• Title/Summary/Keyword: Problematic Internet Use

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The Individual and Environmental Variables that Affect Children’s Game Addiction Tendency (개인적 변인과 환경적 변인이 아동의 게임중독경향에 미치는 영향)

  • 이경님
    • Journal of the Korean Home Economics Association
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    • v.42 no.4
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    • pp.99-118
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    • 2004
  • This study examined different individual and environmental factors that affect children's game addiction tendency. As individual variables, game user' motivation, self-control, and self-esteem were included in the analysis. As family variables, communications with mothers, parental control of children's computer use and parental internet use were examined, as school variables, school adjustment and teacher's supervision of children's computer use, and as peer variables, peer group's attitude toward computer games were used. The sample consisted of 994 fifth and sixth grade children. Statistics and methods used for the data analysis were Cronbach's alpha, frequency, percentage, two way ANOVA, Pearson's correlation and Hierarchical Regression. Several major results were found from the analysis. First, boys were addicted more than girls. No difference was found in the addiction tendency between the 5th graders and the 6th graders. Second, game users' motivation, that is, their interest-amusement motive, avoidance motive and aggressive motive, had a positive correlation with their game addiction tendency. However, self-control and self-esteem had a negative correlation with children's game addiction tendency. Third, problematic communications with mothers and parental control of children's computer use had a positive correlation with children's game addiction tendency. Open communications with mothers had a negative correlation with children's game addiction tendency. Fourth, school adjusaent had a negative correlation with children's game addiction tendency. And peer group's attitude towards computer games had a positive correlation with children's game addiction tendency. Fifth, low self-control, peer group's attitude towards computer games, children's interest-amusement motive, avoidance motive, aggressive motive, school lesson adjustment, parental control of children's computer use and school nile adjustment were important predicting variables of boy's game addiction tendency. Avoidance motive, low self-control, interest-amusement motive, peer group's attitude towards computer games, and parental control of children's computer use were important predicting variables of girl's game addiction tendency.

Characteristics of MMPI of Adolescent Cellular Phone Addicts (휴대폰 중독적 사용 청소년의 MMPI 특성)

  • Park Soon Cheon;Baik Kyung Im
    • Journal of the Korean Home Economics Association
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    • v.42 no.9
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    • pp.135-147
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    • 2004
  • The purposes of this study were to investigate the actual conditions and deal with the psychological characteristics of adolescent cellular phone addicts through the Minnesota Multiphase Personality Inventory (MMPI). The subjects of this study were 407 senior high school students (male 185, female 222) in 2nd grade in Daegu. The cellular phone addiction inventory (CPAI) was designed on the basis of an interview process, referring to the Young's Internet Addiction Self Diagnosis Scale. SPSS version 10.0 was employed for data analysis. The mean score of the adolescent addict group was significantly higher than the non-addict group in Scale Pd, Pa, Pt, Sc and Ma. This result indicates that the cellular phone addict group is likely to suffer from more serious pathological disorders than the non-addict group. The rate of addictive adolescents was significantly higher in the addict group than in the non-addict group in psychological problematic score ranges in Scale Sc (Schizophrenia) and Ma (Hypomania). The study result suggests that adolescents who addictively use a cellular phone will be more likely to show immaturity, instability, impulsive personality, excessive activities, and escapism.

Factors Associated with Dependence among Smartphone-Dependent Adults in Their 20s (스마트폰에 의존하는 20대 성인의 의존 관련 요인)

  • Park, Jeong-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.366-373
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    • 2020
  • This study explored the factors associated with dependence among smartphone-dependent adults in their 20s. The data was derived from the 2017 survey on smartphone over-dependence conducted by the Ministry of Science and ICT and the National Information Society Agency. The participants were 879 adults in their 20s. The data was analyzed by frequencies, percentages, means, standard deviations, independent t-tests, Pearson's correlation coefficients, and multiple regression analysis. The results revealed instant messengers as the most used application by participants. Participants in the high risk category of dependence also used SNS (Social Networking Services), music, and games more than those in the potential risk category. The more serious the dependence, the greater the frequency of smartphone use (β=.16, p=.000), and use of games (β=.10, p=.028), webtoons (β=.14, p=.004), SNS (β=.09, p=.047), and financial transactions (β=.17, p=.000). They did not recognize their smartphone dependence when it was relatively low. However, when this became serious, they then realized that they depended on the smartphone more than others. That means that it is not easy for adults to recognize their smartphone dependence on their own. However, recognition of the problem is the first step for adults to solve their problems. A program that evaluates their problematic smartphone use should be installed and used on all smartphones.

A Study on the IPTV Usage and Service Satisfaction (IPTV 수용자의 이용행태와 서비스 만족도에 대한 연구)

  • Seol, Jin-Ah;Bong, Mi-Sun
    • Korean journal of communication and information
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    • v.46
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    • pp.485-510
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    • 2009
  • Since the inception of Internet Protocol TV's real-time service on January, 2009, technological challenges and lack of content diversity of IPTV have been cited as problem areas. While past researches focused on IPTV's technological, industrial and policy facets, this research surveyed the viewers' viewing and usage patterns, and the level of service satisfaction among actual audiences of MegaTV, SKBroadband, and LGTV since January. The results show that subscription fee and content types were the two dominant determinants in audience's choice of a particular IPTV company. The high users of IPTV were on average aged between 30-39, and women tended to be heavier users than men. The surveyed audience also regarded IPTV to be more similar to the Internet than any other medium such as Cable TV and Satellite TV. IPTV audience cited 'lifestyle service' and 'additional service' offerings to be highly relevant to their usage and satisfaction; interactive service and educational service also showed high correlation to usage and satisfaction. The most watched contents on IPTV were domestic TV series, followed by foreign movies and variety shows. 'Fees for additional features,' 'lack of real-time terrestrial TV service', and 'lack of content variety' were the major areas of concern for IPTV viewers. They answered that the monthly fee was the most important factor in the selection of IPTV. Use of pay-per-view contents and add-on interactive service fees were also seen as problematic. With regards to future usage, the IPTV audience revealed that they were very sensitive and reluctant to pay for additional services. While existing researches concentrated on IPTV's technological problems and lack of content diversity, this study illuminated the more pragmatical side of the viewers, namely, the importance of price in audience's selection of an IPTV service provider. From these results, it is recommended that, before doing anything else, the service providers try to meet the audience's expected price points in order to garner the full potential of IPTV and the attendant mass audience.

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