• Title/Summary/Keyword: Paper-smartphone devices

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Risk Situation Analysis with usage Patterns of Mobile Devices

  • Kim, Jeong-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.39-47
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    • 2018
  • This paper confirms the risk of using smartphone through the analysis of collected usage pattern and proposes the smartphone intervention system in risk situations. In order to check the risk of smartphone usage, we made information collecting application and collected smartphone usage pattern from 11 experiment participants for two months. By analyzing smartphone usage pattern, we confirmed that about 12% of smartphone usage is being used in driving, walking, and on the street. In addition, we analyzed the response rate of smartphone notification in risk situations and confirmed that user responds the smartphone notifications in real-time even in risk situations. Therefore, it is required to present a system that intervenes the use of smartphone in order to protect smartphone users in risk situations. In this paper, we classify risk situations of using smartphone. Also, the proposed smartphone intervention system is designed to periodically detect risk situations. In risk situations, smartphone function can be restricted according to user setting of smartphone. And smartphone can be used normally when safe situation is restored.

A Sensor Identification Scheme for Dynamic Interworking Between Personal Sensor Devices and a Smartphone (개인용 센서 기기와 스마트폰의 동적 연동을 위한 센서 식별 기법)

  • Min, Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.2
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    • pp.27-32
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    • 2016
  • Several sensor devices have been developed for monitoring individual's health and status information and services which visualize customized information by associating applications running on smartphones with sensor devices also have been emerged. Though these applications provide similar information to a user, each sensor device has its own application caused by non-standardized packet formats. In this paper, we propose a sensor device identification for dynamic interworking between a smartphone and personal sensor devices. In the proposed scheme, we can use the same application which plays role of a client on the smartphone as changing sensor devices because server stores packet information of sensor devices.

A Portable ECG System Coupled with a Smartphone (스마트폰과 연동한 휴대용 심전도계)

  • Kim, Kiwan;An, Jonghyun;Park, Kwangmin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.1
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    • pp.7-11
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    • 2021
  • The electrocardiogram(ECG) and heart rates are essential for diagnosing heart disease. However, conventional portable ECG devices are possible to only measure heart rates or have limitations in how and where they are measured. In this paper, a portable ECG system in which ECG waveforms and heart rates are displayed on smartphone screens is developed. A smartphone is used as display equipment instead of a computer screen for continuous monitoring. The developed ECG system filters and amplifies detected analog ECG signals. Next, it converts the amplified analog ECG signals into digital signals, then transmits to the smartphone via Bluetooth communication. This ECG system can display and store biomedical signals on a smartphone through the application. As a result, the waveform and heart rates of the developed portable ECG system has been confirmed to be similar to those of existing medical devices.

A Characterisitc Analysis Study of Android based Stereoscopic 3D Technology (안드로이드기반 스테레오스코픽 3D 기술 특성분석 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.68-73
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    • 2013
  • In recent years, the developments in 3D technologies have initiated the commercialization of 3D services on mobile devices. For this purpose, stereoscopic 3D technology is used, which enables 3D TV on mobile devices including smartphone with glasses-free 3D viewing. As a result, the issues related with stereo imaging have been spotlighted greatly. Especially, three MPEG coding standards are provided for mobile 3D services, namely H.264/AVC with and without SEI message and H.264/MVC. In this respect, this paper presents an overview of developments in stereoscopic technologies for mobile devices to gain some perspective on the changes and progress. in this paper, we verified the availability of android based stereoscipic 3D technology related with mobile 3D TV and Smartphone with special emphasis on 3D video format and 3D features by various technollogy characteristics analysis.

The Study of Improvement of Personal Information Leakage Prevention in Mobile Environment (모바일 환경에서 개인정보 유출 방지를 위한 개선 연구)

  • Choi, Heesik;Cho, Yanghyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.53-62
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    • 2015
  • Recently, number of tablet or Smartphone users increased significantly in domestic and around the world. But violation of personal information such as leakage, misuse and abuse are constantly occurring by using mobile devices which is very useful in our society. Therefore, in this paper it will talk about the problems in the network environment of the mobile environment such as tablet and Smartphone, Mobile Malware, hacking of the public key certificate, which could be potential threat to mobile environment. This thesis will research for people to use their mobile devices more reliable and safer in mobile environment from invasion and leakage of personal information. In order to use Smartphone safely, users have to use Wi-Fi and Bluetooth carefully in the public area. This paper will research how to use App safely and characteristic of risk of worm and Malware spreading. Because of security vulnerabilities of the public key certificate, it will suggest new type of security certification. In order to prevent from the information leakage and infect from Malware in mobile environment without knowing, this thesis will analyze the improved way to manage and use the mobile device.

Presentation Attack Detection (PAD) for Iris Recognition System on Mobile Devices-A Survey

  • Motwakel, Abdelwahed;Hilal, Anwer Mustafa;Hamza, Manar Ahmed;Ghoneim, Hesham E.
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.415-426
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    • 2021
  • The implementation of iris biometrics on smartphone devices has recently become an emerging research topic. As the use of iris biometrics on smartphone devices becomes more widely adopted, it is to be expected that there will be similar efforts in the research community to beat the biometric by exploring new spoofing methods and this will drive a corresponding requirement for new liveness detection methods. In this paper we addresses the problem of presentation attacks (Spoofing) against the Iris Recognition System on mobile devices and propose novel Presentation Attack Detection (PAD) method which suitable for mobile environment.

The Ecosystem of the Smartphone Industry in Korea: Perspectives on Its Sustainable Growth (지속적 성장 관점에서 본 한국 스마트폰 산업 생태계)

  • Park, Jinsoo;Choi, Youngseok
    • Information Systems Review
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    • v.15 no.1
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    • pp.25-43
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    • 2013
  • The Korean Smartphone industry has advanced rapidly. There seems to have a considerable change in Korea smartphone industry as the security policy related to wireless devices is changed from Whitelist Policy to Blacklist Policy. In regard to such a change, this paper analyzes the smartphone market in terms of the Business Ecosystem Model suggested by Moore. This study examines how Korean Smartphone Ecosystem has been formed and how any shifts in policy will have an effect on the ecosystem. In line with this policy shift, this study also suggests the ways how these ecosystem members should establish a strategy for the continuous development of this smartphone ecosystem. Furthermore, this study presents cooperation directions among ecosystem members based on the organic connections in the ecosystem as well as each individual's corresponding measures. In addition, based on this analysis, this study puts forward Korean smartphone ecosystem's current problems, improvement, and its future.

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Development of Digilog-type Contents using Augmented Reality

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.126-133
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    • 2019
  • Recently, the development of ICT technology and the spread of smart devices have been applied to various industries using real world and augmented reality technologies. Currently, smartphone photography programs are always using fixed content. Augmented reality technology was used to capture the new concept and real-time situational picture of the young generation. Photographing technology using such augmented reality can cope with various concepts and the position and pose of the user. This paper aims to develop photography contents using augmented reality. In this paper, using augmented reality, combining past photographs with real world, and developing content that can be photographed are reviewed.

Development of Smartphone Application to Calculate Calory using Motion Recognition on the iOS (iOS 스마트폰 환경에서 모션인식을 통한 칼로리 계산 헬스 케어 어플리케이션 서비스 개발)

  • Lim, Dae-whan;Kim, Hyun-soo;Song, Teuk-seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.627-628
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    • 2013
  • Recently, many people interested in health care moreover, smart devices have been used widly areas. Hence there are many application for smartphone. In this paper, we will introduce some of applications which related with healthcare. We will introduce our application that caluate calory to consume using motion recognition using various smartphone sensors.

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A Proposal of Interactive Contents for Prevention of Smartphone Overdependence

  • Kim, Jae Sun;Lim, Chan
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.70-76
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    • 2019
  • IoT technology application has been part of modern people's everyday life. This technology makes people to depend on smart devices. 'Smartphone' is the most typical example. Despite the advantages given by this device, the bad side effects are also notable. This paper presents interactive content on the dependence of smartphone device. The research objective is to make individuals to reduce the use of smartphones by realizing their own problems of smartphone dependency. Research was progressed by analyzing aspects obtained from users participating in the self-developed interactive game contents. As a result of the analysis, approximately 68% of people were aware of the problem through this content. This indicates the potential of using convergence research in interactive contents with other fields furthermore.