• Title/Summary/Keyword: Perspective Distortion

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Coordinate Determination for Texture Mapping using Camera Calibration Method (카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구)

  • Jeong K. W.;Lee Y.Y.;Ha S.;Park S.H.;Kim J. J.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

Camera calibration parameters estimation using perspective variation ratio of grid type line widths (격자형 선폭들의 투영변화비를 이용한 카메라 교정 파라메터 추정)

  • Jeong, Jun-Ik;Choi, Seong-Gu;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.30-32
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    • 2004
  • With 3-D vision measuring, camera calibration is necessary to calculate parameters accurately. Camera calibration was developed widely in two categories. The first establishes reference points in space, and the second uses a grid type frame and statistical method. But, the former has difficulty to setup reference points and the latter has low accuracy. In this paper we present an algorithm for camera calibration using perspective ratio of the grid type frame with different line widths. It can easily estimate camera calibration parameters such as lens distortion, focal length, scale factor, pose, orientations, and distance. The advantage of this algorithm is that it can estimate the distance of the object. Also, the proposed camera calibration method is possible estimate distance in dynamic environment such as autonomous navigation. To validate proposed method, we set up the experiments with a frame on rotator at a distance of 1, 2, 3, 4[m] from camera and rotate the frame from -60 to 60 degrees. Both computer simulation and real data have been used to test the proposed method and very good results have been obtained. We have investigated the distance error affected by scale factor or different line widths and experimentally found an average scale factor that includes the least distance error with each image. The average scale factor tends to fluctuate with small variation and makes distance error decrease. Compared with classical methods that use stereo camera or two or three orthogonal planes, the proposed method is easy to use and flexible. It advances camera calibration one more step from static environments to real world such as autonomous land vehicle use.

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A Study on the Surrealism Expressed in Fashion Illustrations (패션일러스트레이션에 나타난 초현실주의 표현에 관한 연구)

  • Kim Soo-Kyong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.3
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    • pp.123-138
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    • 2004
  • The objective of this study is to review the expressive effect of fashion illustrations and to enlarge its expressive range by analysing the correlations between fashion illustrations and surrealistic expressive characteristics. The results are as follows. The surrealistic expressive methods of fashion illustration such as depaysement and automatism have been used by many foreign and domestic fashion illustrators. I think that these methods reinforce the subjective aspect of expressive effects and enlarge the transmitting function of fashion message. The elements of expression are divided into color, texture, shape/form and space. Subjective colors rather than natural colors are used for the surrealistic expressive effect of color in fashion illustrations, and illusion of space is expressed by the change of brightness. The surrealistic expressive effect in fashion illustrations distorted the experience of factual texture and disturbed the visual texture. The use of tactile texture presented strange effects perspectively. The objects of shape in fashion illustrations were mainly human body. The form of human body presents reconstituted and reinterpreted figure by transformation or distortion according to the intention of the artist rather than realistic and physical form. In fashion illustration, the transformation of the human body itself whose body parts get separated, superposition of exterior material and human body, and the distortion of human body by the change are done. Space is where background and shapes are inter-penetrated because they are ambiguous and untransparent, and where all are in disorder and unbalance. The method of projection uses distance perspective, multiple perspective and amplified perspective representation, and forms a psychological space feeling. And I think the use of surrealistic expressive methods are very useful for the subjective sensitiveness and the transmission of a fashion message, and presents a possibility to develop a new expressive method.

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A Study on the Production of Perspective Images using Drone (드론을 이용한 다시점 투영 이미지 제작 연구)

  • Choi, Ki-chang;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.953-958
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    • 2022
  • Holographic Stereogram can provide the depth perception without the visual fatigue and dizziness because it use multiple images acquired from the multiple viewpoints. In order to produce a holographic stereogram, it is necessary to obtain perspective images of a live object and record it on film using a digital hologram printer. when acquiring perspective images, the hologram without distortion can be produced only when the perspective images with a constant distance between the camera and the target is obtained. If the target is small, it is possible to keep the constant distance from the camera to object. but if it is large, this is difficult to keep the constant distance. In this study, we photograph the large object using the POI (Point of Interest) function which is one of the smart flight modes of drone to produce perspective images required for the hologram production. after that, problems such as the unexpected shakings and distance change between camera and object is corrected in post production. as a result, we produce the perspective images.

Toward Face Recognition by Using a Fisheye Camera (어안 카메라를 사용한 얼굴인식의 분석)

  • Suhr, Jae-Kyu;Noh, Dong-Hyun;Kim, Jai-Hie
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.963-964
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    • 2008
  • Recently, omni-directional cameras are broadly used due to their wide field of view. Fisheye camera is one of them. This paper proposes the system which uses a fisheye camera for face recognition and analyzes its advantages. Since face images taken with a fisheye camera are affected by perspective distortion and radial distortion, we suggest a two-step method for removing those distortions from the face images.

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Rectification of Perspective Distortion using Surface Markers on Lenslet Array for Computational Integral Imaging Reconstruction (컴퓨터 집적 영상에서의 표면 마커를 이용한 왜곡 보정)

  • Son, Jeong-min;You, Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.114-115
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    • 2012
  • In this paper, we improve pre-processing method using markers and propose accurate lattice extraction of elemental image array using minimal markers to correct distortion. We propose a method that almost equal performance of existing method and be more simple calculation. For our method, we did computational experiments and compared with reconstructed images.

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Circle calibration distorted by camera lense (렌즈에 의해 왜곡된 원영상의 교정)

  • 최춘호;문철홍
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.721-724
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    • 1998
  • A circular image in a space don't appear as an exact circular image and appear as an oval in image buffer because distortion of camera lens, number of horizontal pixel of CCD photographing element and unmber of horizontal pixel of image buffer are not in accordance. By using familiar 3-D coordinate, know as circle's diameter, and cicle's center, you correct a pin-hole camera and get an exact circle with reprojection a circle into image buffer, according to a perspective.

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Image Data Loss Minimized Geometric Correction for Asymmetric Distortion Fish-eye Lens (비대칭 왜곡 어안렌즈를 위한 영상 손실 최소화 왜곡 보정 기법)

  • Cho, Young-Ju;Kim, Sung-Hee;Park, Ji-Young;Son, Jin-Woo;Lee, Joong-Ryoul;Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.23-31
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    • 2010
  • Due to the fact that fisheye lens can provide super wide angles with the minimum number of cameras, field-of-view over 180 degrees, many vehicles are attempting to mount the camera system. Not only use the camera as a viewing system, but also as a camera sensor, camera calibration should be preceded, and geometrical correction on the radial distortion is needed to provide the images for the driver's assistance. In this thesis, we introduce a geometric correction technique to minimize the loss of the image data from a vehicle fish-eye lens having a field of view over $180^{\circ}$, and a asymmetric distortion. Geometric correction is a process in which a camera model with a distortion model is established, and then a corrected view is generated after camera parameters are calculated through a calibration process. First, the FOV model to imitate a asymmetric distortion configuration is used as the distortion model. Then, we need to unify the axis ratio because a horizontal view of the vehicle fish-eye lens is asymmetrically wide for the driver, and estimate the parameters by applying a non-linear optimization algorithm. Finally, we create a corrected view by a backward mapping, and provide a function to optimize the ratio for the horizontal and vertical axes. This minimizes image data loss and improves the visual perception when the input image is undistorted through a perspective projection.

Development of Estimation of Curve Radii of Road Considering Design Consistency (설계일관성을 고려한 도로 곡선반경 산정에 관한 연구)

  • Park, Je-Jin;Lee, Sang-Ha;Park, Kwang-Won;Ha, Tae-Jun
    • International Journal of Highway Engineering
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    • v.10 no.2
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    • pp.125-133
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    • 2008
  • Achieving consistent geometric design is an important goal in highway design to ensure obtaining safe, economical and smooth traffic operation. Most evaluation of consistency is based on 'speed change' in speed profile. According to literature, the speed depends on geometric elements, speed on tangent section prior to a curve, and background around roads. Especially, the radius is the most main element mentioned in various literature. Therefore, this paper shows two ways of calculating horizontal radius on real road, that is, three-dimensional road. First of all, the radius of horizontal curve is calculated based on physical method. The calculated radius contains not only superelevation but also longitudinal grade while the current minimum radius is calculated by considering superelevation and side friction according to the point-mass equation. Secondly, the problem of composed curves with distorted appearance by overlaying sag or crest vertical alignment has been known. To quantify the extent of distortion effects, the method of calculation of real seen so called 'Perspective Radius' is developed. The paper presents the perspective radius and recommended perspective radius.

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Fast Panoramic Video Generation Method Using Morphological Corner Detection (모폴로지 코너 검출을 이용한 고속 파노라마 비디오 제작 기법)

  • Lee Jung-Ho;Lee Kwan-Su;Yang Won-Keun;Jin Joo-Kyung;Jeong Dong-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.417-425
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    • 2006
  • This Paper Proposes a method of building a panoramic video from several videos captured from adjacent cameras. The panoramic image which constructed from adjacent and overlapped images is used for photogrammetry, satellite photo or many computer graphic applications. The perspective transformation, which is estimated from the appropriate corresponding pairs of images, can be used to construct the panoramic image without unwarranted distortion and its quality is decided by how to find the features needed for transform estimation. We used the corner points for the corresponding features, and morphological structures were utilized for fast and robust corner detection. We used the criterion of the corner strength, which guarantees the robust detection of the corner in most situations. For the transformation, 8 parameters were estimated from perspective equations which use matched points of adjacent images, and bilinear color blending was used to construct a soapless panoramic video. The experiments showed that the proposed method yields fast results with good quality under various conditions.