• 제목/요약/키워드: Path-based Computation

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Match Field based Algorithm Selection Approach in Hybrid SDN and PCE Based Optical Networks

  • Selvaraj, P.;Nagarajan, V.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권12호
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    • pp.5723-5743
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    • 2018
  • The evolving internet-based services demand high-speed data transmission in conjunction with scalability. The next generation optical network has to exploit artificial intelligence and cognitive techniques to cope with the emerging requirements. This work proposes a novel way to solve the dynamic provisioning problem in optical network. The provisioning in optical network involves the computation of routes and the reservation of wavelenghs (Routing and Wavelength assignment-RWA). This is an extensively studied multi-objective optimization problem and its complexity is known to be NP-Complete. As the exact algorithms incurs more running time, the heuristic based approaches have been widely preferred to solve this problem. Recently the software-defined networking has impacted the way the optical pipes are configured and monitored. This work proposes the dynamic selection of path computation algorithms in response to the changing service requirements and network scenarios. A software-defined controller mechanism with a novel packet matching feature was proposed to dynamically match the traffic demands with the appropriate algorithm. A software-defined controller with Path Computation Element-PCE was created in the ONOS tool. A simulation study was performed with the case study of dynamic path establishment in ONOS-Open Network Operating System based software defined controller environment. A java based NOX controller was configured with a parent path computation element. The child path computation elements were configured with different path computation algorithms under the control of the parent path computation element. The use case of dynamic bulk path creation was considered. The algorithm selection method is compared with the existing single algorithm based method and the results are analyzed.

Scalable Path Computation Flooding Approach for PCE-Based Multi-domain Networks

  • Perello, Jordi;Hernandez-Sola, Guillem;Agraz, Fernando;Spadaro, Salvatore;Comellas, Jaume
    • ETRI Journal
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    • 제32권4호
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    • pp.622-625
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    • 2010
  • In this letter, we assess the scalability of a path computation flooding (PCF) approach to compute optimal end-to-end inter-domain paths in a path computation element-based multi-domain network. PCF yields a drastically reduced network blocking probability compared to a blind per-domain path computation but introduces significant network control overhead and path computation complexity. In view of this, we introduce and compare an alternative low overhead PCF (LoPCF) solution. From the obtained results, LoPCF leads to similar blocking probabilities to PCF while exhibiting around 50% path computation complexity and network control overhead reduction.

Path-Based Computation Encoder for Neural Architecture Search

  • Yang, Ying;Zhang, Xu;Pan, Hu
    • Journal of Information Processing Systems
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    • 제18권2호
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    • pp.188-196
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    • 2022
  • Recently, neural architecture search (NAS) has received increasing attention as it can replace human experts in designing the architecture of neural networks for different tasks and has achieved remarkable results in many challenging tasks. In this study, a path-based computation neural architecture encoder (PCE) was proposed. Our PCE first encodes the computation of information on each path in a neural network, and then aggregates the encodings on all paths together through an attention mechanism, simulating the process of information computation along paths in a neural network and encoding the computation on the neural network instead of the structure of the graph, which is more consistent with the computational properties of neural networks. We performed an extensive comparison with eight encoding methods on two commonly used NAS search spaces (NAS-Bench-101 and NAS-Bench-201), which included a comparison of the predictive capabilities of performance predictors and search capabilities based on two search strategies (reinforcement learning-based and Bayesian optimization-based) when equipped with different encoders. Experimental evaluation shows that PCE is an efficient encoding method that effectively ranks and predicts neural architecture performance, thereby improving the search efficiency of neural architectures.

Design and Implementation of Path Computation Element Protocol (PCEP) - FSM and Interfaces (Path Computation Element 프로토콜 (PCEP)의 설계 및 구현 - FSM과 인터페이스)

  • Lee, Wonhyuk;Kang, Seungae;Kim, Hyuncheol
    • Convergence Security Journal
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    • 제13권4호
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    • pp.19-25
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    • 2013
  • The increasing demand for fast, flexible and guaranteed Quality of Service (QoS) in core networks has caused to deploy MultiProtocol Label Switching (MPLS) and Generalized MPLS (GMPLS) control plane. In GMPLS control plane, path computation and cooperation processes are one of the crucial element to maintain an acceptable level of service. The Internet Engineering Task Force (IETF) has proposed the Path Computation Element (PCE) architecture. The PCE is a dedicated network element devoted to path computation process and communications between Path Computation Clients (PCC) and PCEs is realized through the PCE Protocol (PCEP). This paper examines the PCE-based path computation architecture to include the design and implementation of PCEP. The functional modules including Finite State Machine (FSM) and related key design issues of each state are presented. In particular we also discuss internal/external protocol interfaces that efficiently control the communication channels.

A Software Architecture for High-speed PCE (Path Computation Element) Protocol (고성능 PCE (Path Computation Element) 프로토콜 소프트웨어 구조)

  • Lee, Wonhyuk;Kim, Seunhae;Kim, Hyuncheol
    • Convergence Security Journal
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    • 제13권6호
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    • pp.3-9
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    • 2013
  • With the rapidly changing information communication environment and development of technologies, the informati on networks are evolved from traditional fixed form to an active variable network that flexible large variety of data can be transferred. To reflect the needs of users, the next generation using DWDM (Dense Wavelength Division M ultiplexing) transmission system and OXC (Optical Cross Connect) form a dynamic network. After that GMPLS (Ge neralized Multi-Protocol Label Switching) can be introduced to dynamically manage and control the Reconfigurable Optical Add-drop Multiplexer (ROADM)/Photonic Cross Connect (PXC) based network. This paper propose a softw are architecture of Path Computation Element (PCE) protocol that has proposed by Internet Engineering Task Force (IETF) to path computation. The functional blocks and Application Programming Interface (API) of the PCE protoco l implementation are also presented.

A Design of Architecture for Federating between NRNs and Determination Optimal Path

  • Park, Jinhyung;Cho, Hyunhun;Lee, Wonhyuk;Kim, Seunghae;Yun, Byoung-Ju
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권2호
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    • pp.678-690
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    • 2014
  • The current networks do not disclose information about a management domain due to scalability, manageability and commercial reasons. Therefore, it is very hard to calculate an optimal path to the destination. Also, due to poor information sharing, if an error occurs in the intermediate path, it is very difficult to re-search the path and find the best path. Hence, to manage each domain more efficiently, an architecture with top-level path computation node which can obtain information of separate nodes are highly needed This study aims to investigate a federation of a united network around NRN(National Research Network) that could allow resource sharing between countries and also independent resource management for each country. Considering first the aspects that can be accessed from the perspective of a national research network, ICE(Information Control Element) and GFO(Global Federation Organizer)-based architecture is designed as a top-level path computation element to support traffic engineering and applied to the multi-domain network. Then, the federation for the independent management of resources and resource information sharing among national research networks have been examined.

Path Metric Comparison-based Adaptive QRD-M Algorithm for MUHO Systems (Path Metric 비교 기반 적응형 QRD-M MIMO 검출 기법)

  • Kim, Bong-Seok;Kim, Han-Nah;Choi, Kwon-Hue
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제33권6C호
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    • pp.487-497
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    • 2008
  • This paper proposes a new adaptive QRD-M algorithm for MIMO systems. The proposed scheme controls the number of survivor paths,0 based on the channel condition at each layer. The original QRD-M algorithm used fixed M at each layer and it needs large M to achieve near-MLD (maximum-likelihood detection) performance. However, using the large M increases the computation complexity. In this paper, we further effectively control M by employing the channel indicator which includes not only the channel gain, but also instantaneous noise information without necessity of SNR measurement. We found that the ratio of the minimum path metric to the second minimum is good reliability indicator for the channel condition. By adaptively changing M based on this ratio, the proposed scheme effectively achieves near MLD performance and computation complexity of the proposed scheme is significantly smaller than the conventional QRD-M algorithms.

A Simplified Method to Estimate Travel Cost based on Traffic-Adaptable Heuristics for Accelerating Path Search

  • Kim, Jin-Deog
    • Journal of information and communication convergence engineering
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    • 제5권3호
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    • pp.239-244
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    • 2007
  • In the telematics system, a reasonable path search time should be guaranteed from a great number of user's queries, even though the optimal path with minimized travel time might be continuously changed by the traffic flows. Thus, the path search method should consider traffic flows of the roads and the search time as well. However, the existing path search methods are not able to cope efficiently with the change of the traffic flows and to search rapidly paths simultaneously. This paper proposes a new path search method for fast computation. It also reflects the traffic flows efficiently. Especially, in order to simplify the computation of variable heuristic values, it employs a simplification method for estimating values of traffic-adaptable heuristics. The experiments are carried out with the $A^*$ algorithm and the proposed method in terms of the execution time, the number of node accesses and the accuracy. The results obtained from the experiments show that the method achieves very fast execution time and the reasonable accuracy as well.

An Approximate Shortest Path Re-Computation Method for Digital Road Map Databases in Mobile Computing Environments (모바일 컴퓨팅 환경에서의 디지털 로드맵 데이타베이스를 위한 근접 최단 경로 재계산 방법)

  • 김재훈;정성원;박성용
    • Journal of KIISE:Databases
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    • 제30권3호
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    • pp.296-309
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    • 2003
  • One of commercial applications of mobile computing is ATIS(Advanced Traveler Information Systems) in ITS(Intelligent Transport Systems). In ATIS, a primary mobile computing task is to compute the shortest path from the current location to the destination. In this paper, we have studied the shortest path re-computation problem that arises in the DRGS(Dynamic Route Guidance System) in ATIS where the cost of topological digital road map is frequently updated as traffic condition changes dynamically. Previously suggested methods either re-compute the shortest path from scratch or re-compute the shortest path just between the two end nodes of the edge where the cost change occurs. However, these methods we trivial in that they do not intelligently utilize the previously computed shortest path information. In this paper, we propose an efficient approximate shortest path re-computation method based on the dynamic window scheme. The proposed method re-computes an approximate shortest path very quickly by utilizing the previously computed shortest path information. We first show the theoretical analysis of our methods and then present an in-depth experimental performance analysis by implementing it on grid graphs as well as a real digital road map.

A Local Path Planning Algorithm considering the Mobility of UGV based on the Binary Map (무인차량의 주행성능을 고려한 장애물 격자지도 기반의 지역경로계획)

  • Lee, Young-Il;Lee, Ho-Joo;Ko, Jung-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • 제13권2호
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    • pp.171-179
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    • 2010
  • A fundamental technology of UGV(Unmanned Ground Vehicle) to perform a given mission with success in various environment is a path planning method which generates a safe and optimal path to the goal. In this paper, we suggest a local path-planning method of UGV based on the binary map using world model data which is gathered from terrain perception sensors. In specially, we present three core algorithms such as shortest path computation algorithm, path optimization algorithm and path smoothing algorithm those are used in the each composition module of LPP component. A simulation is conducted with M&S(Modeling & Simulation) system in order to verify the performance of each core algorithm and the performance of LPP component with scenarios.