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Factors Associated with Dependence among Smartphone-Dependent Adults in Their 20s

스마트폰에 의존하는 20대 성인의 의존 관련 요인

  • Park, Jeong-Hye (Department of Nursing, Gyeongnam National University of Science and Technology)
  • 박정혜 (경남과학기술대학교 간호학과)
  • Received : 2020.03.13
  • Accepted : 2020.06.05
  • Published : 2020.06.30

Abstract

This study explored the factors associated with dependence among smartphone-dependent adults in their 20s. The data was derived from the 2017 survey on smartphone over-dependence conducted by the Ministry of Science and ICT and the National Information Society Agency. The participants were 879 adults in their 20s. The data was analyzed by frequencies, percentages, means, standard deviations, independent t-tests, Pearson's correlation coefficients, and multiple regression analysis. The results revealed instant messengers as the most used application by participants. Participants in the high risk category of dependence also used SNS (Social Networking Services), music, and games more than those in the potential risk category. The more serious the dependence, the greater the frequency of smartphone use (β=.16, p=.000), and use of games (β=.10, p=.028), webtoons (β=.14, p=.004), SNS (β=.09, p=.047), and financial transactions (β=.17, p=.000). They did not recognize their smartphone dependence when it was relatively low. However, when this became serious, they then realized that they depended on the smartphone more than others. That means that it is not easy for adults to recognize their smartphone dependence on their own. However, recognition of the problem is the first step for adults to solve their problems. A program that evaluates their problematic smartphone use should be installed and used on all smartphones.

본 연구의 목적은 스마트폰에 의존하는 20대 성인의 의존 관련 요인을 확인하는 것이다. 본 연구를 위하여 2017년 과학기술정보통신부와 한국정보화진흥원에서 실시한 스마트폰 과의존 실태조사 자료 중 스마트폰에 의존하는 20대, 879명을 분석하였다. 자료분석은 빈도와 백분율, 평균과 표준편차, 독립표본 T 검증, Pearson 상관관계, 다중회귀분석을 사용하였다. 그 결과, 대상자가 가장 많이 사용하는 애플리케이션 유형은 메신저였고, 의존이 심각한 고위험군은 SNS(Social Networking Services), 음악, 게임도 많이 사용하였다. 또한, 의존이 증가할수록 스마트폰 사용빈도가 매우 잦아지고(β=.16, p=.000), 게임(β=.10, p=.028), 웹툰(β=.14, p=.004), SNS(β=.09, p=.047), 금융거래(β=.17, p=.000) 애플리케이션 사용정도가 유의하게 높아졌다. 그러나 대상자들은 의존도가 비교적 낮을 때 자신의 스마트폰 의존에 대해 거의 인식하지 못하였고, 의존이 더욱 심각해진 후 자신이 다른 사람에 비해 좀 더 스마트폰에 의존한다고 인식하였다. 이것은 성인이 스스로 자신의 스마트폰 의존을 인식하기가 쉽지 않음을 의미한다. 그러나 성인이 자신의 문제를 발견하고 해결하는 첫 단계는 문제를 인식하는 것이다. 모든 스마트폰에 자신의 스마트폰 사용행태를 객관적으로 관찰할 수 있는 프로그램을 설치하고 이를 활용할 수 있도록 해야 한다.

Keywords

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