• Title/Summary/Keyword: Product Design Collaboration

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Functional Design of Manufacturing Quote Services for Collaboration between Designer and Manufacturer (설계와 제조간 협업을 위한 제조견적서비스의 기능설계)

  • Joo, Jaekoo;Jeong, Buhwan;Ko, Jee-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.34 no.2
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    • pp.255-269
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    • 2008
  • The increasing dynamic and distributed nature of a business and manufacturing environment makes it hard to collaborate between design and manufacturing parties. The seamless collaboration necessitates a manufacturing quote service (MQS) that delivers manufacturing quotes timely for designer's requests. After envisioning a SOA-inherited collaboration framework, the paper details MQS' functionalities, and syntax and semantics of collaboration messages (i.e., RFQ and manufacturing quote). The MQS is implemented as a Web Service so as to be accessible by designers. For each RFQ, the MQS adaptively generates a responding manufacturing quote by using the DPM library and real-time shop status information. The paper also presents an evolution process that shows the whole process of RQF generation from given product design data. The proposed framework enabled partners to exchange engineering data rapidly and adaptively during the dynamic collaboration, and also increased the benefits of distributed and global production.

A case study on design collaboration marketing in Korean cross-business (국내 이종업계 간 디자인 콜라보레이션 마케팅 사례연구)

  • Park, Hye-in;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.383-389
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    • 2020
  • The purpose of this study is to suggest consideration and direction of collaboration among different industrial field in Korea which has recently increased through the analysis of design collaboration case of cross-business in domestic. To do this, I did literature research followed with theoretical background of collaboration, and I analyzed case study of collaboration between different industries in domestic. In addition, I categorized as millennial targeting and brand premium positioning shifts. As a result, brand have to select a partner that is appropriate and would be an issue for purpose of collaboration and that the result should have a clear difference from existing product, including the design elements of the brand that they want to highlight. I expect this research will become a reference for collaboration between different industries.

Art Collaboration Types and Effects of Luxury Fashion Brands -Focusing on the cases after 2019- (럭셔리 패션브랜드의 아트 콜라보레이션 유형과 효과 -2019년 이후의 사례를 중심으로-)

  • Wang, Yi-Hao;Kim, Hyun-Joo;Youn, Ji-Young
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.721-731
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    • 2022
  • The purpose of this study is to examine and categorize the cases of luxury fashion brands and art collaboration and find out their effects. The research method examined the theoretical background of luxury fashion brand and art collaboration and proceeded with content analysis through major cases. The research results were classified into the following two types through case analysis. The first is art collaboration for product design, and the second type is art collaboration for exhibition works. Content analysis according to type was organized from the perspective of brands and artists, respectively, and the resulting collaboration effect was finally derived. The main effects are the integration of design and art, diversification of social and cultural backgrounds, and innovative vision of expression. This study is meaningful in examining the expanded design methods and effects of luxury fashion brands through grafting artworks and presenting basic data for future fashion art collaboration design research.

Research Consisting of Comparison of Character Contents through Collaboration (콜라보레이션을 통한 캐릭터 콘텐츠 비교 연구)

  • Im, Ri-Na;Kim, Seung-in
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.449-454
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    • 2016
  • Characters have been frequently used as a symbol or an icon in above the line advertising for generations. It has become an essential factor for companies to research about the experience that consumers have by engaging with the products that are partnered with famous or brand characters before introducing a product to the market. The character trademark has become more popular and interesting than the product itself. Therefore, products have become dependent on its character trademark. The ultimate purpose of this research is to find effective ways of increasing the value of the brand by observing various characters and how people interact with these characters, depending on the consumer's age, gender, and so forth. One would be able to collect data or information from documents as a method of this research and grasp different contents, components, concepts, and contexts of character collaboration and affiliate characters from well-known messengers, such as Kakaotalk and Line. In addition, by re-analyzing Peter Morville's Honeycomb tool, its method would set the scale of the user experience and one would be able to conduct interviews with those who are using collaboration products. This study reveals extensive guidelines for character partnership or collaboration that have been successful and creating effective marketing skills.

A Construction of Collaborative System Architecture for Supporting Collaborative Design (협력 설계 지원을 위한 협업 시스템 아키텍처 구축)

  • 박홍석;윤인환;이규봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.159-162
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    • 1997
  • Since customer's demand is various and product life cycle is getting shorter, many manufacturing company is trying to reduce product development time and cost. For that reason they make an effort to design product on collaborative environment. The various activities in a product development are highly distributed. This distributed nature of the activities implies that teams will be working indifferent place and technical environments. Thus at a given time, teams might work on he same product from different perspectives. This will require efficient communication amongst the various individuals and the various softwaretools that are used by them. Therefore, there is a need for a computerized frame work that can support distributed design such that participants from different backgrounds collaborate towards one common goal. This paper presents the architecture of a collaborative design system. It then reports on the study of computerized frame work focused on collaboration for product development.

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Web-based 3D Animation System for Visualization of Motions of Mechanisms (웹기반 3차원 기구 동적 거동 가시화 시스템 개발)

  • 남소정;한형석;이재경;김동성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1735-1738
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    • 2003
  • The dynamic design and evaluation of mechanisms need to be performed in a collaboration or concurrent system in order to shorten the development period of the product. A web-based system is the most suitable concurrent system to promote effective collaboration. In order to develop such a web-based system, Java Applet, which is not restrained by a computer's H/W and S/W, is widely used. This paper introduces a web-based 3D animation system for visualizing the motions of mechanisms. This web-based 3D animation system uses a JAVA Applet program method, which can be operated in a web-browser, and the Open Inventor for Java, which supports 3D graphics. It does not only allows the user to verify dynamic simulation results and design variables through the web, but it also has the advantage of supporting collaboration among a number of users through simultaneous connections.

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A Web-service Environment for a Model Exchange between CAD and CAE with a XML Neutral Format (XML 중립포맷을 이용한 CAD와 CAE간의 모델 교환 웹서비스 환경 구축)

  • Kim J.U.;Lee S.H.;Chun H.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1326-1331
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    • 2005
  • A product is designed through the collaboration among engineers in several fields such as design, analysis, and manufacturing. These series of functions are performed repeatedly during the design process. An easy access and exchange of the model data is one of the important elements that help to shorten production development time. Especially, the importance of data exchange between CAD and CAE applications is increasing in the field of verification and estimation of the products. However, information and knowledge of model which is generated by a CAD software cannot be transferred by a function of CAE software, as an exchange of product data between CAD and CAE applications. It causes a delay in design analysis and eventually discourages a designer's effort in improving his design. Therefore, we need to integrate a commercial CAD and CAE applications effectively and to use the same interface on a product model obtained in a distributed environment. This paper shows how to implement a model exchange between CAD and CAE by a web-service and how to provide a communication environment among engineers.

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A Study on the Web-based Distributed Design Application in the Preliminary Ship Design

  • Park, Chang-Kyu
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.473-478
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    • 2010
  • Today's engineering design is carried out in a distributed fashion geographically or physically. This places new requirements on the computational environments such as efficient integration and collaboration. With the advances of the Internet and Network environment recently, many researches have been proposed and at the same time, Web-based distributed design gives to a new paradigm in design and manufacturing fields. That is, Web-based technologies lead to reduce the product development times and to ensure a competitive product in order to exchange and interact of real-time design information that integrates the distributed design environment between departments as well as companies via Internet and Web. So, an efficient data communication for design information sharing is the foundation for collaborative systems in the distributed environment. Design data communication techniques such as CORBA, DCOM and RMI have been considered in the existing research but they have some problems that are limitations of interoperability and firewall problems in the Web. Therefore, this paper presents a Web-based distributed design application where distributed design information resources are integrated and exchanged using Web Services for supporting XML and HTTP without the interoperability and firewall problems through the 330K VLCC case.

A Study on the Application of Engineering Design Problem using Web Service (웹 서비스를 이용한 공학설계 적용에 관한 연구)

  • Park, Chang-Kyu
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.6
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    • pp.831-835
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    • 2010
  • Currently, engineering design is carried out in a distributed manner geographically or physically. This imposes new requirements on the computational environments, such as efficient integration and collaboration in the Internet and network environments. Meanwhile, Web-based distributed design has led new paradigms in design and manufacturing fields. For example, Web-based technologies have reduced the product development time and to ensure a competitive product in order to exchange and interact of real-time design information that integrates the distributed design environment between departments as well as companies via Internet and Web. Hence, efficient data communication for design information sharing is the basis for collaborative systems in the distributed environments. Design data communication techniques such as CORBA, DCOM, and JAVA RMI have been considered in the existing research, but these techniques have some disadvantages such as limitations of interoperability and firewall problems. This paper presents the application of engineering design problems in which distributed design information resources are integrated and exchanged using Web Service for supporting XML and HTTP without interoperability and firewall problems.

Education and Training of Product Data Analytics using Product Data Management System (PDM 시스템을 활용한 Product Data Analytics 교육 훈련)

  • Do, Namchul
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.1
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    • pp.80-88
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    • 2017
  • Product data analytics (PDA) is a data-driven analysis method that uses product data management (PDM) databases as its operational data. It aims to understand and evaluate product development processes indirectly through the analysis of product data from the PDM databases. To educate and train PDA efficiently, this study proposed an approach that employs courses for both product development and PDA in a class. The participant group for product development provides a PDM database as a result of their product development activities, and the other group for PDA analyses the PDM database and provides analysis result to the product development group who can explain causes of the result. The collaboration between the two groups can enhance the efficiency of the education and training course on PDA. This study also includes an application example of the approach to a graduate class on PDA and discussion of its result.