• Title/Summary/Keyword: Polygonal approximation

Search Result 38, Processing Time 0.022 seconds

A Study on 2-D Objects Recognition Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표이동을 이용한 겹친 2차원 물체인식)

  • 박원진;김보현;이대영
    • Proceedings of the Korean Institute of Communication Sciences Conference
    • /
    • 1986.10a
    • /
    • pp.45-52
    • /
    • 1986
  • This paper presents an experimental model-based vision system which can identify and locate object in scenes containing multiple occluded parts. The objent are assumed to be regid, planar parta. In any recognition system the type of object that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a seguential list of points or pixel that appear on the boundary of the objects. Next the boundary of the object is smoothed using a polygonal approximation algorithm. Recognition consists in finding the prototype that matches model to image. The best match is obtained by optimising some similarity measure.

  • PDF

An Efficient Polygonal Approximation Method in the Rate-Distorion Sense (비트량-왜곡을 고려한 효율적인 다각형 근사화 기법)

  • 윤병주;고윤호;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.40 no.1
    • /
    • pp.114-123
    • /
    • 2003
  • This paper proposes an efficient method for encoding the shape information of the object in the image. The polygonal approximation method is categorized into a loss coding method and is widely used for approximating object's shape information. The proposed method selects less number of vertices than IRM (iterated refinement method) or PVS (progressive vertex selection) when the maximum distortion is given, so reduces the bit-rates. The proposed method selects the vertices of a polygon with a simple and efficient method considering the rate-distortion sense. We construct the shape information coder, which shows the outstanding performance in the rate-distortion sense, based on the conventional progressive vertex selection method and the new vertex selection condition that we propose in this paper. Simulation results show that the proposed method has better performance than other conventional vertex selection methods in the tate-distortion sense.

Decision of Road Direction by Polygonal Approximation. (다각근사법을 이용한 도로방향 결정)

  • Lim, Young-Cheol;Park, Jong-Gun;Kim, Eui-Sun;Park, Jin-Su;Park, Chang-Seok
    • Proceedings of the KIEE Conference
    • /
    • 1996.07b
    • /
    • pp.1398-1400
    • /
    • 1996
  • In this paper, a method of the decision of the road direction for ALV(Autonomous Land Vehicle) road following by region-based segmentation is presented. The decision of the road direction requires extracting road regions from images in real-time to guide the navigation of ALV on the roadway. Two thresholds to discriminate between road and non-road region in the image are easily decided, using knowledge of problem region and polygonal approximation that searches multiple peaks and valleys in histogram of a road image. The most likely road region of the binary image is selected from original image by these steps. The location of a vanishing point to indicate the direction of the road can be obtained applying it to X-Y profile of the binary road region again. It can successfully steer a ALV along a road reliably, even in the presence of fluctuation of illumination condition, bad road surface condition such as hidden boundaries, shadows, road patches, dirt and water stains, and unusual road condition. Pyramid structure also saves time in processing road images and a real-time image processing for achieving navigation of ALV is implemented. The efficacy of this approach is demonstrated using several real-world road images.

  • PDF

A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성)

  • 박원진;유광열;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.12 no.5
    • /
    • pp.415-427
    • /
    • 1987
  • This paper presents an experimental model-based vision system which can identify and locate objects in scenes containing multiple occluded parts. The objects are assumed to be rigid and planar parts. In any recognition system the-type of objects that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a sequential list of points or pixels that appear on the boundary of the objects. Next the boundary of the objects is smoothed using a polygonal approximation algorithm. Recognition cosists in finding the prototype that matches model to image. Now the hidden edge is reconstructed by transition model objects into occluded objects. The best match is obtained by optimising some similarity measure.

  • PDF

Vertex Selection Scheme for Shape Approximation Based on Dynamic Programming (동적 프로그래밍에 기반한 윤곽선 근사화를 위한 정점 선택 방법)

  • 이시웅;최재각;남재열
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.3
    • /
    • pp.121-127
    • /
    • 2004
  • This paper presents a new vertex selection scheme for shape approximation. In the proposed method, final vertex points are determined by "two-step procedure". In the first step, initial vertices are simply selected on the contour, which constitute a subset of the original contour, using conventional methods such as an iterated refinement method (IRM) or a progressive vertex selection (PVS) method In the second step, a vertex adjustment Process is incorporated to generate final vertices which are no more confined to the contour and optimal in the view of the given distortion measure. For the optimality of the final vertices, the dynamic programming (DP)-based solution for the adjustment of vertices is proposed. There are two main contributions of this work First, we show that DP can be successfully applied to vertex adjustment. Second, by using DP, the global optimality in the vertex selection can be achieved without iterative processes. Experimental results are presented to show the superiority of our method over the traditional methods.

An Initialization of Active Contour Models(Snakes) using Convex Hull Approximation

  • Kwak, Young-Tae
    • Journal of the Korean Data and Information Science Society
    • /
    • v.17 no.3
    • /
    • pp.753-762
    • /
    • 2006
  • The Snakes and GVF used to find object edges dynamically have assigned their initial contour arbitrarily. If the initial contours are located in the neighboring regions of object edges, Snakes and GVF can be close to the true boundary. If not, these will likely to converge to the wrong result. Therefore, this paper proposes a new initialization of Snakes and GVF using convex hull approximation, which initializes the vertex of Snakes and GVF as a convex polygonal contour near object edges. In simulation result, we show that the proposed algorithm has a faster convergence to object edges than the existing methods. Our algorithm also has the advantage of extracting whole edges in real images.

  • PDF

A Two-Step Vertex Selection Method for Minimizing Polygonal Approximation Error (다각형 근사 오차를 최소화하기 위한 2단계 정점 선택 기법)

  • 윤병주;이훈철;고윤호;이시웅;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.40 no.6
    • /
    • pp.114-123
    • /
    • 2003
  • The current paper proposes a new vertex selection scheme for polygon-based contour coding. To efficiently characterize the shape of an object, we incorporate the curvature information in addition to the conventional maximum distance criterion in vertex selection process. The proposed method consists of "two-step procedure." At first, contour pixels of high curvature value are selected as key vortices based on the curvature scale space (CSS), thereby dividing an overall contour into several contour-segments. Each segment is considered as an open contour whose end points are two consecutive key vortices and is processed independently. In the second step, vertices for each contour segment are selected using progressive vertex selection (PVS) method in order to obtain minimum number of vertices under the given maximum distance criterion ( $D_{max}$$^{*}$). Furthermore, the obtained vortices are adjusted using the dynamic programming (DP) technique to optimal positions in the error area sense. Experimental results are presented to compare the approximation performances of the proposed and conventional methods.imation performances of the proposed and conventional methods.

Transform Coding of Error Signals in Polygonal Approximation to Contour (윤곽선 다각근사화시 오차신호에 대한 변환 부호화 기법)

  • 민병석;김승종;정제창;최병욱
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1997.11a
    • /
    • pp.55-62
    • /
    • 1997
  • 본 논문에서는 윤곽선의 다각근사화시 발생하는 오차신호를 표본화하고 표본화된 신호를 부호화하기 위한 새로운 변환을 제안한다. 제안하는 방법은 다각근사화시 발생하는 윤곽선의 단편들이 완만한 곡선의 형태를 갖고 양 끝점이 0이라는 특징을 고려해서 르장드르 다항식에 기반한 새로운 변환을 제안한다. 제안한 방법은, 기존의 방법인 이산여현변환, 이산정현변환 등과 변환부호화 이득면에서 비교해 볼 때 우수한 결과를 얻었다.

  • PDF

A new transform coding for contours in object-based image compression (객체지향 영상압축에 있어서 윤곽선에 대한 새로운 변환 부호화)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.23 no.4
    • /
    • pp.1087-1099
    • /
    • 1998
  • In the content-based image coding, where each object in the scene is encoded independently, the shape, texture and motion information are very important factors. Though the contours representing the shape of an object occupy a great amount of data in proportion to the whole information, they strongly affect the subjective image quaility. Therefore, the distortion of contour coding has to be minimized as much as possible. In this paper, we propose a new method for the contour coding in which the contours are approximated to polygon and the eorror signal occurring from polygonal approximation are transformed with new basis functions. Considering the facts that confour segments occurring from polygonal approximation are smooth curves and error signals have two zero-ending points, we design new basis functions based on the Legendre polynomial and then transform the error signals with them. When applied to synthetic images such as circles, ellipses and etc., the proposed method provides, in overall, outstanding results in respect to the transform coding gain compared with DCT and DST. And in the case when applied to natural images, the proposed method gives better image quality over DCT and comparable results with DST.

  • PDF

Vertex selection method considering texture degradation for contour approximation (밝기 왜곡을 고려한 윤곽선 근사화용 정점 선택 방법)

  • Choi Jae Gark;Lee Si-Woong;Koh Chang-Rim;Lee Jong-Keuk
    • Journal of Broadcast Engineering
    • /
    • v.10 no.4 s.29
    • /
    • pp.632-642
    • /
    • 2005
  • This paper presents a new vertex selection scheme for the polygon-based contour approximation. In the proposed method, the entire contour is partitioned into partial segments and they are approximated adaptively with variable accuracy. The approximation accuracy of each segment is controlled based on its relative significance. By computing the relative significance with the texture degradation in the approximation error region, the visual quality enhancement in the reconstructed frames can be achieved under the same amount of the contour data. For this purpose, a decision rule for $d_{max}$ is derived based on inter-region contrasts. In addition, an adaptive vertex selection method using the derived rule is proposed. Experimental results are presented to show the superiority of the proposed method over conventional methods.