• Title/Summary/Keyword: Play Ball

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Formation of Core-Shell Structure in BaTiO3 Grains

  • Kim, Chang-Hoon;Park, Kum-Jin;Yoon, Yeo-Joo;Kim, Young-Tae;Hur, Kang-Heon
    • Journal of the Korean Ceramic Society
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    • v.46 no.2
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    • pp.123-130
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    • 2009
  • To understand the formation of core-shell structure in $BaTiO_3$ (BT) grains in multilayer ceramic capacitors, specimens were prepared with BT powders mixed with Y and Mg, and their microstructures were investigated with scanning electron microscopy, x-ray diffractometry, and transmission electron microscopy. Microstructural investigation showed that Y dissolved easily in BT lattice to a certain depth inside of the grain, whereas Mg tended to stay at grain boundaries rather than become incorporated into BT. It was considered that in case of Y and Mg addition in a proper ratio, Y could play a dominant role in the formation of shell leading to a slight dissolution of Mg in the shell. Next, the effects of ball-milling conditions on the core-shell formation were studied. As the ball-milling time increased, the milled powders did not show a significant change in size distribution but rather an increase of residual strain, which was attributed to the milling damage. The increase in milling damage facilitated the shell formation, leading to the increased shell portion in the core-shell grain.

Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.51-57
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    • 2021
  • In this paper, we propose a new framework that calculates the user's hand motions using a Leap Motion device, and uses this to practice and analyze arm muscles as well as juggling motions. The proposed method can map the movement of the ball in a virtual environment according to the user's hand motions in real time, and analyze the amount of exercise by visualizing the relaxation and contraction of the muscles. The proposed framework consists of three main parts : 1) It tracks the user's hand position with the Leap Motion device. 2) As with juggling, the action pattern of the user throwing the ball is defined as an event. 3) We propose a parabola-based particle method to map the movement of a juggling shape to a ball based on the user's hand position. As a result, using the our framework, it is possible to play a juggling game in real-time.

2-Axis Cartesian Coordinate Robot Optimization for Air Hockey Game (에어 하키 게임을 위한 2축 직교 좌표 로봇 최적화)

  • Kim, Hui-yeon;Lee, Won-jae;Yu, Yun Seop;Kim, Nam-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.436-438
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    • 2019
  • Air hockey robots are machine vision systems that allow users to play hockey balls through the camera. The position detection of the hockey ball is realized by using the color information of the ball using OpenCV library. It senses the position of the hockey ball, predicts its trajectory, and sends the result to the ARM Cortex-M board. The ARM Cortex-M board controls a 2- Axis Cartesian Coordinate Robot to run an air hockey game. Depending on the strategy of the air hockey robot, it can operate in defensive, offensive, defensive and offensive mode. In this paper, we describe a vision system development and trajectory prediction system and propose a new method to control a biaxial orthogonal robot in an air hockey game.

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A Numerical Study on the Effect of Initial Shape on Inelastic Deformation of Solder Balls under Various Mechanical Loading Conditions (다양한 기계적 하중조건에서 초기 형상이 솔더볼의 비탄성 변형에 미치는 영향에 관한 수치적 연구)

  • Da-Hun Lee;Jae-Hyuk Lim;Eun-Ho Lee
    • Journal of the Microelectronics and Packaging Society
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    • v.30 no.4
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    • pp.50-60
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    • 2023
  • Ball Grid Array (BGA) is a widely used package type due to its high pin density and good heat dissipation. In BGA, solder balls play an important role in electrically connecting the package to the PCB. Therefore, understanding the inelastic deformation of solder balls under various mechanical loads is essential for the robust design of semiconductor packages. In this study, the geometrical effect on the inelastic deformation and fracture of solder balls were analyzed by finite element analysis. The results showed that fracture occurred in both tilted and hourglass shapes under shear loading, and no fracture occurred in all cases under compressive loading. However, when bending was applied, only the tilted shape failed. When shear and bending loads were combined with compression, the stress triaxiality was maintained at a value less than zero and failure was suppressed. Furthermore, a comparison using the Lagrangian-Green strain tensor of the critical element showed that even under the same loading conditions, there was a significant difference in deformation depending on the shape of the solder ball.

Evaluation of wear chracteristics for $Al_{2}O_{3}-40%TiO_{2}$ sprayed on casting aluminum alloy (주조용 알루미늄합금의 $Al_{2}O_{3}-40%TiO_{2}$ 용사층에 대한 마멸특성 평가)

  • 채영훈;김석삼
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 1997.10a
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    • pp.183-190
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    • 1997
  • The wear behaviors of $Al_2O_3-40%TiO_2$ deposited on casting aluminum alloy(ASTM A356) by plasma spray against SiC ball have been investigated experimentally. Friction and wear tests are carried out at room temperature. The friction coefficient of $Al_2O_3-40%TiO_2$ coating is lower than that of pure $Al_2O_3$ coating(APS). It is found that low friction correspond to low wear and high friction to high wear in the experimental result. The thickness of $Al_2O_3-40%TiO_2$ coatings indicated the existence of the optimal coating thickness. It is found that a voids and porosities of coating surface result in the crack generated. As the tensile stresses in coating increased with the increased friction coefficient. The columnar grain of coating will be fractured to achieve the critical stress. It is found that the cohesive of splats and the porosity of surface play a role in wear characteristics. It is suggested that the mismatch of thermal expansion of substrate and coating play an important role in wear performance. Tensile and compressire under thermo-mechanical stress may be occurred by the mismatch between thermal expansion of substrate and coating. This crack propagation above interface is observed in SEM.

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Evaluation of Wear Chracteristics for $Al_2O_3-40%TiO_2$Sprayed on Casted Aluminum Alloy (주조용 알루미늄 합금의 $Al_2O_3-40%TiO_2$ 용사층에 대한 마멸특성 평가)

  • 채영훈;김석삼
    • Tribology and Lubricants
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    • v.15 no.1
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    • pp.39-45
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    • 1999
  • The wear behavior of $Al_2$O$_3$-40%TiO$_2$deposited on casted aluminum alloy (ASTM A356) by APS (Air Plasma Spray) against SiC ball has been investigated in this work. Wear tests were carried out at room temperature. The friction coefficient of $Al_2$O$_3$-40%TiO$_2$coating is lower than that of pure $Al_2$O$_3$coating(APS). $Al_2$O$_3$-40%TiO$_2$coating indicated the existence of the optimal coating thickness. It is found that voids and pores of coating surface resulted in the generation of cracks, and the cohesive of splats and the porosity of surface play a role in wear characteristics. It is suggested that the mismatch of thermal expansion of substrate and coating play an important role in wear performance. Tension and compression under thermo-mechanical stress may be occurred by the mismatch between thermal expansion of substrate and coating. The crack propagation above interface is observed in SEM.

Kinematical Differences of the Male Professional Golfers' 30 Yard Chip Shot and Pitch Shot Motion (남자프로골퍼의 30 야드 칩샷과 피치샷 동작의 운동학적 차이)

  • Pyun, Eun-Kyung;Park, Young-Hoon;Youm, Chang-Hong;Sun, Sheng;Seo, Kuk-Woong;Seo, Kook-Eun
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.177-185
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    • 2007
  • Even though there were no clear definitions of the short game and short game distance, short game capability is crucial for a good golf score. Generally, chip shot and pitch shot are regarded as two principal components of the short game. Chip shot is a short, low trajectory shot played to the green or from trouble back into play. Pitch shot is a high trajectory shot of short length. Biomechanical studies were conducted usually to analyze full swing and putting motions. The purpose of the study was to reveal the kinematical differences between professional golfers' 30 yard $53^{\circ}wedge$ chip shot and $56^{\circ}wedge$ pitch shot motions. Fifteen male professional golfers were recruited for the study. Kinematical data were collected by the 60 Hz three-dimensional motion analysis system. Statistical comparisons were made by paired t-test, ANOVA, and Duncan of the SPSS 12.0K with the $\alpha$ value of .05. Results show that both the left hand and the ball were placed left of the center of the left and right foot at address. The left hand position of the chip shot was significantly left side of that of the pitch shot. But the ball position of the pitch shot was significantly right side of that of the chip shot. All body segments aligned to the left of the target line, open, at address. Except shoulder, there were no significant pelvis, knee, and feet alignment differences between chip shot and pitch shot. These differences at address seem for the ball height control. Pitch shot swing motions(the shoulder and pelvis rotation and the club head travel distance) were significantly bigger than those of the chip shot. Club head velocity of the pitch shot was significantly faster than that of the chip shot at the moment of impact. This was for the same shot length control with different lofted clubs. Swing motion differences seem mainly caused by the same shot length control with different ball height control.

A Study on the Sculptured surface mold by using CAM system (사각방지용 자동차 측면거울의 개발에 관한 연구)

  • 신근하
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.9 no.2
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    • pp.119-124
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    • 2000
  • In this paper based on geometric optics and geometric modeling aspheric surface of the side mirror mold with dead angle reduced have been designed and machined in a CNC machining center, Surface roughness of the mold was evaluat-ed by usin the surface shaping system. Surface generating simulation of a ball endmill process is investigated. Through the simulation based on the surface-shaping system 3-D engineered surfaces and properties of engineered surfaces are obtained, Computer simulation provides the effective working conditions through the prediction of geometric properties of engineered surfaces. The rear view mirror and room mirror play important role on the safe driving condition as a observation of environment but the rear view mirror can not provide complete information of driving environments due to the existence of the dead angle. The analysis on the shape of formed mirror shows that the proposed me? improves range of a driver's sight.

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Effect of Multiple Contact Spots Simulated by Array of Balls on Contact Resistance (볼군의 다수 접촉점이 접촉저항에 미치는 영향)

  • ;Myshkin,N.K.
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.11
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    • pp.2967-2972
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    • 1994
  • The multiple character of the contact interaction and the collective behavior of elementary microcontacts play a significant role in all the processes occurring in the surface layers, including the failure due to friction and wear. The array of metal spheres compressed between flat plates has been used for simulation of the contact behavior of multiple contact of solids under normal loading. An experimental design has been made providing regular array of the spheres at the same size with different spatial order. Measurement of electrial contact resistance has been made using the equipment providing the adequate accuracy in the range of micro Ohms. The data on electrical contact resistance have been compared with theoretical predictions using the multiple contact model of constriction resistance. The effect of single spots number and array on conductivity of contact has been evaluated.

Development of a Virtual Pitching System in Screen Baseball Game

  • Min, Meekyung;Kim, Kapsu
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.66-72
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    • 2018
  • In recent years, indoor simulated sports have become widely used, and screen baseball system has emerged that can play baseball in indoor space. In this paper, we propose a virtual pitching system that can improve the realism of screen baseball game. This virtual pitching system is characterized in that it uses a transmissive screen in the form of a pitching machine without a pitching hole and installed on the back of the screen. Therefore, unlike existing systems where pitching holes are formed on the screen, it enhances the immersion feeling of displayed images. Also, in this pitching system, the synchronization algorithm between the pitching machine and the virtual pitcher is used to form a sense of unity between the virtual pitcher and the ball according to various types of virtual pitchers, thereby enhancing the reality of baseball games.