• 제목/요약/키워드: Platform Motion

검색결과 570건 처리시간 0.023초

Investigation on hydrodynamic performance of a marine propeller in oblique flow by RANS computations

  • Yao, Jianxi
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제7권1호
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    • pp.56-69
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    • 2015
  • This paper presents a numerical study on investigating on hydrodynamic characteristics of a marine propeller in oblique flow. The study is achieved by RANS simulations on an open source platform - OpenFOAM. A sliding grid approach is applied to compute the rotating motion of the propeller. Total force and moment acting on blades, as well as average force distributions in one revolution on propeller disk, are obtained for 70 cases of combinations of advance ratios and oblique angles. The computed results are compared with available experimental data and discussed.

병렬형 그리퍼 메커니즘 (Parallel Gripper Mechanism)

  • 조국훈;이재훈;이병주;김희국
    • 한국정밀공학회지
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    • 제16권11호
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    • pp.89-97
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    • 1999
  • A new parallel gripper mechanism is proposed in this work. This device has a parallelogrammic platform which can be flexibly folded. Therefore, this mechanism not only can be used to grasp an object having irregular shape or large volume, but also can be used as a micro-positioning device after grasping. Based on the position and kinematic analysis for this mechanism, this mechanism has been developed and the motion performance has been tested to corroborate the effectiveness of this mechanism.

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Experimental Studies on the Motion and Discharge Behavior of Free Conducting Wire Particle in DC GIL

  • Wang, Jian;Wang, Zhiyuan;Ni, Xiaoru;Liu, Sihua
    • Journal of Electrical Engineering and Technology
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    • 제12권2호
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    • pp.858-864
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    • 2017
  • This study aims to restrain free conducting wire-type particles which are commonly and dangerously existing within DC gas-insulated transmission lines. A realistic platform of a coaxial cylindrical electrode was established by using a high-speed camera and a partial discharge (PD) monitor to observe the motion, PD, and breakdown of these particles. The probabilities of standing or bouncing, which can be affected by the length of the particles, were also quantitatively examined. The corona images of the particles were recorded, and particle-triggered PD signals were monitored and extracted. Breakdown images were also obtained. The air-gap breakdown with the particles was subjected to mechanism analysis on the basis of stream theory. Results reveal that the lifting voltage of the wire particles is almost irrelevant to their length but is proportional to the square root of their radius. Short particles correspond to high bouncing probability. The intensity and frequency of PD and the micro-discharge gap increase as the length of the particles increases. The breakdown voltage decreases as the length of the particles decreases.

다채널 디스플레이에서 X3D와 모션체어를 이용한 수중운동체 시뮬레이터 (An Underwater Simulator Using X3D and a Motion Chair in a Multi-channel Display Room)

  • 허필원;양정삼;한순흥
    • 한국CDE학회논문집
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    • 제13권1호
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    • pp.45-57
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    • 2008
  • A submarine good military weapon because of its confidentiality and intimidating power. Therefore, training warfighters how to maneuver submarine is very important. Because submarine is very expensive and has regional and temporal limitations, M&S(Modeling and Simulation) can be a good alternative. However, as the existing M&S systems of submarine generally use expensive commercial software and dedicated hardware, which cause the warfighters to take troubles to visit the secured places, and then to train themselves during limited time slots. Also, many M&S systems have only one-channel display system which reduces the sense of immersiveness. Another problem is that many heterogeneous simulators can hardly be used as an integrated system. To solve these problems, X3D, a platform-independent and open standard graphic file format, is used with the general-purpose PCs. To increase immersiveness, multi-channel display system and a motion chair are used. Finally, HLA/RTI is used to integrate individual components of the simulator. All of these are verified through experiments.

다방향 불규칙파중의 TLP의 동적응답해석 (주파수영역 해석) (Dynamic Response Analysis of Tension Leg Platforms in Multi-directional Irregular Waves (Frequency Domain Analysis))

  • 구자삼;조효제;이창호
    • 한국해양공학회지
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    • 제8권1호
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    • pp.23-32
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    • 1994
  • A numerical procedure is described for simultaneously predicting the motion and structural responses of tension leg platforms (TLPs) in multi-directional irregular waves. The developed numerical approach is based on a combination of a three dimensional source distribution method, the finite element method for structurally treating the space frame elements and a spectral analysis technique of directional waves. The spectral description for the linear responses of a structure in the frequency domain is sufficient to completely define the responses. This is because both the wave inputs and the responses are stationary Gaussian ran dom process of which the statistical properties in the amplitude domain are well known. The hydrodynamic interactions among TLP members, such as columns and pontoons, are included in the motion and structural analysis. The effect of wave directionality has been pointed out on the first order motion, tether forces and structural responses of a TLP in multi-directional irregular waves.

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Planar Motion Mechanism Test of the Mobile Harbor Running in Design Speed in Circulating Water Channel

  • Yoon, Hyeon-Kyu;Kang, Joo-Nyun
    • 한국항해항만학회지
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    • 제34권7호
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    • pp.525-532
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    • 2010
  • Mobile Harbor (MH) is a new transportation platform that can load and unload containers onto and from very large container ships at sea. It could navigate near harbors where several vessels run, or it could navigate through very narrow channels. In the conceptual design phase when the candidate design changes frequently according to the various performance requirements, it is very expensive and time-consuming to carry out model tests using a large model in a large towing tank and a free-running model test in a large maneuvering basin. In this paper, a new Planar Motion Mechanism(PMM) test in a Circulating Water Channel (CWC) was conducted in order to determine the hydrodynamic coefficients of the MH. To do this, PMM devices including three-component load cells and inertia tare device were designed and manufactured, and various tests of the MH such as static drift test, pure sway test, pure yaw test, and drift-and-yaw combined test were carried out. Using those coefficients, course-keeping stability was analyzed. In addition, the PMM tests results carried out for the same KCS (KRISO container ship) were compared with our results in order to confirm the test validity.

중고도 무인비행선의 궤적 생성을 위한 운동방정식 유도 및 궤적 최적화 (Dynamic Equations of Motion and Trajectory Optimization for the Mid-Altitude Unmanned Airship Platform)

  • 이상종;방효충;홍진성
    • 한국항공우주학회지
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    • 제34권5호
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    • pp.46-55
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    • 2006
  • 비행체의 궤적 최적화를 위해서는 비행체의 특성을 반영한 3차원 운동방정식이 유도되어야 하며, 비행선과 같이 공기보다 가벼운 비행체의 경우는 일반 고정익 항공기와는 다른 특성들을 반영하여야 한다. 본 연구에서는 중고도 무인비행선의 궤적 최적화를 위해 비행선의 운동방정식을 유도하고, 이를 이용한 최소시간 문제를 다루었다. 최적 궤적을 얻기 위하여 최적 궤적 문제를 제어입력 파라미터화를 이용한 비선형 프로그래밍 문제로 변환한 후 연속 2차 계획법을 이용하여 궤적을 산출하였으며, 이에 대한 수치결과를 나타내었다.

차량 기울기값을 이용한 차량 시a레이터용 워시아웃 알고리즘에 대한 개선 및 평가 (Improvement of Washout Algorithm for Vehicle Driving Simulator Using Vehicle Tilt Data and Its Evaluation)

  • 문영근;김문식;김경달;이민철
    • 제어로봇시스템학회논문지
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    • 제15권8호
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    • pp.823-830
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    • 2009
  • For developing automotive parts and telematics devices the real car test often shows limitation because it needs high cost, much time and has the possibility of the accident. Therefore, a Vehicle Driving Simulator (VDS) instead of the real-car test has been used by some automotive manufactures, research centers, and universities. The VDS is a virtual reality device which makes a human being feel as if one drives a vehicle actually. Unlike actual vehicle, the simulator has limited kinematic workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model fully. In order to overcome these problems, a washout algorithm which restricts workspace of the simulator within the kinematic limits is needed, and analysis of dynamic characteristics is required also. However, a classical washout algorithm contains several problems such as time delay and generation of wrong motion signal caused by characteristics of filters. Specially, the classical washout algorithm has the simulator sickness when driver hardly turns brakes and accelerates the VDS. In this paper, a new washout algorithm is developed to enhance the motion sensitivity and improve the simulator sickness by using the vehicle tilt signal which is generated in the real time vehicle dynamic model.

CUDA 기반의 병렬 프로그래밍을 통한 H.264/AVC 부호화 속도 향상 및 CPU 부하 경감 (Enhancement of H.264/AVC Encoding Speed and Reduction of CPU Load through Parallel Programming Based on CUDA)

  • 장은빈;하윤수
    • Journal of Advanced Marine Engineering and Technology
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    • 제34권6호
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    • pp.858-863
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    • 2010
  • H.264/AVC를 이용한 동영상의 부호화에서 그 속도를 높이기 위해서는 움직임 예측시간을 줄이는 것이 매우 중요하다. 본 논문에서는 H.264/AVC 부호기의 오픈 소스인 x.264를 대상으로 움직임 예측 알고리즘을 CUDA 기반에서 구현함으로서 기존의 압축 기술 이상의 속도 향상 및 CPU의 점유율을 경감 시킬 수 있음을 검증한다.

Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • 제16권3호
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.