• 제목/요약/키워드: Pose Tracking

검색결과 157건 처리시간 0.023초

CCD카메라와 적외선 카메라의 융합을 통한 효과적인 객체 추적 시스템 (Efficient Object Tracking System Using the Fusion of a CCD Camera and an Infrared Camera)

  • 김승훈;정일균;박창우;황정훈
    • 제어로봇시스템학회논문지
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    • 제17권3호
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    • pp.229-235
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    • 2011
  • To make a robust object tracking and identifying system for an intelligent robot and/or home system, heterogeneous sensor fusion between visible ray system and infrared ray system is proposed. The proposed system separates the object by combining the ROI (Region of Interest) estimated from two different images based on a heterogeneous sensor that consolidates the ordinary CCD camera and the IR (Infrared) camera. Human's body and face are detected in both images by using different algorithms, such as histogram, optical-flow, skin-color model and Haar model. Also the pose of human body is estimated from the result of body detection in IR image by using PCA algorithm along with AdaBoost algorithm. Then, the results from each detection algorithm are fused to extract the best detection result. To verify the heterogeneous sensor fusion system, few experiments were done in various environments. From the experimental results, the system seems to have good tracking and identification performance regardless of the environmental changes. The application area of the proposed system is not limited to robot or home system but the surveillance system and military system.

Human Face Tracking and Modeling using Active Appearance Model with Motion Estimation

  • Tran, Hong Tai;Na, In Seop;Kim, Young Chul;Kim, Soo Hyung
    • 스마트미디어저널
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    • 제6권3호
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    • pp.49-56
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    • 2017
  • Images and Videos that include the human face contain a lot of information. Therefore, accurately extracting human face is a very important issue in the field of computer vision. However, in real life, human faces have various shapes and textures. To adapt to these variations, A model-based approach is one of the best ways in which unknown data can be represented by the model in which it is built. However, the model-based approach has its weaknesses when the motion between two frames is big, it can be either a sudden change of pose or moving with fast speed. In this paper, we propose an enhanced human face-tracking model. This approach included human face detection and motion estimation using Cascaded Convolutional Neural Networks, and continuous human face tracking and modeling correction steps using the Active Appearance Model. A proposed system detects human face in the first input frame and initializes the models. On later frames, Cascaded CNN face detection is used to estimate the target motion such as location or pose before applying the old model and fit new target.

비디오속의 얼굴추적 및 PCA기반 얼굴포즈분류와 (2D)2PCA를 이용한 얼굴인식 (Face Tracking and Recognition in Video with PCA-based Pose-Classification and (2D)2PCA recognition algorithm)

  • 김진율;김용석
    • 한국지능시스템학회논문지
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    • 제23권5호
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    • pp.423-430
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    • 2013
  • 통상의 얼굴인식은 사람이 똑바로 카메라를 응시해야 하거나, 혹은 이동하는 통로의 정면과 같이 특정 얼굴포즈를 취득할 수 있는 위치에 카메라를 설치하는 등 통제적인 환경에서 이루어진다. 이러한 제약은 사람에게 불편을 초래하고 얼굴인식의 적용 범위를 제한하는 문제가 있다. 본 논문은 이러한 기존방식의 한계를 극복하기 위하여 대상이 특별한 제약 없이 자유롭게 움직이더라도 동영상 내에서 대상의 얼굴을 추적하고 얼굴인식을 하는 방법을 제안한다. 먼저 동영상 속의 얼굴은 IVT(Incremental Visual Tracking) 추적기를 사용하여 지속적으로 추적이 되며 이때 얼굴의 크기변화와 기울기가 보상이 되어 추출이 된다. 추출된 얼굴영상은 사람과 카메라의 각도를 특정각도로 제한하지 않았으므로 다양한 포즈를 가지게 되며 따라서 얼굴인식을 하기 위해서 포즈에 대한 판정이 선행되어야 한다. 본 논문에서는 PCA(Principal Component Analysis)기반의 얼굴포즈판정방법을 사용하여 추적기에서 추출된 이미지가 5개 포즈별 DB속의 학습된 포즈와 유사한 것으로 판정될 때만 얼굴인식을 수행하여 인식률을 높이는 방법을 제안하였다. 얼굴인식에서는 PCA, 2DPCA, $(2D)^2PCA$의 인식알고리즘을 사용하여 얼굴인식률과 수행시간을 비교 제시하였다.

자세 예측을 이용한 효과적인 자세 기반 감정 동작 인식 (Effective Pose-based Approach with Pose Estimation for Emotional Action Recognition)

  • 김진옥
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제2권3호
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    • pp.209-218
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    • 2013
  • 인간의 동작 인식에 대한 이전 연구는 주로 관절체로 표현된 신체 움직임을 추적하고 분류하는데 초점을 맞춰 왔다. 이 방식들은 실제 이미지 사용 환경에서 신체 부위에 대한 정확한 분류가 필요하다는 점이 까다롭기 때문에 최근의 동작 인식 연구 동향은 시공간상의 관심 점과 같이 저수준의, 더 추상적인 외형특징을 이용하는 방식이 일반화되었다. 하지만 몇 년 사이 자세 예측 기술이 발전하면서 자세 기반 방식에 대한 시각을 재정립하는 것이 필요하다. 본 연구는 외형 기반 방식에서 저수준의 외형특징만으로 분류기를 학습시키는 것이 충분한지에 대한 문제를 제기하면서 자세 예측을 이용한 효과적인 자세기반 동작인식 방식을 제안하였다. 이를 위해 다양한 감정을 표현하는 동작 시나리오를 대상으로 외형 기반, 자세 기반 특징 및 두 가지 특징을 조합한 방식을 비교하였다. 실험 결과, 자세 예측을 이용한 자세 기반 방식이 저수준의 외형특징을 이용한 방식보다 감정 동작 분류 및 인식 성능이 더 나았으며 잡음 때문에 심하게 망가진 이미지의 감정 동작 인식에도 자세 예측을 이용한 자세기반의 방식이 효과적이었다.

Real-time Human Pose Estimation using RGB-D images and Deep Learning

  • 림빈보니카;성낙준;마준;최유주;홍민
    • 인터넷정보학회논문지
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    • 제21권3호
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    • pp.113-121
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    • 2020
  • Human Pose Estimation (HPE) which localizes the human body joints becomes a high potential for high-level applications in the field of computer vision. The main challenges of HPE in real-time are occlusion, illumination change and diversity of pose appearance. The single RGB image is fed into HPE framework in order to reduce the computation cost by using depth-independent device such as a common camera, webcam, or phone cam. However, HPE based on the single RGB is not able to solve the above challenges due to inherent characteristics of color or texture. On the other hand, depth information which is fed into HPE framework and detects the human body parts in 3D coordinates can be usefully used to solve the above challenges. However, the depth information-based HPE requires the depth-dependent device which has space constraint and is cost consuming. Especially, the result of depth information-based HPE is less reliable due to the requirement of pose initialization and less stabilization of frame tracking. Therefore, this paper proposes a new method of HPE which is robust in estimating self-occlusion. There are many human parts which can be occluded by other body parts. However, this paper focuses only on head self-occlusion. The new method is a combination of the RGB image-based HPE framework and the depth information-based HPE framework. We evaluated the performance of the proposed method by COCO Object Keypoint Similarity library. By taking an advantage of RGB image-based HPE method and depth information-based HPE method, our HPE method based on RGB-D achieved the mAP of 0.903 and mAR of 0.938. It proved that our method outperforms the RGB-based HPE and the depth-based HPE.

가상 객체 합성을 위한 단일 프레임에서의 안정된 카메라 자세 추정 (Reliable Camera Pose Estimation from a Single Frame with Applications for Virtual Object Insertion)

  • 박종승;이범종
    • 정보처리학회논문지B
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    • 제13B권5호
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    • pp.499-506
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    • 2006
  • 본 논문에서는 실시간 증강현실 시스템에서의 가상 객체 삽입을 위한 빠르고 안정된 카메라 자세 추정 방법을 제안한다. 단일 프레임에서 마커의 특징점 추출을 통해 카메라의 회전행렬과 이동벡터를 추정한다. 카메라 자세 추정을 위해 정사영 투영모델에서의 분해기법을 사용한다. 정사영 투영모델에서의 분해기법은 객체의 모든 특징점의 깊이좌표가 동일하다고 가정하기 때문에 깊이좌표의 기준이 되는 참조점의 설정과 점의 분포에 따라 카메라 자세 계산의 정확도가 달라진다. 본 논문에서는 실제 환경에서 일반적으로 잘 동작하고 융통성 있는 참조점 설정 방법과 이상점 제거 방법을 제안한다. 제안된 카메라 자세추정 방법에 기반하여 탐색된 마커 위치에 가상객체를 삽입하기 위한 비디오 증강 시스템을 구현하였다. 실 환경에서의 다양한 비디오에 대한 실험 결과, 제안된 카메라 자세 추정 기법은 기존의 자세추정 기법만큼 빠르고 기존의 방법보다 안정적이고 다양한 증강현실 시스템 응용에 적용될 수 있음을 보여주었다.

화자의 긍정·부정 의도를 전달하는 실용적 텔레프레즌스 로봇 시스템의 개발 (Development of a Cost-Effective Tele-Robot System Delivering Speaker's Affirmative and Negative Intentions)

  • 진용규;유수정;조혜경
    • 로봇학회논문지
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    • 제10권3호
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    • pp.171-177
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    • 2015
  • A telerobot offers a more engaging and enjoyable interaction with people at a distance by communicating via audio, video, expressive gestures, body pose and proxemics. To provide its potential benefits at a reasonable cost, this paper presents a telepresence robot system for video communication which can deliver speaker's head motion through its display stanchion. Head gestures such as nodding and head-shaking can give crucial information during conversation. We also can assume a speaker's eye-gaze, which is known as one of the key non-verbal signals for interaction, from his/her head pose. In order to develop an efficient head tracking method, a 3D cylinder-like head model is employed and the Harris corner detector is combined with the Lucas-Kanade optical flow that is known to be suitable for extracting 3D motion information of the model. Especially, a skin color-based face detection algorithm is proposed to achieve robust performance upon variant directions while maintaining reasonable computational cost. The performance of the proposed head tracking algorithm is verified through the experiments using BU's standard data sets. A design of robot platform is also described as well as the design of supporting systems such as video transmission and robot control interfaces.

얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적 (A Gaze Tracking based on the Head Pose in Computer Monitor)

  • 오승환;이희영
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(3)
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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Facial Feature Tracking and Head Orientation-based Gaze Tracking

  • Ko, Jong-Gook;Kim, Kyungnam;Park, Seung-Ho;Kim, Jin-Young;Kim, Ki-Jung;Kim, Jung-Nyo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.11-14
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    • 2000
  • In this paper, we propose a fast and practical head pose estimation scheme fur eye-head controlled human computer interface with non-constrained background. The method we propose uses complete graph matching from thresholded images and the two blocks showing the greatest similarity are selected as eyes, we also locate mouth and nostrils in turn using the eye location information and size information. The average computing time of the image(360*240) is within 0.2(sec) and we employ template matching method using angles between facial features for head pose estimation. It has been tested on several sequential facial images with different illuminating conditions and varied head poses, It returned quite a satisfactory performance in both speed and accuracy.

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Creating Deep Learning-based Acrobatic Videos Using Imitation Videos

  • Choi, Jong In;Nam, Sang Hun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권2호
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    • pp.713-728
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    • 2021
  • This paper proposes an augmented reality technique to generate acrobatic scenes from hitting motion videos. After a user shoots a motion that mimics hitting an object with hands or feet, their pose is analyzed using motion tracking with deep learning to track hand or foot movement while hitting the object. Hitting position and time are then extracted to generate the object's moving trajectory using physics optimization and synchronized with the video. The proposed method can create videos for hitting objects with feet, e.g. soccer ball lifting; fists, e.g. tap ball, etc. and is suitable for augmented reality applications to include virtual objects.