• 제목/요약/키워드: Physics simulation

검색결과 1,131건 처리시간 0.028초

물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로 (A study on game physics engine focused on real time physics)

  • 하유종;박경주
    • 한국게임학회 논문지
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    • 제9권5호
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    • pp.43-52
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    • 2009
  • 본 연구는 게임 물리 엔진을 실시간 물리 기술의 관점으로 고찰한다. 실시간 물리 기술이란 물리 시뮬레이션 기술을 게임에 적용하기 위해서 간략화 하는 기술을 말한다. 조사 대상으로 상용 물리 엔진인 Havok Physics SDK와 NVIDIA PhysX SDK를 선택하였고, 오픈 소스기반 물리 엔진인 ODE와 Bullet을 선택하였다. 그 결과 물리 엔진은 강체 역학, 변형체 시뮬레이션, 유체 시뮬레이션을 구현하고 있었고, 실시간 시뮬레이션을 위해서 수식의 간략화, 충돌 처리의 효율성 재고 등 소프트웨어 측면의 기술과 멀티 코어 CPU의 이용, PPU, GPU 활용 등 병렬처리 하드웨어 기술을 사용하고 있었다.

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ADVANCES IN MULTI-PHYSICS AND HIGH PERFORMANCE COMPUTING IN SUPPORT OF NUCLEAR REACTOR POWER SYSTEMS MODELING AND SIMULATION

  • Turinsky, Paul J.
    • Nuclear Engineering and Technology
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    • 제44권2호
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    • pp.103-122
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    • 2012
  • Significant advances in computational performance have occurred over the past two decades, achieved not only by the introduction of more powerful processors but the incorporation of parallelism in computer hardware at all levels. Simultaneous with these hardware and associated system software advances have been advances in modeling physical phenomena and the numerical algorithms to allow their usage in simulation. This paper presents a review of the advances in computer performance, discusses the modeling and simulation capabilities required to address the multi-physics and multi-scale phenomena applicable to a nuclear reactor core simulator, and present examples of relevant physics simulation codes' performances on high performance computers.

Comparative simulation of microwave probes for plasma density measurement and its application

  • 김대웅;유신재;김시준;이장재;김광기;이영석;염희중;이바다;김정형;오왕열
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
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    • pp.185.2-185.2
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    • 2016
  • The plasma density is an essential plasma parameter describing plasma physics. Furthermore, it affects the throughput and uniformity of plasma processing (etching, deposition, ashing, etc). Therefore, a novel technique for plasma density measurement has been attracting considerable attention. Microwave probe is a promising diagnostic technique. Various type of cutoff, hairpin, impedance, transmission, and absorption probes have been developed and investigated. Recently, based on the basic type of probes, modified flat probe (curling and multipole probes), have been developing for in situ processing plasma monitoring. There is a need for comparative study between the probes. It can give some hints on choosing the reliable probe and application of the probes. In this presentation, we make attempt of numerical study of different kinds of microwave probes. Characteristics of frequency spectrum from probes were analyzed by using three-dimensional electromagnetic simulation. The plasma density, obtained from the spectrum, was compared with simulation input plasma density. The different microwave probe behavior with changes of plasma density, sheath and pressure were found. To confirm the result experimentally, we performed the comparative experiment between cutoff and hairpin probes. The sheath and collision effects are corrected for each probe. The results were reasonably interpreted based on the above simulation.

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DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGUMENTED REALITY AND PHYSICS ENGINE

  • Takahashi, Masafumi;Miyata, Kazunori
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.834-837
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    • 2009
  • Augmented Reality (AR) is a useful technology for various industrial systems. This paper suggests a new playground system which uses markerless AR technology. We developed a virtual playground system that can learn physics and kinematics from the physical play of people. The virtual playground is a space in which real scenes and CG are mixed. As for the CG objects, physics of the real world is used. This is realized by a physics engine. Therefore it is necessary to analyze information from cameras, so that CG reflects the real world. Various games options are possible using real world images and physics simulation in the virtual playground. We think that the system is effective for education. Because CG behaves according to physics simulation, users can learn physics and kinematics from the system. We think that the system can take its place in the field of education through entertainment.

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Virtual Domino: Interactive Physics Simulation and Experience

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.954-959
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    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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전구 모델의 물리과정에 따른 태풍 모의 민감도 (Sensitivity of Typhoon Simulation to Physics Parameterizations in the Global Model)

  • 김기병;이은희;설경희
    • 대기
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    • 제27권1호
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    • pp.17-28
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    • 2017
  • The sensitivity of the typhoon track and intensity simulation to physics schemes of the global model are examined for the typhoon Bolaven and Tembin cases by using the Global/Regional Integrated Model System-Global Model Program (GRIMs-GMP) with the physics package version 2.0 of the Korea Institute of Atmospheric Prediction Systems. Microphysics, Cloudiness, and Planetary boundary Layer (PBL) parameterizations are changed and the impact of each scheme change to typhoon simulation is compared with the control simulation and observation. It is found that change of microphysics scheme from WRF Single-Moment 5-class (WSM5) to 1-class (WSM1) affects to the typhoon simulation significantly, showing the intensified typhoon activity and increased precipitation amount, while the effect of the prognostic cloudiness and PBL enhanced mixing scheme is not noticeable. It appears that WSM1 simulates relatively unstable and drier atmospheric structure than WSM5, which is induced by the latent heat change and the associated radiative effect due to not considering ice cloud. And WSM1 results the enhanced typhoon intensity and heavy rainfall simulation. It suggests that the microphysics is important to improve the capability for typhoon simulation of a global model and to increase the predictability of medium range forecast.

Collaborative Authoring based on Physics Simulation

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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INVESTIGATION OF ENERGETIC DEPOSITION OF Au/Au (001) THIN FILMS BY COMPUTER SIMULATION

  • Zhang, Q. Y.;Pan, Z. Y.;Zhao, G. O.
    • 한국진공학회지
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    • 제7권s1호
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    • pp.183-189
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    • 1998
  • A new computer simulation method for film growth, the kinetic Monte Carlo simulation in combination with the results obtained from molecular dynamics simulation for the transient process induced by deposited atoms, was developed. The behavior of energetic atom in Au/Au(100) thin film deposition was investigated by the method. The atomistic mechanism of energetic atom deposition that led to the smoothness enhancement and the relationship between the role of transient process and film growth mechanism were discussed. We found that energetic atoms cannot affect the film growth mode in layer-by-layer at high temperature. However, at temperature of film growth in 3-dimensional mode and in quasi-two-dimensional mode, energetic atoms can enhance the smoothness of film surface. The enhancement of smoothness is caused by the transient mobility of energetic atoms and the suppression for the formation of 3-dimensional islands.

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Particle-based simulation of proton therapy for QA

  • Yasuoka, Kiyoshi
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 1999년도 Japanese Journal of Medical Physics
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    • pp.69-72
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    • 1999
  • We present a method of quality assurance (QA) for dose and dose distribution anticipated in treatment planning at proton therapy using a particle-based simulation method.

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