• Title/Summary/Keyword: Place Cognition

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An Analysis of Elements in Yen-Ben Street That Form a Sense of Place as an Ethnic Enclave (소수민족집단체류지역(Ethnic Enclave)으로서의 옌볜거리의 장소성 형성 요인 분석)

  • Han, Sung-Mi;Im, Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.6
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    • pp.81-90
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    • 2009
  • This study seeks those elements that form a sense of place in Yen-Ben Street, which represents a typical ethnic enclave in Seoul, to provide a basic resource in the creation of an urban landscape that can provide a positive space for cultural diversity. The results of the study can be summarized as follows: First, the element of a physical environment that develops a sense of place was in fact the poor dwellings that correspond to the economic condition of Korean Chinese. While this element has a negative cognition to outsiders, Korean Chinese feel positively toward it. Secondly, signboards were a physical element of sense of place which retains cultural identity as a means of communication inside the community. Thirdly, it was found that activities such as shopping, recreation, and the exchange of information that are found in the pursuit of daily life act as an essential element in the formation of a sense of place even more than architectural elements. Fourthly, the appropriation of space by Korean Chinese and the isolation from the surroundings were obvious. This isolation is perceived as a negative sense of place formation to outsiders in Yen-Ben Street. Fifthly, the aspects of cultural dualism, mingling the concepts of home country, language, writing, and food have also affected the formation of a sense of place in the area. Sixthly, transience was a prominent phenomenon of Yen-Ben Street and is strengthened by illegal immigration. Although transience causes negative impacts such as in a lack of concern for the residential environment, it acts as a positive factor in the sense of place by mitigating uneasiness, and strengthening insider ties and cooperation.

A Study on Space Plan and Production for the Design Exploratorium - The Selection of Items and the Presentation of Alternative Plans in a Children′s Design Exploratorium - (디자인 체험전시관의 전시공간구성 및 연출에 관한 연구 - 어린이 체험관의 아이템 선정과 대안제시 -)

  • 고도재;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.104-111
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    • 2003
  • Today, design is considered to have competitive power for a county, so there has been various efforts such as education, publicity and development, etc. Design has long been a national material, and Korea Institute of Design Promotion(KIDP) was inaugurated for the purpose of education, publicity, development and the management, public ownership, support of the contents. Laying stress on the results, however, the design education for children which would be the heart of a world design power is short of both investment and systematic study of education. Now that the design education for children is being active, the cultural spaces are needed to transform the current system focused on schooling and textbooks into the participating, experiential ones by the interesting, educational, and entertaining presentation. The children design exploratorium should make children have their own feelings, and present communicative methods considering children's cognition and behaviors. So, in this study, I'd like to analyze characteristics of the participating and experiential exhibition, and present a children design exploratorium as an alternative plan by the application of adequate methods to the exhibition medium, and the analysis of current exploratoriums' features case by case. The children design exploratorium is the place to maximize the educational effect of design by children's easier and exciting participation, which would offer an unique exhibition place for children to comprehend designs. In this study, on the basis of the alternative presentation of children design exploratoriums, I would refer to the future direction of the 21st century pavilions, the search for the exhibition items for active design education, and the contribution to practical plans.

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A Study on the Urban Symbolism of Capital City of Shilla Dynasty -Focused on primitive religion and it's affects on the Matter and Form- (신라왕경의 도시상징성 연구 - 토속신앙 관점에서 본 경관 형식과 내용을 중심으로 -)

    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.65-72
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    • 1999
  • This paper tried to find out the various symbolic meanings and functions of landscape elements which Capital City of Shilla Dynasty contains, and what is the symbolism and identity of the city. Basically, this research took the thought of the place and the theory of cognition on landscape as a research tool, and undertook the process of surveying the physical surroundings of the city such as mountains, forests, tumuluses, mountain fortress walls, etc. Especially, the study referenced to a myth, thought, and a tale related to them of the surroundings. The research scope in time had been reached to the year of BC 57 which is beginning year of Shilla Dynasty form AC 467 which is year of introduction of new urban block system delivered from Dang Dynasty of ancient China. The results of research showed symbolic meanings of mountains and forests which is surrounding the Shilla capital from 4 directions of east, west, south and north. Namely, it was the places that the king of the kingdom of Shilla decent into the earth from the heaven. Also, the tumuluses which are located on the center of the capital imitated the surrounding mountains in forms, meaned the place that the dead king rised to heaven. All of these symbolized the Capital City of Dynasty as a sacred city which linked the heaven to earth, and earth to heaven. Finally, this paper suggested the Kyongju which is one of the most representative historic and tourist city in Korea should reflect this kind of symbolic meaning of ancient Capital City of Shilla Dynasty in case of arranging the urban identity plan to promote the quality of urban environment of Kyongju.

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A Literature Review of Biophilic Design Applied to Healthcare and Welfare Facilities: Comparison of Facilities for the Elderly and Children/Adolescents (건강·복지시설에 적용된 바이오필릭 디자인 문헌연구: 노인과 아동청소년 시설 비교)

  • Soonwung Kim;Sunhee Cho
    • Journal of Industrial Convergence
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    • v.21 no.11
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    • pp.67-74
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    • 2023
  • This study is a literature review analyzing the characteristics of biophilic design in health and welfare facilities for the elderly, children, and adolescents. Studies on biophilic design in such facilities were selected from two Korean databases. Eight studies were analyzed based on biophilic design elements, and the characteristics of biophilic design were compared between facilities for the elderly and those for children/adolescents. Elderly facilities exhibited more patterns of 'direct experience of nature' than their counterparts, while children/adolescents' facilities displayed more patterns of 'space and place experience' compared to facilities for the elderly. The pattern of 'indirect experience of nature' was similar for both the elderly and children/adolescents. We suggest utilizing more 'direct experience of nature' patterns, such as natural light and water, to reduce stress in vulnerable children and younger individuals. Additionally, incorporating more 'experience of space and place' patterns may help reduce stress and enhance the cognition of older individuals.

A Study on the Lighting Characteristics Appeared Architectural Space by Steven Hall and Richard Meier's works (스티븐 홀과 리차드 마이어의 건축공간에서 나타나는 빛의 표현 특성에 관한 연구)

  • Kim, Jung-Gon;Koh, Gwi-han;Bang, Moon-sun
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.251-258
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    • 2013
  • Space and figure are formed not by themselves but by the existence of light. It is important that plays a role as an intermediary of cognition which enables the formation of space and figure through Human's recognition in the process of design. Human perceive space and identity every basic form by the contrast of light and dark. The existence of light is very inclusive concept in the space, so space and form are completed by light. The change of based on time, place, and its amount acts as an important element Which can change the form of Space. In Space light doesn't work simply as light itself, but have a very close relation with Space, Form, Structure, Material, Color elements, Space is limited by physical form but human perceive space relatively by many other conditions, So same space can be experienced differently by the characters of light. Human can recognized and observe an object in the space as he processes information collected through light. In this process light make it possible for human to see the shape in space. therefore, the shape of space can get meanings when light exists. the space recognized by light is the mean that activates human activates in space.

Exploiting Convergence of Life with Technology to Tackle Real-Life Problems by Means of Computer Games

  • Wierzbicki, Robert J.;Bohnke, Peter
    • International journal of advanced smart convergence
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    • v.2 no.2
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    • pp.1-6
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    • 2013
  • Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally-valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old-fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. In this paper we discuss the use of behavioural metaphors in game-based blended-nurture scenarios for computer games and pedagogical-psychological tests. Upbringing demands an active intervention in the process of children growing up and the courage to place higher expectations on ourselves and our own lifestyles. Decisions and the behaviour of the younger generation are often irrational and the resulting effects can have destructive consequences. Nowadays, games take on the role of modern storytellers. With the help of complex analogies in games, a variety of situations can be depicted in an eye-catching way and later discussed.

Improving Cognitive Abilities for People with Alzheimer's Disease: Application and Effect of Reality Orientation Therapy (ROT) (알츠하이머병 치매 환자의 인지재활: 현실감각훈련(ROT)의 적용과 효과)

  • Kim, JungWan
    • Phonetics and Speech Sciences
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    • v.5 no.1
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    • pp.27-38
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    • 2013
  • Healthcare providers in Korea are using conservative pharmacological treatment for Alzheimer's disease (AD) to delay the progress of the disease or to mitigate its behavioral and neurological symptoms. However, there is a growing need for interventions using practical non-pharmacologic treatment, as the effects of pharmacological treatments has faced limitations. This research provided a cognitive rehabilitation program to 3 AD patients and used a multiple baseline design across subjects to examine the effects. Performing reality orientation therapy (ROT) for 1 cycle (4 weeks) resulted in a slight increase in accuracy and responsiveness on an orientation task, mainly with patients with mild cases of AD. Also, in the sub-domain of the Korean-Mini Mental Status Examination performed to examine changes in cognitive ability, there were minimal changes in place orientation. In functional communication, however, there were no significant differences before and after the intervention. In conclusion, we found that ROT was an effective intervention for improving accuracy and responsiveness in the orientation of patients with mild cases of AD. In future studies, the effect of non-pharmacological interventions can be evaluated more reliably by examining the interaction effects of sample size, length of the intervention, outcome measurements, and pharmacological intervention.

The Study of Related Factors Affecting Unwed Mother's Decision on Self-nurture or Adoption of Her Child (시설미혼모의 양육/입양 선택에 관한 연구)

  • Lee, Eyn Joo;Choi, Kyu Reon
    • The Korean Journal of Community Living Science
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    • v.25 no.2
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    • pp.247-260
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    • 2014
  • In this study, unwed mothers residing in nine residental facilities were surveyed by questionnaires. Those facilities were selected from national welfare facilities officially registered for single-parent families in 2011. The selected facilities were two places in Seoul, six places in Gyeonggi Province and one place in Chungcheong Province. The surveyed data were analyzed by statistical methods such as frequency, percentage, one way ANOVA, chi-square test and t-test, binary logistic regression using SPSS ver.17.0 program. As a result, their decision of adoption or self-nurture on their child was significantly affected by various factors. Among pregnancy-related factors, pregnancy recognition time was significantly different between two groups. Among personal factors, their age and cognition of parental role were important factors to differentiate two groups. In the analysis related with social resources, the self-nurture group had significantly higher experience and satisfaction on welfare service and lodging & boarding service compared to those of the adoption-choice group.

Cognitive Function of the Urban Elderly (도시 노인의 인지기능)

  • So, Hee-Young;Ju, Kyong-Ok;Jung, Mi-Ha;Kim, Hae-Young
    • The Korean Journal of Rehabilitation Nursing
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    • v.7 no.2
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    • pp.179-187
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    • 2004
  • Purpose: This study was performed to assess the degree of cognitive function of elderly by MMSE-K performances and of that effect. Method: The subjects were 185 aged over 65 in Daejeon Metropolitan city. Data were collected through personal interview using the questionnaire from 10 to 31, Jan. 2003. The measures were Korean version of Mini-Mental State Examination(MMSE-K). Results: The mean score of MMSE-K was $22.60{\pm}5.39$. The prevalence of cognitive impairment was estimated as 48.6% by MMSE-K ${\leq}23$ and significantly age, gender, and education effect. The subtype score of MMSE-K were significantly lower in female group in each items : orientation in time and place, attention/calculation, language except registration and recall. And the scores were significantly lower in the older group and non-educated group in the all items of MMSE-K. Conclusion: Gender, age, and education showed significant effects on total and subtype MMSE-K score. Cognitive function decline were higher in female, older age group, and non-educated group. Therefore, those three factors are thought to be one of important risk factors for development of dementia, also it is assumed to be affected by other variables than age, gender, education effect.

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Development of a Adaptive Knowledge Base Object Model for Intelligent Tutoring System (지능형 교육 시스템을 위한 적응적 지식베이스 객체 모형 개발)

  • Kim Yong-Beom;Kim Yung-Sik
    • The KIPS Transactions:PartB
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    • v.13B no.4 s.107
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    • pp.421-428
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    • 2006
  • Intelligent Tutoring System(ITS), which offers individualized learning environment that consider many learners' variable, is realized by the effective alternative to take the place of domain expert. Accordingly, research on Learning Companion System(LC) is currently noticing. However, to develop LCS which applies effective interaction, it is necessary to combine several LCs, and personalized knowledge base have to be made first. Therefore, in this paper, we propose the 'Knowledge Base Object Medel', which is based on connectionist' in cognition structure, represents learner's knowledge to self-learnig object, and grows adaptive object by proprietor, verify the validity. This model lays the groundwork for design of personalized knowledge base, offers clue to development of adaptive ITS using knowledge base object.