• 제목/요약/키워드: Performance of web-activity

검색결과 30건 처리시간 0.026초

Effect of Selenium-enriched Japanese Radish Sprouts and Rhodobacter capsulatus on the Cholesterol and Immune Response of Laying Hens

  • Hossain, Md. Sharoare;Afrose, Sadia;Takeda, Iwao;Tsujii, Hirotada
    • Asian-Australasian Journal of Animal Sciences
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    • 제23권5호
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    • pp.630-639
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    • 2010
  • Immune response and yolk cholesterol are crucial factors for commercial chicken producers. The objectives of this study were to investigate the effect of selenium-enriched Japanese radish sprouts (Se-enriched JRS) and R. capsulatus synergistically on immune response and cholesterol in laying hens. A total of 50 laying hens (20-wk old) were assigned to 5 dietary treatment groups, and fed diets supplemented with 2.5 ${\mu}g/kg$, 5 ${\mu}g/kg$, 10 ${\mu}g/kg$ Se-enriched JRS and 5 ${\mu}g/kg$ Se-enriched JRS+R. capsulatus (0.02%). Egg production and yolk color were significantly improved by the supplementation of Se-enriched JRS+R. capsulatus in the layer diet (p<0.05). Compared to the control, serum cholesterol concentration and triglyceride levels were decreased by all the treatments (p<0.05). After 8-wk of the experiment, supplementation of 5 ${\mu}g/kg$, 10 ${\mu}g/kg$ and Se-enriched JRS+R. capsulatus significantly reduced yolk cholesterol and triglycerides, while the greatest reduction was observed when R. capsulatus was incorporated with Se-enriched JRS. Spleen, bursa and thymus weight were significantly increased by both the 5 ${\mu}g/kg$ and 10 ${\mu}g/kg$ Se-enriched JRS. Compared to the control, supplementation of 5 ${\mu}g/kg$ and 10 ${\mu}g/kg$ Se-enriched JRS significantly increased serum IgG and yolk IgY concentration and foot web index activity by Newcastle Disease Virus (p<0.05). After 4-wk and 8-wk of supplementation, the highest number of leukocytes was observed with Se-enriched JRS+R. capsulatus (p<0.05). The highest concentration of serum and yolk Se was found in Se-enriched JRS plus R. capsulatus treatment. Combined dietary supplementation of Se-enriched JRS and R. capsulatus might be beneficial for better health, disease protection and overall production performance.

선박 초기설계에 FBS 설계 모델의 응용에 관한 연구 (A Study on the Application of FBS Design Model to Preliminary Ship Design)

  • 박창규;양영순;표상우
    • 대한조선학회논문집
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    • 제45권2호
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    • pp.192-201
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    • 2008
  • The design process becomes more difficult due to the increasing complexity of products. Thus, without any proper design experience, designer cannot handle his design problems systematically. Besides, the conventional optimal design method cannot be used effectively at the early design stage, since most design problems must be formulated in terms of objective and constraint functions based on the mathematical concepts of Operation Research. Thus, in this paper, new design concept based on FBS (Function-Behavior-Structure) design model is introduced to help the novice designer formulate the complex design problems systematically into a mathematical form. In this FBS model, function means the designer's new intents designer wants to create for, structure stand for a final product configuration and behaviour is a product's performance. FBS design model is thus rather totally different concept used for formulating design problem, compared with conventional optimal design method. To validate this new FBS model, 330K VLCC design case is performed, and we found, though it is one design example case, that this new design concept could be effectively used for future ship design problems since, during the formulating design problem, the only engineering terminology such as function, structure, and behaviour of design product is used based on the engineering concepts, instead of mathematical terminology such as objective and constraints.

청소년의 신체활동과 주관적 행복감 간의 관련성 (Association between Physical Activities and Subjective Well-being among Korea Adolescent)

  • 목형균;조규희;이승철;이준협
    • 한국학교ㆍ지역보건교육학회지
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    • 제17권1호
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    • pp.101-112
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    • 2016
  • Objectives: The purpose of this study was to examine the association between participation in physical activities (PA) and subjective well-being. Methods: We analyzed the data from Korean Youth Risk Behavior Web-based Survey, 2013 containing 36,655 and 35,780 for male and female students respectively. Study variables included PA, participation in physical education class, participation in team sports and subjective well-being. Control variables were school type, socio-economic status, level of parent education, living with parent, academic performance, delinquent behaviors, depression and perceived health. For this study, descriptive analysis, Chi-square test, and multivariate logistic regression analysis were performed. Results: Among boys, after adjusting for control variables, PA (past 7 days 0 time reference group vs. over 4 times: OR 1.306), physical education class (past 7 days 0 time reference group vs. over 3 times: OR 1.140), and team sports (no team reference group vs. 2 team: OR 1.206) were associated with subjective well-being. Among girls, control variables were adjusted. PA (past 7 days 0 time reference group vs over 4 times: OR 1.244), physical education class (past 7 days 0 time reference group vs. over 3 times: OR 1.161), and team sports (no team reference group vs. 2 team: OR 1.181) were associated with subjective well-being. Conclusions: Participation in physical activities may help adolescent promote their life satisfaction. Thus, education experts should develop various exercise curriculums to encourage participation in physical activities.

가상 디지털 키트를 이용한 웹기반 논리회로 가상실험시스템의 구현 (Implementation of a Web-based Virtual Laboratory System for Digital Logic Circuits Using Virtual Digital Kit)

  • 김동식;문일현;우상연
    • 컴퓨터교육학회논문지
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    • 제10권6호
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    • pp.11-18
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    • 2007
  • 본 논문에서 구현된 논리회로 가상실험실은 원리이해를 위한 개념학습실과 가상 디지털 키트에 의한 가상실험실의 두 단계로 설계하였다. 개념학습실에서 학습자는 디지털 논리회로에 대한 중요한 원리나 의미를 쉽게 이해할 수 있도록 하였다. 가상실험실에서는 가상 브레드보드에서 회로를 결선하여 입력전압을 인가하여 출력신호를 측정한 다음 가상실험데이터와 비교하여 서버로 전송한다. 가상실험실에서 수행된 모든 실험활동은 데이터베이스에 저장되어 개인정보와 함께 예비보고서의 형태로 제공되어 교수자는 학습자가 얼마나 회로동작에 대해 잘 이해하였는가를 점검할 수 있도록 하였다. 마지막으로 제안된 가상실험시스템의 유효성을 입증하기 위해 한 학기 동안 실험 중에 발생한 실제 장비의 파손율과 학생들의 성취도를 5개의 설문을 통해 조사하여 분석하였다.

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문헌정보학과 학생들의 위키를 활용한 협력학습에 대한 연구 (Wiki Usage of LIS Undergraduates for Collaborative Learning)

  • 박성재
    • 한국비블리아학회지
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    • 제23권4호
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    • pp.93-108
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    • 2012
  • 본 연구는 문헌정보학과 학생들의 조별활동의 성과를 높이기 위해 위키를 활용한 교육을 진행할 때 발생하는 문제점을 발견하고 이를 개선함으로써 학생들의 학습능력을 향상시키기 위한 방안을 마련하기 위해 수행되었다. 학생들이 수업을 위해 사용한 위키 사이트에서의 활동은 물론, 수강 학생들 중 12명을 대상으로 인터뷰를 진행하였다. 연구결과, 학생들이 수강하는 수업에서 조별활동은 보편적인 것으로 나타났고 개별적으로 과제를 하는 것보다 조별로 하는 과제로부터 더 많은 학습을 하는 것으로 나타났다. 그러나 학습의 과정에서 위키사용경험이 없다는 점과 학점을 중시하게 됨으로써 관계보다는 과제중심의 조별활동이 이루어지는 문제점이 발견되었다. 또한, 새로운 개념의 도구가 제안되었다 할지라도 과거의 방식에 따라 조별활동을 진행하는 것으로 나타났다. 따라서 학생들에게 위키사용 방법을 교육함과 동시에 협업을 통한 학습의 교육적 효과를 경험해보는 것이 중요하다. 또한 관계중심의 조별활동이 이루어진다면 그 교육적 효과가 커질 것으로 기대된다.

치매 치료용 한약 처방의 연구성과에 대한 정성평가 (Evaluation on the Quality of Research Field with Traditional Herbal Prescriptions for Dementia Therapy)

  • 허은정;강종석;강형원;전원경
    • 동의신경정신과학회지
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    • 제23권1호
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    • pp.93-114
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    • 2012
  • Objective : This study aimed to review the performance of traditional herbal prescriptions for treating dementia and present a strategy for research on dementia therapy utilizing herbal medicine. Methods : A definition was made to clarify the technology regarding the development of herbal prescriptions for treating dementia. The queries were compounded based on the initial keywords provided by experts in the field, then applied to the Web of Science database search engines from January 1986 to September 2011 to search related scientific articles. Before performing the analysis, papers were extracted from the initial search reviewed by experts and 80 articles were selected. Then, the selected papers were analyzed in terms of publish year, country, and type of herbal prescriptions. Furthermore, the research performance evaluation for treating dementia by herbal prescriptions was also created in terms of country and organization based on forward citation analysis. In addition to, for the evaluation regarding research quality, we classified and reviewed papers into two types: clinical studies and experimental studies. Results : According to the quantitative information analysis of 80 articles, the number of papers has increased by 21.9% per the yearly mean from 1995, and Japan had the largest portion within this research field. There were 34 kinds of traditional herbal prescriptions, among them Ukgansan had the highest number of studies followed by Jodeungsan, Dangkisoosan and so on. In addition, quality index as calculated by cites per paper is higher than average in Switzerland, Turkey and Japan. In the view of the evaluation on quality there were 12 clinical studies, 8 RCT reported that herbal prescriptions had efficacy at cognition, behavioral & psychological symptoms (BPSD) and activity of daily life (ADL) in various type of dementia. In experimental studies most of the studies were performed using animal models. The studies using Ukgansan were aimed at improving BPSD. The papers studied with Jodeungsan and Dangkisoosan targeted vascular dementia. Conclusions : In this study, research to develop traditional herbal prescriptions for treating dementia has the potential to improve symptoms since herbal medicines work as both multi-function and multi-target in dementia with multiple pathological or neurotoxic pathways. Therefore, the results of the research should be used in order to establish strategies to develop technology for treating dementia with traditional herbal prescriptions in the future.

스마트폰을 이용한 사용자 운동 모션 인식 시스템 구현 (A Implementation of User Exercise Motion Recognition System Using Smart-Phone)

  • 권승현;최유순;임순자;정석태
    • 한국산학기술학회논문지
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    • 제17권10호
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    • pp.396-402
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    • 2016
  • 최근 스마트폰의 성능이 향상되고 보급이 증가하면서 기존 기기들의 다양한 기능들이 집적되고 있다. 특히 각종 센서들의 개발로 스마트 기기의 기능은 한층 성숙단계에 이르렀다. 스마트 기기의 발달과 더불어 각종 애플리케이션이 쏟아져 나오는 요즘 애플리케이션을 이용하여 사용자의 신체적 활동을 촉진하는 헬스케어 서비스 및 연구가 각광 받고 있다. 그러나 이러한 서비스들은 다이어트를 혼자서 해야 하고, 사용자가 정확한 자세로 운동을 하고 있는지 감지하는 운동 모션인식 기능이 없기 때문에 운동의 효과를 얻기에는 제한이 있다. 본 논문에서는 스마트폰 내에 내장되어 있는 센서들을 이용하여 사용자의 움직임을 감지할 수 있는 운동 모션 인식 소프트웨어를 개발하고 더불어 웹서버와 연동하여 지인들과 친구를 맺어 서로 운동을 제안하고 이를 수행할 수 있는 시스템을 설계 하고 구현하였다. 운동 모션 인식은 Kalman Filter 알고리즘을 이용하여 사용자의 움직임 데이터를 보정하고, DTW 알고리즘을 이용하여 기존에 샘플링 되어 있는 데이터와 비교하여 사용자가 정확한 자세로 운동을 하였는지 판단되어 진다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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우리 나라 식물병 발생예찰의 현황과 전망 (Current Status and Future Prospect of Plant Disease Forecasting System in Korea)

  • 김충회
    • 식물병연구
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    • 제8권2호
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    • pp.84-91
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    • 2002
  • 우리 나라 식물병 예찰사업은 1947년 수원의 중앙농업기술원 기초연구과에서 수도 도열병균과 깨씨무늬병균의 분생포자 비산상황을 조사함으로써 비롯되었다. 국내 식물병 발생예찰은 국가에서 운용하는 200개 기본예찰포(벼 150, 원예작물 50)와 1,403개의 관찰포(벼 1,050, 원예작물 353)에서 얻어진 정보를 중심으로 운용되고 있다. 기본예찰포 및 관찰포에서의 식물병 발생예찰 대상작물 및 병해수는 30작물 104 병해에 이른다. 기본예찰소 및 관찰포의 병해 발생상황 조사는 시·군 농업기술센터 소속의 2명의 예찰전담지도사에 의하여 수행되고 있으며 조사된 자료는 인터넷을 통하여 즉시 농촌진홍청으로 전송되어 분석되며, 12명으로 구성된 예찰회의에 회부된다. 예찰회의는 농림부, 농촌진흥청, 관련시험연구기관, 농협, 유관대학, 기상청, 방송보도 기관 관계자들이 참여하며, 예찰회의 결과 병해의 발생정도에 따라 3가지의 예찰정보를 격주로 발표하는데, 이 정보는 언론보도기관 등 총245개 기관에 통보되어 농업기술센터를 비롯한 지역행정기관, 농협, 농업인들이 방제에 임하고 있다. 향후 식물병 예찰의 성공여부는 우수한 예찰 전문요원의 확보, 지속적인 교육을 통한 예찰능력의 향상, 우수한 예찰기기 확보 및 활용 등이 전제되어야 할 것으로 생각된다. 우리 나라 식물병 발생예찰은 벼 도열병을 중심으로 발전해 왔다고 해도 과언이 아닐 정도로 많은 연구가 이루어져 상당한 예찰정보가 누적되어 있으나, 다른 병해에 대한 예찰연구는 초보적인 수준에 머물고 있다. 또한 대부분의 연구가 단편적인 연구에 치중되어 지속적인 연구가 이루워지지 못하고 있다. 식물병의 예찰이 실용성이 없이는 그 가치를 상실함이 자명하므로 앞으로는 지속적인 연구를 통하여 시간적, 공간적 측면에서 예찰의 실용성을 높이는데 많은 노력을 기울여야 한다. 또한 예찰의 의의가 경제적인 이득에 직결되므로, 향후 예찰연구는 예찰정보를 기반으로 한, 방제의사 결정이나 합리적인 살균제 살포계획과 연계되어 추진되어야 할 것으로 생각된다.

텍스트마이닝 기반의 효율적인 장소 브랜드 이미지 강도 측정 방법 (An Efficient Estimation of Place Brand Image Power Based on Text Mining Technology)

  • 최석재;전종식;비스워스 수브르더;권오병
    • 지능정보연구
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    • 제21권2호
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    • pp.113-129
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    • 2015
  • 장소 브랜딩은 특정 장소에 대한 의미 부여를 통해 장소성의 정체성 및 공동가치를 생성하며 가치 창출을 하는데 중요한 활동이며, 장소 브랜드에 대한 이미지 파악을 통해 이루어진다. 이에 마케팅, 건축학, 도시건설학 등 여러 분야에서는 인상적인 장소 브랜드의 이미지를 구축하기 위하여 많은 노력을 기울이고 있다. 하지만 설문조사를 포함한 대면조사 방법은 대부분 주관적인 작업이며 측정에 많은 인력 또는 고도의 전문 인력이 소요되어 고비용을 발생시키므로 보다 객관적이면서도 비용효과적인 브랜드 이미지 조사 방법이 필요하다. 이에 본 논문은 텍스트마이닝을 통하여 장소 브랜드의 이미지 강도를 객관적이고 저비용으로 얻는 방법을 찾는 것을 목적으로 한다. 제안하는 방법은 장소 브랜드 이미지를 구성하고 있는 요인과 그 키워드들을 관련 웹문서에서 추출하며, 추출된 정보를 통해 특정 장소의 브랜드 이미지 강도를 측정하는 방법이다. 성능은 안홀트 방법에서 평가에 사용하는 전세계 50개 도시 이미지 인덱스 순위와의 일치도로 검증하였다. 성능 비교를 위해 임의로 순위를 매기는 방법, 안홀트의 설문방식대로 일반인이 평가하는 방법, 본 논문의 방법을 사용하되 안홀트의 방법으로 학습한 것으로 유의한 것으로 추정되는 평가 항목만을 반영하는 방법과 비교하였다. 그 결과 제안된 방법론은 정확성, 비용효율성, 적시성, 확장성, 그리고 신뢰성 측면에서 우수함을 보일 수 있었다. 따라서 본 연구에서 제안한 방법론은 안홀트 방식에 상호 보완적으로 사용될 수 있을 것이다. 향후에는 장소 브랜드 이미지를 형성하는 속성 별로 등장횟수를 계산 한 후에 장소 브랜드에 대한 태도, 연상, 그리고 브랜드 자산과의 인과관계를 자동으로 파악할 수 있는 부분까지 구현하고 실증적 실험을 할 예정이다.