• 제목/요약/키워드: Playing Times

검색결과 123건 처리시간 0.025초

쇼윈도우 디스플레이 경향에 관한 연구 - 강남지역 백화점을 중심으로- (A Study on the Trend of Show window Display - Focused on department of kangnam area -)

  • 권양숙
    • 한국실내디자인학회논문집
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    • 제38호
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    • pp.233-240
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    • 2003
  • The purpose of this study was to find the coordination trend of the Image of the color and object from the department show-window display locating in the kangnam area. The result of this study were summarized as following: 1) Show window display determinating the first image of department-store marketing service, playing the role of visual marketing provides the valuable impressions with shoppers in the times of sensibility, 2) In contemporary recognition of "Design is namely culture", show window display proceeds on the direction of concrete and practical presentation of merchandise as many customers are pursuing the high graded luxury brands while their life styles change. 3) Main concept is represented by the coordinated fashion goods on the mannequin or the body and the main theme is displayed variously in the circumferential area or on the articles with the abstract and concrete objects of diverse forms of dominant color and accent color conveying the seasonal theme precisely. 4) The compositive element of color Is the decisive factor of the visual sense of space In the coordination-trends of show window display specially representing the seasonal theme or the intentional messages and conduces to the psychological and mental desire in human and the circumstances, 5) Following the color, the compositive element of object presents the concrete image of theme or the abstract and geometrical sense of space besides the visual sense of space and shows the proportionality and the activity in displaying the show window space.dow space.

태양정밀추적 알고리즘의 LabVIEW 적용 연구 (The Study on the Application of Accurate Solar Tracking Algorithm by using LabVIEW)

  • 오승진;김영민;이윤준;조일식;천원기
    • 한국신재생에너지학회:학술대회논문집
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    • 한국신재생에너지학회 2009년도 춘계학술대회 논문집
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    • pp.121-125
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    • 2009
  • There have been many developed systems for harnessing the solar energy such as solar water heaters, solar thermal power systems, PV systems, daylighting and solar hydrogen systems. all of them are capable of reducing $CO_2$ emission. However, the efficiency of those systems which work without a solar tracker is lower. This paper is a step by step procedure for fabrication and a performance test of a solar tracking system. The system developed in this study consists of motion controllers, motor drives, step-motors, feedback devices and application. CdS sensors are introduced into the solar tracking system for playing a primary role in poor conditions for tracking due to a gear backlash and a strong wind. Mini-dish was used as a concentrator for collecting sun light. The solar position data, in terms of azimuth and elevation, sunrise and sunset times was compared with those of KASI(Korea Astronomy & Space Science Institute). The results presented in this article provide the high accuracy of the present system in solar tracking and indicate a potential for energy savings.

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대전지역 중.장년층의 건강상태 및 건강생활 습관 (Health Status and Health-Related Life Style of Middle-aged People in Daejon)

  • 박지연;구난숙
    • 한국식생활문화학회지
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    • 제16권2호
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    • pp.137-146
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    • 2001
  • Purpose of this study was to investigate the health status and life style of middle-aged people in Daejon. The subjects expressed more fear for disease as getting older(p<0.01). Sixty six percent of the subjects have suffered in the past or suffer at present certain kinds of disease. The older they are, the more disease they have. The alimentary disease, neuralgia, and arthritis were the most popular disease. The eye strain and exhaustion of body were indicated more frequently in fifties than in thirties or forties(p<0.01). They considered excercise as the most important factor to maintain health status, and then moderation in diet, relaxation, rest, decrease of alcohol intake, no smoking. Forty three percent of them were non-drinker. The number of drinker was four times more in male than female and increased as getting younger(p<0.01). Only male revealed smoker and 29% of them smoked 10-20 cigarettes per day. The number of smoker decreased as getting older(p<0.01). Male played exercise more regularly than female and subjects have better exercise habit as getting older(p<0.01). This study suggests that practical programs for self-health control should be developed for playing exercise regularly for female and for considering nutrition, no smoking, and no drinking in the daily life for male.

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게임 캐릭터의 조형성에 관한 연구 (A Study On the Formative Of The Game Character)

  • 오현주
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2004년도 추계 종합학술대회 논문집
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    • pp.91-100
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    • 2004
  • 디지털 시대를 맞아 21세기의 가장 주목받는 산업인 문화산업 중에서도 대표적인 게임산업은 최근 어느 때보다도 관심도가 높아지고 있다. 이러한 게임산업에 있어 게임 캐릭터의 역할은 시대에 따라 많은 변화를 가져왔고, 현재 게임 캐릭터는 게임 자체의 성공여부에도 많은 영향력을 미치고 있다. 초기의 게임 캐릭터는 단순히 게임만을 위한 캐릭터로, 캐릭터 자체의 의미는 거의 없었지만 게임산업이 점차 변화를 거듭하면서 게임의 내용과 시나리오 이상으로 게임 캐릭터의 중요성이 인식되기 시작되었다. 따라서 게임의 주인공이라 할 수 있는 캐릭터의 "조형성"은 제품 간에 차별 짓는 중요 요소로서, 게임의 작품성과 상품성을 높이는데 필수적인 요인으로 작용한다.

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집단특성이 온라인 게임의 유효성에 미치는 영향 : MMOG를 중심으로 (The Influence of Group Characteristics on Effectiveness of Online Game : Focuses on MMOG)

  • 이웅규;권정일
    • 한국정보시스템학회지:정보시스템연구
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    • 제20권2호
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    • pp.81-107
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    • 2011
  • Group features such as group cohesion and consistency on appropriation(COA), which have been constructed through social interactions, should be noted for characterizing online game, especially, clan based massively multi-players online game (MMOG). This study attempted to identify the relationship between group characteristics and users' effectiveness of MMOG considering group experience. For this purpose, a research model was suggested: group cohesion and COA are variables for explaining group features, perceived use control is a variable for individual competency of playing MMOG, and perceived winning and perceived enjoyment are dependent variables. Moreover, group experience was included as a moderating variables for two relationships, group cohesion-preceived winning and COA-perceived winning. For the validation of this research model, 100 users for Sudden Attack which is one of very well known MMOG games were surveyed by questionnaires. Before survey, they were grouped into 10 teams and were played over ten times by team for perceiving group consciousness. In result, most hypotheses were statistically supported except the relationship between group cohesion and perceived winning.

인간공학적 작업평가방법론에 의한 고령자 사용 부엌의 문제점 사례분석 (Case Analysis on Problems of the Elderly Using Kitchens by Ergonomic Work Evaluation Methods)

  • 최윤정;조재경;안중선;이진광
    • 한국주거학회논문집
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    • 제26권1호
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    • pp.91-98
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    • 2015
  • The purposes of this study are to analyze the problems of the elderly using kitchens by ergonomic work evaluation methods, and to make suggestions for planning and remodeling of the kitchens for the elderly. The work evaluation methods which used in this study were direct-observing methods, which contained the process of 2 or 3 times each visiting to four different houses where elderly people live. For direct-observing methods, analyzing with movement observations and observation methods with photos and videos were used. Characteristics of subject elderly people and problems of their kitchens were analyzed by static measurements, interviews, pictures, and videos. The data, which are recorded movements of the preparing meal of the elderly were analyzed by playing it back repeatedly. As results, physical characteristics of the elderly was the most important consideration; a participant with the arthritical knee was limping at the kitchen entrance due to the difference of the floor level, and a user with a bent back was working on the floor or place an elbow on the worktable to support her body. Those results made a conclusion about the common problems of the kitchens, and suggested the check list which has to be considered when designing the elderly using kitchen.

혈액암 환자(患者)에게 실행한 한방음악치료(韓方音樂治療) 요법이 백혈구 내(內) ANC(절대호중구수)수치 증가에 미치는 영향 (The effectiveness of ANC's number increasing by using Oriental Medicine Music Therapy which was applied to blood cancer patients)

  • 이승현;박미라;안지원;백유상
    • 대한한의학원전학회지
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    • 제18권2호통권29호
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    • pp.190-204
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    • 2005
  • The purpose of this research is to discover changes of WBC and ANC numbers before and after applying Oriental medicine therapy to blood cancer patients. After that, appropriate music therapy method was well planned and carried for patients. Demonstration and music were conducted according to Ohaeng theory. The oriental music therapy was conducted three hours everyday by listening to music and we made patients participate in playing the instrument for one hour in two times a week. The result was verified in three ways by checking and comparing numbers of WBC, ratio of ANC and New Trophil before and after the experiment. In addition to that verification, we analyzed patients' survey and their response after treatment. The result was that WBC and ANC were efficient as p=0.0419, p=0.0262 each and the ratio of New trophil was not efficient in p=0.999, but partially increased.

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Dynamic Simulation of Pump-Storage Power Plants with different variable speed configurations using the Simsen Tool

  • Kruger, Klaus;Koutnik, Jiri
    • International Journal of Fluid Machinery and Systems
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    • 제2권4호
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    • pp.334-345
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    • 2009
  • Pumped storage power plants are playing a significant role in the contribution to the stabilization of an electrical grid, above all by stable operation and fast reaction to sudden load respectively frequency changes. Optimized efficiency and smooth running characteristics both in pump and turbine operation, improved stability for synchronization in turbine mode, load control in pump mode operation and also short reaction times may be achieved using adjustable speed power units. Such variable speed power plants are applicable for high variations of head (e.g. important for low head pump-turbine projects). Due to the rapid development of power semiconductors and frequency converter technology, feasible solutions can be provided even for large hydro power units. Suitable control strategies as well as clear design criteria contribute significantly to the optimal usage of the pump turbine and motor-generators. The SIMSEN tool for dynamic simulations has been used for comparative investigations of different configurations regarding the power converter topology, types of semiconductors and types of motor-generators including the coupling to the hydraulic system. A brief overview of the advantages & disadvantages of the different solutions can also be found in this paper. Using this approach, a customized solution minimizing cost and exploiting the maximum usage of the pump-turbine unit can be developed in the planning stage of new and modernization pump storage projects.

2차대전 후 영국 청소년 하위문화 스타일 -Teddy Boys, Mods, Hippies, Skinheads 와 Punks 스타일의 상징성에 대하여- (Youth Subcultural Styles in Britain Since World War II -the symbolical meanings of Teds, Mods, Skinheads, Hippies, and Punks-)

  • 김민자
    • 한국의류학회지
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    • 제11권2호
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    • pp.69-89
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    • 1987
  • The objective of this paper was to identify the general concept of subculture; to assess the symbolism of youth subculture style, such as Teds in the 40's, Mods in the 50's, Skinheads and Hippies in the 60's, and Punks in the 80's, giving an inspiration to many high fashion designers. The data were collected from eye-wittness reports, interviews, magazines such as Vogue, The Face, and The Sunday Times, postcards, and photos taken by authors. Youth subcultures were symbolized as 1) a social protest and disaffection against social class and racism, 2) an expression of shock value for nihilism, anarchism, and vandalism, 3) a meaningful sexual fetishism concerning gender confusion, and 4) an emotion of rage, fear, and alienation among working class youth. One cultural form in a subculture is its 'style.' Costumes, appearances, and accessories such as hair style, make-up, and jewellery were playing an important role in forming a subcultural style. The symbolism of youth subculture was well depicted on their clothing styles, which had influences on Zandra Rhodes's, Body Maps', and Hyper and Hyper's fashion design.

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학령기 자녀를 둔 어머니의 「부모 참 역량」척도 개발 (Development of the 「Authentic Parental Competence Scale」 for Mothers with School-age Children)

  • 정계숙;고은경;박희경;차지량
    • 가정과삶의질연구
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    • 제32권2호
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    • pp.53-75
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    • 2014
  • The purpose of this study was to develop and validate the "Authentic Parental Competence Scale" for mothers with school-age children. Based on a literature review, the study found that 'authentic parental competence' could be divided into parenting comperence, self-system competence, and social competence. In addition, the scale comprised three factors consisting of 43. The study collected data through behavior event interview(BEI), focus group interview(FGI), and three times Delphi investigation. The scale for mothers of school-age children consisted of a total of 129 items, which included three different dimensions (knowledge, skill, and attitude), and four factors were extracted from factor analysis following a survey of 362 mothers. The factors were labeled as "ability of developmental positive parenting," "ability of playing a role as a citizen and making social contributions," "ability of self-understanding and interpersonal relations," and "ability of self-growth and self-determination." In addition, the results revealed that the "Authentic Parental Competence Scale" showed an appropriate level of construct validity, reliability of the scales, distribution of item response, and item discrimination.