• Title/Summary/Keyword: Playback Time

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Real-time Video Playback Method for N-Screen Service Based on Windows Azure (Windows Azure 기반의 N-스크린 서비스를 위한 실시간 동영상 재생 기법)

  • Lee, Won-Joo;Lim, Heon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.1-10
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    • 2014
  • In this paper, we propose a real-time video playback scheme for the N-Screen service based on Windows Azure. This scheme creates several playback blocks based on the performance of each node by non-uniform splitting of the original video. To reduce transcoding-time, it allocates the playback blocks to a corresponding node by transcoding the playback blocks. Through the simulation, we show that it is more effective to use real-time video playback for the N-screen service than the previous method. The proposed scheme splits an AVI format 300MB source video with non-uniform playback blocks. It allocates the playback blocks to the heterogeneous node of Windows Azure, the commercial cloud system and measures of transcoding-time by transcoding non-uniform playback blocks to mp4 and Flv format. As a result, the proposed scheme improves the performance of the N-screen service based on Windows Azure compared to the previous uniform split strategy.

A Real-time Video Playback Scheme in a Distributed Storage System Supporting File Sharing (파일 공유를 지원하는 분산 저장 시스템에서 실시간 비디오 재생 기법)

  • Eunsam Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.145-153
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    • 2023
  • In a P2P-based distributed storage system where peers frequently join and leave, it is essential to guarantee not only data availability but also playback quality comparable to that provided by local storage devices when playing back video files with real-time constraints. In addition, cloud storage services based on distributed storage systems provide each user with the functionality to share their files with other users, so when multiple users request playback of the same video file at the same time, all playback should be supported seamlessly in real time. Therefore, in this paper, we propose a scheme that process multiple simultaneous playback requests for each video file in real time as well as data availability in a P2P-based distributed storage system that supports file sharing. This scheme can support real-time simultaneous playback and efficiently use storage space by adjusting the amount of redundant data encoded through erasure coding according to the number of concurrent playback requests for each video file.

Real-time Playback of a Windows based Multichannel Visual Monitoring System (윈도우즈 기반 다채널 영상 감시 시스템의 실시간 재생)

  • 양정훈;정선태
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2116-2119
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    • 2003
  • In this paper, we present a DirectShow-based retrieval and playback subsystem of DVR(Digital Video Recorder), which supports real-time playback of stored video data and synchronized playback among several video channel data. The effectiveness of out proposed design is verified through experiments with a DVR system implementing the proposed design.

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A Study on the Development of Playback Control Software for Mark5B VSI System

  • Oh, S.J.;Yeom, J.H.;Roh, D.G.;Chung, H.S.;Kim, K.D.;Cappallo, Roger
    • Journal of Astronomy and Space Sciences
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    • v.27 no.2
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    • pp.107-116
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    • 2010
  • We developed the playback control software for a high-speed playback system which is a component of the Korea-Japan Joint VLBI Correlator (KJJVC). The Mark5B system, which is a recorder and playback system used in the Korean VLBI Network (KVN), has two kinds of operation mode. That is to say, the station unit (SU) mode, which is for the present Mark4 system, and the VSI mode, which is for the new VLBI standard interface (VSI) system. The software for SU is already developed and widely used in the Mark4 type VLBI system, but the software for VSI has only been developed for recording. The new VLBI system is designed with a VSI interface for compatibility between different systems. Therefore, the playback control software development of the VSI mode is needed for KVN. In this work, we developed the playback control software of the Mark5B VSI mode. The developed playback control software consists of an application part for data playing back, a data input/output part for the VSI board, a module for the StreamStor RAID board, and a user interface part, including an observation time control part. To verify the performance of developed playback control software, the playback and correlation experiments were performed using the real observation data in Mark5B system and KJJVC. To check the observation time control, the data playback experiment was performed between the Mark5B and Raw VLBI Data Buffer (RVDB) systems. Through the experimental results, we confirmed the performance of developed playback control software in the Mark5B VSI mode.

Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

The Method for scene Transition plyback of MPEG-1 Video using Selective Decoding (선택적 복호화를 이용한 MPEG-1 비디오의 장면 변화 재생 기법)

  • 김희숙;천승환황민이귀상
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.859-862
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    • 1998
  • Many playback methods of MPEG-1 video were developed and are have beendeveloped now. But nomal playback method demands great time. In this paper we designed and implemented the scene transition playback method of the MPEG-1 video data. The previous studies of scene transition playback have used to the DC or edge information after decoding process of picture. In this paper, scene transition is detected by macroblock information from MPEG-1 compressed area, then decodes and playbacks the only scene transition picture. This MPEG-1 video player was implemented by decoding control. So it is possible to add special playback method to MPEG-1 video player. As the result, which is proposed in this paper the scene transition method can minimize to decoding calculation and decrease to playback time of the MPEG-1 video data.

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PoMP : Power conscious Multimedia Player (저전력 멀티미디어 재생 기법)

  • Park, Jung-Wan;Won, You-Jip
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.253-255
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    • 2003
  • Electricity is the prime commodity in mobile device, e.g. smart phone, PDA, MP3 player and etc. This strict restriction on power consumption requirement of the mobile device puts unique demand in designing hardware and software components of the device. In this paper, we address the issue of minimizing the power consumption in retrieving the continuous media data from the disk drive for real-time playback purpose. Different from the legacy text based data, real-time multimedia playback requires that the storage supplies the data block continuous fashion. This may put immense burden on the power scarce environment since the disk Is required to be active for the entire playback duration. We develop elaborate algorithm which carefully analyzes the power consumption profile of the disk drive and which establishes the data retrieval schedule for the given playback. It computes the amount of data blocks to read, the length of active and standby period. According to our simulation result, the ARM algorithm exhibits superior performance in continuous media retrieval from the aspect of power consumption to legacy playback scheme.

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Video Transcoding Scheme for N-Screen Service Based on Cloud Computing (클라우드 컴퓨팅에서 N-스크린 서비스를 위한 동영상 트랜스 코딩 기법)

  • Lim, Heon-Yong;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.11-19
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    • 2014
  • In this paper, we propose a real-time video transcoding scheme for N-Screen service based on cloud computing. This scheme creates an intro-block and several playback blocks by splitting the original video. And there is the first service request, after transmitting the intro-block, transmits the playback blocks that converting the blocks on real-time. In order to completing trans-coding within playback time of each block, we split and allocate the block to node according to performance of each node. Also, in order to provide real-time video playback service, the previous scheme convert original video into all format and resolution. However we show that the proposed scheme can reduce storage usage by converting original video into format with proper resolution suitable to device and platform of client. Through simulation, we show that it is more effective to real-time video playback for N-screen service than the previous method. We also show that the proposed scheme uses less storage usage than previous method.

Telemetry Data Downlink Management of Low Earth Orbit Satellite (저궤도위성 원격측정 데이터 다운링크 관리)

  • Chae, Dongseok;Yang, Seung-Eun;Cheon, Yee-Jin
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.111-116
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    • 2013
  • Because LEO (Low Earth Orbit) satellite has very limited contact time between satellite and ground station, all telemetry data generated on satellite are stored in a mass memory and transmitted to the ground during the contact time. There are two downlink modes, real-time mode and playback mode. Only real-time data frames are transmitted to the ground in real-time mode, real-time and playback data frames stored into mass memory are transmitted to the ground in playback mode. In accordance with the data transmission rate, there are two downlink rates, low downlink rate and high downlink rate. This paper briefly introduces downlink interfaces and flight software of a LEO satellite developed in KARI. And it presents the telemetry storage method, real-time and playback downlink management method, and downlink channel and rate control method.

PERFORMANCE EVALUATION AND DEVELOPMENT OF RVDB SYSTEM FOR THE SYNCHRONIZED PLAYBACK PROCESSING OF OBSERVED DATA IN KJJVC (한일공동VLBI상관기에서 관측 데이터의 동기재생처리를 위한 RVDB 시스템 개발과 성능시험)

  • Oh, Se-Jin;Roh, Duk-Gyoo;Yeom, Jae-Hwan;Chung, Hyun-Soo;Lee, Chang-Hoon;Kim, Kwang-Dong;Kim, Hyo-Ryoung;Oyama, Tomoaki;Kawaguchi, Noriyuki;Ozeki, Kensuke
    • Publications of The Korean Astronomical Society
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    • v.23 no.2
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    • pp.91-107
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    • 2008
  • In this paper, we introduce the performance evaluation and development of Raw VLBI Data Buffer(RVDB) system for the synchronized playback processing of observed data in Korea-Japan Joint VLBI Correlator(KJJVC). The high-speed correlation processing system is under development so that the radio data obtained with 8192 channels and 8 Gbps speed from 16 stations will be able to be processed. When the recorded data of each station are played to correlator, the time synchronization of each station is very important because the correlator should process the data obtained with same time and condition. There are many types of recorder systems in the East Asia VLBI Network (EAVN). Therefore it is required to prepare the special time synchronized playback processing system to synchronize the time tag of observed data. The developed RVDB system consists of Data Input Output(DIO), 10GbE switch, and Disk Data Buffer(DDB). It can record the data with maximum 2 Gbps speed, and can play back the data to correlator with nominal 2 Gbps speed. To enable to play back the data of different playback system to the correlator, we developed the high-speed time synchronized playback processing system. We carried out the experiments of playing back and correlation for gigabit correlator and VCS trial product so as to confirm the performance of developed time synchronized playback processing system. In case of online and offline playing back experiment for gigabit correlator, we confirmed that the online and offline correlation results were the same. In case of playing back experiment for VCS trial product, we verified that the wide band and narrow band correlation results were also the same. Through the playing back experiments of RVDB system, the effectiveness of developed RVDB system was verified. In this paper, the system design, construction and experimental results are shown briefly.