• Title/Summary/Keyword: Photon mapping

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Improved Progressive Photon Mapping Using Photon Probing (포톤 탐사법을 이용한 개선된 점진적 포톤 매핑)

  • Lee, Sang-Gil;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.41-48
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    • 2010
  • Photon mapping is a traditional global illumination method using many photons emitted from the light source for photo-realistic rendering. However, this method needs a lot of resources to perform tracing of millions of photons. Progressive photon mapping solves this problem. Typical progressive photon mapping performs ray tracing at first to find the hit points on diffuse surface of objects. Next, light source repeatedly emits a small number of photons in photon tracing pass, and power of photons in each sphere that has a fixed radius with the hit points in the center is accumulated. This method requires less resources than previous photon mapping, but it spends much time for gathering enough photons since each of photons progresses through a random direction and rendering high quality image. To improve the method, we propose photon probing that calculates variance of photons in the sphere and controls radius of sphere. In addition, we apply cone filter in radiance estimation step for reducing aliasing at the edges in result image.

Photon Mapping Rendering Method using Variable Photon Radius (가변 포톤 반지름을 이용한 Photon Mapping 렌더링 방법)

  • 정재광;김재정
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.649-651
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    • 2004
  • 본 논문은 전역조명을 효율적으로 계산하기 위한 렌더링 방법인 photon mapping 에서 물체의 조명 값을 계산하는데 필요한 radiance를 구하는 새로운 방법을 제안한다. 기존의 방법은 포톤과 표면과의 반응 종류에 상관없이 포톤을 저장할 때 단지 위치와 기타 정보만을 저장하는 방법을 사용했었다. 본 논문에서는 각각의 포톤에 하나의 반지름을 부여하여 물체 표면과의 반응 종류에 따라 가변적으로 반지름을 조절하는 방법을 사용하였다. 구현 후 실험 결과 비슷한 렌러링 시간에 이전에 사용되던 방법에 비해서 caustic 과 그림자 표현에서 더 나은 이미지 품질을 보여주었다. 또한 이전 방법에서 caustic을 명확하게 표현하기 위해서 사용했던 caustic map을 사용한 경우에 비해서 더 빠르게 렌더링 되는 결과가 나타났다.

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An Adaptive Photon Mapping in the Use of Automatic Differentiation

  • Namae, Takuya;Makino, Mitsunori
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.991-994
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    • 2002
  • Photon mapping is an efficient global illumination technique for realistic image synthesis that has been developed in computer graphics. In this paper, an adaptive photon mapping in the use of automatic differentiation is proposed. Since the automatic differentiation is used when photons emit from the light sources through the scene, we can check the variation of surrounding shape. Therefore, we can decrease the number of photons and generate an image in relatively low computational cost.

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Photon Mapping SIMD Processor Design using Reconfigurable Cell (재구성 Cell을 이용한 Photon mapping SIMD프로세서 설계)

  • Ryu, Hyun-Woo;Kim, Young-Jin;Lee, Hyon-Soo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.719-722
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    • 2005
  • The synthesis of the 3D images is the most important part of the virtual reality. The photon mapping is the best method for reality in the 3D graphics. This paper presents an architecture for photon mapping applications on SOC devices. The proposed architecture reduces the computation time to photonmap search and radiance estimation. Also this architecture is implemented by a SIMD processor which trades parallelism for frequency of operation.

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Characteristic Evaluation of Pressure Mapping System for Patient Position Monitoring in Radiation Therapy

  • Kang, Seonghee;Choi, Chang Heon;Park, Jong Min;Chung, Jin-Beom;Eom, Keun-Yong;Kim, Jung-in
    • Progress in Medical Physics
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    • v.32 no.4
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    • pp.153-158
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    • 2021
  • Purpose: This study evaluated the features of a pressure mapping system for patient motion monitoring in radiation therapy. Methods: The pressure mapping system includes an MS 9802 force sensing resistor (FSR) sensor with 2,304 force sensing nodes using 48 columns and 48 rows, controller, and control PC (personal computer). Radiation beam attenuation caused by pressure mapping sensor and signal perturbation by 6 and 10 mega voltage (MV) photon beam was evaluated. The maximum relative pressure value (mRPV), average relative pressure value (aRPV), the center of pressure (COP), and area of pressure distribution were obtained with/without radiation using the upper body of an anthropomorphic phantom for 30 minutes with 15 MV. Results: It was confirmed that the differences in attenuation induced by the FSR sensor for 6 and 10 MV photon beams were small. The differences in mRPV, aRPV, area of pressure distribution with/without radiation are about 0.6%, 1.2%, and 0.5%, respectively. The COP values with/without radiation were also similar. Conclusions: The characteristics of a pressure mapping system during radiation treatment were evaluated on the basis of attenuation and signal perturbation using radiation. The pressure distribution measured using the FSR sensor with little attenuation and signal perturbation by the MV photon beam would be helpful for patient motion monitoring.

Representation of Light Spectrum using N-color Dispersion Photon Mapping (N색 분산 포톤매핑을 이용한 빛의 스펙트럼 표현)

  • Gwak, Young-Sik;Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.39-45
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    • 2010
  • The color of object is a main role that people recognize outdoor entity with its shape. We can perceive the object due to the existence of light such as direct sunlight. Light is classified by wavelength into radio, microwave, infrared, the visible region we perceive as light, ultraviolet, X-rays and gamma rays. White light is all of the colors of light combined within the visible light spectrum. When white light is separated through a prism, we see the visible light spectrum. The various wavelengths of visible light are separated into colors. In this paper, we construct white light as the seven colors of rainbow and suggest the method of N-way color dispersion photon mapping to simulate the natural dispersion phenomenon.

Physical-based photon mapping technique for LED back-light lighting simulator (LED 백라이트 배광시뮬레이터를 위한 물리기반의 포톤맵핑기법)

  • Lee, Myong-Young;Lee, Tae-Hyung;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.323-324
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    • 2006
  • This study proposes an effective algorithm that can simulate a lighting environment, especially an LED backlight unit, using the photon mapping method. For higher reliable simulation, we modeled spectral and optical characteristics of LEDs, light sources, and optical sheets. From rendered images, we confirmed that the proposed algorithm can effectively simulate the lighting distribution of LED backlight unit.

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Study on the feasiblity on applying an Optical Ray-tracing SW to RenderingPage Summary (광학 광선추적 프로그램으로 보는 렌더링)

  • Park, Seung-Mi;Nam, Gi-Bong
    • Proceedings of the Optical Society of Korea Conference
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    • 2008.07a
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    • pp.393-394
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    • 2008
  • 컴퓨터 그래픽의 분야에서 Global illumination을 계산하는 과정은 우선 광선 추적 기법을 기반으로 한다. 가장 늦게 소개되어 사용자 층이 늘어나고 있는 photon mapping 기법도 scene rendering을 수행하기 이전에 광선 추적을 이용하여 photon의 공간적 분포를 미리 계산하는 과정을 활용한다. 본 고(稿)에서는 광학용으로 사용되는 SW를 scene rendering에 활용할 수 있는 가능성을 검증하였다.

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Analysis of Harmonic Mean Distance Calculation in Global Illumination Algorithms (전역 조명 알고리즘에서의 조화 평균 거리 계산의 분석)

  • Cha, Deuk-Hyun;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.186-200
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    • 2010
  • In order to render global illumination realistically, we need to accurately compute the direct and indirect illumination that represents the light information incoming through complex light paths. In this process, the indirect illumination at given point is greatly affected by surrounding geometries. Harmonic mean distance is a mathematical tool which is often used as a metric indicating the distance from a surface point to its visible objects in 3D space, and plays a key role in such advanced global illumination algorithms as irradiance/radiance caching and ambient occlusion. In this paper, we analyze the accuracy of harmonic mean distance estimated against various environments in the final gathering and photon mapping methods. Based on the experimental results, we discuss our experiences and future directions that may help develop an effective harmonic mean distance computation method in the future.

A Hybrid Technique for Fire Animation (불의 애니메이션을 위한 복합적 기법)

  • Min, Kyung-Ha
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.77-88
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    • 2007
  • In this paper, we present a new fire animation and visualization scheme. The most difficult problem in creating fire animation is how to simulate the mechanism of emitting lighting and heat of fire. We attack the difficulty by presenting a hybrid scheme that combines the simulation scheme and the combustion process in voxelized space where the numerical solution of the classical fluid equations is implemented. Therefore, the combustion process is simulated at each voxel and the amount of heat generated at the voxel is estimated. The generated heat will increase the temperature at the voxel, where results in the increase of turbulent motion of fire. We also propose a visualization scheme that modifies the photon mapping algorithm in order to render fire and various lighting effects of fire to the environments.

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