• Title/Summary/Keyword: Processing Style

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Basic Study of new Hanok Style Public Buidings Design Trend Analysis - Focused on Seoul Jeolla-do Gyeongsang-do Region - (지속가능한 신한옥형 공공건축물을 위한 디자인 요소 기초연구 - 서울, 전라도, 경상도를 중심으로 -)

  • Park, Min-Young;Lee, Hyun-Soo;Lim, Sooyoung
    • KIEAE Journal
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    • v.14 no.5
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    • pp.111-116
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    • 2014
  • Han-ok has been forgotten by rapid industrialization, however, recent interest in Korean traditional culture and eco friendly architecture are increasing. Government is also processing various policies and research in Han-ok for historical reasons. Still Han-ok is considered as temporary discover stage not daily space. Moreover, previous weakness of Han-ok made it difficult to supply. There is a need to build new Han-ok style public buildings different from traditional or new Han-ok for revitalization of Han-ok. Moreover, development of new Han-ok style public buildings model are needed for the public which include updated concept and function. From public buildings model development and supply people can visit and explore Han-ok. Therefore Han-ok tradition can be modernized. In addition to this Korean traditional culture and mode of living can be developed and conserved. This research focuses on public buildings of Han-ok supplication and aims design elements and regional trend.

Epidemic-Style Group Communication Algorithm ensuring Causal Order Delivery (인과적 순서 전달을 보장하는 전염형 그룹 통신 알고리즘)

  • Kim Chayoung;Ahn Jinho
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.137-144
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    • 2005
  • Many reliable group communication algorithms were presented to satisfy predetermined message ordering properties in small or medium-scale distributed systems. However, the previous algorithms with their strong reliability properties may be unappropriate for large-scale systems. To address this issue, some epidemic-style group communication algorithms were proposed for considerably improving scalability while guaranteeing the reasonably weaker reliability property than the existing ones. The algorithms are all designed for ensuring the atomic order message delivery property. But, some distributed applications such as multimedia systems and collaborative work, may require only the weaker message ordering property, i.e., causal order delivery. This paper proposes an efficient epidemic-style group communication algorithm ensuring causal order delivery to provide the indigenous scalability of the epidemic-style approach.

Generative AI-based Exterior Building Design Visualization Approach in the Early Design Stage - Leveraging Architects' Style-trained Models - (생성형 AI 기반 초기설계단계 외관디자인 시각화 접근방안 - 건축가 스타일 추가학습 모델 활용을 바탕으로 -)

  • Yoo, Youngjin;Lee, Jin-Kook
    • Journal of KIBIM
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    • v.14 no.2
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    • pp.13-24
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    • 2024
  • This research suggests a novel visualization approach utilizing Generative AI to render photorealistic architectural alternatives images in the early design phase. Photorealistic rendering intuitively describes alternatives and facilitates clear communication between stakeholders. Nevertheless, the conventional rendering process, utilizing 3D modelling and rendering engines, demands sophisticate model and processing time. In this context, the paper suggests a rendering approach employing the text-to-image method aimed at generating a broader range of intuitive and relevant reference images. Additionally, it employs an Text-to-Image method focused on producing a diverse array of alternatives reflecting architects' styles when visualizing the exteriors of residential buildings from the mass model images. To achieve this, fine-tuning for architects' styles was conducted using the Low-Rank Adaptation (LoRA) method. This approach, supported by fine-tuned models, allows not only single style-applied alternatives, but also the fusion of two or more styles to generate new alternatives. Using the proposed approach, we generated more than 15,000 meaningful images, with each image taking only about 5 seconds to produce. This demonstrates that the Generative AI-based visualization approach significantly reduces the labour and time required in conventional visualization processes, holding significant potential for transforming abstract ideas into tangible images, even in the early stages of design.

Design and Implementation of National Language Ability Test System using Korean Style Internet-Based Test added Middle-Server (미들서버방식 한국형 IBT를 이용한 국가언어능력평가 시스템의 설계 및 구현)

  • Chang, Young-Hyun;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.185-192
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    • 2011
  • The purpose of this paper is to propose the design and implementation of a korean style internet-based test system on the basis of efficiency and stability for middle server. The current assessment system has some unstable elements with regard to transmission procedure, cost, system load and stability. This paper proposes a series of activities for the performance improvement of korean style internet-based test system which finally produced various excellent results in the administration of expense control, human resources, and special operational affairs. The proposed system's technological factors using middle server have been tested through a basic simulation pilot system. Actual development procedure starts from the analysis required by improving the shortcomings of existing internet-based test systems. A efficiency comparison with existing system and newly developed system was made in the area of number of operators, abnormal processing, system maintenances. Korean style internet-based test system using middle server has shown great efficiency increased to the maximum of 2 times about the effectiveness of processing for various parts. The korean style internet-based test system using middle server have been given good evaluations with regard to the convenience of their use and the management system for operators and supervisors.

The Efficient Execution of Functional Language Loops on the Multithreaded Architectures (다중스레드 구조에서 함수 언어 루프의 효과적 실행)

  • Ha, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.962-970
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    • 2000
  • Multithreading is attractive in that it can tolerate memory latency and synchronization by effectively overlapping communication with computation. While several compiler techniques have been developed to produce multithreaded codes from functional languages programs, there still remains a lot of works to implement loops effectively. Executing lops in a style of multithreading usually causes some overheads, which can reduce severely the effect of multirheading. This paper suggests several methods in terms of architectures or compilers which can optimize loop execution by multithreading. We then simulate and analyze them for the matrix multiplication program.

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Keyword Extraction based on Style (스타일 기반 키워드 추출)

  • Lee, Joon-Hwi;Lee, Won-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1049-1052
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    • 2002
  • 기존의 키워드 추출 방법은 출현회수(frequency)에 기반한 가중치(weight) 부여 방식이 많이 쓰였다. 본 논문에서는 HTML 문서와 같이 스타일이 적용된 문서의 경우 출현회수와 함께 단어에 적용된 스타일을 고려하여 가중치를 부여해 키워드를 추출하는 방법을 제안한다. 가중치를 부여할 스타일 항목과 항목별 가중치 부여방법을 정의하고 이를 단어별로 합산하고 정규화(normalization)하는 방법을 정의하여 스타일에 기반 해 키워드를 추출하였다. 내용이 특정된 도메인으로부터 순위(ranking)가 매겨진 도메인 키워드 리스트를 뽑아서 이를 기준으로 삼아 기존의 출현회수 기반의 키워드 추출 방식과 양적, 질적인 비교를 수행하여 우월함을 보였다.

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Studies of the Efficiency of Wearable Input Interface (웨어러블 입력장치의 인터페이스 효율성에 관한 연구)

  • Lee, Seun-Young;Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.583-601
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    • 2007
  • The desktop interface is not suitable for the environment in which mobile devices are used commonly with moving, because much attention should be paid for it. And the miniaturizing of mobile devices increases the workload for using them, makes the operation speeds lower and makes more errors. So the study of appropriate level of the input interface for this changing environment is needed. In the aspect of mobile devices. input style and the complexity of the menu hierarchy, this study will look for the way to decrease the workload when doing some primary tasks and using mobile devices simultaneously with moving. The input style was classified into gesture input style, button input style, and pointing input style. The accuracy and speed were measured when doing dual tasks, including a menu searching task and a figure memory task, through one input style of three. By Changing the level of menu hierarchy in the menu searching task, the accuracy of task execution was examined. These Experiments were done in standing state and moving state. In both state the pointing input style was the highest in the accuracy of task execution but the slowest in the speed. In contrast, the gesture input style was not high in the accuracy but the fastest in the speed. This fact shows that the gesture input style is suitable for the condition needed for speedy processing rather than accurate execution when moving.

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IMToon: Image-based Cartoon Authoring System using Image Processing (IMToon: 영상처리를 활용한 영상기반 카툰 저작 시스템)

  • Seo, Banseok;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.11-22
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    • 2017
  • This study proposes IMToon(IMage-based carToon) which is an image-based cartoon authoring system using an image processing algorithm. The proposed IMToon allows general users to easily and efficiently produce frames comprising cartoons based on image. The authoring system is designed largely with two functions: cartoon effector and interactive story editor. Cartoon effector automatically converts input images into a cartoon-style image, which consists of image-based cartoon shading and outline drawing steps. Image-based cartoon shading is to receive images of the desired scenes from users, separate brightness information from the color model of the input images, simplify them to a shading range of desired steps, and recreate them as cartoon-style images. Then, the final cartoon style images are created through the outline drawing step in which the outlines of the shaded images are applied through edge detection. Interactive story editor is used to enter text balloons and subtitles in a dialog structure to create one scene of the completed cartoon that delivers a story such as web-toon or comic book. In addition, the cartoon effector, which converts images into cartoon style, is expanded to videos so that it can be applied to videos as well as still images. Finally, various experiments are conducted to verify the possibility of easy and efficient production of cartoons that users want based on images with the proposed IMToon system.

Analysis and Evaluation of Users' Rating Targeted on Virtual experienced App, 'Hair Style Magic Mirror App' (가상 체험기반 헤어스타일 앱 'Hair Style Magic Mirror' 을 중심으로 본 사용자 데이터 해석과 평가분석)

  • Kim, Taejin;Chin, Seongah
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.6105-6110
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    • 2012
  • Smart devices have made our daily life more intelligent and provided convenient life styles in which advanced interface and high speed LTE enable us to have proliferation of empirical Apps. This research has analyzed and evaluated Unstructured data from the users who experienced 'Hair Style Magic Mirror App' by focusing on emotional information. Further this study suggests some directions that the application development industry should take in the near future. The findings through Chi-Square analysis indicate that the application has not affected the overall satisfaction of the consumers; consumers received higher satisfaction in paid version of applications than free versions. Emotional Information analysis shows that users value the practicality of each application the most. Thus, the application developers should focus on practicality and sensitivity side corresponding to the demand of consumers.

Effect of motivation to participate in horseback riding on emotional style and subjective well-being

  • Qimeng Zhang;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.233-243
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    • 2023
  • The purpose of this study is to determine the effect of horseback riding participation motivation on emotional style and subjective well-being. In order to achieve this research objective, adults aged 20 or older participating in equestrian clubs in Seoul, Jeolla-do, and Gyeonggi regions in 2022 were selected as the population. The sampling method used cluster random sampling, and a total of 250 people, 180 males and 120 females, were sampled. The survey tool was modified and supplemented for this study based on a questionnaire whose reliability and validity were verified in previous studies, and all questionnaire questions were structured on a 5-point scale. For data analysis, SPSS Windows 21.0 Version was used to perform statistical processing according to the purpose of analysis. The conclusions obtained in this study through data analysis according to these methods and procedures are as follows. First, the motivation to participate in horseback riding was found to partially affect emotional style. Second, the motivation to participate in horseback riding was found to partially affect subjective well-being. Third, the emotional style of horseback riding participants was found to partially affect subjective well-being. Considering these results, it is possible to satisfy various desires in modern people's lives through leisure sports activities such as horseback riding, which allows them to communicate with nature and living things. In other words, internal motivation factors such as social relationships, satisfaction of needs, and professional development through leisure sports activities are positively or negatively related to emotional regulation, and this has a close impact on satisfaction with one's life and happiness.