• 제목/요약/키워드: Play Flow

검색결과 596건 처리시간 0.025초

Power Flow Control of Four Channel Resonant Step-Down Converters

  • Litvani, Lilla;Hamar, Janos
    • Journal of Power Electronics
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    • 제19권6호
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    • pp.1393-1402
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    • 2019
  • This paper proposes a new power flow control method for soft-switched, four channel, five level resonant buck dc-dc converters. These converters have two input channels, which can be supplied from sources with identical or different voltages, and four output channels with arbitrary output voltages. They are specially designed to supply multilevel inverters. The design methodology for their power flow control has been developed considering a general case when the input voltages, output voltages and loads can be asymmetrical. A special emphasize is paid to the limitations and restrictions of operation. The theoretical studies are confirmed by numerical simulations and laboratory tests carried out at various operation points. Exploiting the advantages of the newly proposed power control strategy, the converter can supply five level inverters in dc microgrids, active filters, power factor correctors and electric drives. They can also play an interfacing role in renewable energy systems.

MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

HIMSEN 6H21/32 엔진 실린더 내 유동해석 (Analysis on the In-cylinder Flow of HIMSEN 6H21/32 Engine)

  • 윤욱현;김진원;하지수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 추계학술대회논문집B
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    • pp.934-939
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    • 2001
  • In computational study of the flow in piston engines and the flow through moving valves, the use of moving vertices is essential for modelling flows with moving boundaries. The positions of cell vertices in such cases must be allowed to vary with time. To simulate 3-dimensional port-valve and piston-cylinder of HIMSEN 6H21/32 engine, a commercially available code, STAR-CD, was used. Changes in mesh geometry was specified by PROSTAR commands.(i.e. the Change Grid operation in the EVENTS command module.) Control of the intake flow is expected to play an important role as designers seek to obtain better fuel spray characteristics, fuel mixing and mixture preparation, combustion performance, and emissions reductions to meet national standards. As a result of analysis, velocity fields indicate the presence of a structured flow comprised of one pair of counter-rotating vortices under the intake valve during the early induction process. These flow structures remain visible for most of the intake process. As the piston moves towards BDC, these vortices develops into a larger tumbling motion that dominates the flow structure.

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마이크로 채널 충전 과정의 유동 현상(I) - 유동 가시화 실험 - (Flow Phenomena in Micro-Channel Filling Process (I) - Flow Visualization Experiment -)

  • 김동성;이광철;권태헌;이승섭
    • 대한기계학회논문집A
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    • 제26권10호
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    • pp.1982-1988
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    • 2002
  • Micro-injection molding and microfluidic devices with the help of MEMS technologies including the LIGA process are expected to play important roles in micro-system industries, in particular the bio-application industry, in the near future. Understanding fluid flows in micro-channels is important since micro-channels are typical geometry in various microfluidic devices and mold inserts for micro-injection molding. In the present study, Part 1, an experimental investigation has been carried out to understand the detailed flow phenomena in micro-channel filling process. Three sets of micro-channels of different thickness (40um,30um and 2011m) were fabricated using SU-8 on silicon wafer substrate. And a flow visualization system was developed to observe the filling flow into the micro-channels. Experimental flow observations are extensively made to find the effects of pressure, inertia force, viscous force and surface tension. A dimensional analysis for experimental results was carried out and several relationships A dimensionless parameters are obtained.

바나듐레독스흐름전지 전해질 유량에 따른 성능변화 (Effect of Electrolyte Flow Rates on the Performance of Vanadium Redox Flow Battery)

  • 이건주;김선회
    • 한국수소및신에너지학회논문집
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    • 제26권4호
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    • pp.324-330
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    • 2015
  • The electrolyte flow rates of vanadium redox flow battery play very important role in terms of ion transfer to electrolyte, kinetics and pump efficiency in system. In this paper a vanadium redox flow battery single cell was tested to suggest the optimization criteria of electrolyte flow rates on the efficiencies. The compared electrolyte circulation flow rates in this experimental work were 15, 30 and 45 mL/min. The charge/discharge characteristics of the flow rate of 30 mL/min was the best out of all flow rates in terms of charging and discharging time. The current efficiencies, voltage efficiencies and energy efficiencies at the flow rate of 30 mL/min were the best. The IR losses obtained at thd current density of $40mA/cm^2$, at the flow rates of 15, 30 and 45 mL/min were 0.085 V, 0.042 V and 0.115 V, respectively. The charge efficiencies at the current density of $40mA/cm^2$ were 96.42%, 96.45% and 96.29% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. The voltge efficiencies at the current density of $40mA/cm^2$ were 77.34%, 80.62% and 76.10% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. Finally, the energy efficiencies at the current density of $40mA/cm^2$ were 74.57%, 77.76% and 73.27% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. The optimum flow rates of electrolytes were 20 mL/min in most of operating variables of vanadium redox flow battery.

로제 카이와(R.Caillois)의 놀이 유형에 근거한 유아용 한글 기능성 모바일 게임 연구 (A study on Hangul serious mobile game for Infant based on R. Caillois's theory)

  • 이수연;김재웅
    • 만화애니메이션 연구
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    • 통권35호
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    • pp.291-312
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    • 2014
  • 본 연구는 놀이를 학문적인 관점으로 승화시킨 로제 카이와 (R.Caillois)의 이론을 기반으로 유아의 한글 학습의 동기부여를 위한 재미 요소를 찾아보는 것으로부터 시작한다. 놀이의 궁극적 목적에는 즐거움이 수반되어야 한다. 그리고 학습은 개인의 경험에 의한 영구적인 변화를 의미하는데, 놀이와 학습, 이 두 가지 요소는 융합을 통해 교육용 기능성 게임을 연구하는 게임 기반 학습 이론 GBL(game based learning)의 중요한 요소이다. 유아가 한글 학습을 하면서 스스로 목표를 달성하기 위해서 무엇보다 중요한 것은 재미이다. 유아는 성인에 비해 집중력이 낮기 때문에 몰입을 위해 재미를 학습과 결부시키는 것은 매우 중요하다. 따라서 본 연구는 먼저 효과적인 놀이 특성 요소가 적용된 한글 기능성 모바일 게임 사례를 분석을 통해 알아보고자 하였다. 사례의 선정 기준으로는 사용자의 선호도를 기준삼아, 2014년 4월 22일을 시점으로 구글 안드로이드 마켓의 유아용 한글 기능성 모바일 게임 영역에서 10000개 이상 다운로드 한 게임을 토대로 다운로드 횟수와 사용자의 평가 별점에 따라 20개의 한글 모바일 기능성 게임을 선정하였다. 현재 시중에 출시되어 있는 다양한 유아용 한글 학습 놀이 콘텐츠의 사례를 R.Caillois가 제안하는 놀이의 네 가지 분류와 속성의 선행연구를 통해 아곤(Agon), 미미크리(Mimicry), 일레아(Alea), 일링크스(Ilinx)로 분석하고 그 고유의 특성과 비교하였다. 그 특성 네 가지가 한글 기능성 모바일 게임 안에서 어떠한 역할을 수행하는 지 살펴 본 결과, 선정된 사례 중 게임의 규칙과 의지가 최대로 포함된 아곤(Agon)의 유형이 가장 많은 분포를 보였으며, 각각 하나의 놀이 요소가 적용된 것보다는 네가지 놀이 특성이 고루 분포된 경우에서 유희성과 함께 높은 몰입도를 경험하게 해 주었다. 본 연구 결과를 통해 유아용 한글 기능성 모바일 게임 콘텐츠가 놀이의 속성이 반영된 재미의 요소를 학습에 접목하는 기반연구가 되길 기대한다.

GIS를 이용한 유역정보 추출 및 여울과 소의 치수적 복원을 위한 일중 수치해석 (Extraction of Watershed Information using GIS and Diurnal Flow Change in the Rapids and Pool by the Nature-Friendly River Work)

  • 강상혁
    • 대한환경공학회지
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    • 제32권5호
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    • pp.517-522
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    • 2010
  • 여울과 소는 하천 형상을 구성하는데 중요한 요소이나 치수를 고려한 하천 복원시 이에 대한 정보는 매우 제한적이다. 본 연구에서는 소에 대한 수리학적 역할을 평가하기 위해 광범위한 현장조사를 실시하였다. 또한 일중 성층모형을 개발하여 소에 대한 흐름의 변화를 평가하였다. 그 결과 소의 성층 과정을 포함한 물리적인 현상을 재현할 수 있었으며 약 2 m정도의 수심을 가지는 소는 밀도류의 혼합의 정도에 의해 흐름이 지배됨을 알 수 있었다. 이러한 현상의 규명은 향후 소의 1차 생산력을 이해하는데 유익하게 활용될 것으로 기해한다.

Numerical Visualization of the Unsteady Shock Wave Flow Field in Micro Shock Tube

  • Arun, Kumar R.;Kim, Heuy-Dong
    • 한국가시화정보학회지
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    • 제10권1호
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    • pp.40-46
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    • 2012
  • Recently micro shock tube is extensively being used in many diverse fields of engineering applications but the detailed flow physics involved in it is hardly known due to high Knudsen number and strong compressibility effects. Unlike the macro shock tube, the surface area to volume ratio for a micro shock tube is very large. This unique effect brings many complexities into the flow physics that makes the micro shock tube different compared with the macro shock tube. In micro shock tube, the inter- molecular forces of working gas can play an important role in specifying the flow characteristics of the unsteady shock wave flow which is essentially generated in all kinds of shock tubes. In the present study, a CFD method was used to predict and visualize the unsteady shock wave flows using the unsteady compressible Navier-Stokes equations, furnished with the no-slip and slip wall boundary conditions. Maxwell's slip equations were used to mathematically model the shock movement at high Knudsen number. The present CFD results show that the propagation speed of the shock wave is directly proportional to the initial pressure and diameter of micro shock tube.

계곡부의 하상 특성이 수문 인자에 미치는 민감도 분석 (Sensitivity of Riverbed Characteristics of Valley Area to Hydrologic Factors)

  • 손명호;이길하
    • 한국환경과학회지
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    • 제33권7호
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    • pp.463-476
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    • 2024
  • This study examined the effects of riverbed slope and roughness coefficient on flood level and flow velocity. A numerical experiment was conducted by installing HEC-RAS in the valley of a sub-basin in Geochang-gun, Gyeongsangnam-do. For each basin, three slopes of riverbeds (slopes-15.0%, 5.0%, and 1.0%) were chosen with different characteristics, and four coefficients of roughness were applied to each slope to parameterize the flow. Flow velocity and flood level were intensively investigated. It was found that in the cases of 15.0% and 5.0%, where the riverbed slopes are steep, the slope dominates the change in flow velocity and flood level, while in the case of 1%, where the riverbed slope is small, the change in flow velocity and flood level caused by changes in roughness coefficient is insignificant. Usually, the riverbed slope is large in the valley part of the watershed, so in this case, the slope will play a dominant role in the results of flow velocity and flood level when designing water-related structures.

석탄 가스화시 회분의 임계점도온도 및 플럭스 비율 변화에 따른 벽면 슬래그 거동 특성 분석 (Effects of critical viscosity temperature and flux feeding ratio on the slag flow behavior on the wall of a coal gasifier)

  • 예인수;류창국;김봉근
    • 한국연소학회:학술대회논문집
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    • 한국연소학회 2014년도 제49회 KOSCO SYMPOSIUM 초록집
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    • pp.21-24
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    • 2014
  • In the entrained-flow coal gasifier, coal ash turns into a molten slag most of which deposits onto the wall to form liquid and solid layers. Critical viscosity refers to the viscosity at the interface of the two layers. The slag layers play an important role in protecting the wall from physical/chemical attack from the hot syngas and in continuously discharging the ash to the slag tap at the bottom of the gasifier. For coal with high ash melting point and slag viscosity, CaO-based flux is added to coal to lower the viscosity. This study evaulates the effect of critical viscosity temperature and ash/flux ratio on the slag behavior using numerical modelling in a commercial gasifier. The changes in the slag layer thickness, heat transfer rate, surface temperature and velocity profiles were analyzed to understand the underlying mechanism of slag flow and heat transfer.

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