• Title/Summary/Keyword: Path-finding algorithm

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Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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A Study on Welding Path Finding For The Large Structure Using Kalman Filter (칼만필터를 이용한 초대형 용접구조물의 용접선 추적에 관한 연구)

  • 주해호;이화조;김석환
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.1
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    • pp.45-51
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    • 2000
  • In this Paper a basic technique of gantry robot control system has been developed to weld the curved part of a large structure. A welding robot is designed to rotate torch and make the torch angle normal to the welding surface. The Kalman filter is applied to obtain the smooth welding path signal from the noised Sensing data. A welding path finding algorithm has been developed in Turbo-C language.

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Algorithm for Finding a Longest Non-negative Path in a Tree of Degree 3 (차수 3인 트리에서 가장 긴 비음수 경로를 찾는 알고리즘)

  • 김성권
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.7
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    • pp.397-401
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    • 2004
  • In an edge-weighted(positive, negative, or zero weights are possible) tree, we want to solve the problem of finding a longest path such that the sum of the weights of the edges in the path is non-negative. We present an algorithm to find a longest non-negative path of a degree 3 tree in Ο(n log n) time, where n is the number of nodes in the tree.

Sequential and Parallel Algorithms for Finding a Longest Non-negative Path in a Tree (트리에서 가장 긴 비음수 경로를 찾는 직렬 및 병렬 알고리즘)

  • Kim, Sung-Kwon
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.880-884
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    • 2006
  • In an edge-weighted(positive, negative, or zero weights are possible) tree, we want to solve the problem of finding a longest path such that the sum of the weights of the edges in tile path is non-negative. To find a longest non-negative path of a tree we present a sequential algorithm with O(n logn) time and a CREW PRAM parallel algorithm with $O(log^2n)$ time and O(n) processors. where n is the number of nodes in the tree.

Development of Path-Finding System for Humanoid Robots Based on Image Pattern Recognition (패턴 인식 알고리즘 기반 휴머노이드 경로 시스템 개발)

  • Park, Hyun;Eun, Jin-Hyuk;Park, Hae-Ryeon;Suk, Jung Bong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.925-932
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    • 2012
  • In this paper, we develop a pattern recognition algorithm applied to a humanoid robot which is exploited as a guide for visually handicapped persons to find a desired path to their destinations. Behavior primitives of a humanoid robot are defined, and Canny's edge detection algorithm is employed to extract the pattern and color of the paving blocks that especially devised for visually handicapped persons. Based on these, an efficient path finding algorithm is developed and implemented on a humanoid robot, running on an embedded linux operating system equipped with a video camera. The performance of our algorithm is experimentally examined in terms of the response time and the pattern recognition ratio. In order to validate our algorithm in various realistic environments, the experiments are repeatedly performed by changing the tilt of paving blocks and the brightness in surrounding area. The results show that our algorithm performs sufficiently well to be exploited as a path finding system for visually handicapped persons.

MIB-II based Algorithm for hierarchical network analysis and detection of detour routing paths (MIB-II 기반 계층적 네트워크 구조 분석 및 패킷우회 검출 알고리즘)

  • 김진천
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1442-1448
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    • 2003
  • Network Management become more and more important issue in the network environment in which many applications such as Mail, teleconferencing, WWW and database software are operated. It can be possible for The Bridge and Router forwarding data to select next hop device which results in routing incorrect path from the viewpoint of network design. In this paper we address the problem of finding the detour routing path due to incorrect setting on routing devices. We propose the new algorithm for finding detour muting path based on hierarchical network structure analysis using information from SNMP MIB. To prove the correctness of the unposed algorithm we have done simulation with predefined data. Simulation results show that the algorithm finds detour path correctly.

Implementation of Path-finding Algorithm with Maximum Speed Dynamic Heuristic (최고속력 동적휴리스틱을 활용한 경로탐색 알고리즘의 구현)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.87-90
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    • 2008
  • Dynamic Heuristic(DH) is not fixed data and is dynamically modified using transferred real time road data from server In this paper, we propose path-finding algorithm with Maximum Speed Dynamic Heuristic (DH-MAX) and do an experiment. The DH-MAX is to be used the highest speed as DH, in real map divided by same sire. And proposed algorithm searches path using the priority searching only of the fixed data, but also the highest speed with real time information. In the performance test, the quality of path is enhanced but the cost of searching is increased than $A^*$ algorithm.

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An Optimal Algorithm for Maximum Origin Destination Flow Path in the Transportation Network (수송 네트워크에서 최대물동량경로 문제의 최적해법)

  • 성기석;박순달
    • Journal of the Korean Operations Research and Management Science Society
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    • v.16 no.1
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    • pp.1-12
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    • 1991
  • This paper studies an optimal algorithm for the Maximum Origin-Destination Flor Path (MODFP) in an acyclic transportation network. We define a Pseudo-Flow each are so that it can give an upper bound to the total flow of a given path. And using the K-th Shortest Path algorithm we obtain upper bound of MODF which is decreasing as the number of searched path grows. Computational Complexity of optimal algorithm is O(K + m) $n_{2}$), K being the total number of searched path. We proved that the problem complexity of finding MODFP in an acyclic network is NP-hard, showing that the-satisfiability problem can be polynomialy reduced to this problem. And we estimated the average of the number K as being (m/n)$^{1,08}$ Exp (0.00689gm) from the computational experiments.

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A WEIGHTED-PATH FOLLOWING INTERIOR-POINT ALGORITHM FOR CARTESIAN P(κ)-LCP OVER SYMMETRIC CONES

  • Mansouri, Hossein;Pirhaji, Mohammad;Zangiabadi, Maryam
    • Communications of the Korean Mathematical Society
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    • v.32 no.3
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    • pp.765-778
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    • 2017
  • Finding an initial feasible solution on the central path is the main difficulty of feasible interior-point methods. Although, some algorithms have been suggested to remedy this difficulty, many practical implementations often do not use perfectly centered starting points. Therefore, it is worth to analyze the case that the starting point is not exactly on the central path. In this paper, we propose a weighted-path following interior-point algorithm for solving the Cartesian $P_{\ast}({\kappa})$-linear complementarity problems (LCPs) over symmetric cones. The convergence analysis of the algorithm is shown and it is proved that the algorithm terminates after at most $O\((1+4{\kappa}){\sqrt{r}}{\log}{\frac{x^0{\diamond}s^0}{\varepsilon}}\)$ iterations.

Optimal Acoustic Search Path Planning Based on Genetic Algorithm in Discrete Path System (이산 경로 시스템에서 유전알고리듬을 이용한 최적음향탐색경로 전략)

  • CHO JUNG-HONG;KIM JUNG-HAE;KIM JEA-SOO;LIM JUN-SEOK;KIM SEONG-IL;KIM YOUNG-SUN
    • Journal of Ocean Engineering and Technology
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    • v.20 no.1 s.68
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    • pp.69-76
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    • 2006
  • The design of efficient search path to maximize the Cumulative Detection Probability(CDP) is mainly dependent on experience and intuition when searcher detect the target using SONAR in the ocean. Recently with the advance of modeling and simulation method, it has been possible to access the optimization problems more systematically. In this paper, a method for the optimal search path calculation is developed based on the combination of the genetic algorithm and the calculation algorithm for detection range. We consider the discrete system for search path, space, and time, and use the movement direction of the SONAR for the gene of the genetic algorithm. The developed algorithm, OASPP(Optimal Acoustic Search Path Planning), is shown to be effective, via a simulation, finding the optimal search path for the case when the intuitive solution exists. Also, OASPP is compared with other algorithms for the measure of efficiency to maximize CDP.