• Title/Summary/Keyword: Performance skills

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Statistical Literacy of Fifth and Sixth Graders in Elementary School about the Beginning Inference from a Pictograph Task ('그림그래프에서 추론하기' 과제에서 나타나는 초등학교 5, 6학년 학생들의 통계적 소양)

  • Moon, Eunhye;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.22 no.3
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    • pp.149-166
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    • 2019
  • The purpose of this study is to analyze the statistical literacy in elementary school students when they beginning inference. Picto-graphs provide statistical information and often data-related arguments they certainly qualify as objects for interpretation, for critical evaluation, and for discussion or communication of the conclusions presented. For research, the inference from pictograph task was designed and statistical literacy standards for evaluating the student's level was presented based on prior studies. Evaluating student's statistical literacy is meaningful in that it can check their current level. To know the student's current level can help them achieve a higher level of performance. The outcomes of this research indicate that pictograph can provide a basis for rich tasks displaying not only student's counting skills but also their appreciation of variation and uncertainty in prediction. Raising statistical thinking by students is an important goal in statistical education, and the experience of informal statistical reasoning can help with formal statistical reasoning that will be learned later. Therefore, the task about the inference from a pictograph, discussions on statistical learning of elementary school children are expected to present meaningful implications for statistical education.

Development strategy of acting skills based on the principle underlying physical behavior - Using Taekwondo technology - (신체행동에 내재된 원리를 바탕으로 한 연기술의 발전방안 - 태권도 기술을 활용하여 -)

  • Nam, Chan-Gyu
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.233-238
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    • 2019
  • The purpose of this study was to realize and apply Taekwondo's technology and the fact that actors on stage and screen have much in common. In the meantime, there have been many prior studies on the development of the theoretical field. However, there is a slight lack of practical development and development plans, and it is time to improve. This seems to be a lack of practical experience leading to the creation of physical images. In that sense, I think that it should be supported by the complement of concrete and detailed research that seeks to make changes in open technology significantly. Considering this situation, it is necessary to further develop the practical field in parallel with the theoretical field. Therefore, I suggested the principle of physical behavior through Taekwondo technology and the development of acting skill. The performance training using these taekwondo techniques is meaningful research.

Using Learning Management Systems for Self-directed Learning of Elementary School Students (초등학생의 자기주도학습을 위한 LMS 활용방안)

  • Lee, Ju-Sung;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.159-167
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    • 2019
  • Recently, a learning management system incorporating ICT technology into learning has helped students improve self-directed learning skills. Self-directed learning using LMS promotes and stimulates learners' participation in learning, focusing on the advantages of efficient use of learning resources and the spread of communication. In this study, we study the impact of self-directed learning using the learning management system on elementary school students' motivation and academic performance. We expect learners will be able to achieve effective academic achievement by learning problems that fit their level through the algorithms of the proposed learning management system. For this study, a total of 16 classes were conducted for eight weeks using the proposed learning management system for 21 elementary school students. Research has shown significant improvement in the learning orientation and interest areas of the learners who participated in the experiment.

Characteristics of Process-Focused Assessment Examples in Elementary School Science Education (초등 과학과 과정중심 평가문항 예시 자료의 특징)

  • Shin, Jung Yun;Park, Sang-Woo
    • Journal of Korean Elementary Science Education
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    • v.40 no.2
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    • pp.191-209
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    • 2021
  • This study analyzed how characteristics of process-focused assessment are implemented in the distributed process-focused assessment examples in elementary school science education. To this end, through a review of previous studies, the analysis perspectives on the characteristics of the process-focused assessment were extracted into six categories. Using the analysis framework, it was described how process-focused assessment examples in elementary school science education developed by metropolitan office of education reflected the characteristics of process-focused assessment. As a result of the study, the characteristics of process-focused assessment were often formally reflected in sample materials. For example, there was a lack of skills on how to effectively integrate instruction and evaluation in practical terms. In many cases, feedback simply induced a recall of a learned concept or simply guides a related scientific concept. In some cases, the characteristics of process-focused assessment did not appear prominently in the sample materials. Also the developed sample materials were divided into the same type as the existing science and performance assessment questionnaire, a narrative·essay type, and a type similar to experimental workbook.

A Study on the Informatization and Intelligent Strategy of Education and Training based on 4th Industrial Revolution Technology (4 산업혁명 기술 기반 교육훈련 정보화 및 지능화 전략)

  • Lee, Hee Nam
    • Journal of Information Technology Services
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    • v.20 no.1
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    • pp.67-79
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    • 2021
  • The advent of the 4th Industrial Revolution is also causing many changes in defense operations. Defense reform and the fourth industrial revolution promoted smart defense innovation, and attempts are being made to incorporate cutting-edge science and technology into various fields such as weapons systems and defense operations. Education and training is one of the areas in which information and intelligence are urgently needed in the spirit of defense operations. Due to the nature of defense education and training, which aims to fight against the enemy, there is no emphasis on psychological training in the field rather than informatization, but in developed countries with various experiences of modern warfare, investment and vitalization of education and training are vital. Through this, efforts are being made to foster soldiers with problem-solving skills in uncertain battlefields. The informatization and intelligence of defense education and training is no longer a matter that can be delayed, and the innovation of education and training using cutting-edge science and technology can be said to be an age-old task to improve the results of education and training in the fourth industrial revolution. The purpose of this is because the application of related technologies is not the goal itself as the 4th Industrial Revolution arrives, but it has been made possible through the rapid advancement of science and technology that has made it difficult to realize education and training, even though it has long been desired. Ultimately, education and training data will be integrated and artificial intelligence-based intelligent learning systems will maximize the performance of education and training, thereby improving the combat readiness.

Professional Mobility as a Factor of Professional Success of a Modern Specialist in the Conditions of Distance Learning

  • Semchuk, Bohdan;Havryliuk, Svitlana;Karnaukh, Lesia;Balakirieva, Viktoriia;Palshkova, Iryna;Leonova, Veronika;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.260-268
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    • 2022
  • The article considers the training, competitiveness of specialists, professional mobility, professionalism and competence of specialists in the context of distance learning. The advantages of distance learning are shown. The characteristic features of distance learning in the preparation of students and in the implementation of these technologies in the educational process of higher educational institutions are determined. Competitiveness, professional mobility, professionalism and competence of a specialist are qualities that determine a person's life and work success. Professional mobility is interpreted as a systemic quality of a specialist's personality, which includes a whole range of knowledge, skills, abilities, personal qualities, value orientations, and so on. The vision of mobility of specialists by foreign scientists is presented. It is noted that the classification of professional mobility presented in the article makes it possible to organize various movements from a single position, to present them as separate manifestations of the general process of professional and pedagogical mobility, to determine which type of mobility ensures the performance of certain social functions. It was found that mobility can be differentiated into differentiated and intergeneration. According to the subject, individual and group mobility are distinguished; according to the direction - internal and external. The classification of employees according to their attitude to mobility is shown, which can be divided into the following groups: actually mobile; potentially mobile; actually stable; potentially stable.

A Comparative Study on Game-Score Prediction Models Using Compuational Thinking Education Game Data (컴퓨팅 사고 교육 게임 데이터를 사용한 게임 점수 예측 모델 성능 비교 연구)

  • Yang, Yeongwook
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.529-534
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    • 2021
  • Computing thinking is regarded as one of the important skills required in the 21st century, and many countries have introduced and implemented computing thinking training courses. Among computational thinking education methods, educational game-based methods increase student participation and motivation, and increase access to computational thinking. Autothinking is an educational game developed for the purpose of providing computational thinking education to learners. It is an adaptive system that dynamically provides feedback to learners and automatically adjusts the difficulty according to the learner's computational thinking ability. However, because the game was designed based on rules, it cannot intelligently consider the computational thinking of learners or give feedback. In this study, game data collected through Autothikning is introduced, and game score prediction that reflects computational thinking is performed in order to increase the adaptability of the game by using it. To solve this problem, a comparative study was conducted on linear regression, decision tree, random forest, and support vector machine algorithms, which are most commonly used in regression problems. As a result of the study, the linear regression method showed the best performance in predicting game scores.

Hakeem: An Arabic Application Aimed to Teaching Children First Aid using Augmented Reality

  • Al-ajlan, Monirah;Altukhays, Wujud;Alyousef, Deema;Almansour, Aljawharah;Alsukayt, Layan;Alajlan, Halah
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.368-374
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    • 2022
  • Children are by nature curious and enthusiastic about learning and love to explore and search for everything they see around them, but as a result of this exploration they may sometimes be exposed to dangerous situations ranging from falls to poisoning and suffocation. That is why when supporting a child's natural desire to explore the world and supporting his awareness of dangerous situations and good handling of them, helps him build a conscious scientific mind and enhance his curiosity in the natural world. It is not easy to imagine a difficult situation in which we or one of our family is in danger, unable to help ourselves or to help them in time, due to our complete ignorance of the rules of first aid. Hence the importance of learning first aid not only for the child but for the community and the world at large. "Hakeem" is an Arabic E-health educational application that aims to teach children from the age of six to eleven years first aid, in our belief that the seed of renaissance lies in the care and education of children, and the lack of Arabic content that aims to teach children first aid skills. The idea is to create a scenario in which the child is responsible for saving the person who will be in a dangerous situation using Augmented Reality (AR) technology, to increase engagement and interaction and provides a rich user experience, and according to the child's performance, he will get reward points. The game will have several levels: Beginner, Intermediate, and Hakeem, and based on the player's points he will get a title and move to the next level, and when he reaches the end, he will get the certificate.

A study on the satisfaction and learning effect using e-portfolio in liberal arts programming classes (교양 프로그래밍 수업에서 e-포트폴리오를 활용한 만족도와 학습 효과에 관한 연구)

  • Lee, Youngseok
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.45-50
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    • 2022
  • In this study, an e-portfolio system was constructed and utilized to communicate with students, while processing the overall procedure of teaching-learning activities as data for qualitative improvement in the non-face-to-face educational environment. The e-portfolio system was designed to support the entire process of reflection from the instructor's lesson planning, regular checking of the learner's understanding during the course operation process, online communication, and support for learner-centered educational activities. Analyzing the effectiveness of the communication-based learning effect between instructors and learners using the e-portfolio in liberal arts programming classes, which may be difficult for non-major students, a significant correlation was found in problem-solving skills, and midterm and final exams. Additionally, the result of analyzing the expanded applicability of e-portfolio satisfaction demonstrated a significant correlation with the students' computational thinking ability, test results, assignments, and academic performance. It was found to have a significant effect on the improvement of computational thinking ability. If non-face-to-face education is conducted using the proposed e-portfolio system type, it will be possible to improve the quality of online education, while communicating effectively with students.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.