• Title/Summary/Keyword: Problem Solving Efficacy

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An Analysis of Effective Factors in Public Awareness Campaigns through Facebook: Focus on Fine Dust Issues

  • Nguyen, Thanh-Mai;Jo, Sam-sup
    • International Journal of Contents
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    • v.17 no.4
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    • pp.35-45
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    • 2021
  • In this study, we analyzed the factors that affect public awareness campaigns on social media platforms and developed an integrated model for measuring the persuasiveness of environmental social media campaigns. A survey questionnaire was created and distributed on Facebook with the goal of reaching individuals in their 20s and 40s in Vietnam, and 395 valid replies were gathered. The findings showed that the STOPS was reconfirmed as a suitable theoretical framework for analyzing the public's behaviour intention to conduct information related to the issue of fine dust, especially on social media. Furthermore, it also showed that social media efficacy has a moderating effect on the relationship between public's situational recognition and informational behaviour intention. This suggested that through social media platforms, personal characteristics play a vital part in developing effective environmental campaigns. Implications for both theory and practice were discussed.

Analysis about the Initial Process of Learning Transfer in Computational Thinking Education (Computational Thinking 교육에서 나타난 초기 학습전이에 대한 분석)

  • Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.20 no.6
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    • pp.61-69
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    • 2017
  • The Goal of SW education is to improve computational thinking. Especially, non computer majors need to apply computational thinking to their problem solving in their fields after computational thinking class. In this paper, we verified what factors affect the improvement of computational thinking through mixed research method after teaching computational thinking to non major students. Also, we analysed the characteristics of initial learning transfer of computational thinking, and establish the reason about he validity and justification for non major in SW education. The result shows learning satisfaction, learning transfer motivation, and self-CT efficacy affect the perception about improvement of computational thinking. Also, we found that there is application of computational thinking was coming up with problem solving process because the initial learning transfer process of computational thinking has characteristics about concepts and practices of it in programming steps. The effectiveness and learning transfer process of computational thinking for non majors will give the validity and justification to teach SW education for all students.

A study on the effects of STEM based approach for teaching and learning mathematics (STEM 기반 수학 교수-학습 프로그램의 효과에 관한 연구)

  • Lee, Heisook;Min, Juyoung;Han, Hyesook
    • Journal of the Korean School Mathematics Society
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    • v.16 no.2
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    • pp.337-362
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    • 2013
  • The purposes of the study were to develop STEM instructional materials for teaching and learning mathematics and to investigate how the STEM based approach affects on students' learning of mathematics in cognitive and affective domain and career choice. STEM instructional materials were designed for learning of mathematical concepts in the contexts of science, technology, and engineering as well as real world. According to the results of the study, STEM instructional materials for teaching and learning mathematics were effective for improving students' problem solving ability and affective achievement such as self-regulation, self-efficacy, and value of mathematics. In addition, STEM program played a positive role in tempting students' career choice into science and engineering fields including mathematics.

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The Effects of Leader-Member Exchange and Transformational Leadership among High Performer and Low Performer of R&D Professionals (리더-멤버 교환(LMX)과 변혁적 리더십(TFL)이 직무태도에 미치는 영향: 고성과 vs. 저성과 R&D인력 비교)

  • Cha, Jong Seok
    • Journal of Technology Innovation
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    • v.20 no.3
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    • pp.153-180
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    • 2012
  • The objective of this study is to identify the characteristics of high performer among R&D professionals and to examine the effects of LMX(Leader-Member Exchange) and TFL(Transformational Leadership) on job satisfaction or organizational commitment. The empirical result shows that; 1) when compared with the low performers of R&D professionals, the high performers have more proactive personality such as risk-taking propensity, self-efficacy, need for achievement, 2) the high performers have more innovative problem-solving style, 3) the impact of LMX and TFL on job satisfaction or organizational commitment is significant and positive, 4) the augmentative effect of TFL over LMX on job satisfaction or organizational commitment exists for low performer but does not exist for high performer. Based on the result, the theoretical and practical implications are discussed.

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A Study on the Cases of the Disaster Psychology Course in the field of Disaster & Security based on the Problem-Based Learning (PBL(문제 중심 학습)을 적용한 방재안전분야의 재해 심리 수업사례 연구)

  • Lee, Mi-Suk;Kim, Soo-Jin
    • Journal of Korean Society of Disaster and Security
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    • v.11 no.2
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    • pp.75-82
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    • 2018
  • The purpose of this study is designed to apply the model of the problem-based learning in the class of Disaster Psychology and then analyze the experiences that its students felt. The participants in this research are 56 undergraduates. The class of Disaster Psychology was conducted with blended learning using lecture and PBL. The PBL problem should be solved just for 3 weeks. The data collected after the class is an analysis of the PBL problem, log on group activities, personal reflection diary, Group evaluation. Then, each data should be collected and analyzed quantitatively through the repetitive comparison, and the triangle-measurement. The findings suggest that there is a remarkable educational learning experience in seven categories: acquire expertise, confidence, practical problem-solving skill, communication ability, roles of calling, efficacy, change in perspective. This study introduces a case of PBL course development and expects subsequent applications and research.

Symbiotic organisms search algorithm based solution to optimize both real power loss and voltage stability limit of an electrical energy system

  • Pagidi, Balachennaiah;Munagala, Suryakalavathi;Palukuru, Nagendra
    • Advances in Energy Research
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    • v.4 no.4
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    • pp.255-274
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    • 2016
  • This paper presents a novel symbiotic organisms search (SOS) algorithm to optimize both real power loss (RPL) and voltage stability limit (VSL) of a transmission network by controlling the variables such as unified power flow controller (UPFC) location, UPFC series injected voltage magnitude and phase angle and transformer taps simultaneously. Mathematically, this issue can be formulated as nonlinear equality and inequality constrained multi objective, multi variable optimization problem with a fitness function integrating both RPL and VSL. The symbiotic organisms search (SOS) algorithm is a nature inspired optimization method based on the biological interactions between the organisms in ecosystem. The advantage of SOS algorithm is that it requires a few control parameters compared to other meta-heuristic algorithms. The proposed SOS algorithm is applied for solving optimum control variables for both single objective and multi-objective optimization problems and tested on New England 39 bus test system. In the single objective optimization problem only RPL minimization is considered. The simulation results of the proposed algorithm have been compared with the results of the algorithms like interior point successive linear programming (IPSLP) and bacteria foraging algorithm (BFA) reported in the literature. The comparison results confirm the efficacy and superiority of the proposed method in optimizing both single and multi objective problems.

A Survey Study on the Design and Development of UML-based Education for Novice Computer Programmers (컴퓨터 초보자 소프트웨어교육에 있어서의 UML 도구의 적합성 연구)

  • Kim, Yun-Woo;Oh, Ji-Hye;Oh, Uran;Park, Hyun-Seok
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.3-11
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    • 2019
  • To evaluate the suitability of UML (Unified Modelling Language) in terms of educating novice software engineers, we have conducted a survey study with 102 students who were enrolled in a mandatory course for sophomores in computer science and engineering department. The results indicate that UML 1) has high satisfaction rate among software novices as an education material, 2) improves computational thinking and problem-solving skills, and 3) increases the efficacy of learning when the education program is implemented in the order of UML, programming practice, and physical computing. This paper suggests the applicability of UML as a new education paradigm in software education.

An Exploratory Study about the Activity Framework for 3D Printing in Education and Implementation (3D 프린팅 활용 교육 프레임워크 제안 및 적용의 탐색적 연구)

  • So, Hyo-Jeong;Lee, Ji-hyang;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.451-462
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    • 2017
  • This study selected 3D printing that is highly likely to be adopted in schools. This research was conducted in two stages: 1) proposing the learning activity framework for utilizing 3D printing in education, and 2) exploring the potential of integrating 3D printing in the school field. The '3D printing learning activity framework' proposed in this study includes four phases that are categorized according to the complexity of problem-solving processes and collaborative interaction: Step 1 as production through replication, Phase 2 as means of imaginary expression, Phase 3 as near problem-solving, and Phase 4 as expanded problem-solving. Next, we conducted the field study with 23 students in the 6th grade math class where they learned the various solid shapes and volumes through 3D printing-integrated activities. The lesson was considered as Phase 1, which is the production through replication. Overall, the results showed that the participants had positive perceptions about the efficacy of 3D printing activities, the quality of learning experience, and satisfaction. On the other hand, it was found that the usability of 3D printers and CAD program needs further improvement The contribution of this study can be found in the learning activity framework that can guide 3D printing activity design in school, and in the exploration of enhancing the connection between 3D printing activities and curricular relevance beyond simple interest toward a novel technology.

Development and Application of Middle School STEAM Program Using Big Data of World Wide Telescope (WWT 빅데이터를 활용한 중학교 STEAM 프로그램 개발 및 적용)

  • You, Samgmi;Kim, Hyoungbum;Kim, Yonggi;Kim, Heoungtae
    • Journal of the Korean Society of Earth Science Education
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    • v.14 no.1
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    • pp.33-47
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    • 2021
  • This study developed a big data-based STEAM (Science, Technology, Engineering, Art & Mathematics) program using WWT (World Wide Telescope), focusing on content elements of 'solar system', 'star and universe' in the 2015 revised science curriculum, and in order to find out the effectiveness of the STEAM program, analyzed creative problem solving, STEAM attitude, and STEAM satisfaction by applying it to one middle school 176 students simple random sampled. The results of this study are as follows. First, we developed a program to encourage students to actively and voluntarily participating, utilizing the astronomical data platform WWT. Second, in the paired t-test based on the difference between the pre- and post-scores of the creative problem solving measurement test, significant statistical test results were shown in 'idea adaptation', 'imaging', 'analogy', 'idea production' and 'elaboration' sub-factors except 'attention task' sub-factor (p < .05). Third, in the paired t-test based on the difference between the pre- and post-scores of the STEAM attitude test, significant statistical test results were shown in 'interest', 'communication', 'self-concept', 'self-efficacy' and 'science and engineering career choice' sub-factors except 'consideration' and 'usefulness / value recognition' sub-factors (p < .05). Fourth, in the STEAM satisfaction test conducted after class application, the average values of sub-factors were 3.16~3.90. The results indicated that students' understanding and interest in the science subject improved significantly through the big data-based STEAM program using the WWT.

A Case Study on Simulation as Problem-based Learning(S-PBL) (시뮬레이션 기반 문제중심학습 수업 사례 연구)

  • Lee, Hyo-Ju;Yun, Seong-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.384-387
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    • 2022
  • This study was conducted to design and apply simulation-based problem-based learning classes, and then analyze the effects of class management using focus group interviews. In paramedicine, practical learning that can respond to various emergency situations based on major knowledge is important. In the case of problem-based learning classes, it is suitable for operating various topics covered by the Department of Paramedicine as it can improve capabilities such as problem-solving strategies, skills, and teamwork by providing practicality related to field situations for learning. This study developed a PBL module focusing on patients with dyspnea and applied it to medical emergencies and practice courses taken by 16 third graders of S University's Paramedicine department. Overall class satisfaction was high from 4.76 to 4.92. In particular, by resetting the learning strategy through PBL classes and experiencing cooperative learning, positive learning outcomes could be obtained and self-efficacy was experienced.

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