• Title/Summary/Keyword: Physical Computing

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Technology Trend Analysis of the 4th Industrial Revolution Using AHP (AHP 기법을 이용한 4차 산업혁명 기술 트렌드 분석)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.330-331
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    • 2021
  • Newly, the fourth industrial revolution is a way of describing the blurring of boundaries between the physical, digital, and biological worlds. It's a fusion of advances in AI (artificial intelligence), robotics, the IoT (internet of things), 3d printing, genetic engineering, quantum computing, and other technologies. At the world economic forum in Davos, switzerland, in january 2016, chairman professor (klaus schwab) proposed the fourth industrial revolution for the first time. In order to apply the AHP (analytic hierarchy process) analysis method, the first stage factors were designed as Digital Technology, Physics Technology and Biological Technology. In addition, the second stage factors were organized into 8 detailed services presented in the conceptual model. Thus, we present the theoretical and practical implications of these results.

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Effect of Nursing Students' Emotional Intelligence and Interpersonal Competence on Caring Efficacy (간호대학생의 감성지능, 대인관계유능성이 돌봄효능감에 미치는 영향)

  • Eui-Jeung Park;Gyeong-Sun Jeong
    • Journal of The Korean Society of Integrative Medicine
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    • v.11 no.4
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    • pp.115-124
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    • 2023
  • Purpose : This study investigated the effects of nursing students' emotional intelligence and interpersonal competence on their caring efficacy. Methods : This study surveyed 217 junior and senior nursing students from City B in South Korea between June 1 and June 30, 2023. The SPSS 22.0 program was employed to analyze the collected data by computing the frequency, percentage, mean, and standard deviation, as well as by conducting t-test, ANOVA test, Scheffe's test, Pearson correlation coefficient, and a multivariate regression analysis. Results : The nursing students exhibited an average emotional intelligence of 5.31±.78, interpersonal competence of 3.47±.56, and caring efficacy of 4.02±.62. The students' emotional intelligence showed significant differences in terms of satisfaction with their major (p<.001), satisfaction with the clinical practice (p<.001), satisfaction with their relationship with clinical practice instructors (p=.001), and the standard of living (p=.021). Furthermore, a significant difference in interpersonal competence was observed in terms of the students' satisfaction with their major (p=.003), satisfaction with the clinical practice (p=.001), satisfaction with their relationship with clinical practice instructors (p=.002), and subjective mental health (p=.005). Meanwhile caring efficacy demonstrated a significant difference with regard to the grade level (p=.001), satisfaction with the major (p<.001), satisfaction with the clinical practice (p<.001), satisfaction with their relationship with clinical practice instructors (p=.007), subjective mental health (p<.001), and subjective physical health (p=.047). The factors that affected the caring efficacy included interpersonal competence (p=.002), grade level (p<.001), satisfaction with the major (p=.004), and emotional intelligence (p=.020), all of which together accounted for an explanatory power of 22.3 %. Conclusion : Based on the results of this study, it is evident that further research related to the emotional intelligence, interpersonal competence, and caring efficacy of nursing students must be encouraged in the future. Furthermore efforts should be made to develop appropriate programs aimed at enhancing nursing students' caring efficacy by accounting for their emotional intelligence and interpersonal competence.

Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.23-29
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    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.

A study on Cloud Security based on Network Virtualization (네트워크 가상화 기반 클라우드 보안 구성에 관한 연구)

  • Sang-Beom Hong;Sung-Cheol Kim;Mi-Hwa Lee
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.21-27
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    • 2023
  • In the cloud computing environment, servers and applications can be set up within minutes, and recovery in case of fail ures has also become easier. Particularly, using virtual servers in the cloud is not only convenient but also cost-effective compared to the traditional approach of setting up physical servers just for temporary services. However, most of the und erlying networks and security systems that serve as the foundation for such servers and applications are primarily hardwa re-based, posing challenges when it comes to implementing cloud virtualization. Even within the cloud, there is a growing need for virtualization-based security and protection measures for elements like networks and security infrastructure. This paper discusses research on enhancing the security of cloud networks using network virtualization technology. I configured a secure network by leveraging virtualization technology, creating virtual servers and networks to provide various security benefits. Link virtualization and router virtualization were implemented to enhance security, utilizing the capabilities of virt ualization technology. The application of virtual firewall functionality to the configured network allowed for the isolation of the network. It is expected that based on these results, there will be a contribution towards overcoming security vulnerabil ities in the virtualized environment and proposing a management strategy for establishing a secure network.

A Conceptual Architecture and its Experimental Validation of CCTV-Video Object Activitization for Tangible Assets of Experts' Visual Knowledge in Smart Factories (고숙련자 공장작업지식 자산화를 위한 CCTV-동영상 객체능동화의 개념적 아키텍처와 실험적 검증)

  • Eun-Bi Cho;Dinh-Lam Pham;Kyung-Hee Sun;Kwanghoon Pio Kim
    • Journal of Internet Computing and Services
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    • v.25 no.2
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    • pp.101-111
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    • 2024
  • In this paper, we propose a concpetual architecture and its implementation approach for contextualizing unstructured CCTV-video frame data into structured XML-video textual data by using the deep-learning neural network models and frameworks. Conclusively, through the conceptual architecture and the implementation approach proposed in this paper, we can eventually realize and implement the so-called sharable working and experiencing knowledge management platforms to be adopted to smart factories in various industries.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

The efficient data-driven solution to nonlinear continuum thermo-mechanics behavior of structural concrete panel reinforced by nanocomposites: Development of building construction in engineering

  • Hengbin Zheng;Wenjun Dai;Zeyu Wang;Adham E. Ragab
    • Advances in nano research
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    • v.16 no.3
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    • pp.231-249
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    • 2024
  • When the amplitude of the vibrations is equivalent to that clearance, the vibrations for small amplitudes will really be significantly nonlinear. Nonlinearities will not be significant for amplitudes that are rather modest. Finally, nonlinearities will become crucial once again for big amplitudes. Therefore, the concrete panel system may experience a big amplitude in this work as a result of the high temperature. Based on the 3D modeling of the shell theory, the current work shows the influences of the von Kármán strain-displacement kinematic nonlinearity on the constitutive laws of the structure. The system's governing Equations in the nonlinear form are solved using Kronecker and Hadamard products, the discretization of Equations on the space domain, and Duffing-type Equations. Thermo-elasticity Equations. are used to represent the system's temperature. The harmonic solution technique for the displacement domain and the multiple-scale approach for the time domain are both covered in the section on solution procedures for solving nonlinear Equations. An effective data-driven solution is often utilized to predict how different systems would behave. The number of hidden layers and the learning rate are two hyperparameters for the network that are often chosen manually when required. Additionally, the data-driven method is offered for addressing the nonlinear vibration issue in order to reduce the computing cost of the current study. The conclusions of the present study may be validated by contrasting them with those of data-driven solutions and other published articles. The findings show that certain physical and geometrical characteristics have a significant effect on the existing concrete panel structure's susceptibility to temperature change and GPL weight fraction. For building construction industries, several useful recommendations for improving the thermo-mechanics' behavior of structural concrete panels are presented.

Development of Emotion Recognition Model Using Audio-video Feature Extraction Multimodal Model (음성-영상 특징 추출 멀티모달 모델을 이용한 감정 인식 모델 개발)

  • Jong-Gu Kim;Jang-Woo Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.221-228
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    • 2023
  • Physical and mental changes caused by emotions can affect various behaviors, such as driving or learning behavior. Therefore, recognizing these emotions is a very important task because it can be used in various industries, such as recognizing and controlling dangerous emotions while driving. In this paper, we attempted to solve the emotion recognition task by implementing a multimodal model that recognizes emotions using both audio and video data from different domains. After extracting voice from video data using RAVDESS data, features of voice data are extracted through a model using 2D-CNN. In addition, the video data features are extracted using a slowfast feature extractor. And the information contained in the audio and video data, which have different domains, are combined into one feature that contains all the information. Afterwards, emotion recognition is performed using the combined features. Lastly, we evaluate the conventional methods that how to combine results from models and how to vote two model's results and a method of unifying the domain through feature extraction, then combining the features and performing classification using a classifier.

A Study on Effective Software Education Model by Disability Type for Youth

  • Lee, Hyun Ju;Lee, Won Joo;Jung, Hoe Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.10
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    • pp.261-268
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    • 2020
  • In this paper, we propose an effective software education model for youths with disability. This software education model consists of a four-step process. In the first step, it draws the education curriculum of the software education for different types of disabled youths based on the results of comparative analysis of software education field in special education curriculum. In the second step, it suggests achievement standards for effective software education for the disabled students by classifying students with intellectual disabilities and visual, hearing, and physical disabilities without any multiple disabilities. In the third step, the study developed a modular textbook comprised of unplugged activities using coding robot Albert, physical computing, and block/text coding with the reflection of the characteristic of each type of disability. In the fourth step, it applied the textbook to the school field and educated disabled students focusing on experience to allow them to think logically and by stages about different problems they face in daily lives. In addition, by analyzing the results of youths' performance evaluation and surveys, it was shown that 82.3% of developmental disabilities, 78.8% of visual impairments, 90.9% of hearing impairments, and 78.8% of physically disabilities achieved achievements above the "medium" level. These results prove that the software education model for youths with disabilities proposed in this paper is very effective in improving computational chinking of youths with disabilities.

A Hybrid Mapping Technique for Logical Volume Manager in SAN Environments (SAN 논리볼륨 관리자를 위한 혼합 매핑 기법)

  • 남상수;피준일;송석일;유재수;최영희;이병엽
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.99-113
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    • 2004
  • A new architecture called SAN(Storage Area Network) was developed in response to the requirements of high availability of data, scalable growth, and system performance. In order to use SAN more efficiently, most of SAN operating softwares support storage virtualization concepts that allow users to view physical storage devices attached to SAN as a large volume virtually h logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses. A logical volume manager also supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add/remove storage devices to/from SAN even while the system is running. To support the snapshot and the on-line reorganization, most logical volume managers have used table based mapping methods. However, it is very difficult to manage mapping table because the mapping table is large in proportion to a storage capacity. In this paper, we design and implement an efficient and flexible hybrid mapping method based on mathematical equations. The mapping method in this paper supports a snapshot and on-line reorganization. The proposed snapshot and on-line reorganization are performed on the reserved area which is separated from data area of a volume. Due to this strategy normal I/O operations are not affected by snapshot and reorganization. Finally, we show the superiority of our proposed mapping method through various experiments.