• Title/Summary/Keyword: Performative Shift

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Communism and sign: From linguistic rule to performative shift (공산주의와 기호 - 언어 통치에서 수행적 전환으로)

  • Kim, SooHwan
    • 기호학연구
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    • no.57
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    • pp.27-57
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    • 2018
  • This paper aims at (re)investigating the interrelationship between Communism and language in terms of historical experiences of Soviet Union in $20^{th}$ century. Critically reviewing Boris Groy's famous thesis about Soviet communism as the "kingdom of language", in which Soviet system is regarded as the result of "linguistic turn, executed in the dimension of social practice", i.e., as a state of "total linguistification of society", I will examine it in comparison with another very interesting view on the language system of communism(socialism): Alexie Yurchak's controversial thesis on "performative shift" in late socialism. Yurchak's unique view on Soviet socialism as a specific discourse system, thoroughly illuminating peculiar paradox of Soviet discourse system in the period of late socialism, in which performative repetition of authoritative ideological discourses does not prohibit, but rather enable the possibility of creative deviation from or unexpected reappropriation of them, could provide us with profound insights on the problematics around the collapse (the end) of "linguistic imperial" of Soviet Union.

Media archaeological research on arcade games since the 1990s: Focusing on the rhythm action game (1990년대 이후 아케이드 게임에 대한 미디어 고고학적 연구: 리듬액션게임을 중심으로)

  • Jeon, Eun Ki
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.77-86
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    • 2022
  • This article argues that electronic entertainment has continued to this day, contrary to the existing view that it has been absorbed by digital games since the 1990s. From a media archaeological point of view, it tracks in what cultural and technical context the electronic entertainment called "Pump It Up", which has been popular since the late 1990s, has been accepted and used by gamers. The big trend of 'Pump' took place through a "performative shift" of gamers' creative game performing, and the rise and fall of the 'Pump' took place through competitions and interactions between imaginaries and practices that each subject surrounded the game had. In conclusion, it suggests the necessity of media archaeological research on various genres of arcade games.