of pests through provision of favourable habitat and ecological buffer zone, (5)diversified ecosystems, (6)flame weeding, (7)natural enemies, (8)bio-dynamic preparations, (9)mulching and mowing, (10)grazing of animals, (11)mechanical controls, (12)steam sterilization.

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A Study on the Actual Condition of Information Literacy of Immigrants in Korea (이주민의 정보리터러시 실태에 관한 연구)

  • Lee, Yong-Jae;Lee, Soo-Sang;Cho, Yong-Wan;Jang, Im-Sook
    • Journal of Korean Library and Information Science Society
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    • v.40 no.4
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    • pp.113-137
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    • 2009
  • The aim of this study is to investigate information literacy of immigrants in Korea and to suggest some ways to improve their information literacy. In conducting this study, a survey was given to 415 migrant workers and female marriage immigrants living in Busan and Gyeongsangnam-do area. The survey shows that the information literacy of immigrants in Korea is on basic level and the fields of information use, information production, information ethics and information and communication technology are on relatively low level. To reinforce the status of information literacy of immigrants, some effective ways need to be developed in information literacy education programs and Korean language programs.

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A Study on the Interior Design of a Information Resource Center(IRC) for 'K' Elementary School in Daejeon (대전 'K' 초등학교 디지털 도서관의 실내공간계획에 관한 연구)

  • Park, Jung-A
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.230-237
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    • 2006
  • The purpose of this study was to propose a plan of Information Resource Center(IRC) with various multimedia and Internet materials applicable in class for 'K' Elementary School in Daejeon. As for research methods, this study reviewed the basic directions and characteristics of Information Resource Center(IRC) defined by the Ministry of Education and Human Development, and literature from various sources. Standards for the Information Resource Center(IRC) were suggested, a plan was proposed according to them. Ultimately, a plan with stable and flexible layout and flow lines, facilities and spaces within the Information Resource Center(IRC) was established and executed. The basic functions of Information Resource Center(IRC) were information, reading, consultation, graphic production. The spaces suggested in this study for the Information Resource Center(IRC) for elementary school were space for the literature information, information search, A/V information, studying, browsing, reading. This results will support teacher's teaching with various multimedia and Internet materials applicable in class, help student's self directed learning activity, and play its role as a cultural center of the local community.

Development of Efficient VR Contents Writing Tools for Support Storytelling (스토리텔링 지원을 위한 효율적인 VR 콘텐츠 저작도구 개발)

  • Lee, Yang Min;Lee, Jae Kee
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.700-709
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    • 2020
  • With the development of virtual reality (VR)-related technology and the advent of the 5G era, VR-based streaming games or content have been developed and transmitted at high speed. Although VR technology is also being applied in education, health care, manufacturing, and production fields, its main application is for entertainment. VR technology has been developed based on hardware and various contents have been developed accordingly; however, the number of VR content with high entertainment value is insufficient, and there are primarily hands-on contents. In this paper, we propose a method for developing an writing tool that can enhance the productivity in the development and editing of VR content and create VR contents based on a timeline by reflecting the storytelling rather than by a simple empirical type to solve the bias in content style. The proposed VR content writing tool is expected to increase the productivity in VR content development and contribute to the creation of various styles of content. Its implementation can enable developers to create specific stories in a timeline and support several animation effects.

Characteristics on Transformation of Community Space in Gapa Island (가파도 커뮤니티공간의 변천특성에 관한 연구)

  • Byun, Kyeong Hwa;Lee, Jeong Lim
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.4
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    • pp.37-45
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    • 2012
  • The villages in island were established overcoming natural environment through Shamanism and changed by developing various industrials like transportation. Gapa Island located in southern part of Jejudo is flat topography different from the other islands. The purpose of this study is to clarify characteristics on transformation of community space in Gapa Island. For purpose, community spaces in Gapa Island are researched such as establishment, function, change, and use of community space. Spatial components in Gapa Island are like as spaces in faith, residential area, area for production, commercial zone, community space, education facilities, public offices, port, and roads. The methods of this study are literature research and interview survey for residents in Gapa Island. The results are as followings: First, community space is in charge about social, industrial, and religious function. Second, for traditional spaces separated for male and female, demarcation of space does not exist in industrial side but the demarcation has still been exist in religious side. Finally, by development of tourism new community space has been charge in festival function as well as function of space like agora for meeting with people freely, which is relatively various in function of community space in social side. Role of the dock for ship, main transportation of island, is being increasing as square.

Prototype of Educational Game for Development of Creativity (창의력 계발을 위한 학습게임의 프로토타입 제시)

  • Ahn, Seong-Hye;Song, Su-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.112-119
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    • 2008
  • Today, changing to knowledge information society, creativity education is thought important in each educational institution according as the importance of creativity is emphasized more. But it focused on development of intelligence that put special stress on scholastic subject. Therefore, this paper wished to present direction of development of educational game that can develop creativity and synthetic ability to solve problem through learner's voluntary interest and participation. As a result, the researcher drew element of fun and component of storytelling of educational game that was based on design of leaning for development of creativity, a previous research, that was based on the concept of creativity and theory of multiple intelligence, and presented a development example with storyboard, interface design and element of graphic for the production of prototype of educational game, after design game structure.