• 제목/요약/키워드: Pedestrian Tracking Simulation

검색결과 4건 처리시간 0.019초

A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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HOG 특징과 다중 프레임 연산을 이용한 보행자 탐지 (Pedestrian Detection using HOG Feature and Multi-Frame Operation)

  • 서창진;지홍일
    • 전기학회논문지P
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    • 제64권3호
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    • pp.193-198
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    • 2015
  • A large number of vision applications rely on matching keypoints across images. Pedestrian detection is under constant pressure to increase both its quality and speed. Such progress allows for new application. A higher speed enables its inclusion into large systems with extensive subsequent processing, and its deployment in computationally constrained scenarios. In this paper, we focus on improving the speed of pedestrian detection using HOG(histogram of oriented gradient) and multi frame operation which is robust to illumination changes in cluttering images. The result of our simulation indicates that the detection rate and speed of the proposed method is much faster than that of conventional HOG and differential images.

An indoor fusion positioning algorithm of Bluetooth and PDR based on particle filter with dynamic adjustment of weights calculation strategy

  • Qian, Lingwu;Yuan, Bingjie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권10호
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    • pp.3534-3553
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    • 2021
  • The low cost of Bluetooth technology has led to its wide usage in indoor positioning. However, some inherent shortcomings of Bluetooth technology have limited its further development in indoor positioning, such as the unstable positioning state caused by the fluctuation of Received Signal Strength Indicator (RSSI) and the low transmission frequency accompanied by a poor real-time performance in positioning and tracking moving targets. To address these problems, an indoor fusion positioning algorithm of Bluetooth technology and pedestrian dead reckoning (PDR) based on a particle filter with dynamic adjustment of weights calculation strategy (BPDW) will be proposed. First, an orderly statistical filter (OSF) sorts the RSSI values of a period and then eliminates outliers to obtain relatively stable RSSI values. Next, the Group-based Trilateration algorithm (GTP) enhances positioning accuracy. Finally, the particle filter algorithm with dynamic adjustment of weight calculation strategy fuses the results of Bluetooth positing and PDR to improve the performance of positioning moving targets. To evaluate the performance of BPDW, we compared BPDW with other representative indoor positioning algorithms, including fingerprint positioning, trilateral positioning (TP), multilateral positioning (MP), Kalman filter, and strong tracking filter. The results showed that BPDW has the best positioning performance on static and moving targets in simulation and actual scenes.

가상주행실험 기반 운전자 시각행태에 따른 옐로카펫 설치 효과 분석 (Analysis of the Effect of Yellow Carpet Installation according to Driving Behavior with Eye Tracking Data)

  • 주성갑;김도훈;문혜민;최호민
    • 한국ITS학회 논문지
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    • 제22권5호
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    • pp.43-52
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    • 2023
  • 옐로카펫 보급된 이후 어린이 교통사고는 감소세이나 아직 옐로카펫 설치와 교통사고간의 인과관계에 대한 설명력은 부족한 상황이다. 기존의 실차조사연구에서 상황 구현의 어려움이나 위험성 등의 이유로 수행하지 못한 다양한 상황을 VR시뮬레이션 실험을 활용하여 옐로카펫 효과를 더욱 심도있게 분석하였다. 실제 옐로카펫이 설치되어있는 대상지를 선정하고, 가상환경으로 구현한 후 시선측정장비를 착용하고 시뮬레이터에 탑승하도록 하였다. 옐로카펫 설치 전·후의 시각/주행행태를 비교하였고, 통계적 검증을 위해 t-test 분석을 수행, 모두 통계적으로 유의한 수준인 것으로 나타났다.