• 제목/요약/키워드: Popularity Factor

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벽면녹화의 패턴 표현방법에 따른 반복패턴 디자인 특성 분석 (An Analysis of the Repetition Pattern in Green facade focusing on the Biophilic Design)

  • 정희영;이현수
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.81-92
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    • 2016
  • Within green facades, the greening side of the wall is first recognized by people, leaving a visually lasting impression. As facades play a crucial factor in forming street image, their design can be considered most important. In modern days, 'patterns,' one of the popular elements of design, has developed into becoming a method of expressing architects' emotions or images as well as ways of seeking satisfaction. As opposed to recent overseas movement where patterned green facades have been widely utilized, the domestic trend still remains in outdoor green facades without patterns. This study, focusing on overseas patterned green facades, classifies the facade pattern's expressive methods into two greater parts, and four categories. Furthermore, among the elements and properties from Biophilic pattern guidelines, we specifically focus on 'Repetition Pattern,' which corresponds to 'Complexity & Order.' Biophilic design has the notion of pursuing an environment that aids modern people's comfort and well being. Providing information on patterned green facades that have largely gained popularity, this study also presents its aesthetic directions that may be applicable domestically in the future.

신체질량지수에 의해 분류된 비만도 집단의 특성 분석 - 자아존중감, 식생활 라이프스타일, 외모에 대한 사회문화적 태도, 다이어트 태도와 행동을 중심으로 - (Characteristics of Groups classified by Degree of Obesity using Body Mass Index - Focused on Self-esteem, Food lifestyle, Social-cultural Attitudes towards Appearance, and Diet-related Attitude and Behavior -)

  • 박광희
    • 복식
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    • 제66권8호
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    • pp.33-45
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    • 2016
  • This study classified respondents by degree of obesity using Body Mass Index(BMI) and investigated the differences in self-esteem, food lifestyle, social-cultural attitudes towards appearance, and diet-related attitude and behavior such as trial number of diet, exercise time and period, use of diet information, interest in weight control, diet motivation, and dietetic therapy. A survey was conducted with 258 adults between the ages of 20 and 29 who lived in Daegu and Uijeongbu from November $17^{th}$ to December $14^{th}$ 2014. Data collected from the respondents were analyzed using descriptive statistics, factor analyses, analyses of variance and chi-square tests. This study divided the respondents into three groups (the underweight, the normal weight, the overweight) according to Body Mass Index. The results showed that there were significant differences in food lifestyle (health-conscious, popularity-seeking, taste-seeking), social-cultural attitudes towards appearance, exercise time and period, use of diet information, interest in weight control, diet motivation, and dietetic therapy among groups classified by degree of obesity. However, there were no differences in self-esteem, convenience-seeking, and trial number of diet among them.

사용자 인지특성을 고려한 PDA아이콘 설계지침에 관한 연구 (A Study of PDAs Icon Design Guideline Considered User's Cognitive Human Factor)

  • 김상환;명노해
    • 대한산업공학회지
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    • 제30권4호
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    • pp.338-345
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    • 2004
  • Personal Digital Assistants (PDAs) have become ubiquitous and continued to gain popularity. Since PDAs have some special contexts such as mobility and limited screen size, icons are utilized frequently because icons allow us to do tasks more rapidly and effectively on PDAs like another information appliances. The study presents a cognitive approach to study human factors affecting icon design with multidimensional Scaling (MDS) analysis. In the experiment, a real PDA was used to investigate 29 attributes and2 preference ratings for 22 PDA icons by 20 Korean subjects. As a result, cognitive positioning about icons, attributes, and preference data were arranged on the two dimensional perceptual map. Attributes were grouped by simplicity, universality, activity, complexity, abstraction, static, and alphanumeric time. Subjects preferences were highly related with simplicity attributes group and positive to universality and activity attributes groups. It was also confirmed that there are some icons unfitted to the mental model of Korean. However, when icons are designed for PDAs or similar information appliances to Korean, it should be designed simply and actively with universal image fitted on target users mental model.

In-depth Understanding of STEM Information Needs using FGI

  • Park, Minsoo
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.280-284
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    • 2020
  • In the rapidly changing science and technology environment, an in-depth understanding of users of STEM information is an essential factor in designing a user-centered information system. The purpose of this study is to investigate and analyze in-depth the behaviors and needs of users who use STEM information. In this study, the needs of users for STEM information and STEM information sites are dealt with in depth using the FGI qualitative method. In addition, it includes the analysis results of grouping of similar sites according to various aspects of use of STEM information sites. As a result of grouping similar sites based on awareness and level of use,, they were grouped by domestic-international, paid-free, integrated-specific fields. As a result of grouping similar sites according to the purpose of use, they were grouped by domestic and international papers, research reports, and patents. As a result of grouping similar sites according to usage attributes, they were grouped by diversity, reliability, and specialization. As for the positions of similar sites perceived by users, Science Direct and PubMed showed high specialization and high quality, Google Scholar showed integration and popularity, and RISS showed four attributes evenly. Suggestions for information system design are discussed.

간호학생의 보완대체요법에 대한 태도 연구 - Q 방법론적 접근 - (Nursing Students' Attitudes towards Complementary Alternative Therapy - Q methodological approach -)

  • 황윤영
    • 한국간호교육학회지
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    • 제10권2호
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    • pp.297-307
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    • 2004
  • This study aims to identify the types and type-specific characteristics of subjectivity on complementary alternative therapy of nursing students using Q-methodology and to provide them as basic materials for nursing education. Q-methodology provides a scientific method for identifying perception structures that exist within certain individuals or groups. Thirty C college nursing students' classified 35 selected Q-statements into 9 points standard, according to the level of agreement or disagreement by forced normal distribution. The collected data was analyzed by using a QUNAL PC program. Resultingly, the attitude of nursing students regarding complementary alternative therapy was divided into three types. Type 1 is positive recognition. The students who think the therapy contributes to maintaining and improving health, and is a way to protect human body and improve welfare by enhancing immunity. Type 2 is objective acceptance. The students who think the complementary alternative therapy is effective when it is properly used for specific constitutions in discussion with medical teams after its effects are scientifically reviewed. Type 3 is popularity consideration. The students who put focus on its popular use and regard the therapy as very useful for not only patients but also ordinary healthy people because it is based on the natural and human approach. In conclusion, proposed are studies on influence factor of nursing students' awareness about the complementary alternative therapy and reviews on the effects of the complementary alternative therapy that is applied as nursing intervention.

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빅데이터 분석을 통한 영화 관객수, 매출액 예측 모델 (Movie attendance and sales forecast model through big data analysis)

  • 이응환;우종필
    • 한국빅데이터학회지
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    • 제4권2호
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    • pp.185-194
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    • 2019
  • 한국영화 100년 역사 속에 한국영화는 2012년부터 해마다 총 관객 수 1억 명을 넘고 있고, 총 매출액은 1조를 바라보고 있다. 이러한 한국영화의 흥행가도에 영향을 준 것이 스마트폰 보급률 60%와 가입자 수 3천만 명을 넘은 2012년과 상관이 있을 것이라 추정을 해 본다. 이에 따라 2012년 전후로 영화흥행 요인변수에도 변화가 필요했고, 새로운 독립변수로 훈련시킨 예측모델을 가지고 실전데이터에 적용하여 예측해 보았다.

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닌텐도 "뉴 슈퍼마리오 브라더스"의 기호학적 분석 연구 (An analysis of a Semiotic Point Of View In Computer Game : "New Super Mario Brothers")

  • 정소윤;송미선
    • 한국게임학회 논문지
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    • 제8권2호
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    • pp.3-12
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    • 2008
  • 기호학을 바탕으로 게임 공간에 나타나는 텍스트 규칙의 봉사적 관계들은 컴퓨터 게임에서도 서사적이다. 특히 본고는 지난 20여 년간 컴퓨터 그래픽 기술의 성장과 함께 모습은 변해 왔으나, 시리즈물 안에 내포된 서사가 변함없이 이어져 오고 있는 컴퓨터 게임의 스테디셀러인 "슈퍼마리오"시리즈의 최신판을 연구 대상으로 하였다. "슈퍼마리오 브라더스"게임 내의 행위주와 공간을 분석하여 게임 서사의 변형과 반복의 요소를 정리하고 그에 따른 모티프를 도출했다. 본 연구들 통해 게임 내에 나타나고 있는 상징적 모티프의 발견과 더불어 게임 공간에서 나타나는 서사적 특징을 서술하고자 한다. 컴퓨터 게임의 스테디셀러 "슈퍼마리오 브라더스"의 서사적 특징이 게임 요소의 반복, 변형의 역할과 상호 유기적으로 구성되어 있음을 고찰한 본 연구는 게임 스토리 개발의 기반 연구가 되는데 그 의의가 있다.

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BSC 시스템 구축 사례 연구: 대한무역투자진흥공사를 중심으로 (Case Study on BSC System Implementation in Korean Public Firms: Focused on KOTRA)

  • 김성수;이학선
    • 경영정보학연구
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    • 제9권1호
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    • pp.233-257
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    • 2007
  • 1992년 BSC가 소개된 이후로 회사에서 직원의 행동과 목표에 조직의 전략을 조절하는 효과적인 관리도구로 알려지기 시작했다. 비록 사람들은 많은 회사들이 BSC를 통하여 그들의 업무에서 많은 효과성을 높였다고 알고 있지만, 공기업의 경우는 민간기업과 특성이 다르기 때문에 경영혁신 도구로서 BSC 구축시 많은 어려움을 겪고 있는 실정이다. 많은 공기업들 중에서 KOTRA의 BSC는 초기에 도입되었고, 매우 높은 평가를 받고 있다. 본 연구의 목적은 KOTRA의 BSC 시스템 구축사례를 통하여 성공요인들과 문제점들을 제시하였고, 나아가서는 국내 공기업에서 BSC시스템을 성공적으로 구축하는데 좋은 참조모형이 되리라 사료되어진다.

클라우드 컴퓨팅에서 결정테이블을 이용한 워크플로우 스케줄링 (A workflow scheduling based on decision table for cloud computing)

  • 김정원
    • 한국산업정보학회논문지
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    • 제17권5호
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    • pp.29-36
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    • 2012
  • 클라우드 컴퓨팅은 자원을 사용자 스스로 관리하지 않고 클라우드 공간내에서 서비스 제공자에 의해 제공되고 이질적인 자원을 가상화하여 자원 사용의 효율성을 제공하여 최근 각광을 받고 있다. 한편 클라우드 컴퓨팅에서 다양한 워크플로우들이 실행되고 서버는 이질적인 특성을 가지므로 워크플로우 효율적인 스케줄링은 사용자 응답성과 자원 이용률에 중요한 요소이다. 본 연구에서는 워크플로우의 중요도에 의해 스케줄링하여 비용대비 응답성을 향상시키고 자원 할당시 결정 테이블을 사용하여 워크플로우의 특성에 부합하도록 스케줄링하여 비용대비 가용성을 향상시키는 2단계 스케줄링 알고리즘을 제안한다. 제안하는 기법의 성능 검증을 위해 다양한 실험을 수행하였는데 비교 기법 대비 성능 향상을 확인할 수 있었다.

알프레드 히스콕의 스릴러 영활에 나타난 복식의 상징성 (A Study on the Symbolism of Costumes Appeared in Aflred Hitchcock′s Film)

  • 이효진;류근영
    • 복식문화연구
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    • 제9권2호
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    • pp.259-276
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    • 2001
  • Hitchcock, "a master of the thriller" "leading figure of thriller", was famous for his work style. He never starts filming until completing a perfect conception in his mind before shooting. He started filming after getting a perfect filming plan adding a picture even one detailed shot picture. Also the movie costumes was not an exception in his movie. He put more main object to express a symbolic meanings by recreating movie costumes which were fit to drama′s subject than function which spoke for contemporary popularity also he guides actors to put on the movie costumes examined previously to shape a definite visual character in that works. This research intends not only to look into symbolic and expressive means of dresses through the movie costumes on thriller appeared in Hitchcock′s movie, but also the comprehension width by grasping importance of the movie-costume and dress image in the movie. Hitchock made about 55 movies, mostly thriller movies, from Number 13(1922) n unfinished work to family plot(1976) ones posthumous work. This research examined his the second half of term works(after 1950) such s Rear Window(1954), Vertigo(1958), Psycho(1960), Torn Curtain(19660, Topaz(1969) and Frenzy(1972) which are generally familiar to the public. In conclusion, we can find that the thriller movie costumes as well s the other movie and appeared a character of the film′s characters, social rank, economic level, personality. But expecially, a costume of Hitchcock′s thriller movie can be contained a characteristic factor of a kind of five.

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