• 제목/요약/키워드: Position recognition

검색결과 902건 처리시간 0.028초

HMM을 이용한 지휘 동작의 인식 (Recognition of Conducting Motion using HMM)

  • 문형득;구자영
    • 한국컴퓨터정보학회논문지
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    • 제9권1호
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    • pp.25-30
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    • 2004
  • 본 논문은 지휘자의 지휘 동작으로부터 일련의 영상들을 추출하여 지휘자가 지휘하는 박자를 인식하는 방법을 제안하고 있다 색상판별에 의해서 손의 위치를 감지하였으며 양자화를 통해서 그 위치를 기호화함으로써 지휘 동작을 일련의 기호로 표현하였다. 변형을 포함하는 기호열의 인식에 좋은 결과를 보이는 HMM(Hidden Markov Model)을 사용함으로써 표현된 기호열을 지휘박자로 인식하도록 하는 시스템을 구성하였다.

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영상처리 기법을 이용한 SMD 장착위치 및 방향 생성에 관한 연구 (A study on the generation of SMD mounting position and orientation utilizing image processing technique)

  • 구영모
    • 산업경영시스템학회지
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    • 제22권50호
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    • pp.11-21
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    • 1999
  • In this paper, an algorithm to generate the mounting position and orientation of SMD is proposed. For the proposed algorithm, we used the image captured from PCB and utilized image processing technique. Pre-processing technique, threshold level determination method, divided recognition of the SMD pattern on a PCB, calculating mounting position and orientation are related topics of this research. All of the related topics were reviewed and the results of this research were obtained from applying the algorithm to the real Surface Mounting Machine(model:MCUl/CPM) made by Samsung Electronics Co.

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3차원 접촉면의 인식 및 위치의 결정의 위한 광촉각센서와 역각센서의 다중센서시스템 (Multisensor System Integrating Optical Tactile and F/T Sensors for Determination of Type and Position of 3D Contact Surface)

  • 한헌수
    • 전자공학회논문지B
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    • 제33B권2호
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    • pp.10-19
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    • 1996
  • This paper presents a finger-shaped multisensor system which can measure the tyep and position of a target surface by contactl. The multi-sensor system consists of a sphere-shpaed optical tactile sensor located at the finger tip and a force/torque sensor located at the joint of a finger. The optial tactile sensor determines the type and position of the target surface using the shape and position of the CCD image of the touching area generated by a contact between the sensor and the taget surface. The force/torque sensor also determines the position and surface normal vector by applying the distributionof forces and torques t the contact point to the equations of finger shape. The measurements on the position and surface normal vector at a contact point obtined by two individual sensors are fused using a statistical method. The integrated sensor system has 0.8mm error in position measurement and 1.31$^{\circ}$ error in normal vector measurement. The developed sensor system has many applications, such as autonomous compliance control, automatic grasping and recognition, etc.

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3차원 안면자동인식기(3D-AFRA)의 안면 표준점 인식 정확도 검증 (Point Recognition Precision Test of 3D Automatic Face Recognition Apparatus(3D-AFRA))

  • 석재화;조경래;조용범;유정희;곽창규;황민우;고병희;김종원;김규곤;이의주
    • 사상체질의학회지
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    • 제19권1호
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    • pp.50-59
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    • 2007
  • 1. Objectives The Face is an important standard for the classification of Sasang Contitutions. Now We are developing 3D Automatic Face Recognition Apparatus to analyse the facial characteristics. This apparatus show us 3D image of man's face and measure facial figure. We should examine accuracy of position recognition in 3D Automatic Face Recognition Apparatus(3D-AFRA). 2. Methods We took a photograph of Face status with Land Mark by using 3D-AFRA. And We scanned Face status by using laser scanner(vivid 700). We analysed error average of distance between Facial Definition Points. We compare the average between using 3D-AFRA and using laser scanner. So We examined the accuracy of position recognition in 3D-AFRA at indirectly. 3. Results and Conclusions The error average of distance between Right Pupil and The Other Facial Definition Points is 0.5140mm and the error average of distance between Left Pupil and The Other Facial Definition Points is 0.5949mm in frontal image of face. The error average of distance between Left Pupil and The Other Facial Definition Points is 0.5308mm and the error average of distance between Left Tragion and The Other Facial Definition Points is 0.6529mm in laterall image of face. In conclusion, We assessed that accuracy of position recognition in 3D-AFRA is considerably good.

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극 좌표계 원형 홍채영상에서의 특징 검출에 의한 홍채인식 연구 (A Study on Iris Recognition by Iris Feature Extraction from Polar Coordinate Circular Iris Region)

  • 정대식;박강령
    • 대한전자공학회논문지SP
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    • 제44권3호
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    • pp.48-60
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    • 2007
  • 기존의 연구에서는 홍채 특징 추출을 위해 검출된 원형 홍채 영역을 직교 사각형 홍채 영상으로 스트레칭 및 보간 하는 작업을 수행하였다. 이러한 경우 실제 홍채 특징이 왜곡되는 현상이 발생한다. 본 논문에서는 홍채 영상의 왜곡 없이 정확하게 홍채 특징을 추출할 수 있는 방법을 제안한다. 본 연구는 다음과 같은 세 가지 장점을 가지고 있다. 첫 번째, 극좌표 원형 영상 방식을 이용하여 기존의 직교 사각형 영상 방식보다 인식 성능 면에서 우수하다는 점을 해밍거리, 코사인거리, 유클리디안 거리의 3가지 metric을 이용하여 실제로 비교해본 점이며, 두 번째, 최근 홍채인식 연구의 주된 흐름인 품질이 좋지 못한 Non-Ideal 홍채 영상 중 하나의 형태인 홍채 카메라의 중심을 쳐다보지 않은 상태에서 취득된 홍채 영상의 동공과 홍채 중심 위치가 많이 차이나는 경우에 동공과 홍채 경계를 각각 원형 경계 검출로 경계를 찾은 후, 영상에 대한 보간(interpolation)없이 극좌표 원형 홍채 영상에서 직접 특징을 추출함으로써 홍채인식의 성능을 향상한 점이다. 마지막 세 번째는 극좌표 원형방식을 사용할 경우 발생하는 중복 포인트 문제를 해결한 것이다. 이러한 중복 포인트들은 같은 위치에서 여러 홍채 특징을 추출하는 현상을 야기함으로서 저주파 홍채 특징을 생성하는 결과를 낳게 된다. 즉, 홍채 특징의 신호 변화가 실제로 존재함에도 불구하고 같은 위치에서의 여러 홍채 특징들을 추출함으로써 파형변화가 적은 비슷한 홍채 신호를 만들게 된다. 중복 포인트가 주기적으로 많이 발생하는 동공부근의 첫 번째 트랙에 가버필더 적용 시 필터의 주파수를 작게 하여 중복 포인트에 의해 발생된 저주파 홍채 신호를 정확하게 추출하게 함으로써 홍채 인식 성능을 향상 시킨 점이다. 실험 결과, 기존의 직교 사각형 영상 기반 방식이 EER 0.29% 와 d'값 5.8 이였으며, 제안하는 극좌표 원형 방식이 EER 0.16% 와 d'값 6.4로 인식 성공률이 보다 높음을 알 수 있었다.

결합 신경망을 이용한 여권 MRZ 정보 인식 (Recognition of Passport MRZ Information Using Combined Neural Networks)

  • 김진호
    • 디지털산업정보학회논문지
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    • 제15권4호
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    • pp.149-157
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    • 2019
  • In case of reading passport using a smart phone in contrast with a dedicated passport reading system, MRZ(Machine Readable Zone) character recognition can be hard when the character strokes were broken, touched or blurred according to the lighting condition, and the position and size of MRZ character lines were varied due to the camera distance and angle. In this paper, the effective recognition algorithm of the passport MRZ information using a combined neural network recognizer of CNN(Convolutional Neural Network) and ANN( Artificial Neural Network), is proposed under the various sized and skewed passport images. The MRZ line detection using connected component analysis algorithm and the skew correction using perspective transform algorithm are also designed in order to achieve effective character segmentation results. Each of the MRZ field recognition results is verified by using five check digits for deciding whether retrying the recognition process of passport MRZ information or not. After we implement the proposed recognition algorithm of passport MRZ information, the excellent recognition performance of the passport MRZ information was obtained in the experimental results for PC off-line mode and smart phone on-line mode.

3차원 얼굴 인식을 위한 PSO와 다중 포인트 특징 추출을 이용한 RBFNNs 패턴분류기 설계 (Design of RBFNNs Pattern Classifier Realized with the Aid of PSO and Multiple Point Signature for 3D Face Recognition)

  • 오성권;오승훈
    • 전기학회논문지
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    • 제63권6호
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    • pp.797-803
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    • 2014
  • In this paper, 3D face recognition system is designed by using polynomial based on RBFNNs. In case of 2D face recognition, the recognition performance reduced by the external environmental factors such as illumination and facial pose. In order to compensate for these shortcomings of 2D face recognition, 3D face recognition. In the preprocessing part, according to the change of each position angle the obtained 3D face image shapes are changed into front image shapes through pose compensation. the depth data of face image shape by using Multiple Point Signature is extracted. Overall face depth information is obtained by using two or more reference points. The direct use of the extracted data an high-dimensional data leads to the deterioration of learning speed as well as recognition performance. We exploit principle component analysis(PCA) algorithm to conduct the dimension reduction of high-dimensional data. Parameter optimization is carried out with the aid of PSO for effective training and recognition. The proposed pattern classifier is experimented with and evaluated by using dataset obtained in IC & CI Lab.

Multi-view Human Recognition based on Face and Gait Features Detection

  • Nguyen, Anh Viet;Yu, He Xiao;Shin, Jae-Ho;Park, Sang-Yun;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제11권12호
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    • pp.1676-1687
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    • 2008
  • In this paper, we proposed a new multi-view human recognition method based on face and gait features detection algorithm. For getting the position of moving object, we used the different of two consecutive frames. And then, base on the extracted object, the first important characteristic, walking direction, will be determined by using the contour of head and shoulder region. If this individual appears in camera with frontal direction, we will use the face features for recognition. The face detection technique is based on the combination of skin color and Haar-like feature whereas eigen-images and PCA are used in the recognition stage. In the other case, if the walking direction is frontal view, gait features will be used. To evaluate the effect of this proposed and compare with another method, we also present some simulation results which are performed in indoor and outdoor environment. Experimental result shows that the proposed algorithm has better recognition efficiency than the conventional sing]e view recognition method.

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키넥트를 이용한 사용자 맞춤형 손동작 히트 인식 방법 (User Customizable Hit Action Recognition Method using Kinect)

  • 최윤연;탕 지아메이;장승은;김상욱
    • 한국멀티미디어학회논문지
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    • 제18권4호
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    • pp.557-564
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    • 2015
  • There are many prior studies for more natural Human-Computer Interaction. Until now, the efforts is continued in order to recognize motions in various directions. In this paper, we suggest a user-specific recognition by hit detection method using Kinect camera and human proportion. This algorithm extracts the user-specific valid recognition rage after recognizing the user's body initially. And it corrects the difference in horizontal position between the user and Kinect, so that we can estimate a action of user by matching cursor to target using only one frame. Ensure that efficient hand recognition in the game to take advantage of this method of suggestion.

방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식 (Pose Recognition of Soccer Players for Three Dimensional Animation)

  • 장원철;남시욱;김재희
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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