• 제목/요약/키워드: Product Customization

검색결과 115건 처리시간 0.024초

Consumers' Attitude on Textile Image Generated by CAD for Quick Response based Mass-Customization

  • Shin, Sang-Moo
    • 패션비즈니스
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    • 제6권3호
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    • pp.52-59
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    • 2002
  • Companies desire to increase total profits. Consumer's buying behavior depends on the nature of the product just like look, touch, and feel of fabric in apparel shopping on-line with Quick Response based mass-customization. The purpose of this study is to investigate the consumer's texture sensibility from textile image under on-line environment in order to give the direction for marketing strategy in apparel ebusiness. Total 8 kinds of textile swatches representing each of 8 texture-sensibility-axes were selected for this research on the basis of finding in previous studies. The analyses of 60 questionnaires were conducted by frequency, mean, and standard deviation using SPSS 10.0. The results of this research were as follows: Under on-line environment, consumers recognized Homespun as natural, strong, and warm texture sensibility, but not as glossy, and transparent. Oxford was recognized by consumers as refreshing, and plain texture. Consumers recognized Muslin as flat and refreshing, Melton not as transparent but as warm, strong, dense, and natural, Habutae as thin, transparent, refreshing, flat, glossy, and soft, Linen as sandy, Suede not as transparent but as strong, and warm, and Terry as warm, and dense.

ANSYS Workbench를 활용한 정형해석 프로그램 개발 (Development of Templated Structural Analysis Program Using ANSYS Workbench)

  • 정일용;가충식;이규봉
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.621-622
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    • 2006
  • In this paper, we performed the customization of CAE analysis in the process of product development and verification. The purpose of customized analysis is to implement collaboration framework of inter-corporate, inter-division for knowledge process based on product development. Customized analysis methodology using ANSYS Workbench API is presented for the web-based and workbench-based application. Cellular phone was selected as a CAD model, and template based process of analysis is conducted. By using this system, customized analysis is suitable to site or user oriented specific analysis and for user who has little experience on CAE analysis.

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모바일 앱의 성능향상을 위한 커스터마이제이션 방안 (A Customization Method for Mobile App.'s Performance Improvement)

  • 조은숙;김철진
    • 한국산학기술학회논문지
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    • 제17권11호
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    • pp.208-213
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    • 2016
  • 4차 산업혁명을 맞이해서 여러 분야에서 커스터마이제이션(Customization,맞춤제작)이 주된 화두가 되고 있다. 4차 산업혁명인 인더스트리 4.0은 제조업에 사이버 물리 시스템(CPS:Cyber Pysical Systems), 사물인터넷(IoT:Internet of Things), 클라우드 컴퓨팅(Cloud Computing)을 적용하고 있다. 그리고 이 인더스트리 4.0의 핵심 키워드 중 하나가 대량 맞춤제작이다. 이 맞춤제작을 통해 고객의 요구에 맞는 최척화 된 제품이나 서비스를 개발하여 제공하게 된다. 따라서 제품의 경쟁력은 높아지고 고객만족도는 향상되게 된다. 특히 사물 인터넷 기술의 확산으로 인해서 다양한 디바이스나 사물들 간의 원활한 서비스 연동을 위해서는 이러한 맞춤제작은 필수적인 부분이다. 모바일 환경에서도 모바일 앱(Mobile App.)들이 여러 다양한 모바일 디바이스에 맞춰서 고객에게 필요한 서비스들이 맞춤형으로 조립되어 작동되어야 한다. 따라서, 본 논문에서는 현재 많은 안드로이드나 애플의 ios 플랫폼 등을 기반으로 한 여러 다양한 모바일 디바이스들에서 이루어지고 있는 맞춤제작 구조의 성능을 향상시키기 위한 방안으로 클라우드 서버 기반의 모바일 맞춤제작 구조와 프로세스, 그리고 성능 측정 메트릭을 제시한다. 제시된 맞춤제작 구조와 프로세스, 그리고 성능 측정 메트릭을 여러 디바이스들에 적용해 본 결과 기존에 비해 맞춤제작에 걸리는 총 시간이 기존에 비해 반으로 줄어드는 효과를 가져올 수 있었다.

티셔츠 커스터마이징 사용편의성을 위한 웹 GUI 디자인 가이드라인 연구 (A Study on the Web GUI Design Guidelines for the Ease of Using T-shirt Customization)

  • 이샘;정제윤;남원석
    • 한국융합학회논문지
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    • 제12권4호
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    • pp.105-112
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    • 2021
  • 커스터마이징 서비스는 단순 상품판매를 하는 기존 온라인 쇼핑몰과는 달리 구매자가 직접 커스텀 해야 하는 차이점이 있기에 사용자 중심의 원활한 커스텀이 가능한 작업환경이 제공되어야 할 필요성이 있다. 따라서 티셔츠 커스터마이징 웹 GUI의 사용편의성 연구를 목표로 티셔츠 커스터마이징 서비스를 제공하는 웹사이트 3곳을 선정하여 티셔츠 커스터마이징 웹사이트의 현황을 분석하였다. 또한 선행연구를 통해 커스터마이징의 특성이 유의한 웹 GUI 디자인 가이드 평가원칙을 일관성 및 명료성, 조작성, 피드백, 오류의 대처, 마지막으로 공유 및 검색의 용이성으로 총 5가지의 평가원칙을 정립하였고, 이를 바탕으로 티셔츠 커스터마이징 웹 GUI디자인 가이드라인 초안을 작성하여 이를 GUI 관련 전문가 집단을 대상으로 3차례의 델파이 조사를 실시하여 티셔츠 커스터마이징에 효과적인 웹 GUI 가이드라인 평가항목의 내용타당도를 확인했다. 본 연구는 향후 티셔츠 커스터마이징 웹의 제작 및 사용성을 높이는데 기여하고, 효과적인 커스터마이징 웹 GUI 디자인 참고자료로 활용될 수 있기를 기대한다.

제조/서비스 산업의 소프트웨어 융복합 전략 : 소프트웨어 및 시스템 프로덕트라인(SSPL) (SW Convergence Strategy in Manufacturing/Service Industry : Software and Systems Product Line(SSPL))

  • 이지현;기창진;김덕태;김창선;최종섭;이단형
    • 한국IT서비스학회지
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    • 제11권4호
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    • pp.295-308
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    • 2012
  • Software and Systems Product Line(SSPL) is a paradigm that has been developed and applied by European Union(EU) to achieve the productivity and competitiveness of EU industries on the world market. It is not just a simple system or software development methodology, but a sophisticated technology requiring capabilities for a high level of mass customization, platforms, processes and convergence of software and systems. EU has applied SSPL for the five selected industrial sectors including aerospace, automobile, medical equipment, consumer electronics and telecommunication equipment since 1990s and led the way to other industry sectors to stimulate the application of SSPL from 2006. In order for Korea to secure competitiveness in the manufacturing and service industries in the competitive borderless market, it is essential to gain the high level of capabilities for software development and convergence of software and systems. SSPL can be a powerful means to achieve this end. This paper discusses the paradigmatic concept of SSPL, how EU's major industries and companies have secured competitiveness through SSPL, key capabilities that are necessary for successful institutionalization of SSPL in Korea, and finally suggestions on core strategies to materialize the benefits of SSPL for Korea.

군집 분석을 활용한 제품 플랫폼 설계를 위한 모듈 공용화 (Module Communization for Product Platform Design Using Clustering Analysis)

  • 유재욱
    • 산업경영시스템학회지
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    • 제37권3호
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    • pp.89-98
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    • 2014
  • Platform-based product family design is recognized as an effective method to satisfy the mass customization which is a current market trend. In order to design platform-based product family successfully, it is the key work to define a good product platform, which is to identify the common modules that will be shared among the product family. In this paper the clustering analysis using dendrogram is proposed to capture the common modules of the platform. The clustering variables regarding both marketing and engineering sides are derived from the view point of top-down product development. A case study of a cordless drill/drive product family is presented to illustrate the feasibility and validity of the overall procedure developed in this research.

매스-커스터마이제이션 개념에 기초한 세면대 디자인 개발 (Vanity Sink Design Development Based on the Concept of Mass-Customization)

  • 김현;이승미
    • 디자인학연구
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    • 제19권1호
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    • pp.335-340
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    • 2006
  • 본 연구는 주거환경 중 욕실에서 사용하는 세면대의 디자인 개발로서, 생산성 향상에 따른 생산자 만족과 사용자의 다양성 수용이라는 소비자의 만족을 동시에 충족시키는 매스-커스터마이제이션(mass-customization) 개념을 도입하여, 다양한 특성의 조합 표현이 가능한 확장성(expansibility) 기반의 디자인 개발에 관한 것이다. 제품의 속성상 특히 기능적인 부분과 감성적인 부분의 적절한 균형에 중점을 두었다. 효율적인 디자인 개발 프로세스를 위하여 사용자 행동 분석을 통해 잠재되어 있는 소비자의 욕구를 도출하였고, 전반적인 주거환경과 욕실, 세면대 디자인에 대한 트랜드 분석을 기초로 제품의 특성에 맞는 새로운 소재의 응용과 그 조합을 개발하였으며, 사용자의 다양한 조건에 따른 확장성을 높이기 위하여 모듈라 디자인(modular design)을 사용하였다.

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디지털 매체를 활용한 한국적 이미지 패션 디자인 개발 - Maya(Qualoth) 프로그램을 활용한 3차원 모델링 - (The Development of Fashion Design with Korean Images Using Digital Media - 3D Modeling Based On Maya (Qualoth) Program -)

  • 이윤경;김민자
    • 복식
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    • 제58권6호
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    • pp.42-53
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    • 2008
  • This study is about the development of Fashion Design using of Korean Motive applied Digital Medium. With rapid change during the 21st century, digital media has emerged as the most important communication tool to facilitate speedy and interactive conversation. The recent emergence of 'Mass Customization' is a good reflection of digital transition's interactive features, realizing product variation and customization through flexibility and immediate responsiveness. In this so-called digital era, fashion is a tool that facilitates the use of digital media, while acting as the object, or the purpose, where digital media can be applied. This study looked at the development situations and future utilization method regarding digital fashion, which was recreated through digital media. In this study, a new design process was developed through digital media and actually manufactured Korean image clothing to reflect the motif of plant found in Korean folk paintings. Three-Dimensional(3D) digital shape was dressed in virtual clothing for comparison, thereby adding some features of textile design to three-Dimensional(3D) shape. Through the process, the study can provide various potential accesses to future development of fashion design utilizing digital media.

건강기능식품 사례를 통한 대량 맞춤생산 도입 대안 비교 평가 연구 (Evaluation of Implementation Alternatives of the Mass Customization in Health Food Company)

  • 이현찬;전성재
    • 한국CDE학회논문집
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    • 제14권3호
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    • pp.186-196
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    • 2009
  • Mass customization (MC) is a business practice that aims to provide customers with customized products and services at near mass production efficiency. To achieve the aim, a number of methods to implementing MC are proposed. However, most of them require changes in entire process of the company, which make companies hesitate to implement MC even if it is essential to survive. In this paper, we proposed alternatives to partially implement MC for quick adaptation of MC. The base line assumption is not to change the production lines. The pros and cons of alternatives are given by qualitative and quantitative evaluation. Especially, by giving radar chart analysis of the quantitative measures, we give insight on the changes in the business performance measures, such as time to market and cost. Proposed alternatives are based on sub-processes such as purchasing raw materials, production process changes and packaging for efficient logistics. In this way, companies are able to provide customized products with small changing of the current manufacturing system. The process and benefit of the proposed strategy is verified by real world cases of a Korean health food company.

의류 브랜드의 매스 커스터마이제이션 실행 수준과 소비자의 기대 수준 (Apparel Brands' Implementation and Customers' Expectation of Mass Customization)

  • 양희순;이유리
    • 한국의류학회지
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    • 제31권5호
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    • pp.753-764
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    • 2007
  • Apparel goods can be customer-oriented in the extreme and the apparel industry is one of the most customer-centered industries that should maximize customers' satisfaction. Recently, mass customization, a customer-centered system is widely discussed in the apparel industry to provide consumers with new, differentiating, distinctive, yet personalized products. The purpose of this study is to provide useful insights for apparel brands' mass customization(hereafter, MC) implementation by comparing the apparel brands' current status with consumers' expectation. One hundred apparel brands' practitioners and 116 consumers were surveyed in this research. First, we found that, on the basis of the five stages of MC presented by Pine(1993), apparel brands' MC stages were identified. Then, customers' expectation levels were examined according to the five stages. When compared the gap between the customers' expectation level and the apparel brands' implementation, consumers' expectation of MC was significantly higher than the implementation level by apparel brands for the stage 2(customized products creation), the stage 5(modular production). Second, by conducting a factor analysis with the scales measuring the MC activities of the five stages, apparel brands' current MC strategies could be classified as 'mass customized strategy', 'quick response strategy', 'MOT(moment of truth) customized strategy', and 'individualized service strategy.' Apparel brands showed significant differences in mass customized strategy, quickresponse strategy, and MOT customized strategy according to their product characteristics. Finally, consumers' expectation level of MC strategies was significantly different by their characteristics such as shopping orientation.