• Title/Summary/Keyword: Process Development and Design

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Self-observation of the design process

  • Lee, Jung Soo
    • The Research Journal of the Costume Culture
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    • v.24 no.6
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    • pp.743-755
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    • 2016
  • This study aimed to reveal the designer's creative process in the development of clothing designs. The researcher has taken roles both as a design practitioner and an observer. The full process of design development was concurrently documented while working to solve a specific problem. This included noting down the concept, keywords, and detailed scratch ideas, as well as refining the design by collecting sketches and taking photos. Integrated data from the captured design process were analyzed based on Lamb and Kallal's apparel design framework, which included problem identification, construction of preliminary ideas, design refinement, prototype development, and evaluation. The functional, expressive, and aesthetic (FEA) criteria of the entire process were thus assessed. Additionally, five professional apparel reviewers evaluated the design project based on FEA criteria. The results showed the processes for identifying targets and intentions, extracting the main elements from sources, developing the major visual concepts, and making final adjustments. Ultimately, this study revealed how a designer manages each stage of the creative design process. Sharing such detailed observations of the design process can help refine the knowledge involved in each stage of the creative process, and provide guidance for instructors in design education.

Improving Creative Design Skills -The Effects of Past Experience on Apparel Design Education-

  • Lee, Yoon Kyung;DeLong, Marilyn
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.2
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    • pp.397-408
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    • 2016
  • This study explores factors that influence the development of creative ideas among apparel design students. This research is to understand how past experience (especially in art and design), influences the development of creative ideas in apparel design. The interaction between two related elements of student experience and work process is explored. A design process model based on Wallas's (1926) creative problem-solving process and Koberg and Bagnall's (1974) design process was used in the context of a beginning-level apparel design course comprised of Korean and Chinese students at a university in Seoul, South Korea. The results show that students with past experience in art and/or design performed differently than inexperienced students when faced with the same stimulation. Significant differences were also observed between experienced and inexperienced students in the development of creative ideas.

A Study for Process Representation using STEP (STEF을 이용한 프로세스 표현에 관한 연구)

  • 황호진;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.4
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    • pp.371-380
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    • 1999
  • This study proposes a process information model which can integrate various activities during the product development process, the system which can manage the process. Development process information will allow designers and managers to access previous tasks readily and utilize the information in making decisions at hand. While developing products in heterogeneous and distributed environments, concurrent and collaborative designs can be achieved by STEP. The process model in this study divides the task of product development into two fundamental parts, Specific Process(SP) and Normal Process(NP). SP includes the specific information and refer to those defined by prior STEP. NP is routine process excluded from being defined as SP. Due data information can be added to manage development pace and to show delayed tasks. As two or more different processes can be linked to show the entire development flow, Static STEP information can be dynamically interlaced. Remote location operations can be incorporated on the Internet using STEP, and information can be shared. The system has been built upon a process model schema so that task stage, design history, and different development style can be managed and accessed for each component. The system has been proven efficient in information management and exchange by several scenario testings.

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A Study on UX-centered Smart Office Phone Design Development Process Using Service Design Process (서비스디자인 프로세스를 활용한 UX중심 오피스 전화기 디자인개발 프로세스 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.41-54
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    • 2022
  • The purpose of this study was to propose a "user experience (UX)-centered product development process" so that the product design development process using the service design process can be systematized and used in practice. In a situation in which usability research on office phones is lacking compared to general home phones, this study expands to a product-based service design point of view rather than simple product development, intending to research ways to provide user experience value through office phone design in smart office. This study focused on extracting UX-centered user needs using the service design process and developing product design that realizes user experience value. In particular, the service design process was applied to systematically extract user needs and experience value elements in the product development process and to discover ideas that were converged with product-based services. For this purpose, the "Double Diamond Design Process Model," which is widely used in the service design field, was adopted. In addition, a product design development process was established so that usability improvement plans, user experience value elements, and product-service connected ideas could be extracted through a work-flow in which real users and people from various fields participate. Based on the double diamond design process, in the "Discover" information collection stage, design trends were identified mainly in the office phone markets. In the "Define" analysis and extraction stage, user needs were analyzed through user observation, interview, and usability survey, and design requirements and user experience issues were extracted. Persona was set through user type analysis, and user scenarios were presented. In the "Develop" development stage, ideation workshops and concept renderings were conducted to embody the design, and people from various fields within the company participated to set the design direction reflecting design preference and usability improvement plans. In the "Deliver" improvement/prototype development/evaluation stage, a working mock-up of a design prototype was produced and design and usability evaluation were conducted through consultation with external design experts. It is meaningful that it established a "UX-centered product development process" model that converged with the existing product design development process and service design process. Ultimately, service design-based product design development process was presented so that I Corp.'s products could realize user experience value through service convergence.

A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype - (유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 -)

  • Park, Kyung-Ae;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.77-84
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    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

PROCESS RESEARCH FOR DEVELOPMENT OF STRUCTURAL COST ESTIMATING MODEL BASED QUANTITY - FOCUSED ON PUBLIC OFFICE BUILDING PROJECT -

  • Soo-Min Kim;Jung-Kyu Seo;Sung-Uk Kim;Chang-Hyun Shin;Yung-Jin Kim;Jae-Youl Chun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1170-1175
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    • 2009
  • When managers estimate exact construction cost at early stage and design phase, they can reduce construction cost in a more efficient way than to predict at construction stage. But, the current of public construction cost estimation and management is concentrated almost after detailed design phase. Therefore, construction cost management in design development phase to generally use approximate estimating is not correct. Also, the existing construction cost used the method that estimated by gross floor area-based cost estimates at design development phase. So, it is difficult to show the specific amount of materials and basis about the estimated cost of the construction. This study derived problems and limits of construction management at design development phase in case of public office building project through review of literature and current survey, and suggested estimating process model process of structural construction cost go improve these matters.

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The Overview of the Design and Development Process of the Indigenous Korean Utility Helicopter (KUH) (한국형기동헬기(KUH) 설계개발과정 개관)

  • Yoon, Heekweon;Oh, Sangchul;Jeong, Sangwon;Yang, Junho
    • Journal of Aerospace System Engineering
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    • v.2 no.3
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    • pp.29-32
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    • 2008
  • The overview of KUH design and development process is presented according to Buede's systems and development "vee" model. The system decomposition and integration activities exemplify KUH specification tree, design maturity and analysis according to design stage(conceptual, preliminary, and detail design), scheduled work breakdown structure, qualification test, ground test, and flight test. This process can be applied to the development of a new aircraft.

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Holistic, Collaborative, Ecological, and Coevolutionary Characteristics of Service Design Process

  • Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.7-13
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    • 2012
  • Objective: This paper discussed the characteristics of service design process by comparing with product design process. Background: Service design has different design outcomes, project participants, and design constraints than product design. Method: The comparison took two perspectives: one was shorter-term, design process of a service, and the other was longer-term, process of service development. Results: It was discussed that service design process is similar in overall, but has four differences. First, the role of design is required earlier and longer in the process, which means service designers need to participate from the begging of the project to service operation. Thus service designers are required to have holistic viewpoint of the project. Second, service design requires many design expertise thus collaboration needs to be well defined and managed throughout the process. Third, since service provider has limited resources, regulations, and market competition, some service features cannot be provided. Service designers are required to know both customers' needs and functional constraints. Last, service design is highly coupled with service operation. Designing and providing service happens at the same time and evolves over time. Conclusion: Consequently it was asserted that the role of designers in service design is essential for success. In specific, the role of service design architect, who manages design process and design outcomes, is a new and important role in service design project.

A Collaborative Engineering Based System Supporting Product Development Process (협업공학 기반의 제품개발 지원 시스템)

  • Park H. S.;Choi H. W.;Lee G. B.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.387-396
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    • 2004
  • In order to keep and increase a competitive potential, industrial enterprises have to reduce their costs for product development as well as shorten lead time in product development processes. Moreover they have to respond to market factors and conditions such as increasing demands for functionality and individuality of products, short product life cycles, high pressure on prices and time to market. The improved functional requirement in connection with high time and cost pressure lead to high risk in product development. Technological fine improvements in connection with high time and cost pressure lead to high development risk. To cope with these challenges many enterprises have to collaborate globally. The collaborative engineering in product development is aimed to create distributed collaborative corporations and to facilitate the management of design conflicts. This paper provides a methodology for analyzing collaborative design process as well as the tools and the framework to support collaborative product development. The methodology can identify the interdependences among design tasks and teams. The tools and framework are implemented to facilitate the management of product development process.

Development of a Web-based MDO Framework for Design and Analysis Integration

  • Park, Chang-Kyu
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.479-483
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    • 2010
  • The rapid progress of the Internet and network is affecting the engineering design environment as well as business that use Web technologies to enhance their competitive edge. In product development, experts and organization who take part in the design process are often geographically dispersed. Furthermore, different divisions and business often have heterogeneous CAD/CAE systems and methods for expressing product data, and addressing this heterogeneity creates additional costs and increases development time. Managing distributed CAD, CAE and other related systems in an organic and holistic manner from the initial stages of product development is imperative to ensure successful collaboration in the design process. Therefore, this study suggests a Web-based MDO framework to support interfacing and collective use of design and analysis tools.