• Title/Summary/Keyword: Policy Simulation

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The Recognition Comparison for the Utilization State of Smart Devices and Culinary Education Application Development of High School Students (고등학생의 스마트 기기 활용 실태와 조리교육 애플리케이션 개발에 대한 인식 비교 연구)

  • Kang, Keoung-Shim
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.619-626
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    • 2012
  • The purpose of this study is to compare and analyze the utilization state of smart devices and the recognition level of educational application development of the general high school and the specialized high school. Specialized high school students preferred the utilization of smart devices more and daily spent on the devices more time than general high school students. As for the learning field, language for the general high school and the certificate of qualification for the specialized high school were shown high. The merit of smart device utilization is the use of spare time and its infrastructure was most required. The most expected content is a video lecture for the general high school and cooperative learning for the specialized high school and the most satisfied point was mobility. The specialized high school students feel more necessity about the application development for culinary education and had a plan to utilize it more and more preferred practice videos. As for the food development areas, the general high school students hoped simple food and the specialized high school students did cooking technician food and they both hoped the application to be uploaded in portal sites and the department homepage. The application development for culinary education is required to focus simulation learning including practice videos and cooking recipes and add an evaluation function to check the academic achievement levels. It is required to provide the subject goals of each course and concrete information on solving problems. Contents including video, music, texts need to be attached to improve learning immersion. There should be the beginning and development of a lesson and the flow of arrangement and communication between main bodies of learning should be improved by utilization of SNS cooperative learning services.

The effects on intervening of dyslexia high-risk group middle and high school students in Childcare Facilities : Apply the intervention program improves auditory processing (아동 양육 시설의 난독증 고위험군 중·고등학생에 대한 중재 효과: 청각정보처리 개선 중재프로그램 적용)

  • Kim, Eun-Hee;Song, Sun-Hee
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.1-10
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    • 2016
  • The study researches regarding changing in reading and auditory perception ability after intervening dyslexia high-risk group of middle and high school students for improvement on auditory processing of neurological factors, and then aims to make a systematic intervention program for dyslexia students in verifying efficacy. The target of study is dyslexia high-risk group of 168 middle and high school students after a preliminary screening test in Childcare Facilities which are vulnerable social group in Gyeonggi province. They are tested deeply by reading and auditory perception ability, and then 24 students are selected. They are tested 20 times by auditory perception simulation and fluent reading train in TOMATIS Method for improving auditory system which transmits language information, and then are taken by post tests. In conclusion intervention efficacy is sure because reading, understanding, and auditory processing ability are in significant change of statistical analysis after preliminary and post tests. It is an important achievement to show necessity of neurological science access in diagnosis and intervention method of dyslexia through the research.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Operation Model Design of Logistics Industrial estate -Focused on Transportation Network- (물류산업단지의 운영모델 설계 - 운송 네트워크를 중심으로-)

  • Shin, Jae Young;Kim, Woong-Sub
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.06a
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    • pp.214-215
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    • 2013
  • Current competition among companies than regional, the time constraints, it is globalization, Tilt the efforts of many to be operated by building the efficient distribution system to reduce logistics costs and improve customer service it is reality's there. Therefore, the need for industrial complexes environmentally friendly can be cost competitive companies perform cavitation region's increased. To build the distribution center these logistics system through a joint of freight and appropriate policy is required. In particular, efficient operation through the system construction of industrial complexes in the logistics system is very important in terms of friendly low-cost urban logistics, the environment. Since the traffic volume which is Jipufa and utilization of network is transported by a more appropriate technicians and means suitable operating model can efficiency is improved. However, despite these advantages, research network design has not been actively conducted due to the complexity of the problem. Therefore, in this study, by analyzing the logistics system, and presents the operating model through a simulation and basic settings for the model of the logistics complex based on the analysis result, the construction of infrastructure of logistics industry complex it is intended to present the article.

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An Efficient Dynamic Network Status Update Mechanism for QoS Routing (QoS 라우팅을 위한 효율적인 동적 네트워크 상태 정보 갱신 방안)

  • Kim, Jee-Hye;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.29 no.1
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    • pp.65-76
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    • 2002
  • QoS routing is a routing technique for finding feasible path that satisfies QoS requirements required by application programs. Since QoS routing determines such paths in terms of dynamic network state, it satisfies the requirement of applications and increases the utilization of the network. The overhead is, however, generated by routers to exchange the information of the dynamic state of network. In order to reduce this protocol overhead, a timer based update mechanism is proposed in which router checks the change of the network status periodically and network state information is exchanged if the change is greater than a certain value. Using large update period makes, though, routing performance irresponsive to the parameters which determine the update of the network state of the router. In addition to this, large update period may result in inaccurate network state information at routers and cause resource reservation failure. The resource reservation failure generates additional overhead to cancel the resource reservation of the part of the path. In this paper, we propose mechanisms enhancing the existing network state update policy with respect to these two problems. Performance of the proposed schemes are evaluated through a course of simulation.

Adaptive scheduling scheme considering users' interference environment in TDD uplink cellular networks (시분할 이중화 상향 링크 셀룰러 네트워크에서 사용자의 간섭 환경을 고려한 적응적 스케쥴링 기법)

  • Cho, Moon-Je;Lee, Woongsup;Kim, Seong Hwan;Ryu, Jongyeol;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1480-1485
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    • 2017
  • A conventional max SNR scheme, which allocates uplink resources to the user with the highest gain of desired signal channel with a serving base station (BS), exhibits excellent performance in low interference environments. On the other hand, max SGIR scheme, which allocates resources by considering both the desired signal chanel gain and users' interference generating to neighboring BSs, outperforms the max SNR in high interference environments. The conventional two scheduling schemes exhibit optimal performance in different interference environments. Thus, we propose an adaptive scheduling scheme in order to overcome disadvantages of the conventional schemes. In the proposed scheme, a user is selected by max SNR and then the user's generating interference is compared with a pre-determined threshold value. If the generating interference is larger than a pre-determined threshold, then a user is re-selected by max SGIR policy. Monte-Carlo simulation results reveals that the proposed scheme outperforms the conventional schemes in various interference environments.

Vertical Handover between LTE and Wireless LAN Systems based on Common Radio Resource Management (CRRM) and Generic Link Layer (GLL) (LTE/WLAN 이종망 환경에서 범용링크계층과 통합무선자 원관리 기법이 적용된 VHO 방안 연구)

  • Kim, Tae-Sub;Oh, Ryong;Lee, Sang-Joon;Yoon, Suk-Ho;Ryu, Seung-Wan;Cho, Choong-Ho
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.35-48
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    • 2010
  • For the next generation mobile communication system, diverse wireless network techniques such as beyond 3G LTE, WiMAX/WiBro, and next generation WLAN etc. are proceeding to the form integrated into the All-IP core network. According to this development, Beyond 3G integrated into heterogeneous wireless access technologies must support the vertical handover and network to be used of several radio networks. However, unified management of each network is demanded since it is individually serviced. Therefore, in order to solve this problem this study is introducing the theory of Common Radio Resource Management (CRRM) based on Generic Link Layer (GLL). This study designs the structure and functions to support the vertical handover and propose the vertical handover algorithm of which policy-based and MCDM are composed between LTE and WLAN systems using GLL and CRRM. Finally, simulation results are presented to show the improved performance over the data throughput, handover success rate and the system service cost.

A Study on Disposal Diagnosis Algorithm of PV Modules Considering Performance Degradation Rate (태양광모듈의 성능저하율을 고려한 폐기진단 알고리즘에 관한 연구)

  • Park, Ji-Hyun;Lee, Hu-Dong;Tae, Dong-Hyun;Ferreira, Marito;Rho, Dae-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.493-502
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    • 2019
  • Recently, the installation of renewable energy including PV systems in distribution systems has increased energetically to cope with climate change and energy shortages according to the government's policy of renewable energy 3020. On the other hand, the electrical performance and lifespan of PV modules installed outdoors can be decreased considerably due to a range of deterioration phenomena depending on the ambient environmental factors. To overcome these problems, replacement of degraded PV modules with new ones is increased before the lifespan guaranteed by the makers of PV modules. Therefore, this paper proposes a disposal diagnosis algorithm to evaluate the time interval of the optimal replacement for PV modules according to performance degradation rate of PV modules. In addition, this study modeled an economic evaluation, which is composed of the cost and benefit of PV systems. From the simulation results based on the proposed modeling and algorithm to consider the performance degradation rate specifically, the replacement approach was found to have the best B/C ratio in 10th year with a 3[%] degradation rate and the disposal diagnosis algorithm of PV modules are useful and practical tools for economic evaluations of the replacement of PV modules.

Explication and Rational Conceptualization of Metaverse (메타버스 해석과 합리적 개념화)

  • Song, Stephen W.;Chung, Dong-Hun
    • Informatization Policy
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    • v.28 no.3
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    • pp.3-22
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    • 2021
  • This article reviews previous literature on the metaverse and attempts to provide a refined definition for this phenomenon. Metaverse has recently been in the spotlight among discussions by the industry and the media while a consensus on the exact definition of metaverse is yet to be determined. Since Neal Stephenson first coined the term metaverse in his novel "Snow Crash" in 1992, the Acceleration Studies Foundation (ASF) was the first to analyze the concept of metaverse in 2007. While ASF's effort did not receive much spotlight it may have deserved, metaverse gained much attention in the fall of 2020 when NVIDIA announced its real-time simulation and collaboration platform for 3D production named "Omniverse" as a next-generation alternative for the Internet along with Roblox defining its service as metaverse during its IPO. Since then, metaverse has been commonly recognized as a world where we can cross over reality and virtuality. Based on the two axes and four scenarios proposed by the ASF, we review the literature across four realms as follows - virtual reality, mirror world, augmented reality, and lifelogging. Then, we examine the issues with the existing definition of metaverse and propose an alternative explanation by focusing on human behavior and user experience. Finally, we reassess the concept of metaverse and incorporate human communication, reality-based and virtual-based activities, and eXtended reality as elements to properly define metaverse.

Study on Influence Analysis of Radioactive Terror Scenarios by Weather Conditions (기상조건에 따른 방사능테러 시나리오 영향 분석)

  • Kim, Tae Woo;Jeon, Yeo Ryeong;Chang, Sunyoung;Kim, Yongmin
    • Journal of the Korean Society of Radiology
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    • v.12 no.6
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    • pp.719-725
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    • 2018
  • After 9/11 attacks in the U.S, Terrorism has increased the number of unspecified casualties through multi-use facility terror attacks compared to the past. The subsequent London bombings and the self-destruction of Pakistan increased people's fear and social anxiety. As international events have been held in Korea recently, awareness and concern over radioactive terrorism and security management of radioactive materials are increasing. In this paper, we compared the results of different meteorological conditions using HotSpot Code. After creating a possible terror scenario in Korea, sources likely to be use in RDD and Dirty bomb were investigated. The meteorological condition was selected by comparing the Pasquill-Gifford stability class with the most stable condition F and the most unstable condition A. The result value of the A and F condition through simulation were shown not to cause citizens to die from acute effects due to radiological effects. The range of radioactivity is different according to the wind speed and the meteorological stability, and the degree of radioactivity dilution is different according to meteorological conditions. Analysis results are expected to be used for initial response in the event of a radioactive terrorist attack.