• 제목/요약/키워드: Particle 시뮬레이션

Search Result 302, Processing Time 0.033 seconds

Optimized Simulation Framework for the Analysis in Battle systems (전투실험 분석을 위한 최적화 시뮬레이션 프레임워크)

  • Kang, Jong-Gu;Lee, Minkyu;Kim, Sunbum;Hwang, Kun-Chul;Lee, Donghoon
    • Journal of the Korea Society for Simulation
    • /
    • v.24 no.2
    • /
    • pp.1-9
    • /
    • 2015
  • The tactical employment is a critical factor to win the war in the modern battlefield. To apply optimized tactics, it needs analyses related to a battle system. Normally, M&S (Modeling & Simulation) has been studied to analyze data in general problems. However, this method is not suitable for military simulations because there are many variables which make complex interaction in the system. For this reason, we suggested the optimized simulation framework based on the M&S by using DPSO (Discrete binary version of PSO) algorithm. This optimized simulation framework makes the best tactical employment to reduce the searching time compared with the normal M&S used by Monte Carlo search method. This paper shows an example to find the best combination of anti-torpedo scenario in a short searching time. From the simulation example, the optimized simulation framework presents the effectiveness.

Nonlinear System State Estimating Using Unscented Particle Filters (언센티드 파티클 필터를 이용한 비선형 시스템 상태 추정)

  • Kwon, Oh-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.6
    • /
    • pp.1273-1280
    • /
    • 2013
  • The UKF algorithm for tracking moving objects has fast convergence speed and good tracking performance without the derivative computation. However, this algorithm has serious drawbacks which limit its use in conditions such as Gaussian noise distribution. Meanwhile, the particle filter(PF) is a state estimation method applied to nonlinear and non-Gaussian systems without these limitations. But this method also has some disadvantages such as computation increase as the number of particles rises. In this paper, we propose the Unscented Particle Filter (UPF) algorithm which combines Unscented Kalman Filter (UKF) and Particle Filter (PF) in order to overcome these drawbacks.The performance of the UPF algorithm was tested to compare with Particle Filter using a 2-DOF (Degree of Freedom) Pendulum System. The results show that the proposed algorithm is more suitable to the nonlinear and non-Gaussian state estimation compared with PF.

Development of WMLS-based Particle Simulation Method for Solving Free-Surface Flow (자유표면 유동해석을 위한 WMLS 기반 입자법 기술 개발)

  • Nam, Jung-Woo;Park, Jong-Chun;Park, Ji-In;Hwang, Sung-Chul;Heo, Jae-Kyung;Jeong, Se-Min
    • Journal of Ocean Engineering and Technology
    • /
    • v.28 no.2
    • /
    • pp.93-101
    • /
    • 2014
  • In general, particle simulation methods such as the MPS(Moving Particle Simulation) or SPH(Smoothed Particle Hydrodynamics) methods have some serious drawbacks for pressure solutions. The pressure field shows spurious high fluctuations both temporally and spatially. It is well known that pressure fluctuation primarily occurs because of the numerical approximation of the partial differential operators. The MPS and SPH methods employ a pre-defined kernel function in the approximation of the gradient and Laplacian operators. Because this kernel function is constructed artificially, an accurate solution cannot be guaranteed, especially when the distribution of particles is irregular. In this paper, we propose a particle simulation method based on the moving least-square technique for solving the partial differential operators using a Taylor-series expansion. The developed method was applied to the hydro-static pressure and dam-broken problems to validate it.

Cloth simulation using a particle system on triangular mesh (삼각 메쉬 파티클 시스템을 이용한 직물 시뮬레이션)

  • Noh, Jae-Hee;Jung, Moon-Ryul
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.3
    • /
    • pp.31-39
    • /
    • 2010
  • The particle system based on quad mesh has been posed to model cloth. But we need to develop cloth models on triangular meshes because they are widely used. Cloth modeling on triangular mesh is often done in the style of finite element method, which assumes that material is continuous. To preserve the advantages of particle system, e.g. model simplicity and the ease of implementation, even on triangular mesh, this paper proposes a particle system on triangular mesh. The motion of cloth is modeled so that vertices interact with each other via the edges on the triangular mesh. The interactions of vertices are assumed to exist between every adjacent vertex and between every other vertex. The deformation energy due to interaction is constructed based on the theory of elasticity. The contribution of the paper is to implement the advantages of particle system on triangular mesh.

A Proof of Concept Investigation on a Pendular Power Take-Off System of Horizontal Wave Power Generator (수평파력 발전장치의 진자형 1차 에너지 추출 시스템에 대한 기초 모형실험 및 시뮬레이션)

  • Park, Yong-Kun;Lim, Chae Gyoung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.9
    • /
    • pp.68-75
    • /
    • 2017
  • This paper presents the experimental and theoretical results of the dynamic responses of a pendular energy extractor in a two-dimensional wave channel. By adopting a wave maker with varying wave height and period, the dynamic responses of the pendular buoy were experimentally obtained. Furthermore, with the aid of the co-simulation of moving particle analysis and rigid dynamic analysis, the dynamic responses of the pendular system were evaluated. In order to validate the feasibility of the proposed wave power generator, the force tuning of the pendular system with restoring energy was carried out. The results provide proof of concept data for the development and design of a commercial model for horizontal wave power generators in the shoreline area.

A study on slim-hole neutron logging based on numerical simulation (소구경 시추공에서의 중성자검층 수치모델링 연구)

  • Ku, Bonjin;Nam, Myung Jin
    • Geophysics and Geophysical Exploration
    • /
    • v.15 no.4
    • /
    • pp.219-226
    • /
    • 2012
  • This study provides an analysis on results of neutron logging for various borehole environments through numerical simulation based on a Monte Carlo N-Particle (MCNP) code developed and maintained by Los Alamos National Laboratory. MCNP is suitable for the simulation of neutron logging since the algorithm can simulate transport of nuclear particles in three-dimensional geometry. Rather than simulating a specific tool of a particular service company between many commercial neutron tools, we have constructed a generic thermal neutron tool characterizing commercial tools. This study makes calibration chart of the neutron logging tool for materials (e.g., limestone, sandstone and dolomite) with various porosities. Further, we provides correction charts for the generic neutron logging tool to analyze responses of the tool under various borehole conditions by considering brine-filled borehole fluid and void water, and presence of borehole fluid.

Developing Vehicle-launched Smoke Grenade M&S of Moderate-resolution for Applications in Engagement Simulation (교전시뮬레이션에의 활용을 위한 적정해상도의 차량 연막유탄 M&S 개발)

  • Min, Seojung;Lee, Sangjin
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.59-69
    • /
    • 2019
  • Smoke grenade is the most primary counteract of tank for its survival against threats, therefore a number of related researches and developments of M&S are being conducted. In this research, a vehicle-launched smoke grenade model is developed, that covers the essential engineering-level parameters, and also is applicable to engagement-level simulations because of its unheavy computational load. First of all, input parameters of the model were determined to include the principal factors from engineering to engagement level. In the model, smoke and LOS are modeled as simple figures, a disk and a line, so that the computational load is not as much as that of particle-model-based M&Ss. A test simulation is also carried out to analyze the effect of smoke grenade for a tank. This model is to be inserted into a basic tank model on AddSIM. The users of AddSIM will be able to simulate various scenarios including smoke grenades.

Comparative Evaluation of Radioactive Isotope in Concrete by Heavy Ion Particle using Monte Carlo Simulation (몬테카를로 시뮬레이션을 통한 중하전입자의 콘크리트 방사화 비교평가)

  • Bae, Sang-Il;Cho, Yong-In;Kim, Jung-Hoon
    • Journal of radiological science and technology
    • /
    • v.44 no.4
    • /
    • pp.359-365
    • /
    • 2021
  • A heavy particle accelerator is a device that accelerates particles using high energy and is used in various fields such as medical and industrial fields as well as research. However, secondary neutrons and particle fragments are generated by the high-energy particle beam, and among them, the neutrons do not have an electric charge and directly interact with the nucleus to cause radiation of the material. Quantitative evaluation of the radioactive material produced in this way is necessary, but there are many difficulties in actual measurement during or after operation. Therefore, this study compared and evaluated the generated radioactive material in the concrete shield for protons and carbon ions of specific energy by using the simulation code FLUKA. For the evaluation of each energy of proton beam and carbon ion, the reliability of the source term was secured within 2% of the relative error with the data of the NASA Space Radiation Laboratory(NSRL), which is an internationally standardized data. In the evaluation, carbon ions exhibited higher neutron flux than protons. Afterwards, in the evaluation of radioactive materials under actual operating conditions for disposal, a large amount of short-lived beta-decay nuclides occurred immediately after the operation was terminated, and in the case of protons with a high beam speed, more radioactive products were generated than carbon ions. At this time, radionuclides of 44Sc, 3H and 22Na were observed at a high rate. In addition, as the cooling time elapsed, the ratio of long-lived nuclides increased. For nonparticulate radionuclides, 3H, 22Na, and for particulate radionuclides, 44Ti, 55Fe, 60Co, 152Eu, and 154Eu nuclides showed a high ratio. In this study, it is judged that it is possible to use the particle accelerator as basic data for facility maintenance, repair and dismantling through the prediction of radioactive materials in concrete according to the cooling time after operation and termination of operation.

Simulation of a Electron Beam-produced Plasma (전자빔에 의해 생성된 플라즈마에 관한 시뮬레이션 연구)

  • Bae, Hyo-Won;Shim, Seung-Bo;Hwang, Seok-Won;Song, In-Cheol;Lee, Hae June;Lee, Ho-Jun;Park, Chung-Hoo
    • Proceedings of the KIEE Conference
    • /
    • 2009.07a
    • /
    • pp.1431_1432
    • /
    • 2009
  • 본 연구에서는 전자빔에 의해 생성되는 저온 플라즈마의 특성을 시뮬레이션을 통해 알아보았다. 전자빔 소스에서 전자를 생성하여 가속 전압을 인가하여 챔버로 보내고, 챔버 속의 Argon 중성 기체와 전자가 충돌하여 2차 방전을 일으킴으로써 저온 플라즈마가 생성된다. 이 때 중성기체의 압력과 가속전압의 변화에 따라서 플라즈마 밀도와 온도가 변하는데, 어떠한 특성을 가지는지 알아보기 위해 Particle-In-Cell(PIC) 시뮬레이션을 이용하였다. 챔버 내부에서 전자빔과 중성기체에 의한 변화를 관측했고, 이 때 전자빔 소스에서 Negative Acceleration Voltage는 10V~40V, 챔버 내부의 Argon 중성 기체의 압력은 1mTorr~20mTorr 조건하에서 시뮬레이션을 수행하였다. Electron Energy Distribution function (EEDF)을 관찰한 결과, 가속전압이 높을수록 낮은 에너지를 가지는 전자의 수가 증가하여 전자 밀도는 증가하며, 가스 압력이 높을수록 EEDF의 기울기가 커지면서 전자온도는 감소함을 알 수 있었다.

  • PDF

Real-Time Simulation of Deformation and Fracture with Oriented Particles (방향성 입자를 이용한 실시간 변형 및 파괴 시뮬레이션)

  • Won, Jong Won;Choi, Min Gyu
    • Journal of the Korea Computer Graphics Society
    • /
    • v.18 no.4
    • /
    • pp.35-40
    • /
    • 2012
  • Simulation of deformation and fracture is one of the most important physics-based techniques in film production and real-time applications such as computer games. This paper proposes a practical approach to real-time deformation and fracturing. We adopt solid simulation with oriented particles [1] to simulate large deformation robustly, and develop a fracturing scheme to accommodate material failure when excessively stretched or compressed. The proposed method decomposes linear deformation into optimal rotation and pure stretching precisely in shape matching with oriented particles so that fracturing criteria can be easily formulated in terms of stretching. Experimental results show that the proposed method runs in real-time even for large meshes and it can simulate large deformation and fracturing.