• Title/Summary/Keyword: Player

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A Scene Composition by Object Priority Order on MPEG-4 Player (MPEG-4 플레이어에서 객체 우선 순위에 의한 장면 구성)

  • 이윤주;이석필;조위덕;김상욱
    • Journal of KIISE:Software and Applications
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    • v.30 no.3_4
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    • pp.285-292
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    • 2003
  • Existing MPEG-4 players have limitation of screen blinks and drops of object rendering speed when user insert, delete, and replace objects on scenes. In this paper, an Object Priority Order Composition operated through the MPEG-4 player is proposed. This composition is the method for presentation user can insert, delete, and replace scene objects more efficiently. Therefore, this composition can show the MPEG-4 multimedia scenes without blinks and delays on MPR-4 player may seem random and natural.

The Transmissibility of the Compact Disc Player due to Temperature (온도변화에 기인한 컴팩트디스크 플레이어의 전달율)

  • Kim, Byoung-Sam;Lee, Tae-Keun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.207-211
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    • 2009
  • To investigate the vibration characteristics of compact disc player(CDP) due to excited vibration and disturbances, it is necessary to consider the transmissibility of the CDP. The disturbances as well as the temperature in the vehicle are the one of the important factors when CDP is designed. In this study, the effect on the temperature of the oil damper, which is applied to anti-vibration system of the CDP, was investigated. When the temperature was changed from -30 to 90 and the properties of the oil damper (hardness of rubber, viscosity of oil) were changed, the transmissibility was measured.

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Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

An Optimal Bidding Strategy Solution using Dynamic Game Theory (동적게임이론을 이용한 최적입찰전략수립)

  • Gang, Dong-Ju;Mun, Yeong-Hwan;Kim, Bal-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.51 no.4
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    • pp.202-208
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    • 2002
  • In a dynamic game where the players move in a periodical sequence, each player observes the strategy of the others. So the players who move later in a game get to know the moves of others having made before them. Those who move earlier must take this into account in devising their optimal strategy. In the Poolco model, the bidding game is executed periodically. The player participating in the bidding game accumulates the information of its own and others'strategies, and payoffs through the repeated bidding process. Thereby, the players in this game would be able to map out how get the maximum profit, and get closer to the optimal strategy. This paper presents a mathematical modeling for a player to determine his or her optimal strategy at period T, based on the information acquired from the previous rounds for the periods, T-1, T-2, and so on. The proposed modeling is demonstrated with a dynamic fame theory.

Optical Disc System Controller Design Based on a Disturbance Detector (외란 검출기에 기반한 광디스크 시스템 제어기 설계)

  • Choi, Byung-Ho;Choi, Ga-Hyung;Yoon, Tae-Sung;Park, Jin-Bae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.8
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    • pp.1595-1604
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    • 2009
  • An Optical disk driver is used in many electronic products besides the computers. In particular, the demands are recently increased as an optical disk player/recorder in the mobile products such as camcorder, portable player or in the home theater appliances, etc. However, the more the mobility is emphasized, the more the optical disk player is exposed to the disturbance inputs. For reducing the possibility of malfunction of the optical disk, we propose a nonlinear controller using the disturbance detecting algorithm based on the Kalman filter. Actual experiments were executed to verify the performance of the proposed method. The proposed method controls the tracking error signal within ${\pm}0.1{\mu}m$.

The Transmissibility of the Compact Disc Player due to Temperature (온도변화에 기인한 컴팩트디스크 플레이어의 전달률)

  • Lee, Tae-Keun;Kim, Byoung-Sam;Chi, Chang-Heon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.9
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    • pp.967-972
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    • 2009
  • To investigate the vibration characteristics of compact disc player(CDP) due to excited vibration and disturbances, it is necessary to consider the transmissibility of the CDP. The disturbances as well as the temperature in the vehicle are the one of the important factors when CDP is designed. In this study, the effect on the temperature of the oil damper, which is applied to anti-vibration system of the CDP, was investigated. When the temperature was changed from $-30^{\circ}C$ to $90^{\circ}C$ and the properties of the oil damper (hardness of rubber, viscosity of oil) were changed, the transmissibility was measured. When the damper rubber has the large hardness, the difference of the transmissibility and natural frequency due to temperature showed the remarkable change as compared with the those of damper viscosity.

Disturbance Detection and Design Controller in Optical Disc System (광디스크 시스템에서의 외란 검출 방법 및 제어기 설계)

  • Choi, Byoung-Ho;Choi, Ga-Hyoung;Yoon, Tae-Sung;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1517-1518
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    • 2008
  • Optical disk driver is being used in many electronic products besides computer. In particular, the demands are recently increased as an optical disk player in the mobile products such as camcorder or in the home theater appliances, or etc. However, under these circumstances, the disturbance inputs to the optical disk player increase gradually. In this paper, for reducing the possibility of malfunction of the optical disk player, we propose the method of detecting and controling the non-periodic external shock of the disturbances. Also, we execute some simulations and actual experiments and discuss the results.

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Design and Implementation of a Linux-based standalone Flash Player (리눅스 기반의 독립형 플래시 재생장치의 설계 및 구현)

  • Jeon Chan-Ki;Koh Jeong-Gook
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.357-361
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    • 2005
  • As flash technology is a widely used in Web pages, it tends to load a S/W flash player in mobile phones and PDAs to play flash contents on diverse H/W platforms currently. In this paper, we design and implement a linux-based standalone flash player which can be used in various fields like animation, game and advertizing. We also implement an web-based manager which user can effectively manage flash players anywhere.

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Implementation of 360 VR Tiled Video Player with Eye Tacking based Foveated Rendering (시점 추적 기반 Foveated Rendering을 지원하는 360 VR Tiled Video Player 구현)

  • Kim, Hyun Wook;Yang, Sung Hyun
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.795-801
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    • 2018
  • In these days, various technologies to provide a service of high quality of 360 VR media contents is being studied and developed. However, rendering high-quality of media images is very difficult with the limited resources of HMD (Head Mount Display). In this paper, we designed and implemented a 360 VR Player for high quality 360 tiled video image render to HMD. Furthermore, we developed multi-resolution-based Foveated Rendering technology. By conducting several experiments, We have confirmed that it improved the performance of video rendering far more than existing tiled video rendering technology.

The Design and Implementation of Light-Weight Real-Time Operating System for Audio Player (Audio Player를 위한 경량 실시간 운영체제 설계 및 구현)

  • Cho Moon-Haeng;Lee Jung-Won;Kang Hui-Sung;Lee Cheol-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.274-276
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    • 2006
  • 임베디드 시스템은 특정 임무를 수행하도록 설계된 전용 컴퓨팅 시스템으로 그 용도에 따라 다양한 하드웨어 구성요소를 가지며, 그 쓰임새에 따라 특정 하드웨어 중심으로 시스템을 구현할 수 있다. 이런 하드웨어 시스템의 자원을 효율적으로 관리하기 위해서는 그 시스템에서 요구하는 기능을 만족시키는 특정 운영체제가 필요하다. 본 논문에서는 적은 크기의 메모리에 실시간 운영체제와 파일시스템, 애플리케이션이 모두 탑재되어야 하는 Audio Player 시스템을 위한 경량 실시간 운영체제를 설계 및 구현하였다.

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