• Title/Summary/Keyword: Place and Space

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The Compositions of Approaching Sequence in Exterior Space of Tadao Ando′s Works (안도 타다오 건축의 외부공간에 나타난 진입시퀀스의 구성방식)

  • 문정민;안우진;고성룡
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.27-34
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    • 2001
  • The concept of homogeneous space which was made in during the modern architecture was criticize for making our circumstances uniformly. The difference of place disappeared. The concept of place, however, has been watching in Contemporary Architecture. A basis for the concept of place is 'movement in space'through the sense of the body. Thus, architectural methods for experiencing place are composing the sequence through the continuous time. It is important that the composition of sequences in place makes the spatial experiences with harmonies of architecture and environments in exterior space for people who enter the building. Tadao Ando makes place in terms of experiencing body. Compositions of sequence in his works are expressed very well at the approaching stages in the process of exterior space. This stud is to survey the compositions of approaching sequence in Tadao Ando's Works.

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The Meaning of Place in View of Events (사건의 관점에서 조망한 장소의 의미)

  • 김정호;이규목
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.4
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    • pp.1-11
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    • 2001
  • The purpose of this study is to re-interpretate the meaning of place from the perspective view of events. In the realm of events, time, process, and evolution are emerging as more important elements for better places rather than space or fixed physical elements. First, this study reviews the phenomenological contribution to the meaning of place by discussing differences between positivism and phenomenology. The phenomenological approach has strengths that can perceive individual experiences and idiosyncraises through a holistic approach and qualitative methods. However, it has weaknesses such as unpredictability, subjectivity and ambiguity. In order to overcome these weaknesses, the notion of singularities(pure events) on the metaphysical plane existing between nature and culture is explored via Deleuzean concepts(Post-structuralism); singularities become events(simulacre) through ´becoming´ and these events have meaning through this process in the particular place. By this process, the subject an feed a sense of place through this meaning. Events unexpectedly create a series of events and have impact in the future. Creating various events in the particular place requires many contextural settings where the embodied perceptions could take place. Describing the potentiality of embodied perceptions demands ´smooth space´ rather than ´striated space´. Smooth space refers to the space where orientations and linkages are in continuous variation. Recent architectural and landscape architectural design projects reveal that the emphasis is placed on the open-ended set of various events unfolding over time rather than the physical settings of the place. For better landscape design, new concepts need to be introduced and implemented. These new concepts should focus on creating a series of events and considering the evolution of the place over time through multi-contextural and rhizomatical synthesis rather than rigid and static master plan of SAD(survey-analysis-design) methodology.

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Gaming Space into a Cultural Place: A study on the transformation process of digital gaming space into a place focused on the framework of Mechanics-Dynamics-Aesthetics (MDA프레임워크를 통한 디지털게임 공간의 장소성 발생 구조에 관한 연구)

  • Yi, Young-A;Kwon, Doo-Hee;Choi, Hye-Lim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.738-747
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    • 2021
  • Space and place have distinctively different meanings from each other. As virtual reality has become a routine of daily life, placeness concepts have been introduced on discussion tables. Yet, place has not been widely discussed in conceptual approaches Thus, using the concepts of space and place this study attempts to figure out the structure and the processes of how users recognize digital space and give placeness. For the study purpose, it identifies core elements of placeness attribution in digital game places, and then explains the development processes of space into place through characteristics of MDA(Mechanics-Dynamics-Aesthetics)framework. Based on present theoretical concepts and their application process this study also demonstrates the transformation process through which physical space becomes a place in the similar context with a necessary condition in order for a space to be a place. This study confirms that digital games can be transformed into a space that creates placeness in the process. Considering that players' affinity and nostalgia are generated through the placeness acquiring process in digital game space, the processes eventually imply an extension of largely meaningful and influencing contents as digital games induce players' immersion.

The study on the social and cultural Characteristic of Entry Space in an Apartment Building (공동주택 진입공간의 사회.문화적 특징에 관한 연구)

  • Jeon Young-Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.37-45
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    • 2006
  • The purpose of this study is to stand assembly the meaning and function of entry space with analysing their social and cultural characteristic. The entry space is the linkable place between inner space and out space, and that is the transition place to be experienced two opposing characteristic. Till now the entry space has not taken effect as symbol needed to the resident and observer, and that has been a tendency to shrink as the minimal sign of entrance. So thus, it is in need of studying the entry space's specific and characterizing structurally as expanded function. For the purpose, this study define newly the meaning, function and composition of entry space in an apartment building, and try to find how to reinforce a resident identity. This study propose justification that the entry space isn't boxing space minimally but enforcing symbol presented clearness of composition and vital character.

A Study on the Interior Design of Mosi Market Considering the Circulation Process and Merchandising System (유통과정 및 판매시스템을 고려한 모시유통센타의 실내계획에 관한 연구)

  • Kim, Eun-Joong
    • Korean Institute of Interior Design Journal
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    • no.34
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    • pp.78-85
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    • 2002
  • This study aims at alalyzing the circulation process, merchandising system of Mosi(Korean traditional garment material), and accessing the way of interior design of Mosi market. There are three kinds of garment material of Mosi such as Pilmosi, Gootmosi, Taemosi classified by manufacturing process. At Mosi market, these three materials are sold in due sequence. Mosi market needs three space zones such as Mosi market space, inspecting space of Mosi and resting place, and these three spaces have strong interrelationship, so designer should plan not to disterb the moving flow. In the Mosi market space there should be divided by three zones such as Pilmosi marketing place, Gootmosi marketing place, and Taemosi marketing place in due sequence. The furniture of Mosi market place divided two kinds such as furniture for Pilmosi and that of Gootmosi or Taemosi. The proper form of furniture for Pilmosi is circular arc bar counter and that for Gootmosi or Taemosi is low rectangular table.

An Analysis of the Place Branding Methods for Regenerated Idle Industrial Facilities (재생 유휴산업시설의 플레이스 브랜딩 방법 분석)

  • Cho, Youn-Joo;Shin, Kyung-Joo
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.54-63
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    • 2015
  • This study aims to suggest the place branding methods applicable for regenerated idle industrial facilities. The place branding methods were analyzed by separating into hard branding methods and soft branding methods, and the results of the study are as follows: As for the hard branding methods, the exterior, outer wall materials and interior materials of the building and industrial equipment are preserved to revive the historicity of the building. In order to organize a differentiated space, it is important to create the convenience space such as cafes, experience space, lounge, and restaurants as well as the space for the operation of the programs. The building itself is utilized as a landmark or the iconic facility such as the winding tower or chimney is utilized as a landmark. As the methods of introducing natural elements, there is a need to create the resting space, law area and water space where trees can be planted and landscape can be viewed, and the development of tourism products utilizing the peripheral resources and the link of programs are also important. As for the soft branding methods, the provision of programs where a variety of art genres and the sense of place are reflected and the programs linked to the region is needed, and the story of place can be shared by storytelling utilizing the work and programs reflecting the sense of place. In addition, the content development and physical improvement of facilities reflecting the needs of visitors and the establishment of the organic collaboration system of a variety of subjects are needed for the sustainability of place.

A Study on the Evaluation of Campus Outdoor Spaces as a Regional Hub (지역거점으로서의 캠퍼스 외부공간 디자인 평가에 관한 연구)

  • Lee, Eul Gyu
    • Journal of the Korean Institute of Rural Architecture
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    • v.18 no.4
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    • pp.33-40
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    • 2016
  • The campus outdoor space in each city is a very important space for students and local residents. Especially, for students, indoor space such as classroom is the main place to learn knowledge. But the outdoor space provides an opportunity to interact with people in other sectors and it also gives an opportunity that can make students sense the flow of the times. Moreover, students have the opportunity to integrate knowledge of the other fields in the outdoor space. The campus also provides an important resting place for residents. Therefore the campus should be convenient for both local residents and students, and should be designed to let students and local residents communicate with each other in outdoor space. This study attempts to identify the problems of the outdoor space in such a point. The high scores of campus evaluation indexes are as follows: First, the lighting in the favorite space and installing seats in a green space of the vestibule get the highest score. Also, separation of a sidewalk and a roadway, the ease of holding events, simple food and beverage near the entrance, the interacting place of people, the resting place near the porch in cold winter, the lighting in a bus stop and parking lot also get good evaluations.

Place Memories of the Urban Backlane: In case of the Pimat-gol of Jongno, Seoul (도시 뒷골목의'장소 기억' -종로 피맛골의 사례-)

  • Jeon, Jong-Han
    • Journal of the Korean Geographical Society
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    • v.44 no.6
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    • pp.779-796
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    • 2009
  • Pimat-gil is a bystreet over 600-years old of Jong-no in Seoul that originated in the early Joseon Dynasty. This Study defines Pimat-gol (a street village) that has developed centering around Pimat-gil (alley) as a typical backlane of modern city, traces the origin and landscapes of Pimat-gol through the historical geographies of this place, and tries to name and interpret the placeness of Pimat-gol from the angles of social and cultural geography, particularly on the basis of the concept 'place memory'. As a result, the author extracts the placeness of Pimat-gol in terms of juxtaposition of three-fold layers, ie., 'space of subaltern vs. space of escape', 'space of oblivion vs. space of recollecttion and generation', and 'space of fossil vs. space of living'. In addition, the author examines the place memories which have been sedimented in this place and the contest of the place-memories by investigating these three-fold layers, and makes a proposal which would constructs another spatiality of modern city on the basis of this case.

A Study on Relative Type of Events and Place relevant to Change of Spatial View (공간관의 변화에 따른 사건과 장소의 관계 유형에 관한 연구)

  • Hwang, Yong-Seup;Kim, Joo-Yun
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.25-32
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    • 2009
  • To the human being, the space as the objective for fundamental thought called 'Being', and the space as the place for actual experience containing 'Life and Experience', have coexisted. Such dual characteristics owned by the space have come to the present creating various spatial viewpoints. As for the space as the objective for various thoughts and interpretations, its emphasis is nowadays being moved to the existence from such being. There is the event in the core of such change. Human's recognition for the space is originated from the observed events, which appears as an immense meaning, as it 'is accumulated as the experience. Therefore, the importance of the event in another viewpoint thinking the space is becoming bigger. This research has tried to grasp the tendency for the place-orientation by grasping the meaning owned by the event through the course that the viewpoint for such space has been changed. This research put its focus on clarifying the relationship between the place and event that are brought into relief by tracking down the transitional process of the viewpoint of space in the history of Occidental philosophy. Through this process, this research came to have a grip on the relationship in which a sense of place obviously stands out in bold relief as a result of an event, an emblem of an event, condition of an event, and as an event itself. Such four patterns are not mutually individual phenomenon, but form a discourse on modern space by traversing each other crisscross.

A Study on the Evaluation and Identity Elements in the Street Spaces (가로공간에 있어서 아이덴티티 요소와 평가에 관한 연구)

  • Kwack, Dong-Wha;Lee, Jeong-Mi
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.47-57
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    • 2009
  • The purpose of this study is to propose the design elements useful to give place identity to street space. The theory for place identity is studied and the components-Physical element, Sense, Program, Activity, Context-for identity of place is created. In the case study of SamcheongdongGil, the qualitative research method of Free Picturing Technique and Cognitive Mapping is executed and the samples gathered from the research are analyzed. In the process of analysis, the contents of qualitative evaluation by users is put in order as components for identity of place. Moreover, the design elements for street space are extracted from the case study and theories of urban design. The design elements are summarized as the followings: street pattern with high permeability, various streetscapes, greenscapes, semi public(private) spaces, the third places, public arts, transparent facades, and outdoor activities. Finally, the fruits and boundary of this study are described and the importance of place identity is.

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