• Title/Summary/Keyword: Physical Display

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질감 제시 장치를 이용한 촉감인지 특성 연구 (Study of Human Tactile Sensing Characteristics Using Tactile Display System)

  • 손승우;경기욱;양기훈;권동수
    • 제어로봇시스템학회논문지
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    • 제11권5호
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    • pp.451-456
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    • 2005
  • This paper describes three kinds of experiments and analysis of their results related to human tactile sensitivity using an integrated tactile display system. The device can provide vibration, normal pressure and lateral slip/stretch which are important physical quantities to sense texture. We have tried to find out the efficient method of stimulating, limitation of surface discrimination by kinesthetic farce feedback and the effectiveness of the combination of kinesthetic force and tactile feedback. Seven kinds of different stimulating methods were carried out and they are single or combination of the kinesthetic force, normal static pressure, vibration, active/passive shear and moving wave. Both prototype specimen and stimulus using tactile display were provided to all examinees and they were allowed to answer the most similar sample. The experimental results show that static pressure is proper stimulus for the display of micro shape of the surface and vibrating stimulus is more effective for the display of fine surface. And the sensitivities of active touch and passive touch are compared. Since kinesthetic force feedback is appropriate to display shape and stiffness of an object, but roughness display has a limitation of resolution, the concurrent providing methods of kinesthetic and tactile feedback are applied to simulate physical properties during touching an object.

섬유화 온도 변화에 따른 E-glass fiber의 물리적 특성 (Physical Properties of E-glass Fiber According to Fiberizing Temperature)

  • 이지선;이미재;임태영;이영진;전대우;현승균;김진호
    • 한국재료학회지
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    • 제27권1호
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    • pp.43-47
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    • 2017
  • E (Electric) -glass fibers are the most widely used glass fibers, taking up 90 % of the long glass fiber market. However, very few papers have appeared on the physical characteristics of E-glass fibers and how they depend on the fiberizing temperature of fiber spinning. Glass fiber was fabricated via continuous spinning process using bulk E-glass. In order to fabricate the E-glass specimen, raw materials were put into a Pt crucible and melted at $1550^{\circ}C$ for 2hrs; mixture was then annealed at $621{\pm}10^{\circ}C$ for 2hrs. The transmittance and adaptable temperature for spinning of the bulk marble glass were characterized using a UV-visible spectrometer and a viscometer. Continuous spinning was carried out using direct melting spinning equipment as a function of the fiberizing temperature in the range of $1175{\sim}1250^{\circ}C$, while the winder speed was fixed at 500 rpm. Subsequently we investigated the physical properties of the E-glass fiber. The average diameter of the synthesized glass fiber was measured by optical microscope. The mechanical properties of the fiber were confirmed using a UTM (universal materials testing machine); the maximum tensile strength was measured and found to be $1843{\pm}449MPa$ at $1225^{\circ}C$.

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제31권5호
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

Display station anthropometrics: Preferred height and angle settings of CRT and keyboard

  • Miller, Win;Suther Ill, Thomas-W.
    • 대한인간공학회지
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    • 제5권2호
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    • pp.37-44
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    • 1986
  • This study investigates display station physical adjustments preferred by a sample of visual display terminal operators. Participants in the study were selected to assure representation of extremely short and extremely tall persons, as well as persons of midrange physical stature. Individual operators were led through a step-by-step sequence to determine their preferred initial settings of seat height, keyboard height and slope angle, and CRT height and tilt angle. Each operator then performed a brief text input tase, after which final preferred adjustments were measured. Intermeasure correlation strongly suggest that "flat" (low slope angle) keyboards are in appropriate for short operators who select low seat heights. In addition, the keyboard angle adjustments preferred by most operators substantially exceed a current German ergonomic display station requirement.

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Mobility Enhancement in Polycrystalline Silicon Thin Film Transistors due to the Dehydrogenation Mechanism

  • Lee, Seok Ryoul;Sung, Sang-Yun;Lee, Kyong Taik;Cho, Seong Gook;Lee, Ho Seong
    • Journal of the Korean Physical Society
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    • 제73권9호
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    • pp.1329-1333
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    • 2018
  • We investigated the mechanism of mobility enhancement after the dehydrogenation process in polycrystalline silicon (poly-Si) thin films. The dehydrogenation process was performed by using an in-situ CVD chamber in a $N_2$ ambient or an ex-situ furnace in air ambient. We observed that the dehydrogenated poly-Si in a $N_2$ ambient had a lower oxygen concentration than the dehydrogenated poly-Si annealed in an air ambient. The in-situ dehydrogenation increased the (111) preferred orientation of poly-Si and reduced the oxygen concentration in poly-Si thin films, leading to a reduction of the trap density near the valence band. This phenomenon gave rise to an increase of the field-effect mobility of the poly-Si thin film transistor.

Understanding the Physics of Plasma Display Addressing

  • Nagorny, Vladimir P.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권1호
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    • pp.23-28
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    • 2007
  • This article discusses physical processes affecting the speed of addressing discharge, and ways to both significantly increase the speed, and lower the cost of addressing.

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테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스 (Multi-modal Sense based Interface for Augmented Reality in Table Top Display)

  • 정종문;양형정;김선희
    • 한국멀티미디어학회논문지
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    • 제12권5호
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    • pp.708-716
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    • 2009
  • 테이블 탑 디스플레이를 이용하여 만든 응용프로그램은 손을 사용함으로써 사용자에게 직관적인 인터페이스를 제공한다. 따라서 사용자는 테이블 탑 디스플레이에서 보여 지는 가상화면에서 실제 물체를 조정하는 듯한 현실감올 느낄 수 있다. 그러나 대부분의 테이블 탑 디스플레이 응용 증강현실 시스템은 시각적인 감각만을 충족시킨다는 제한사항을 가진다. 본 논문에서는 보다 현실감 있는 증강현실을 제공하기 위해 가상 객체에 충돌이 발생할 경우 객체 컨트롤 장치가 진통하게 함으로써 촉각 부분도 지원하는 다중 감각기반 인터페이스를 제안한다. 제안된 시스템은 에어하키 응용 구현을 통해 시각 및 청각적인 증강현실과 연동하여 가상환경의 충돌 정보를 무선통신으로 전송함으로써 촉각적인 증강현실을 반영함을 보인다. 본 연구에서는 시각지원과 함께 촉각지원을 추가함으로써 증강현실의 현실감을 증대시키고, 손 이외의 다른 장치를 사용하여 테이블 탑 디스플레이의 사용 환경을 확장시켜 보다 실감나는 인터페이스 환경을 제공한다.

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작업성 근골격계질환의 VDT 증후군에 관한 고찰 (A Review on VDT Syndrome of Work-Related Musculoskeletal Disorders)

  • 양영애;허진강;김현희;이규창;이주상;정신호;안창식;심재훈
    • 대한물리치료과학회지
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    • 제11권4호
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    • pp.20-28
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    • 2004
  • The studys purpose were the effects of work posture, treatment method and prevention for Video Display Terminal(VDT) workers in Work-Related Musculoskeletal Disorders(WMSD) The results were as follows: 1. The prevalence rate of VDT workers in WMSD was $20{\sim}40%$. The complaint was mostly shoulder, neck, and hack area pain 2. VDT worker used to forward flexed posture and then affect of increase of muscle fatigue and pain 3. When exercise therapy PT and ADL training, were used workers decrease in pain, muscle strength, balance training, endurance strength and relief of psychiatricIn conclusion, VDT worker need good health and posture to rest and exercise with time space and treatment. It is best to prevent WMSD. VDT workers need health management by itself and systemic rehabilitation program by speciality therapist.

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Carbon-Nanotube Doping in Liquid Crystals of Display Interest

  • Lee, Wei;Chen, Hui-Yu
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권1호
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    • pp.303-306
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    • 2007
  • Recent studies in the literature have shown that it is possible to overcome the limitations of the physical properties of liquid crystals by the doping of carbon nanotubes. Although still in its infancy, the potential of such a new approach for opportunities in display applications should not go unnoticed.

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Physics-based OLED Analog Behavior Modeling

  • Lee, Sang-Gun;Hattori, Reiji
    • Journal of Information Display
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    • 제10권3호
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    • pp.101-106
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    • 2009
  • In this study, a physical OLED analog behavior model for SPICE simulation was described using the Verilog-A language. The model was presented through theoretical equations for the J-V characteristics of OLED derived according to the internalcarrier emission equation based on a diffusion model at the Schottky barrier contact, and the mobility equation based on the Pool-Frenkel model. The accuracy of this model was examined by comparing it with the results of the device simulation that was conducted.