• Title/Summary/Keyword: Path Guide

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Analysis of Flow Performance According to Actuator Geometry of Receptacle for Hydrogen Charging System with Filter Applied (필터가 장착된 수소충전시스템용 리셉터클의 작동부 형상에 따른 유동 성능 분석)

  • JU HWAN CHOI; GU HO KIM;JAE KWANG KIM;YONG KI KIM;HYUN KYU SUH
    • Transactions of the Korean hydrogen and new energy society
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    • v.34 no.1
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    • pp.17-25
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    • 2023
  • The purpose of this study was to propose a design that shows optimal performance by changing the geometry of the internal flow path of the receptacle in order to prevent the decrease in flow rate and differential pressure performance due to the application of the receptacle in the hydrogen charging system. To achieve this, 3D computational fluid dynamics simulation was performed for the receptacle, according to the geometry of the flow path inside the receptacle. The pressure results at the inlet and outlet were measured the same as both of N and H2 in the experiment, and the flow rate of H2 was 3.75 times higher than that of N2. In addition, since the flow performance of the receptacle improved under conditions where the flow path was widened, it was confirmed that reducing the diameter of the poppet and the width of the guide are advantageous for improving performance.

Generation of Cutting Path Data for Two Steps of the Cutting Process in Full- Automated VLM-ST (VLM-ST 공정의 완전 자동화를 위한 2단계 절단 경로 데이터 생성 방법에 관한 연구)

  • 이상호;안동규;김효찬;양동열;박두섭;채희창
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.1
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    • pp.140-148
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    • 2004
  • A novel rapid prototyping (RP) process, a full-automated transfer type variable lamination manufacturing process (Full-automated VLM-ST) has been developed. In the full-automated VLM-ST process, a vacuum chuck and a rectilinear motion system transfer the EPS foam material in the form of the plate with two pilot holes to the rotary supporting stage. The supplied material is then cut into an automated unit shape layer (AUSL) with a desired width, a desired length, a desired slope on the side surface, and a pair of reference shapes, which is called the guide shape (GS)’, including two pilot holes in accordance with CAD data through cutting in two steps using a four-axis synchronized hotwire cutter. Then, each AUSL is stacked by setting each AUSL with two pilot holes in the building plate with two pilot pins, and subsequently, adhesive is applied onto the top surface of the stacked AUSL by a bonding roller and pressure is simultaneously given to the bottom surface of the stacked AUSL. Finally, three-dimensional shapes are rapidly and automatically fabricated. This paper describes the method to generate guide shapes in AUSL data for the full-automated VLM-ST process. In order to examine the applicability of the method to generate guide shapes, three-dimensional shapes, such as a piston shape and a human head shape, are fabricated from the full-automated VLM-ST apparatus.

Goal-Directed Reinforcement Learning System (목표지향적 강화학습 시스템)

  • Lee, Chang-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.265-270
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    • 2010
  • Reinforcement learning performs learning through interacting with trial-and-error in dynamic environment. Therefore, in dynamic environment, reinforcement learning method like TD-learning and TD(${\lambda}$)-learning are faster in learning than the conventional stochastic learning method. However, because many of the proposed reinforcement learning algorithms are given the reinforcement value only when the learning agent has reached its goal state, most of the reinforcement algorithms converge to the optimal solution too slowly. In this paper, we present GDRLS algorithm for finding the shortest path faster in a maze environment. GDRLS is select the candidate states that can guide the shortest path in maze environment, and learn only the candidate states to find the shortest path. Through experiments, we can see that GDRLS can search the shortest path faster than TD-learning and TD(${\lambda}$)-learning in maze environment.

Development of Walking Assistive System using Body Weight Supporting and Path Planning Strategy (인체 자중 보상 및 로봇 경로계획법을 이용한 이동형 보행 재활 시스템 개발)

  • Yu, Seung-Nam;Shon, Woong-Hee;Suh, Seung-Whan;Lee, Sang-Ho;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.939-947
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    • 2010
  • With the rising numbers of elderly and disabled people, the demand for welfare services using a robotic system and not involving human effort is likewise increasing. This study deals with a mobile-robot system combined with a BWS (Body Weight Support) system for gait rehabilitation. The BWS system is designed via the kinematic analysis of the robot's body-lifting characteristics and of the walking guide system that controls the total rehabilitation system integrated in the mobile robot. This mobile platform is operated by utilizing the AGV (Autonomous Guided Vehicle) driving algorithm. Especially, the method that integrates geometric path tracking and obstacle avoidance for a nonholonomic mobile robot is applied so that the system can be operated in an area where the elderly users are expected to be situated, such as in a public hospital or a rehabilitation center. The mobile robot follows the path by moving through the turning radius supplied by the pure-pursuit method which is one of the existing geometric path-tracking methods. The effectiveness of the proposed method is verified through the real experiments those are conducted for path tracking with static- and dynamic-obstacle avoidance. Finally, through the EMG (Electromyography) signal measurement of the subject, the performance of the proposed system in a real operation condition is evaluated.

Development of Multi-agent Based Deadlock-Free AGV Simulator for Material Handling System (자재 취급 시스템을 위한 다중 에이전트 기반의 교착상태에 자유로운 AGV 시뮬레이터 개발)

  • Lee, Jae-Yong;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.91-103
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    • 2008
  • In order to simulate the behavior of automated manufacturing systems, the performance of material handling systems should be measured dynamically. Multi-Agent technology could be well adapted for the development of simulator for distributed and intelligent manufacture systems. A multi-agent system is composed of one coordination agent and multiple application agents. Issues in AGVS simulator can be classified by the set-up and operating problems. Decisions on the number of vehicles, bi- or uni-directional guide-path, etc. are fallen into the set-up problem category, while deadlock tree algorithm and conflict resolution are in operating problem. In this paper, a multi-agent based deadlock-free simulator for automated guided vehicle system(AGVS) are proposed through the use of multi-agent technologies and the development of deadlock-free algorithm. In this AGVS simulator proposed, well-known Floyd algorithm is used to create AGVS Guide path, through which AGVS move. Also, AGVs avoid vehicle conflict and deadlock using check path algorithm. And Moving vehicle agents are operated in real-time control by coordination agent. AGV position is dynamically calculated based on the concept of rolling time horizon. Simulator receives and presents operating information of vehicle in AGVS Gaunt chart. The performance of the proposed algorithm and developed simulator based on multi-agent are validated through set of experiments.

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A Tutorial on PLS Structural Equating Modeling using R: (Centering on) Exemplified Research Model and Data (R을 이용한 PLS 구조방정식모형 분석 튜토리얼: 예시 연구모형 및 데이터를 중심으로)

  • Yoon, Cheolho;Kim, Sanghoon
    • Information Systems Review
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    • v.16 no.3
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    • pp.89-112
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    • 2014
  • This tutorial presents an approach to perform the PLS structural equation modeling using the R. For this purpose, the practical guide defines the criteria for the PLS structural equation modeling by reviewing previous studies, and shows how to analyze the research model with an example using the "plspm" which is the R package for the performing PLS path analysis against the criteria. This practical guide will be useful for the study of the PLS model analysis for new researchers and will provide the knowledge base for in-depth analysis through the new PLS structural equation modeling technique using R which is the integrated statistical software operating environment for the researchers familiar with the PLS structural equation modeling.

AGV System Operating Scheme based on Grid Level Control in Automated Terminal (그리드 단위의 제어에 기반한 자동화 터미널의 AGV 시스템 운영 방안)

  • Lee, Yong-Hwan;Park, Eun-Kyung;Park, Tae-Jin;Ryu, Kwang-Ryel;Kim, Kap-Hwan
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.223-231
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    • 2003
  • In this paper, we present a scheme for developing a simulator which verify the AGV system operation in automated container terminal. First of all, we propose a guide path in automated terminal considering AGV productivity and present a traffic control scheme in a such guide path. Generally, the AGV system can be controlled by zone control scheme, but there are no flexibility and use simple operation. In this paper, we propose and use grid based control scheme to improve the flexibility of the AGV movement. Lastly, we construct the simulation environment which can do similar to that of real task and ease the modification and improvement of the control logics.

Tour Social Network Service System Using Context Awareness (상황인식 기반의 관광 소셜 네트워크 서비스 응용)

  • Jang, Min-seok;Kim, Su-gyum;Choi, Jeong-pil;Sung, In-tae;Oh, Young-jun;Shim, Jang-sup;Lee, Kang-whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.573-576
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    • 2014
  • In this paper, it provides social network service using context-aware for tourism. For this the service requires Anthropomorphic natural process. The service object need to provide the function analyzing, storing and processing user action. In this paper, it provides an algorithm to analysis with personalized context aware for users. Providing service is an algorithm providing social network, helped by 'Friend recommendation algorithm' which to make relations and 'Attraction recommendation algorithm' which to recommend somewhere significant. Especially when guide is used, server analysis history and location of users to provide optimal travel path, named 'Travel path recommendation algorithm'. Such as this tourism social network technology can provide more user friendly service. This proposed tour guide system is expected to be applied to a wider vary application services.

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Development of Localization Tracking System and User Interface of Guiding Robot for the Visually Impaired (시각장애인 유도 로봇의 자기 위치 추적 시스템 및 사용자 인터페이스 개발)

  • Ryu Je-Goon;Shen Dong-Fan;Kwon Oh-Sang;Kim Nack-Hwan;Lee Sang-Moo;Lee Eung-Hyuk;Hong Seung-Hong
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.481-492
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    • 2005
  • To guide the guiding robot for the visually impaired carefully, the digital map to be used to search a path must be detailed and has some information about dangerous spots. It also has to search not only safe but also short path through the position data by GPS and INS sensors. In this paper, as the difference of the ability that the visually unpaired can recognize, we have developed the localization tracking system so that it can make a movement path and verify position information, and the global navigation system for the visually impaired using the GPS and INS. This system can be used when the visually impaired move short path relatively. We had also verified that the system was able to correct the position as the assistant navigation system of the GPS on the outside.

Development of Path-Finding System for Humanoid Robots Based on Image Pattern Recognition (패턴 인식 알고리즘 기반 휴머노이드 경로 시스템 개발)

  • Park, Hyun;Eun, Jin-Hyuk;Park, Hae-Ryeon;Suk, Jung Bong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.925-932
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    • 2012
  • In this paper, we develop a pattern recognition algorithm applied to a humanoid robot which is exploited as a guide for visually handicapped persons to find a desired path to their destinations. Behavior primitives of a humanoid robot are defined, and Canny's edge detection algorithm is employed to extract the pattern and color of the paving blocks that especially devised for visually handicapped persons. Based on these, an efficient path finding algorithm is developed and implemented on a humanoid robot, running on an embedded linux operating system equipped with a video camera. The performance of our algorithm is experimentally examined in terms of the response time and the pattern recognition ratio. In order to validate our algorithm in various realistic environments, the experiments are repeatedly performed by changing the tilt of paving blocks and the brightness in surrounding area. The results show that our algorithm performs sufficiently well to be exploited as a path finding system for visually handicapped persons.