• 제목/요약/키워드: Performance skills

검색결과 939건 처리시간 0.022초

4 산업혁명 기술 기반 교육훈련 정보화 및 지능화 전략 (A Study on the Informatization and Intelligent Strategy of Education and Training based on 4th Industrial Revolution Technology)

  • 이희남
    • 한국IT서비스학회지
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    • 제20권1호
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    • pp.67-79
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    • 2021
  • The advent of the 4th Industrial Revolution is also causing many changes in defense operations. Defense reform and the fourth industrial revolution promoted smart defense innovation, and attempts are being made to incorporate cutting-edge science and technology into various fields such as weapons systems and defense operations. Education and training is one of the areas in which information and intelligence are urgently needed in the spirit of defense operations. Due to the nature of defense education and training, which aims to fight against the enemy, there is no emphasis on psychological training in the field rather than informatization, but in developed countries with various experiences of modern warfare, investment and vitalization of education and training are vital. Through this, efforts are being made to foster soldiers with problem-solving skills in uncertain battlefields. The informatization and intelligence of defense education and training is no longer a matter that can be delayed, and the innovation of education and training using cutting-edge science and technology can be said to be an age-old task to improve the results of education and training in the fourth industrial revolution. The purpose of this is because the application of related technologies is not the goal itself as the 4th Industrial Revolution arrives, but it has been made possible through the rapid advancement of science and technology that has made it difficult to realize education and training, even though it has long been desired. Ultimately, education and training data will be integrated and artificial intelligence-based intelligent learning systems will maximize the performance of education and training, thereby improving the combat readiness.

Professional Mobility as a Factor of Professional Success of a Modern Specialist in the Conditions of Distance Learning

  • Semchuk, Bohdan;Havryliuk, Svitlana;Karnaukh, Lesia;Balakirieva, Viktoriia;Palshkova, Iryna;Leonova, Veronika;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.260-268
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    • 2022
  • The article considers the training, competitiveness of specialists, professional mobility, professionalism and competence of specialists in the context of distance learning. The advantages of distance learning are shown. The characteristic features of distance learning in the preparation of students and in the implementation of these technologies in the educational process of higher educational institutions are determined. Competitiveness, professional mobility, professionalism and competence of a specialist are qualities that determine a person's life and work success. Professional mobility is interpreted as a systemic quality of a specialist's personality, which includes a whole range of knowledge, skills, abilities, personal qualities, value orientations, and so on. The vision of mobility of specialists by foreign scientists is presented. It is noted that the classification of professional mobility presented in the article makes it possible to organize various movements from a single position, to present them as separate manifestations of the general process of professional and pedagogical mobility, to determine which type of mobility ensures the performance of certain social functions. It was found that mobility can be differentiated into differentiated and intergeneration. According to the subject, individual and group mobility are distinguished; according to the direction - internal and external. The classification of employees according to their attitude to mobility is shown, which can be divided into the following groups: actually mobile; potentially mobile; actually stable; potentially stable.

컴퓨팅 사고 교육 게임 데이터를 사용한 게임 점수 예측 모델 성능 비교 연구 (A Comparative Study on Game-Score Prediction Models Using Compuational Thinking Education Game Data)

  • 양영욱
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권11호
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    • pp.529-534
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    • 2021
  • 컴퓨팅 사고는 21세기에 필요한 중요한 소양 중 하나로 여겨지면서 여러 국가에서 컴퓨팅 사고 교육 과정을 도입하여 시행하고 있다. 컴퓨팅 사고 교육 방법 중 교육용 게임 기반 방법은 학생들의 참여와 동기를 증대시키고 컴퓨팅 사고에 대한 접근성을 높여준다. Autothinking은 학습자들에게 컴퓨팅 사고 교육을 제공하기 위한 목적으로 개발한 교육용 게임으로 학습자들에게 동적으로 피드백을 제공하고, 학습자의 컴퓨팅 사고 능력에 따라서 난이도를 자동으로 조절하는 적응적 시스템이다. 하지만 규칙기반으로 게임을 디자인하여 지능적으로 학습자들의 컴퓨팅 사고를 고려하거나 피드백을 주지 못한다. 본 연구에서는 Autothikning을 통해 수집한 게임 데이터를 소개하고, 이를 활용하여 해당 게임의 적응성을 높이기 위해 컴퓨팅 사고를 반영하는 게임 점수의 예측을 수행한다. 이 문제를 해결하기 위해 회귀 문제에 가장 많이 사용되는 선형 회귀, 결정 트리, 렌덤 포레스트, 서포트 벡터 머신 알고리즘에 대한 비교연구를 수행하였다. 연구 수행결과 선형회귀 방법이 게임 점수 예측에 가장 좋은 성능을 보여주었다.

Hakeem: An Arabic Application Aimed to Teaching Children First Aid using Augmented Reality

  • Al-ajlan, Monirah;Altukhays, Wujud;Alyousef, Deema;Almansour, Aljawharah;Alsukayt, Layan;Alajlan, Halah
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.368-374
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    • 2022
  • Children are by nature curious and enthusiastic about learning and love to explore and search for everything they see around them, but as a result of this exploration they may sometimes be exposed to dangerous situations ranging from falls to poisoning and suffocation. That is why when supporting a child's natural desire to explore the world and supporting his awareness of dangerous situations and good handling of them, helps him build a conscious scientific mind and enhance his curiosity in the natural world. It is not easy to imagine a difficult situation in which we or one of our family is in danger, unable to help ourselves or to help them in time, due to our complete ignorance of the rules of first aid. Hence the importance of learning first aid not only for the child but for the community and the world at large. "Hakeem" is an Arabic E-health educational application that aims to teach children from the age of six to eleven years first aid, in our belief that the seed of renaissance lies in the care and education of children, and the lack of Arabic content that aims to teach children first aid skills. The idea is to create a scenario in which the child is responsible for saving the person who will be in a dangerous situation using Augmented Reality (AR) technology, to increase engagement and interaction and provides a rich user experience, and according to the child's performance, he will get reward points. The game will have several levels: Beginner, Intermediate, and Hakeem, and based on the player's points he will get a title and move to the next level, and when he reaches the end, he will get the certificate.

교양 프로그래밍 수업에서 e-포트폴리오를 활용한 만족도와 학습 효과에 관한 연구 (A study on the satisfaction and learning effect using e-portfolio in liberal arts programming classes)

  • 이영석
    • 산업융합연구
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    • 제20권2호
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    • pp.45-50
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    • 2022
  • 본 연구에서는 비대면 교육 환경에서의 질적 개선을 위하여 교수-학습 활동 전반적인 과정을 데이터로 처리하면서 학생들과 소통할 수 있는 e-포트폴리오 시스템을 구성하고 활용하였다. e-포트폴리오는 교수자의 수업 계획부터 성찰의 전 과정을 지원하면서, 수업 운영 과정에서 학습자의 이해도를 정기적으로 확인하고, 온라인상에서 의사소통하며 학습자 중심의 교육 활동을 지원할 수 있도록 구성하였다. 비전공 학생들이 어려워할 수 있는 교양의 프로그래밍 수업에서 e-포트폴리오를 활용한 교수자와 학습자의 의사소통 기반의 학습 효과인 효용성을 분석한 결과, 문제해결력 기반의 과제와 중간고사와 기말고사에서 유의미한 상관이 나타났다. 또한, e-포트폴리오의 만족도를 나타내는 확대 적용성을 분석한 결과, 학생들의 컴퓨팅사고력 검사 결과와 함께 과제, 학업 성적 등과 유의미한 상관이 나타났고, 컴퓨팅사고력의 향상에 유의미한 영향을 주는 것으로 나타났다. 제안하는 e-포트폴리오 시스템 형태를 활용하여 비대면 교육을 실시한다면, 학생들과 효율적으로 소통하면서 비대면 교육의 품질을 향상시킬 수 있을 것이다.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.

데이터 시각화를 적용한 클라우드 기반 곱셈구구 연습 애플리케이션 개발 (Development of cloud-based multiplication table practice application using data visualization)

  • 강설주;박판우;배영권
    • 정보교육학회논문지
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    • 제26권4호
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    • pp.285-293
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    • 2022
  • 예상보다 길어진 코로나19 사태는 학생들의 수학 교과 기초학력에 적지 않은 손상을 끼쳤다. 본 논문에서는 학생들의 기초 곱셈 연산 능력 개선에 도움을 줄 수 있는 곱셈구구 연습 애플리케이션을 클라우드에 기반하여 개발하였으며, 학생 개별 맞춤형 지도를 위해 데이터 시각화 기술을 접목시켜 교사의 피드백을 돕고자 하였다. 구글에서 개발한 Flutter framework, Google Cloud, Google Sheets를 통합적으로 활용하여 애플리케이션의 성능을 높였다. K광역시 소재 초등학교 6학년 72명의 학생들이 본 애플리케이션을 일주일간 곱셈구구 활동에 활용한 결과, 학생들의 곱셈구구 소요 시간이 초기에 비해 28%이상 감소한 가운데, 학생들의 학습 데이터가 오류없이 정교하게 수집된 것을 확인할 수 있었다. 본 연구에서 Flutter framework를 통해 진행한 개발 사례가 다른 교육용 학습 애플리케이션 개발로 이어질 수 있기를 희망한다.

Measuring the Perceived Mental Image of Practical Courses among Students using Electronic Questionnaire

  • Khaled Hussein Mohamed Aly
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.1-9
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    • 2023
  • The practical courses are considered as a model for the courses taught by the student of the Department of Physical Education at different levels of study, during which he employs his mental, physical and skill abilities to understand and master the motor skills and develop his physical abilities to be able to master them and later teach and train them, so this study was conducted with the aim of identifying the perceived mental image For the practical courses of the students of the Department of Physical Education at Umm Al-Qura University, by designing a scale for the perceived mental image of the practical courses, and identifying the percentages and the extent of their prevalence for each of the positive mental image, the nonperceived mental image, and the negative mental image of the practical courses among the students of the Department of Physical Education at Umm Al-Qura University, The researcher used the descriptive approach from the survey studies by designing a measure of the perceived mental image on a sample of (175) students, and they were chosen by the intentional method from the fourth level students who studied all the practical courses in the department, whether for the first or second semester of the academic year 2021 /2022. Data using frequencies, percentages and the test of significance of the ratio, and one of the most important results was the validity of the scale used in measuring the mental image perceived by students of the Department of Physical Education about practical courses. Realizing a positive mental image that is statistically significant about the practical courses of (53.20%) of the students of the Department of Physical Education, the sample of this study. And realizing a positive mental image that is statistically significant for students about the axes of the nature of studying practical courses, their abilities in practical performance, the method of implementing lectures, the lecturer, and their evaluation methods. The mental image of the student, and taking appropriate measures to develop the practical courses and academic programs, applying similar studies to measure the mental image of the department's graduates on the specialized tracks in the Department of Physical Education, reviewing the number of hours for some practical courses so that they are not less than two hours for all practical courses.

기억 향상 요소를 강화한 노인 집단 자서전 쓰기 프로그램의 효과 (The Effects of a Memoir Writing Program for the Elderly Using Cognitive Enhancement Techniques)

  • 진영선;김영경
    • 한국노년학
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    • 제31권2호
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    • pp.401-417
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    • 2011
  • 인생회고는 자기 삶을 돌아보고 평가하는 것으로 노년기에 삶의 의미를 찾는 데 필요한 과정이고, 이러한 인생회고를 효과적으로 할 수 있는 한 가지 방법이 자기 일생의 사적(史跡)을 기록하는 자서전 쓰기다. 본 연구에서는 인생의 주요 주제를 중심으로 자서전 내용을 구성하여, 자전적 기억의 점화 및 인출 지지를 통해 글쓰기를 실행하고, 원고의 편집 및 교정작업을 거쳐 프로그램 종결 시 자신의 완성된 자서전을 받을 수 있도록 프로그램을 개발하여 그 효과를 검증해 보았다. 60세 이상 노인 14명을 대상으로 15회기에 걸쳐 프로그램을 실시하였고 사전 사후검사 결과, 자아 통합감, 생활 만족도, 삶의 질이 향상되고 우울감은 저하되는 것으로 나타났다. 이는 집단 자서전 쓰기 프로그램이 노인의 안녕감 증진에 매우 유용하다는 것을 시사한다. 논의에서 연구 결과의 함의를 비롯하여 본 연구의 의의, 한계점, 후속 연구에 대해 기술하였다.

IC-PBL 기반의 패션 소비트렌드 분석 수업 개선 및 교육적 효과 (Improvement and Educational Effectiveness of Fashion Consumption Trend Analysis Class Based on IC-PBL)

  • 이재경
    • 패션비즈니스
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    • 제27권5호
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    • pp.121-134
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    • 2023
  • With the development of information and communication technology, interest in new educational approaches that can enhance the learning performance of learners with improved information literacy skills is increasing, and universities are actively promoting educational innovation to foster the talents required by society. In the field of fashion studies education, which is closely related to the fashion industry, there is a strong need to develop field-linked educational programs that reflect the trends in the industry and changes in the educational system. The purpose of this study was to introduce industry-coupled problem-based learning (IC-PBL) to the course "Understanding Fashion Consumption Trends" for non-fashion majors to reflect the current needs and strengthen the educational effectiveness of the learners through a survey. A seven-step curriculum (introduction to the class, practitioner's problem, learner's problem analysis, organizing concepts related to variables, information collection and scenario writing, presentation and scenario proposal, and evaluation) not only enhanced learners' understanding of fashion consumption trends and the fashion industry but also greatly amplified learners' satisfaction with the class. The results of the survey showed that the seven-step curriculum was effective in increasing learners' self-directed learning ability, problem-solving ability, and confidence in learning. Self-directed learning ability was stronger than other factors, consistent with the core principle of problem-based learning to empower learners to take the initiative and promote self-directed learning. Each factor analyzed was positively correlated.