• 제목/요약/키워드: People tracking

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비대면 운동 콘텐츠를 위한 움직임 추적 모델 (A Movement Tracking Model for Non-Face-to-Face Excercise Contents)

  • 정다니엘;조민구;고일주
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제10권6호
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    • pp.181-190
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    • 2021
  • 여러 명이 모여서 진행되는 스포츠 활동은 코로나19와 같이 광범위하게 유행하는 전염병이 퍼지는 상황에서는 진행되기 어려우며, 이로 인해 현대인의 신체 활동 부족이 발생한다. 비대면으로 진행되는 운동 콘텐츠들을 이용하면 이런 문제점을 극복할 수 있지만, 대면 운동 시와 같은 세밀한 자세 확인이 어렵다. 본 연구에서는 보다 나은 비대면 운동 콘텐츠 운영을 위해서 IT 시스템에서 자세를 감지하고 움직임을 추적하는 모델을 제시한다. 제안하는 움직임 추적 모델은 체육학에서 널리 사용되는 움직임 분석 방법들을 참고하여 신체 모델을 정의하고 이에 따른 자세 및 움직임을 정의한다. 제안한 모델을 사용하면 운동에 쓰이는 움직임을 인식하고 분석할 수 있으며 운동 프로그램에서 특정 움직임의 횟수를 알 수 있고, 운동프로그램 수행 여부 감지도 가능하다. 제안한 모델의 유효성을 확인하기 위해 마커리스 모션 캡쳐 장비인 Azure Kinect DK를 사용하여 움직임 추적, 그리고 운동 프로그램 추적 프로그램을 구현하였다. 제안된 움직임 분석 모델을 개선하고 모션 캡쳐 시스템의 성능을 높인다면 보다 세밀한 움직임 분석이 가능하며, 적용할 수 있는 운동의 종류를 늘릴 수 있다.

Accuracy Verification of Heart Rate and Energy Consumption Tracking Devices to Develop Forest-Based Customized Health Care Service Programs

  • Choi, Jong-Hwan;Kim, Hyeon-Ju
    • 인간식물환경학회지
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    • 제22권2호
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    • pp.219-229
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    • 2019
  • This study was carried out to verify the accuracy of fitness tracking devices in monitoring heart rate and energy consumption and to contribute to the development of a forest exercise program that can recommend the intensity and amount of forest exercises based on personal health-related data and provide monitoring and feedback on forest exercises. Among several commercially available wearable devices, Fitbit was selected for the research, as it provides Open API and data collected by Fitbit can be utilized by third parties to develop programs. Fitbit provides users with various information collected during forest exercises including exercise time and distance, heart rate, energy consumption, as well as the altitude and slope of forests collected by GPS. However, in order to verify the usability of the heart rate and energy consumption data collected by Fitbit in forest, the accuracy of heart rate and energy consumption were verified by comparing the data collected by Fitbit and reference. In this study, 13 middle-aged women were participated, and it was found that the heart rate measured by Fitbit showed a very low error rate and high correlation with that measured by the reference. The energy consumption measured by Fitbit was not significantly different from that measured in the reference, but the error rate was slightly higher. However, there was high correlation between the results measured by Fibit and the reference, therefore, it can be concluded that Fitbit can be utilized in developing actual forest exercise programs.

우간다에서의 고급 정보통신기술 수용도 연구 : GIS/GPS 고릴라 추적 시스템 사례 (A Study on User Adoption of Advanced ICTs in Uganda : Focused on GIS/GPS Gorilla Tracking System)

  • ;황기현
    • 산업경영시스템학회지
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    • 제39권3호
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    • pp.192-203
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    • 2016
  • Uganda is a country blessed with the biggest number of mountain Gorillas in the whole world. These animals contribute at least 12% in revenue generation to the Tourism sector through tracking by both local and foreign tourists who pay for the tracking permits. However, Gorilla tracking is also a big challenge even in the presence of highly skilled and well-trained game rangers. Development and implementation of a secure Computer and Mobile based Gorilla Tracking (GT) system that uses GIS and GPS technologies would be the most ideal technology to use. Therefore, this study aimed to find out the critical factors that would affect the Behavioral Intention of the would-be users to successfully decide to use such GIS/GPS-GT system. We used the existing UTAUT model to integrate six factors such as Performance Expectancy, Effort Expectancy, Employee Peer Influence, Facilitating Conditions, Behavioral Intention and System Use. However, Infrastructure Availability and Non-Technical Facilitating Conditions were added to reflect Ugandan ICT context. This amended UTAUT model was used to carry out the survey. The questionnaire was emailed to 220 government employees in the fields of ICT, Tour and Travel, Environmental Groups officials and Farmers who garden near the game reserves. A total of 133 were obtained fully completed, whereas 127 were deemed usable thus yielding a response rate of 58%. The analysis results show that except for non-technical facilitating conditions, effort expectancy, peer influence, performance expectancy and infrastructure availability positively affects behavioral Intention to use GIS/GPS-GT. This indicates that people in Uganda don't bother about regulations and rules in regard to using information system. As long as the system does what they want it to, anything else does not matter. As an employee in an organization is told to use a system by their supervisor, they have no objection to otherwise they risk losing their job. This implies that, supervisors have a great responsibility in the process of developing, implementing and using the system in Uganda.

휴머노이드 로봇을 위한 사람 검출, 추적 및 실루엣 추출 시스템 (Human Tracking and Body Silhouette Extraction System for Humanoid Robot)

  • 곽수영;변혜란
    • 한국통신학회논문지
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    • 제34권6C호
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    • pp.593-603
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    • 2009
  • 본 논문은 스테레오 카메라가 이동하는 환경에서 카메라 움직임을 보정하여 새로운 다수의 사람을 검출하는 방법과 검출된 사람을 추적하고, 실루엣을 추출하는 통합된 시스템을 제안한다. 제안하는 시스템은 사람 검출, 추적, 실루엣 추출 3가지 모듈로 구성되어 있으며 3가지 모듈은 카메라가 이동하는 환경을 고려한 것이다. 사람 검출 모듈에서는 카메라 움직임(egomotion) 보정을 이용한 움직이는 영역 추출 결과와 스테레오 정보를 결합하여 움직이는 객체를 검출하였으며, 추적모듈은 변위 정보가 가중된 히스토그램 알고리즘으로 검출된 객체를 추적한다. 실루엣을 추출하는 모듈은 트라이맵(trimap)을 이용하여 사람의 실루엣 부분을 대략적으로 추정하는 단계와 그래프컷(graph cut)을 적용하여 정교하게 실루엣 추출하는 단계로 이루어져 있다. 본 논문에서 제안하는 방법을 실내 환경에서 팬-틸트(pan-tilt) 스테레오 카메라로 획득한 실험데이터를 대상으로 실험한 결과 다수의 사람의 검출 및 추적, 정교한 실루엣 추출이 가능한 것을 확인하였다. 본 논문의 실루엣 추출결과는 제스처 인식이나 걸음걸이 인식 등의 다양한 분야에도 적용가능하다.

점유 센서를 위한 합성곱 신경망과 자기 조직화 지도를 활용한 온라인 사람 추적 (Online Human Tracking Based on Convolutional Neural Network and Self Organizing Map for Occupancy Sensors)

  • 길종인;김만배
    • 방송공학회논문지
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    • 제23권5호
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    • pp.642-655
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    • 2018
  • 빌딩, 집에 설치되어 있는 점유 센서는 사람이 없으면 소등하고, 반대이면 점등한다. 현재는 주요 센서로 PIR(pyroelectric infra-red)이 널리 사용되고 있다. 최근에 비전 카메라 센서를 이용하여 사람 점유를 검출하는 연구가 진행되고 있다. 카메라 센서는 정지된 사람을 검출할 수 없는 PIR의 단점을 극복할 수 있는 장점이 있다. 이동 및 정지된 사람의 추적은 카메라 점유 센서의 주요 기능이다. 본 논문에서는 합성곱 신경망 모델과 자기 조직화 지도를 활용한 온라인 사람 추적 기법을 제안한다. 오프라인에 모델을 학습시키기 위해서는 많은 수의 훈련 샘플이 필요하다. 이러한 문제를 해결하기 위해, 학습되지 않은 모델을 사용하고, 실험 영상으로부터 직접 훈련 샘플을 수집하여 모델을 갱신한다. 오버헤드 카메라로 실내에서 촬영한 영상을 이용하여, 제안 방법이 효과적으로 사람을 추적하고 있음을 실험을 통해 증명하였다.

'공간과 무한성' 개념의 측면에서 도시경관에 대한 시각적 분석 - 필로티 공간의 유무에 따른 아이트래킹 기법 실험분석을 바탕으로 - (An Analysis of the Visual Attention on the Urban Landscape with Pilotis Space using Eye Tracking in terms of the Conception of 'Space and Infinity')

  • 조형규
    • 대한건축학회논문집:계획계
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    • 제34권6호
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    • pp.23-30
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    • 2018
  • Gordon Cullen, who tried to understand urban landscapes in terms of visual attention, introduced a concept called 'Space and Infinity' in his book 'Townscape'. According to him, urban images like infinity spreading across the sky are more effectively created when we happen to see an open space while walking along a ground-level street than when we look at the sky. This study aims to quantitatively examine if urban observers pay more attention to spaces like pilotis on the bottom of a building. Thus, this study collected observers on actual urban landscape images and partially-edited images and conducted an experiment by adopting Eye-movement Tracking to find out if they actually pay more visual attention to a space like pilotis. This study selected a total of 50 people as research subjects and divided them into two groups. Image 1 was shown to one group, and Image 2 with the pilotis space edited was shown to the other group. As an experiment to find objective evidences on Gordon Cullen's 'Space and Infinity', this study analyzed difference between Image 1 and Image 2, and it was found that the domain of pilotis showed a value five times higher than the average visual attention since it attracted much visual attention although it was very small in area. That is, it has objectively clarified that people get most fascinated with a place with infinite images in the background like a pilotis space out of all the urban landscapes as Gordon Cullen's theory. In addition, the differences in visual concentration of pilotis space by sex, by subject was examined, and there was no significant difference in visual concentration of pilotis space by gender. As a result of examining the difference of visual concentration by classifying the subjects into architectural related major, the major group showed higher frequency of viewing than the non - major group.

Real Time Recognition of Finger-Language Using Color Information and Fuzzy Clustering Algorithm

  • Kim, Kwang-Baek;Song, Doo-Heon;Woo, Young-Woon
    • Journal of information and communication convergence engineering
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    • 제8권1호
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    • pp.19-22
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    • 2010
  • A finger language helping hearing impaired people in communication A sign language helping hearing impaired people in communication is not popular to ordinary healthy people. In this paper, we propose a method for real-time sign language recognition from a vision system using color information and fuzzy clustering system. We use YCbCr color model and canny mask to decide the position of hands and the boundary lines. After extracting regions of two hands by applying 8-directional contour tracking algorithm and morphological information, the system uses FCM in classifying sign language signals. In experiment, the proposed method is proven to be sufficiently efficient.

A Pilot Cross-Cultural Comparative Study on Users' Perception of the Webpage: With the Focus on Cognitive Style of Chinese and French

  • 동잉;이건표
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2007년도 춘계학술대회 및 국제감성 심포지엄
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    • pp.157-160
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    • 2007
  • Based on Nisbett and his colleagues' theoretical model "Holistic" and "Analytic" which show the differences in cognitive style of Eastern Asian and Westerners, the author hypothesized that the differences in cognitive style of people from diverse cultural backgrounds may influence their perception and usage of webpage. An experiment was carried out and the Eye-gaze device was used to assist to explore the relationship. The results revealed the relationship between cognitive style and webpage design. different cognitive style results different viewing pattern on webpage. Chinese people are more likely to have a holistic view of the whole page first and then focus on detail, while French people tend to read the heading information first and then proceeding down the page. Chinese emphasized the background as well as the whole look and feel of the webpage more, while French noticed the independent contents and element designs more on the webpage.

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PERSONAL SPACE-BASED MODELING OF RELATIONSHIPS BETWEEN PEOPLE FOR NEW HUMAN-COMPUTER INTERACTION

  • Amaoka, Toshitaka;Laga, Hamid;Saito, Suguru;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.746-750
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    • 2009
  • In this paper we focus on the Personal Space (PS) as a nonverbal communication concept to build a new Human Computer Interaction. The analysis of people positions with respect to their PS gives an idea on the nature of their relationship. We propose to analyze and model the PS using Computer Vision (CV), and visualize it using Computer Graphics. For this purpose, we define the PS based on four parameters: distance between people, their face orientations, age, and gender. We automatically estimate the first two parameters from image sequences using CV technology, while the two other parameters are set manually. Finally, we calculate the two-dimensional relationship of multiple persons and visualize it as 3D contours in real-time. Our method can sense and visualize invisible and unconscious PS distributions and convey the spatial relationship of users by an intuitive visual representation. The results of this paper can be used to Human Computer Interaction in public spaces.

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음원과 절대 방위를 이용한 지능형 로봇의 목표물 위치 추적 알고리즘 (Object Position Tracking Algorithm of Intelligent Robot using Sound Source and Absolute Orientation)

  • 박경진;이재강;장인훈;심귀보
    • 한국지능시스템학회논문지
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    • 제17권2호
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    • pp.208-213
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    • 2007
  • 최근 가정용 로봇 연구가 활발히 진행됨에 따라, 가정과 같은 다이내믹한 환경에서 로봇이 목소리를 포함한 음원에 반응하고 그 위치를 정확히 찾아가는 것이 매우 중요해지고 있다. 인간이 목표물에 도달하기 위해 경로를 선택할 때, 그 목표물이 소리인 경우는 현재 위치에서 음원의 방향을 추적한다. 또한 그 목표물의 위치가 지도로 주워질 경우에는 현재 위치와 목표물의 절대적 방위를 기준으로 추적한다. 본 논문에서는 이처럼 사람이 다른 사람의 목소리를 듣고 반응하거나 어떤 방향으로 가고자할 때 소리가 나는 방향이나 지도를 통해 대략 자신만의 방위를 만드는 것에 착안하여, 지능형 모바일 로봇에 음원추적 장치와 전자나침반을 장착함으로써 음원의 방향 또는 절대 방위를 기준으로 목표물을 찾아가는 알고리즘을 제시하고자 한다.