• Title/Summary/Keyword: Playground

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Domestic and Foreign Case Studies on the Residential Core Model of the Second Home Child Care Center (집과 같은 어린이집 모형 제안을 위한 국내외 사례연구)

  • Kim, Young-Aee;Choi, Mock-Wha;Park, Jung-A
    • Journal of the Korean housing association
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    • v.24 no.1
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    • pp.1-10
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    • 2013
  • Number of children cared by child care centers has getting up almost half of the from zero to five year age group in korea. Home care children' activities are reported more active and natural than those of center care children. So this study seek the design guidelines for the residential core model of child care centers as second home in korea. The residential core model by Anita Lui Olds was selected and ten domestic center cases were surveyed for guidelines. Firstly, daily-residential core model is learning by daily life at home, and is equiped with cooking kitchenet and group activity area in group room. Secondly, play-residental core model is learning by playing by self, and is equiped with acting, eating and reading common area clustering two or three group room. Thirdly, eco-residental core model is learning by eco-friendly activities, and is equiped with companying, cooperating and sharing area. Fourthly, project-residental core model is learning by project by self, and is equiped with drawing, experimenting and presenting common area. Fifthly, the space of residential core model is organized with three or four group room and clustering living or common area. The larger the center is, the more the cluster is vertically. Facility area and outdoor playground per child is about 7 and $3m^2$.

A Study on Suitable Illuminance by Spaces in Urban Parks (도시공원의 공간별 적정조도)

  • Kim Jin-Seon;Choi Yeon-Chul
    • Journal of the Korean Institute of Landscape Architecture
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    • v.32 no.5
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    • pp.23-34
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    • 2004
  • In this study, 1 dependent variable and 9 independent variables were established to examine suitable illuminance by spaces in urban parks in consideration of night users' psychological reactions and activity types. Such fixed variables were evaluated by a series of experiments of changing illuminance, and correlation among those variables was verified by correlation analysis and multiple regression analysis to suggest suitable illuminance by spaces. The results of this study are as follows: 1) The independent variables influencing suitable illuminance by spaces in urban parks were directly influenced rather by the psychological reaction of night users than the activity types by spatial functions. 2) Securing suitable illuminance by spaces commonly increased spatial availability, created certain atmosphere, and provided safety in the psychological reaction of night users. 3) Suitable illuminance by spaces in urban parks is: Central square is 31.88lx, resting space 6.30lx, exercising space 33.14lx, children's playground 14.19lx, pedestrian road 12.29lx, entry space 16.30lx, and green space 7.03lx. That is, when a place had more positive activities, spatial illuminance was increased. 4) Though comparison by spaces with the illuminance standard for urban parks as mentioned in KS A 3011-1993 can not be made, such illuminance was relatively compatible with the permissible range of illuminance in the author's opinion. It is expected that this study investigating suitable illuminance by spaces for night use in urban parks, will provide necessary knowledge for securing suitable illuminance by spaces in urban parks through classifyingin detail the illuminance standard of KS A 3011-1993. Besides, by helping make us aware of the importance of illuminance in urban parks as well as of external space in the night, this study will contribute to academic research and development in the field of landscape architecture and associated fields and be utilized in establishing legal and institutional standards.

Design and Implementation of Wireless Multicommunication Circuit Based On USN (USN 기반의 무선 멀티 커뮤니케이션 회로 설계 및 구현)

  • Sim, Gab-Sig;Jang, Jae-Hyuk
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.33-42
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    • 2011
  • In this paper we designed and implemented a wireless communication circuit which can control the remote devices integrating RFID and ZigBee. This system unifies transmit part and receive part. And this system recognizes RFID tag data, then the recognized information is controlled by MCU, and transmitted to a remote device through the ZigBee. This is operated on TinyOS. If this system is applied to a entrance security system, it can permit/deny one's entrance as well as control the personal computer or other electronic devices. Our experiment shows the result of the recognized data transmission is very different according to a opened playground and a closed place. The data transmission time is stable in the indoor and the data transmission distance is long in the outdoor. We anticipate that our system be applied the various office oriented domains by connecting to the Wired LAN or the WLAN of IEEE 802.11x category.

Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul- (주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원-)

  • 김성균
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.3
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    • pp.61-69
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    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

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Experiment of Propagation for Development of the RTLS to the Consturction site (건설현장용 실시간위치결정시스템 구축을 위한 전파환경 실험)

  • Park, Jae-Sun;Lim, Sang-Boem;Pyeon, Mu-Wook;Hong, Tae-Min;Lee, Byoung-Kil
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.4
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    • pp.505-513
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    • 2009
  • Recently, researches on the construction information for construction of high-tech cities are under performed. RTLS(Real-Time location system) for gathering the dynamic location information of construction resources in construction sites, such as workers, materials and equipments, is one of the developments. Especially, construction resources can be managed efficiently with the dynamic location information and the improvement of safety and the reduction of cost are expected. To introduce the RTLS to the construction sites, the installation location of AP(Access Point) must be simulated using the 3-dimensional visibility analysis considering the propagation distance of AP. In this research, 3-dimensional signal simulation software based on the spatial data using surveying terrestrial LiDAR is developed. The simulated results are compared with the signal strength of field experiments for 4 test sites. As a result, the signal strength from the propagation model is most similar to that of field experiment at the front of the main building and the maul playground of Konkuk University. The visibilities in that sites are higher than other sites. among 4 test sites.

Relations Between Mental Health and Physical Activities of Middle to High School Students (중고등학생의 정신건강과 신체활동과의 관련성)

  • Oh, Young-A
    • The Journal of Korean Society for School & Community Health Education
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    • v.12 no.1
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    • pp.103-116
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    • 2011
  • Objective: The study analyzed degrees of participation in physical activities, demographic and sociological characteristics of middle and high school students, and the relations to mental health related factors, based on "Korea youth risk behavior web-based survey." Therefore, the study can be used as preliminary data for establishing mental health promotion plans for youth and setting contents and directions of health education. Methods: The study analyzed the data, collecting from 75,066 middle and high school students, regarding their demographic and sociological characteristics, mental health, and relations to physical activities by using SPSS Win 15.0. Results: 19.1% of the students answered they had seriously contemplated suicide during the past 12 months, and 43.2% said they are usually under enormous pressure. 55.3% answered that academic achievements and the pressure from future paths are major factors of their stress. The students showed noteworthy differences in whether they think about suicide depending on whether the students live with their father or mother. The study found that the students whose parents' levels of education are low, or their academic records are low, or economic conditions are poor are more likely to think about suicide. The students tend to think more about killing themselves if they spend more time sitting to study than being engaged in physical activities, or spend little time walking. And they are more likely to think about committing suicide if they spend little time exercising, or are not engaged in physical activities on the playground or a gym in PE classes.

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3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.54-62
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    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.

A study on public design convergence for eco-friendly playing equipment (친환경 놀이기구의 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-seok;Kim, Sungn-min
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.407-412
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    • 2016
  • The design in this study containing a consideration of children's free fantasy and experiential acquisition, is convergence in terms of its external use of Solar thermal energy and human friendly software, and is about public design based on eco-friendly playing equipments. Despite several flaws, the modularized solar-light power generation equipment is suitable for realizing the concept of the relationship between the Sun and the life thanks to its being versatile. Playing is equivalent to the world for children in itself, therefore; it should be something flexible to stimulate their fantasy and I imagined the sun, which should be something more than a mere source of power generation, and the children interact with each other by the medium of this equipment.

A Study on the Sports Injuries for Middle and High School Football Players in Pusan (부산 시내 중.고등학교 축구선수의 운동손상에 관한 연구)

  • Kim, Yong-Kwon
    • Journal of Korean Physical Therapy Science
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    • v.3 no.1
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    • pp.919-927
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    • 1996
  • Recently sports injuries are increasing due to the development of sports leisure industries as well as the increase of exercising population, and the study for sports injuries is needed more than before. Then the author studied the reasons for injuries, incidence rate, sites and sorts of sports injuries for the middle and high school football players during one year period from Jan. to Dec. 1994. The study subjects were 319 middle and high school players in Pusan and the method was questionnaire method. The results were as follows; 1. The average injury rate due to football play was 3.3 times per person for the 319 subjects during the last one year, and it was highest in goalkeeper as 4.6 times by position. 2. 68 % of the subjects did not receive periodic health examination, 74.9 % wore body protectors. The sports injuries due to football play occurred most commonly in soil play-ground(79.6 %), during training(52.3 %), and in winter time(33.7 %). 3. The commonly occurred injuries by motion were coalition(39.2 %), tackle(12.9 %), dribble (11.4 %) in order; those by sorts were contusion(34.4 %), sprain (32.9 %), spasm(9.0 %) ; and those by body portions lower extremities(82 %), trunk(17.6 %), upper extremities(12.5 %). 4. The frequently used treatment area was home care as in 42.7 % ; treatment methods were physical therapy, acupuncture/moxacautery, rest, operation in order; choices of treatment method were recommendation by coach/manager, and that by medical professional was the lowest as in 2.2 %. 5. If sports injury occurred during play, coach or manager let the players take rest in 56.2 %, but emergent management by medical professional was done only in 1.9 %. The return to play was decided mostly by the player himself(52.8 %), but that decided by a doctor was only in 1.0 %. In conclusion, to lessen the sports injuries due to football play, annual physical check-up, strengthening of play rules, improvement of playground, conditioning exercise, regulation of body protectors, and preventive training for expected injuries behaviors should be done and the decision to return to play and emergent management should be done by a medical professional as well. Football player, sports injury, injured body portions, sorts of injury, treatment method.

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The Evolving Sound Art (Part 2): A Deliberation about Advancement of Contemporary Genre-Disruptive Art Practices (진화하는 사운드 아트 (2부): 탈경계적 현대예술의 발전에 대한 궁리(窮理))

  • Lee, Irene Eunyoung
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.169-176
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    • 2020
  • As the sound art field is keep growing and expanding, we shall contemplate from the sociology of the arts and cognitive science point of views to wisely accept and properly appreciate various artistic works and practices. It is because the value evaluation of new arts shall substantially involve analysis and inspections with considerations of today's complex environments, the creative productions, and the consumptions; because, such critiques are necessity for the advancement of new arts. This paper briefly introduces reasoning of including sociological analysis and criticism in evaluating sound arts beyond dichotomy of the fine arts and music fields. It also looks into changes and conditions of cultural arts grants and allowances of the interdisciplinary art genre in South Korea as it has been almost alone a playground for its domestic creative practices of the sound art. This paper is written in a hope to suggest some possible directions for future developments of these contemporary borderless and/or experimental arts.