• Title/Summary/Keyword: Peer Connection

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A Communication Platform for Mobile Group Peer-to-Peer Services (모바일 그룹 P2P 응용 서비스를 위한 통신 플랫폼)

  • Song, Ji-Hwan;Kang, Kyung-Ran;Cho, Young-Jong
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.4
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    • pp.389-400
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    • 2008
  • As the wireless network technologies and the capability of the mobile terminals are evolving, advanced peer to peer applications for mobile users are attracting interests. In this paper, we propose the mobile P2P communication platform(MPCP) which provides transparency to the wireless network technologies and solutions to the limited resources of the mobile terminals. MPCP classifies the connection into two levels: a virtual channel and a session. A virtual channel is the network layer connection between the terminals whereas a session is the application layer connection. MPCP classifies the sessions into four types and applies different scheduling priority and data processing policies such as segmentation and reassembly. It selects proper wireless network technologies depending on the distance between the communication endpoints. To acquire dynamically changed access address, we harness the Session Initiation Protocol. We implemented MPCP on embedded Linux simulator and utilized the implementation in mobile P2P service development. For the quantitative analysis, we compared the performance of MPCP with that of ftp. Regardless of the number of simultaneous sessions, MPCP maintains the relative performance.

An Efficient Peer Connection Scheme for Pure P2P Network Environments (순수 P2P 네트워크 환경을 위한 효율적인 피어 연결 기법)

  • 김영진;엄영익
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.11-19
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    • 2004
  • P2P network environments provide users with direct data transmission and sharing facilities and those environments can be classified into hybrid P2P network environments and pure P2P network environments according to the arbitration mechanism among the peers in the network. In hybrid P2P network environments, there exists a server that maintains index information for the data to be shared and network isolation does not occur because every peer always keeps connection to the server. In pure P2P network environments, however, each peer directly connects to another peer and gets services without server intervention, and so, network isolation can occur when the mediating peer fails to work. In this paper. we propose a scheme for each peer to keep connection to other peers continuously by maintaining IP addresses of its neighbor peers and connecting to the peers when the mediating peer fails to work. Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiation, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

An Efficient Peer Isolation Prevention Scheme in Pure P2P Network Environments (순수 P2P 네트워크 환경에서의 효율적인 피어 고립 방지 기법)

  • Kim Young-jin;Eom Young Ik
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.1033-1042
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    • 2004
  • According to the arbitration mechanism among the peers in the network, the P2P networking environments can be classified into hybrid P2P networking environments and pure P2P networking environments. In hybrid P2P networking environments, each peer gets continual services from the servers that arc operational most of the time, and so, network isolation does not occur because every peer can always keep connection to the server. In pure P2P networking environments, however, every peer directly connects to another peer without server intervention, and so, network isolation can occur when the per mediating the connection is terminated. In this paper, we propose a scheme for each peer to keep connection information of other peers by maintaining IDs of its neighbor peers, to reconnect to another peers when the mediating peer fails to work. and, for efficiency. to balance the number of connections that should be maintained by each peer. With our mechanism, each pier in the network can continuously maintain connection to the network and get seamless services from other peers. Through the simulation, we ascer-tained that network isolation does not occur in the pure P2P network adopting our mechanism and that our mechanism distributes and balances the connections that are maintained by each peer. We also analyzed the total network traffic and the mean number of hops for the connections made by each peer according to the recommended number of connections that is established at system setup time.

Study of Efficient Device Discovery Method for Fast Connection in Wi-Fi Direct (Wi-Fi Direct 환경에서 Fast Connection을 위한 효과적인 Device Discovery 기법 연구)

  • Lee, Jaeho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.6
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    • pp.631-639
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    • 2016
  • Wi-Fi Direct standard technology has been widely deployed on the recently manufactured products such as smart phone, smart monitor, TV, set-top box, and gaming console, and it was published from Wi-Fi Alliance with the name of Wi-Fi Peer-to-Peer Technical Specifications (v1.4, 2014) for direct connection on the wireless communication environment. However, the connection process of this standard needs 5 to 10 seconds so it can lead to user's inconvenience as well as long delay for connection. From the focus of that this problem was derived from long discovery process composed of Scan and Find, as a result, the proposed scheme on this paper modified and adapted Scan and Find processes with reassembling steps of them for reducing the connection delay. In addition, the analysis and experiments were progressed for the evaluations of the proposed scheme.

A CDN-P2P Hybrid Architecture with Location/Content Awareness for Live Streaming Services

  • Nguyen, Kim-Thinh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2143-2159
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    • 2011
  • The hybrid architecture of content delivery networks (CDN) and peer-to-peer overlay networks (P2P) is a promising technology enables effective real-time streaming services. It complements the advantages of quality control and reliability in a CDN, and the scalability of a P2P system. With real-time streaming services, however, high connection setup and media delivery latency are becoming the critical issues in deploying the CDN-P2P system. These issues result from biased peer selection without location awareness or content awareness, and can lead to significant service disruption. To reduce service disruption latency, we propose a group-based CDN-P2P hybrid architecture (iCDN-P2P) with a location/content-aware selection of peers. Specifically, a SuperPeer network makes a location-aware peer selection by employing a content addressable network (CAN) to distribute channel information. It also manages peers with content awareness, forming a group of peers with the same channel as the sub-overlay. Through a performance evaluation, we show that the proposed architecture outperforms the original CDN-P2P hybrid architecture in terms of connection setup delay and media delivery time.

Malicious Trust Managers Identification (MTMI) in Peer to Peer Networks

  • Alanazi, Adwan Alownie
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.91-98
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    • 2021
  • Peer to Peer Networks play an increasing role in today's networks, also it's expected that this type of communication networks evolves more in the future. Since the number of users that is involved in Peer to Peer Networks is huge and will be increased more in the future, security issues will appear and increase as well. Thus, providing a sustainable solution is needed to ensure the security of Peer to Peer Networks. This paper is presenting a new protocol called Malicious Trust Managers Identification (MTMI). This protocol is used to ensure anonymity of trust manager, that computes and stores the trust value for another peer. The proposed protocol builds a secure connection between trust managers by using public key infrastructure. As well as experimental testing has been conducted to validate the proposed protocol.

Provisioning Anonymous Communication in Ad Hoc Networks (Ad Hoc 네트워크상에서 익명성을 보장하는 방법에 관한 연구)

  • Kang, Seung-Seok
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.77-85
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    • 2006
  • The cost of downloading content from the Internet may be costly for mobile device users using its 3G connection, because the 3G connection cost to download data from the Internet is a function of the amount of data downloaded. This paper introduces an approach in which mobile devices, called peers, form an ad hoc network and share their downloaded content with others. As an example, spectators may want to collect/share information about players and game records in a stadium. In an art gallery, visitors may want to retrieve some background information about the displayed work from the nearby ad hoc network. In an outdoor class, a teacher may download today's topic files from the Internet, and all students may share the content with minimal or no cost paid. This is possible if mobile device has both a 3G interface and a wireless LAN interface. If the peers want to improve privacy md discourage traffic analysis when sharing content, this paper describes a low-delay anonymous connection between the sending peer and the receiving peer using two additional peers. Simulation results show that the transmission time overhead of the anonymous connection may increase 50% or less as the number of peers increase or the peers are scattered over the larger area.

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Mobile Phone Dependency, Motivations and Effects of Mobile Phone Usage Among Korean Adolescents (청소년의 휴대전화 의존, 이용동기 및 결과에 관한 연구)

  • Sung, Yun Sook
    • Korean Journal of Child Studies
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    • v.29 no.4
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    • pp.181-197
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    • 2008
  • A mobile phone usage survey was administered to a nationwide sample of 3,617 adolescents. Major motivations of mobile phone usage were mobility/real-time connection, show off, information acquisition, entertainment, dialogue, schedule management, and advice. Maintenance of social relationship with the peer group was most important in mobile phone use. Motivations influenced mobile phone dependency : show off had the strongest influence on anxiety/paranoia followed by dialogue, entertainment, mobility/real-time connection. Without their phones, fashion-oriented adolescents showed mobile phone dependency and anxiety. Stronger dialogue and entertainment motivations were associated with weaker real time connection motivation and stronger paranoia symptoms. Mobile phone dependent adolescents had lower grades, showed lack of attention, had little dialogue with their parents and showed withdrawal from the peer group.

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A Study on Networks Applications improved Mobile P2P (개선된 모바일 P2P 네트워크 구현에 관한 연구)

  • Kim Yong-Hun;Park Jong-Min;Cho Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1458-1464
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    • 2005
  • A P2P is a method that can share and exchange on digital resources through a direct connection on personnel without a central server. In this paper, Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiate, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.