• Title/Summary/Keyword: Pirated contents

Search Result 8, Processing Time 0.02 seconds

User Study for Legalization of Pirate Comics Market (만화 온라인 불법복제물 시장의 양성화를 위한 이용자 연구)

  • Hwang, Sun Tae;Jin Jeon, Eun-Young
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.5
    • /
    • pp.550-559
    • /
    • 2015
  • Despite of the long history of comic industry in Korea, self-motivated sound ecosystem is not determinded due to the pirated contents. The file-sharing literature has focused mainly on how pirated contents could be eradicated, with less attention to the effective strategy. This research is focusing more on pirate comic market within the framework of users. The target user is people who pay for using file sharing site. The research methods are a online survey and a written interview. The goal of this research is to analyze the correlation between morality and websites uses, the user convenience of file-sharing site and the main factors for attracting user to legal portal site. According to our results, legal portal sites needs to improve purchasing factors such as diversity of contents, improvement of payment system and offer of a detailed information.

IPR Issues in World contents Industry - Japanese countermeasures and Its Lessons to Korea - (세계 컨텐츠산업의 지적재산권 문제 - 일본의 대책과 한국에의 시사점 -)

  • Chung, Su-Won
    • Journal of Arbitration Studies
    • /
    • v.19 no.2
    • /
    • pp.229-243
    • /
    • 2009
  • The content industries environment has been undergoing significant changes due to rapid technological innovation and content market expansion. Interest in the industry is growing fast both in Asia and Europe. However, in Japan content industries are showing almost zero growth with no increase in overseas expansion. Until now, Japanese content industries have been able to grow based on domestic demands. Many different factors contributed to today's zero growth in Japanese content industries. Two main reasons are: 1) Their lack of interest in overseas expansion and 2) Insufficient investment in domestic human resources development. Considerable amounts of Japanese contents including films, music, games, and animations have been distributed in many Asian countries and today piracy problems in the region are at a serious level. According to 2004 records pirated editions accounted for 85%, 16%, 19%, and 36% in China, Korea, Hong Kong, and Taiwan respectively. Pirated editions bring economic losses to Japanese copyright profits. Making it worse, they weaken the motivation to create content and make it hard to activate cultural exchanges. Losses from copyright violations in Japanese content industries are expected to keep increasing in the future. In order to make Japan competitive and grow it is crucial to take proper measures to protect copyright infringements. This study considers the current situation of the Japanese content market, infringement issues in content which is causing many problems in Asian countries, including China, and facts about losses caused by this problem.

  • PDF

High-Speed Search for Pirated Content and Research on Heavy Uploader Profiling Analysis Technology (불법복제물 고속검색 및 Heavy Uploader 프로파일링 분석기술 연구)

  • Hwang, Chan-Woong;Kim, Jin-Gang;Lee, Yong-Soo;Kim, Hyeong-Rae;Lee, Tae-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.30 no.6
    • /
    • pp.1067-1078
    • /
    • 2020
  • With the development of internet technology, a lot of content is produced, and the demand for it is increasing. Accordingly, the number of contents in circulation is increasing, while the number of distributing illegal copies that infringe on copyright is also increasing. The Korea Copyright Protection Agency operates a illegal content obstruction program based on substring matching, and it is difficult to accurately search because a large number of noises are inserted to bypass this. Recently, researches using natural language processing and AI deep learning technologies to remove noise and various blockchain technologies for copyright protection are being studied, but there are limitations. In this paper, noise is removed from data collected online, and keyword-based illegal copies are searched. In addition, the same heavy uploader is estimated through profiling analysis for heavy uploaders. In the future, it is expected that copyright damage will be minimized if the illegal copy search technology and blocking and response technology are combined based on the results of profiling analysis for heavy uploaders.

Implementation of Digital Contents Safety Trade System using Encryption Technology (암호 기술을 이용한 디지털 콘텐츠 안전 거래 시스템 구현)

  • Yang, Jeong Mo
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.9 no.4
    • /
    • pp.119-125
    • /
    • 2013
  • The amount of digital content grows exponentially by the development of the internet and the change of computing environments and the target also is getting wider. The industry using this digital content has been growing greatly. However, the distribution of pirated digital content is increasing using internet because digital content is easy to store and transmit and the damage is growing. In this paper, we propose safety trading system which can conceal the author's information safely in digital content in order to block illegal distribution of digital content. ARIA encryption algorithm is used to protect the concealed information of author in digital content and it is a help to track the illegal traders by doing fingerprinting of buyer information to digital content and managing the transaction information. The technical support for copyright dispute is to allow by providing the capability to verify illegal edit to original digital contents.

An Exploratory Study on the Antecedent Factors to the Piracy of the Digital Copyrights (디지털 저작물의 불법복제 행동에 영향을 미치는 요인에 관한 탐색적 연구)

  • Kwak, Won-Il;Choi, Won-Il
    • International Commerce and Information Review
    • /
    • v.10 no.4
    • /
    • pp.47-62
    • /
    • 2008
  • The purpose of this study is to explore the antecedent factors to the piracy of the digital copyrights in order to provide basic data for piracy prevention policy. The findings of study revealed that most respondents had experiences to copy MP3 files illegally. And many respondents answered they didn't copy pirated material by themselves but others did piracy a lot. The feeling of quilt and anxiety against piracy is shown very low level. Low copy cost and regulation level significantly impact upon the cognitive level of other's piracy. Updated contents, the higher price of authenticated materal, piracy regulation are the significant antecedent factors to the level of piracy. The level of piracy activity and anxiety against piracy are significantly different by age. The cognitive level of other's piracy, piracy activity and anxiety are significantly different by gender.

  • PDF

A Study on Protection of Iris and fingerprint Data Based on Digital Watermarking in Mid-Frequency Band (중간 주파수 영역에서의 디지털 워터마킹 기법에 의한 홍채 및 지문 데이터 보호 연구)

  • Jeong, Dae-Sik;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.9
    • /
    • pp.1227-1238
    • /
    • 2005
  • Recently, with the advance of network and internet technologies, it is appeared the Problem that the digital contents such as image, voice and video are illegally pirated and distributed. To protect the copyright of the digital contents, the digital watermarking technology of inserting the provider's information into the contents has been widely used. In this paper, we propose the method of applying the digital watermarking into biometric information such as fingerprint and iris in order to prevent the problem caused by steal and misuse. For that, we propose the method of inserting watermark in frequency domain, compare the recognition performance before and aster watermark inserting. Also, we experiment the robustness of proposed method against blurring attack, which is conventionally taken on biometrics data. Experimental results show that our proposed method can be used for protecting iris and fingerprint data, efficiently.

  • PDF

Development of Lifecycle Model for Copyright Infringement Site (저작권 침해 사이트 생애 주기 모델 개발)

  • Kim, Deuk-Hun;Jeong, Hae-Seon;Kwak, Jin
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.30 no.1
    • /
    • pp.101-121
    • /
    • 2020
  • Technology and culture are converging with various industries to create added value of contents. In addition, the country is creating a foundation environment for grafting new technologies onto the cultural content. However, copyright infringement by voice demand and supply is continuously occurring for cultural contents with copyright, and more and more recently, there have been increasing cases of creating and operating sites with servers overseas to bypass monitoring on infringement sites. To prevent this, various copyright protection studies are under way in many areas, but the current detection and prevention technologies are largely reactive and therefore have problems of effectiveness. Accordingly, this paper proposes a model of the lifecycle of copyright infringement site to lay the foundation for preemptive response to the distribution of illegal copies through analysis of the lifecycle of copyright infringement site.

An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment (창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로)

  • Kim, Jin-Woo;Yang, Seung-Hwa;Lim, Seong-Taek;Lee, In-Seong
    • Asia pacific journal of information systems
    • /
    • v.20 no.1
    • /
    • pp.141-170
    • /
    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.