• Title/Summary/Keyword: Parallel Object-Oriented

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Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.169-176
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    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

An efficient Storage Reclamation Algorithm for RISC Parallel Processing (RISC 병렬 처리를 위한 기억공간의 효율적인 활용 알고리즘)

  • 이철원;임인칠
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.9
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    • pp.703-711
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    • 1991
  • In this paper, an efficient storage reclamation algorithm for RISC parallel processing in the object orented programming environments is presented. The memory management for the dynamic memory allocation and the frequent memory access in object oriented programming is the main factor that decreases RISC parallel processing performance. The proposed algorithm can be efficiently allocated the memory space of RISCy computer which is required the frequent memory access, so it can be increased RISC parallel processing performance. The proposed algorithm is verified the efficiency by implementing C language on SUN SPARC(4.3 BSD UNIX).

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A Study on the Extension of TTCN using Object-Oriented Model (객체 지향 모형을 이용한 TTCN 확장에 관한 연구)

  • 최준규;송주석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.12
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    • pp.1423-1434
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    • 1991
  • This paper extends TTCN, a conformance test notation, using object oriented concepts including object, class and inheritance. In distributed system environments, since test systems that should test the implementations for application protocols whether they conform to the standard protocol include protocol test behaviours executed in parallel, the converntional TTCN can't describe whole thest suites explicitly. ISO is working the extension of TTCN including parallel notations, but concurrently if TTCN could be applied by the object model that regards a parallel test component as a object, we would gain the advantages of reliability and software reusability, and make TTCN a test language.

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Implementation and Performance Evaluation of an Object-Oriented Parallel Programming Environment with Multithreaded Computational Model (다중스레드 계산 모델을 이용한 병렬 객체 지향 프로그래밍 환경의 구현 및 성능 평가)

  • Song, Jong-Hun;Kim, Heung-Hwan;Han, Sang-Yeong
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.708-718
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    • 1999
  • 본 논문에서 제안하는 시스템은 일반적인 병렬 시스템의 하드웨어 구조에서, 다중 스레드 계산 모델을 이용하여 객체 지향 프로그래밍 환경을 구현한 시스템이다. 제안하는 시스템을 효과적으로 구현하기 위하여 컴파일러와 실행 시간 시스템의 측면에서 여러 가지 기법을 제시한다. 컴파일러의 측면에서는 멤버 변수의 접근 분석, 메소드의 병렬성 분석 기법을 제시하고, 실행 시간 시스템에서는 실시간 스레드/메시지 결합, 프레임 공유 기법을 제시한다. 본 논문에서 제안된 프로그래밍 환경은, MPI 메시지 인터페이스를 이용하여 구현하였으며, 벤치마크 프로그램을 실행함으로써 성능 분석을 하였다. 분석의 결과는 실행시간 시스템의 여러 가지 기법들이 성능 향상에 많은 효과가 있음을 보여주며, 이러한 결과는 일반적인 병렬 시스템에서도 적용 가능하다.Abstract In this paper, we suggest an object-oriented programming environment with multithreaded computation model on general parallel processing systems. We developed many methods for our environment to be efficient : in compiler, the analysis of member variable and method parallelism, and in runtime system, thread/message merging and frame sharing. The programming environment is implemented with MPI message interface, and its performance is analyzed with executing benchmark programs. The results show that the developed methods have influence on performance improvement, and this improvement can be applied to general parallel processing systems.

Object-oriented real-time system modeling considering predicatable timing constraints (시간 제약 분석이 가능한 객체 지향 실시간 시스템 모델링)

  • 김영란;권영희;홍성백;박용문;구연설
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.8
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    • pp.1937-1947
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    • 1996
  • In the case of developing the real-time system using object-oriented method, k the problem of the timing constraints is certainly considered. we propose the method of modeling the object-oriented real-time system using the OMT methodology and the SDL. And we also present the predictable time table that reflects the constraints of real-time system into dynamic model of OMTs and the predicatable time formula of the sequence, repeat, and parallel routine. The proposed method is applied to the estimate of the maximum process time of the ATMs(Automatic teller machines) and is used to specifying the functional specification for the user interface of the ATMs using the SDL syntax and the object interaction graph.

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Development of Parallel Event-Driven Remote IT Convergence (병렬 이벤트 기반 원격 IT 융합 개발)

  • Kim, Jung-Sook;Kim, Sung-Wan;Kim, Hong-Sup
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.12
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    • pp.1-9
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    • 2010
  • This paper describes parallel event-driven remote IT convergence applications which are a combination of traditional industry and IT Technology including advanced communication. In IT convergence system, events can occur currently from many sensors of devices or users. And IT convergence system must have a parallel processing method. In this paper, the parallel processing method was implemented using a thread and we developed a connection method between a device and a mode of communication which is a wireless communication or a power line communication. In addition to that, we developed object modeling, device, user and event modeling, based on XML (eXtensible Markup Language) using object-oriented modeling method. To efficiently show results in real time, systems provide various graphic user interfaces such as a bar graph, a table, and a combination of the two.

Design of Inheritance Interface based on State Abstraction to Solve the Inheritance Anomaly (상속변칙 해결을 위한 상태 추상화 기반 상속 인터페이스 설계)

  • Lee, Gwang;Lee, Joon
    • Journal of KIISE:Software and Applications
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    • v.29 no.5
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    • pp.336-344
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    • 2002
  • In concurrent object-oriented languages, inheritance and concurrence are the primary features. But concurrent objects and inheritance have conflicting characteristics thereby simultaneously use of them causes the problem, so called inheritance anomaly, which requires code redefinition of inherited methods to maintain integrity of objects. In this paper, to solve this inheritance anomaly without broken of encapsulation, we introduce the state abstraction concept and map internal states of the encapsulated object into abstract slates. And also, we design the inheritance interface for efficient inheritance. Through the inheritance interface containing abstract state set, though redefinition of the method is incurred, we can remove the influence of other classes in inheritance hierarchy. And also, we can solve the inheritance anomaly problems.

Efficient Algorithms for Motion Parameter Estimation in Object-Oriented Analysis-Synthesis Coding (객체지향 분석-함성 부호화를 위한 효율적 움직임 파라미터 추정 알고리듬)

  • Lee Chang Bum;Park Rae-Hong
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.653-660
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    • 2004
  • Object-oriented analysis-synthesis coding (OOASC) subdivides each image of a sequence into a number of moving objects and estimates and compensates the motion of each object. It employs a motion parameter technique for estimating motion information of each object. The motion parameter technique employing gradient operators requires a high computational load. The main objective of this paper is to present efficient motion parameter estimation techniques using the hierarchical structure in object-oriented analysis-synthesis coding. In order to achieve this goal, this paper proposes two algorithms : hybrid motion parameter estimation method (HMPEM) and adaptive motion parameter estimation method (AMPEM) using the hierarchical structure. HMPEM uses the proposed hierarchical structure, in which six or eight motion parameters are estimated by a parameter verification process in a low-resolution image, whose size is equal to one fourth of that of an original image. AMPEM uses the same hierarchical structure with the motion detection criterion that measures the amount of motion based on the temporal co-occurrence matrices for adaptive estimation of the motion parameters. This method is fast and easily implemented using parallel processing techniques. Theoretical analysis and computer simulation show that the peak signal to noise ratio (PSNR) of the image reconstructed by the proposed method lies between those of images reconstructed by the conventional 6- and 8-parameter estimation methods with a greatly reduced computational load by a factor of about four.

A Simulation Modeling Methodology by Integrating Distributed Simulation Objects on the Web (웹상에 분산되어 있는 시뮬레이션 객체들의 통합에 의한 시뮬레이션 모델링 방법론)

  • 심원보;이영해
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.325-330
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    • 1999
  • Web-based simulation is one of the most interesting field of simulation research today. Among many research area of web-based simulation, we concern about what a effective way of building simulation model is since creating comprehensive simulation models can be expensive and time consuming. So this paper discusses how to integrate distributed simulation sub-models as objects for constructing the required simulation model which is more large and complex. We introduce two web-oriented methodologies (such as JIDL, CORBA) and the concepts of agent for assisting modelers to integrate simulation models scattered over the web. SINDBAD, which we designed, is a simulation environment which makes it possible constructing a simulation model with distributed model objects on the web and performing the parallel simulation in a distributed way. It is organized according to design patterns in the object oriented concept. Actually we are on the premise that all the distributed objects are originally composed in a CORBA-compatible way to start with our prototype of SINDBAD.

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