• Title/Summary/Keyword: Physics Engine

Search Result 78, Processing Time 0.029 seconds

Intra-night optical variability of AGN in COSMOS field

  • Kim, Joonho;Karouzos, Marios;Im, Myungshin;Kim, Dohyeong;Jun, Hyunsung;Lee, Joon Hyeop;Pallerola, Mar Mezcua
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.41 no.2
    • /
    • pp.64.2-64.2
    • /
    • 2016
  • Optical variability is one way to probe the nature of the central engine of AGN at smaller linear scales and previous studies have shown that optical variability is more prevalent at longer timescales and at shorter wavelengths. Especially, intra-night variability can be explained through the damped random walk model but small samples and inhomogeneous data have made constraining this model hard. To understand the properties and physical mechanism of optical variability, we are performing the KMTNet Active Nuclei Variability Survey (KANVaS). Test data of KMTNet in the COSMOS field was obtained over 2 separate nights during 2015, in B, V, R, and I bands. Each night was composed of 5 and 9 epochs with ~30 min cadence. To find AGN in the COSMOS field, we applied multi-wavelength selection methods. Different selection methods means we are looking different region in unification model of AGN, and 100~120, 400~500, 50~100 number of AGN are detected in X-ray, mid-infrared, and radio selection of AGN, respectively. We performed image convolution to reflect seeing fluctuation, then differential photometry between the selected AGN and nearby stars to achieve photometric uncertainty ~0.01mag. We employed one of the standard time-series analysis tools to identify variable AGN, chi-square test. Preliminarily results indicate that intra-night variability is found for X-ray selected, Type1 AGN are 23.6%, 26.4%, 21.3% and 20.7% in the B, V, R, and I band, respectively. The majority of the identified variable AGN are classified as Type 1 AGN, with only a handful of Type 2 AGN showing evidence for variability. The work done so far confirms that there are type and wavelength dependence of intra-night optical variability of AGN.

  • PDF

Out-of-Plane Deformation Measurement of TPS in Vehicle Using ESPI (ESPI를 이용한 자동차 TPS 면외변형 계측)

  • Han, Sang-Kil;Ham, Hyo-Shick;Ham, Sang-Hyun;Lee, Jong-Hwang;Jung, Won-Wook;Lee, Chang-Hee;Lee, Sang-Bong;Choi, Sung-Eul
    • Journal of the Korean Society for Nondestructive Testing
    • /
    • v.30 no.5
    • /
    • pp.423-428
    • /
    • 2010
  • In this paper, we analyzed the characteristics of thermal deformation of the TPS which is a core part of engine in vehicle by measuring out-of-plane deformation using ESP!. Inspection area of a test piece was minimized to 5 cm by 5 cm by using a high resolution CCD and a zoom lens. 4-step phase shifting method was used along with phase unwrapping algorithm to get a continuous phase map, configurations and deformations were displayed as 3D images. When heating the test pieces while maintaining the temperature at about $70^{\circ}C$, the out-of-plane deformations were measured. The results showed that a test piece with longer distance traveled tends to show larger thermal deformation, we could observes a convex shaped deformation on the surface. The inner defect sample, we could monitor discontinuous pattern phase map, and a concave shaped deformation on the surface.

Intra-night optical variability of AGN in COSMOS field

  • Kim, Joonho;Karouzos, Marios;Im, Myungshin;Kim, Dohyeong;Jun, Hyunsung David;Lee, Joon Hyeop;Pallerola, Mar Mezcua
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.42 no.1
    • /
    • pp.45.1-45.1
    • /
    • 2017
  • Optical variability is one way to probe the nature of the central engine of AGN at smaller linear scales, and previous studies have shown that optical variability of AGN is more prevalent at longer timescales and at shorter wavelengths. To understand the properties and physical mechanism of variability, we are performing the KMTNet Active Nuclei Variability Survey (KANVaS). Especially, we investigated intra-night variability of AGN with KMTNet data which observed COSMOS field during 3 separate nights from 2015 to 2016 in B, V, R, and I bands. Each night was composed of 5, 9, and 11 epochs with 20-30 min cadence. To find AGN in the COSMOS field, we applied multi-wavelength selection methods. Using X-ray, mid-infrared, and radio selection methods, 50-60, 130-220, 20-40 number of AGN are detected, respectively. Achieving photometric uncertainty ~0.01mag by differential photometry, we employed a standard time-series analysis tool to identify variable AGN, chi-square test. Preliminary results indicate that there is no evidence of intra-night optical variability of AGN. It is possible that previous studies discovered intra-night variability used inappropriate photometric error. However, main reason seems that our targets have fainter magnitude (higher photometric error) than that of previous studies. To discover variability of AGN, we will investigate longer timescale variability of AGN.

  • PDF

Design and Development of Realistic Game Contents Using a Physics Engine (물리엔진을 활용한 실감형 게임콘텐츠의 설계 및 제작)

  • 최종화;권기달;신동규;신동일
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.10b
    • /
    • pp.670-672
    • /
    • 2003
  • 일반적인 게임 콘텐츠에 있어서 수행되는 현실세계에 대한 표현은 물리적으로 연속적이지 않다. 이는 실제 콘텐츠의 이용적인 측면에서 사용자에게 거부감을 유발시키기도 하여 게임의 재미를 반감시키기도 한다. 이 논문에서는 물리엔진을 활용한 실감형 게임콘텐츠의 설계 및 제작을 통해서 실시간적인 오브젝트에 대한 물리현상을 물리엔진을 이용하여 처리하는 기법을 보여준다. 또한, 오브젝트의 물리적인 동작을 제어하기 위해 물리엔진의 설계에 대해서 보여주며 물리엔진과 연동되는 렌더링 엔진 및 그것을 이용한 콘텐츠의 제작에 대해서도 서술한다.

  • PDF

Physics Engine with the Navigation Mesh from Racing Game (레이싱 게임에서의 물리엔진과 네비게이션 메쉬)

  • Song, Seung-Ho;Kim, Hye-Young
    • Annual Conference of KIPS
    • /
    • 2011.11a
    • /
    • pp.1159-1161
    • /
    • 2011
  • 레이싱 게임은 자동차의 물리 지형과의 마찰 그리고 오브젝트간의 충돌을 구성하여 시뮬레이션되어야 한다. 그러나 NPC 의 이동 시에 NPC 도 PC 와 같이 일반적인 자동차 물리를 사용한다면 많은 부하가 걸리게 된다. 따라서 본 논문에서는 부하를 줄이고 NPC 의 이동을 구성하며 인공지능을 포함하여 스스로 길을 찾아가는 효과를 연출하기 위해 물리엔진과 네비게이션 메쉬를 사용하였다.

A Study of Torque Vectoring Application in Electric Vehicle for Driving Stability Performance Evaluation (토크 벡터링을 적용한 전기차의 선회 성능 평가에 관한 연구)

  • Yi, JongHyun;Lee, Kyungha;Kim, Ilho;Jeong, Deok-Woo;Heo, Seung-Jin
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.22 no.3
    • /
    • pp.250-256
    • /
    • 2014
  • EV(Electric Vehicle) has many benefits such as prevention of global warming and so on. But due to driving source changing from combustion engine to battery and e-motor, new R&D difficulties have arisen which changing of desired vehicle performance and multidisciplinary design constraints by means of strong coupled multi-physics domain problems. Additionally, dynamics performances of EV becomes more important due to increasing customer's demands and expectations for EV in compare with internal combustion engine vehicle. In this paper suggests model based development platform of EV through integrated simulation environment for improving analyse & design accuracy in order to solve multi-physics problem. This simulation environment is integrated by three following specialized simulation tools IPG CarMaker, AVL Cruise, DYMOLA that adapted to each purpose. Furthermore, control algorithm of TV(Torque Vectoring) system is developed using independent driven e-motor at rear wheels for improving handling performance of EV. TV control algorithm and its improved vehicle performances are evaluated by numerical simulation from standard test methods.

Backward Testing Method of MTF measurement for optical engine of CRT of rear projection HDTV (후면투사식 CRT 고화질 텔레비전용 광학엔진의 변조전달함수 측정을 위한 후방검사 변조전달함수 측정법)

  • Song, Jong-Sup;Jo, Jae-Heung;Hong, Sung-Mok;Lee, Yun-Woo;Song, Jae-Bong;Lee, Hoe-Yun;Lee, In-Won
    • Korean Journal of Optics and Photonics
    • /
    • v.16 no.1
    • /
    • pp.56-62
    • /
    • 2005
  • Because of the wide plane and the curved field of CRT rear projection high definition television, its MTF(modulation transfer function) can't be easily measured by the usual forward testing method. Then we propose a backward testing method for the MTF so that the object plane and the image analyzer of forward testing are located at positions opposite each other. We prefer to use the backward testing method because the forward testing method has poor accuracy caused by very small numerical aperture, low spatial resolutions, and long depth of focus. We found that the backward testing method was very easy to align and had high repeatability. We confirmed the confidence of results obtained by the backward testing method in comparison with designed results.

Augmented Reality-based Billiards Training System (AR을 이용한 당구 학습 시스템)

  • Kang, Seung-Woo;Choi, Kang-Sun
    • Journal of Practical Engineering Education
    • /
    • v.12 no.2
    • /
    • pp.309-319
    • /
    • 2020
  • Billiards is a fun and popular sport, but both route planning and cueing prevent beginners from becoming skillful. A beginner in billiards requires constant concentration and training to reach the right level, but without the right motivating factor, it is easy to lose interests. This study aims to induce interest in billiards and accelerate learning by utilizing billiard path prediction and visualization on a highly immersive augmented reality platform that combines a stereo camera and a VR headset. For implementation, the placement of billiard balls is recognized through the OpenCV image processing program, and physics simulation, path search, and visualization are performed in Unity Engine. As a result, accurate path prediction can be achieved. This made it possible for beginners to reduce the psychological burden of planning the path, focus only on accurate cueing, and gradually increase their billiard proficiency by getting used to the path suggested by the algorithm for a long time. We confirm that the proposed AR billiards is remarkably effective as a learning assistant tool.

Towards Next Generation Game Development: A Comprehensive Analysis of Game Engines Technologies

  • Soo Kyun Kim;Iqbal Muhamad Ali;Min Woo Ha
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.10
    • /
    • pp.165-173
    • /
    • 2024
  • Game engines are essential tools in game development, speeding up processes and simplifying the integration of various modules like physics, graphics, animations, and AI. This study provides a comprehensive overview of modern game engine technologies, including advanced rendering techniques, graphics APIs, physics simulations, AI integration, audio systems, networking, VR/AR, and development tools. It highlights recent advancements such as real-time ray tracing, physically based rendering, machine learning for content generation and intelligent NPCs, cloud gaming, and novel input methods like brain-computer interfaces. The paper also explores future directions, including enhanced cross-platform support and new technologies that will drive the evolution of game engines. This analysis serves as a valuable resource for developers, researchers, and industry professionals.

A NEW TYPE 1 AGN POPULATION AND ITS IMPLICATION ON THE AGN UNIFIED MODEL

  • Yi, Sukyoung K.;Oh, Kyuseok;Schawinski, Kevin;Koss, Michael;Trakhtenbrot, Benny
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.40 no.1
    • /
    • pp.43.1-43.1
    • /
    • 2015
  • We have discovered an unexplored population of galaxies featuring weak broad-line regions (BLRs) at z < 0.2 from detailed analysis of galaxy spectra in the Sloan Digital Sky Survey Data Release 7. These objects predominantly show a stellar continuum but also a broad $H{\alpha}$ emission line, indicating the presence of a low-luminosity active galactic nucleus (AGN) oriented so that we are viewing the central engine directly without significant obscuration. These accreting black holes have previously eluded detection due to their weak nature. The new BLR AGNs we found increased the number of known type 1 AGNs by 49%. Some of these new BLR AGNs were detected at the Chandra X-ray Observatory, and their X-ray properties confirm that they are indeed type 1 AGN. Based on our new and more complete catalogue of type 1 AGNs, we derived the type 1 fraction of AGNs as a function of [OIII] ${\lambda}5007$ emission luminosity and explored the possible dilution effect on the obscured AGN due to star-formation. The new type 1 AGN fraction shows much more complex behavior with respect to black hole mass and bolometric luminosity than suggested by the existing receding torus model. The type 1 AGN fraction is sensitive to both of these factors, and there seems to be a sweet spot (ridge) in the diagram of black hole mass and bolometric luminosity. Furthermore, we present a hint that the Eddington ratio plays a role in determining the opening angles. This work is submitted to ApJS.

  • PDF