• Title/Summary/Keyword: Participation in class

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Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

Verbal Interactions in Heterogeneous Small-group Cooperative Learning (이질적으로 구성된 소집단 협동학습에서의 언어적 상호작용)

  • Lim, Hee-Jun;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.668-676
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    • 2001
  • In order to comprehend the internal processes of heterogeneous small-group cooperative learning in science class, this study investigated verbal interaction patterns by the achievement level. Frequency of verbal behaviors was compared in respect of the achievement level, and participation patterns and characteristics were investigated. Verbal interaction patterns by the achievement level were also analyzed based on students' perceptions of interactions. It was found that there were no significant frequency differences between high- and medium-achieving students' verbal behaviors. The verbal interaction patterns showed co-construction processes between high- and medium-achieving students, which was consistent with the students' perceptions of interactions. These suggested that medium-achieving students actively participated in small-group interactions in science class.

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The Study of Elementary School Teachers' Perception about the Aquatic Ecosystem Restoration (수생태 복원에 대한 초등 교사의 인식 연구)

  • Park, Tae-Yoon
    • Hwankyungkyoyuk
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    • v.23 no.4
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    • pp.112-123
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    • 2010
  • The purpose of this study is to investigate the elementary school teachers' perception about the aquatic ecosystem restoration and confirm their ideas about factors for successful restoration and the effective direction of education for the aquatic ecosystem restoration. In order to analyze teachers' thoughts about the aquatic ecosystem restoration, in-depth interview was conducted to three elementary school teachers. Then, answers of them were transcribed and analyzed by similarities and differences among subjects. The results are as follows. Elementary school teachers thought about aquatic ecosystem restoration was divided into rehabilitation and remediation. They recognized that factors for successful restoration are the restoration to natural conditions, providing persistent benefit to local residents, and the participation of local community in the process of restoration. Teachers think that they must have correct knowledge and perception regarding the aquatic ecosystem restoration. They also think that contents about the aquatic ecosystem restoration should be taught in elementary school. They mention that they may leach students about the aquatic ecosystem restoration in discretionary activities class and extracurricular activities class. They also mention that the education for aquatic ecosystem restoration might be handled within diverse subjects.

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A case study on the design and application of metaverse class space in elementary mathematics: Focusing on the affective domain (초등 수학에서 메타버스 수업 공간 설계 및 적용 사례 연구: 정의적 영역을 중심으로)

  • Park, Mangoo;Lee, Yunkyung;Jeong, Bohwa;Jung, Yujin;Kim, Jiyoung
    • The Mathematical Education
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    • v.62 no.1
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    • pp.117-149
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    • 2023
  • This study attempted to design a virtual space using ZEP, a metaverse platform, to enable mathematics classes in the metaverse space, to apply it to mathematics classes, and to find out changes in students' affective domain. As a result, students showed positive effects in terms of subject efficacy, subject interest, intrinsic motivation, class satisfaction and participation. In addition, we found the possibility of customized classes for each student level by performing different missions in classroom classes with limited time and space.

Effects of Participation in Non-face-to-face Daily Science Class on Elementary School Students' Perception of Science and Scientific Competency (비대면 생활과학교실 참여가 초등학생들의 과학기술에 대한 인식 및 과학적 역량에 미치는 영향)

  • Choi, Kyoulee;Oh, Yoonjeong;Lee, Sun-Mi;Zhang, Mi-Hwa;Lee, Mihyoung;Cho, Kyung-suk
    • Journal of Science Education
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    • v.46 no.1
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    • pp.40-52
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    • 2022
  • Daily science classes, which have been continued as part of the spread of participatory science culture, has taken the lead in popularizing science as an effective out-of-school experiential and research activity. However, due to the recent COVID-19 situation, daily science classes have also become an environment in which there is no choice but to switch to non-face-to-face or to combine face-to-face and non-face-to-face education. Therefore, in this study, we examine how elementary school students participating in the non-face-to-face daily science class program change their usual fields of interest, perception of science and technology, interest about science, and scientific competency. In addition, the educational effectiveness of the non-face-to-face daily science class improved by comparing the differences in perceptions of students and parents, and future operation plans were sought. As a result of the study, after participating in the non-face-to-face daily science class program, students' interest in science and technology development, future technology, environmental pollution, and social media increased, and their interest in games decreased. Also, students' interest in science and technology activities, interest in science, and scientific competency also increased. This shows that non-face-to-face daily science class education is effective. Therefore, it was suggested that it is necessary to diversify the learning topics and content levels of the daily science class program, to expand the opportunities of non-face-to-face science education for underprivileged learners, and to develop and share science content using the latest media.

THE NEXT-GENERATION INFRARED ASTRONOMY MISSION SPICA UNDER THE NEW FRAMEWORK

  • NAKAGAWA, TAKAO;SHIBAI, HIROSHI;ONAKA, TAKASHI;MATSUHARA, HIDEO;KANEDA, HIDEHIRO;KAWAKATSU, YASUHIRO
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.621-624
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    • 2015
  • We present the current status (as of August 2014) of SPICA (Space Infrared Telescope for Cosmology and Astrophysics), which is a mission optimized for mid- and far-infrared astronomy with a cryogenically cooled 3m-class telescope. SPICA is expected to achieve high spatial resolution and unprecedented sensitivity in the mid- and far-infrared, which will enable us to address a number of key problems in present-day astronomy, ranging from the star-formation history of the universe to the formation of planets. We have carried out the "Risk Mitigation Phase" activity, in which key technologies essential to the realization of the mission have been extensively developed. Consequently, technical risks for the success of the mission have been significantly mitigated. Along with these technical activities, the international collaboration framework of SPICA has been revisited, which resulted in la arger contribution from ESA than that in the original plan. To enable the ESA participation under the new framework, a SPICA proposal to ESA is under consideration as a medium-class mission under the framework of the ESA Cosmic Vision. The target launch year of SPICA under the new framework is the mid-2020s.

An Analysis of Learning Effects According to Learning Participation Level in Non-Face-To-Face Classes (비대면 수업에서 학습참여수준에 따른 학습효과 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.265-266
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    • 2021
  • COVID-19로 인한 외부환경요인의 변화는 2020학년도 1학기부터 대학교육시스템에 큰 변화를 일으켰다. 초기에는 비대면으로 변화된 수업 환경에서 필요한 수업 방법으로 전환하는 데 급급하였다면 비대면 상황이 지속되면서 대면 학습의 실재감을 제공하고 학습효과를 높이는 구체적인 요인 파악과 수업 적용이 필요하게 되었다. 본 연구에서는 비대면으로 이루어지는 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 대면 수업의 실재감을 제공하기 위해 강의동영상 수업과 실시간 수업을 활용하여 수업주제 맞춤형 비대면 혼합형 수업 방법을 적용한 후 설문 조사를 통해 혼합형 수업에서 학습자의 참여수준(태도)가 대면수업 수준의 실재감에 미치는 영향을 조사·분석하였다. 이를 통해 비대면 수업에서는 비대면 환경에서 학습자의 상호작용을 위한 수업 참여 수준(태도)가 대면 수준으로 학습효과를 높이는데 가장 큰 영향을 미친 것으로 조사·분석하였다.

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Effects of Health Care Nursing Policy Education on Nursing Students' Political Efficacy, Political Participation, and Political Interest (보건의료 간호정책 교육이 간호대학생의 정치효능감, 정치참여 및 정치 관심도에 미치는 효과)

  • MinJi Kim;Kyeng-Jin Kim
    • Journal of Industrial Convergence
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    • v.21 no.11
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    • pp.125-134
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    • 2023
  • This study attemped to examine the effects of health care nursing policy education on nursing students' political efficacy, political participation, and political interest. It attempted to guide the direction of policy education within nursing curriculum. The subjects consisted of 89 nursing students of G-university from March 8, 2023, to June 21, 2023, including 44 in the experimental group and 45 in the control group. The health care nursing policy class was developed using the ADDIE(Analysis, Design, Development, Implementation, Evaluation) model of instructional design. Data analysis used the SPSS 25.0 program through mean, standard deviation, and independent sample t-test. The experimental group that participated in this education showed statistically significant improvement in political efficacy(t=2.34, p<.05) and intrinsic political efficacy(t=2.75, p<.05), as well as passive political participation score(t=2.22, p<.05) compared to before the intervention. Based on the findings of this study, it is suggested that health care nursing policy education should be structured to enhance external political efficacy and promote active political participation in future nursing curriculum.

The case analysis of Rummikub game redeveloped by gifted class using What-If-Not strategy (영재학급 학생들이 What-If-Not 전략을 사용하여 만든 변형 루미큐브 게임 사례 분석)

  • Lee, Dae Hee;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.285-299
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    • 2013
  • Problem posing activity of which a learner reinterprets an original problem via a new problem suggested, is a learning method which encourages an active participation and approves self-directed learning ability of the learner. Especially gifted students need to get used to a creative attitude to modify or reinterpret various mathematical materials found in everyday usual lives creatively in steady manner via such empirical experience beyond the question making level of the textbook. This paper verifies the possibility of lesson on question making strategy utilization for creativity development of gifted class, and analyzes various cases of students' trials to modify the rules of a board game called Rummikub in application of their own mathematics after learning What-If-Not strategy.

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Usage Analysis of Multi-mouse Mischief for ESD (ESD를 위한 멀티마우스 Mischief 적용분석)

  • Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.509-516
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    • 2015
  • As the interest in Education for Sustainable Development (ESD) increases worldwide in and around UNESCO, the aids for IT equipment and the donations for educations to developing countries are being active. Through Powerpoint-based teaching and learning contents simply authored by teachers, Mischief can be used to help many children in self-driven class activities. In this paper, we developed an additional program to control mouse pointers of Mischief with image files, size, and speed factors. Then we applied them to elementary students for enhancing their interest and participation to class activities.