• Title/Summary/Keyword: Paper prototyping

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Development of Precision Casting Technology for Inlet Gear Box using Selective Laser Sintering (선택적 레이저 소결법을 이용한 기어박스의 정밀주조기술개발)

  • 김천기
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.9 no.1
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    • pp.30-37
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    • 2000
  • In this paper rapid prototyping and precision casting technology have been developed for the manufacturing of inlet gear box of an airplane, Rapid prototyping is a new prototyping technology that produces complicated parts directly from three-dimensional CAD data with a high efficiency and has been extensively applied to various manufacturing processes. In the present work Selective Lase Sintering(SLS) system is utilized in order to manufacture prototype of the inlet gear box. Prototyping technology using SLS is also investigated from the viewpoint of accuracy. Using the SLS master the casting products are manufactured through several processes such as : vacuum casting lost wax shell casting and investment cast-ing. The shrinkage characteristics of wax and cast iron in the casting procedures are considered and then reflected to the design procedure so that the accuracy of the product is improved consequently.

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A Study on Rapid Prototyping using VRML Model (VRML 모델을 이용한 쾌속조형에 관한 연구)

  • 김호찬;이주호;반갑수;최홍태;이석희
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.63-73
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    • 2000
  • Internet becomes very common tool for communication and data sharing. Virtual reality(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering folds. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL format can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a more realistic observation of an object fur an RP system from a long remote sites in a more systematic way.

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Educational examples of game development methodology and paper prototyping for effective digital game creation

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.59-66
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    • 2021
  • This study is to verify the effectiveness of initial planning verification using paper prototyping while methodologies are being developed to verify the direction of game planning in a short time at low cost since it is having a hard time to verify the direction and fun of the game by taking a lot of capital and time in the initial planning process as the game development becomes larger. It conducted paper prototyping production for about 40 students who are learning game planning for a semester, and trained them on how to motivate using core mechanical diagrams, scrums, and basic psychological needs that can effectively materialize the ideas of their early game planning. Through this curriculum, board games were completed with eleven paper prototyping, and it was confirmed that students who participated in the class were meaningful in verifying fun and securing gameability through cross-play.

A Benchmarking Comparison of Rapid Prototyping Processes (쾌속조형(RP)공정 비교분석을 위한 벤치마킹)

  • 김태범;이일랑;정일용;최병욱
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.13-17
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    • 2003
  • Requirements of a benchmarking for rapid prototyping systems and process usually include manufacturing time, cost (including system price), and dimensional accuracy. This paper deals with a benchmarking comparisons to investigate the functional requirements of RP system. A special designed IMS_T2 test part with dimensional. geometrical, and surface roughness features has been used in the inspection of RP processes. IMS_T2 test part was built on 5 commercially available RP machines which are relatively new model in Korea.

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Rapid Product Fabrication using Wire Welding with CO2 Laser Irradiation and Milling Process Technology (레이저 용접공정과 밀링공정에 의한 쾌속 금속 시작품)

  • Choi, Du-Seon;Lee, Su-Hong;Sin, Bo-Seong;Yun, Gyeong-Gu;Hwang, Gyeong-Hyeon;Park, Jin-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.1
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    • pp.104-110
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    • 2001
  • The rapid prototyping and tooling technology has been developed. However, most commercial ones currently use resins or waxes as the raw materials. These days, the direct metal deposition methods are being investigated as new rapid prototyping and tooling technology. A fundamental study on rapid prototyping and tooling with wire welding technology using CO2 laser radiation was carried out in this paper. The main focus is to develop a simple commercial rapid prototyping and tooling system with the exiting laser welding technology as output and their microstructure, hardness and tensile strength are examined for the reliability. In addition, its advantages and disadvantages are discussed as a rapid prototyping and tooling system.

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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A Design of Helicopter Control Law Rapid Prototyping Process Using HETLAS (HETLAS를 활용한 헬리콥터 비행제어 법칙 Rapid Prototyping 프로세스 설계)

  • Yang, Chang Deok;Jung, Ho-Che;Kim, Chang-Joo;Kim, Chong-Sup;Kim, Cheol-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.731-738
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    • 2015
  • The rapid prototyping process and development tool which enable the control law evaluation efficiently are needed to minimize the development cycle, cost and risk of aircraft flight control system. This paper describes a development process that integrates the designed control law into HETLAS to evaluate simulation effectively using nonlinear mathematical models. The desktop engineering simulator was developed using HETLAS for the piloted simulation evaluation of a various control modes and the procedure was developed, which quickly integrates the HETLAS into HQS(Handling Quality Simulator) and HILS(Hardware In the Loop Simulation) environments. This paper presents a rapid prototyping process using HETLAS that significantly shortens the integration process of the control law into the nonlinear math model, HETLAS, and allows the control law designs to be quickly tested in the piloted simulation and HILS environments.

Fabrication of Nano Composites Using Hybrid Rapid Prototyping (하이브리드 쾌속 조형을 이용한 나노 복합재의 조형)

  • Chu W.S.;Kim S.G.;Ahn S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.757-760
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    • 2005
  • The technology of rapid prototyping (RP) is used for design verification, function test and fabrication of prototype. The current issues in RP are improvement in accuracy and application of various materials. In this paper, a hybrid rapid prototyping system is introduced which can fabricate nano composites using various materials. This hybrid system adopts RP and machining process, so material deposition and removal is performed at the same time in a single station. As examples, micro gears and a composite scaffold were fabricated using photo cured polymer with nano powders such as carbon black and hydroxyapatite. From the micro gear samples the hybrid RP technology showed higher precision than those made by casting or deposition process.

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Design and Implementation for Integrated Development Environment Interface Based on RAPID (RAPID 기반의 통합개발환경 인터페이스 설계 및 구현)

  • Lee, Jeong-Bae;Seo, Il-Soo
    • Convergence Security Journal
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    • v.9 no.2
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    • pp.59-69
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    • 2009
  • In this paper, Integrated development environments interface was designed and implemented for the integrated development environments. By using connection interface, Integration between physical prototyping and virtual prototyping which has different characteristics each other could be possible. Specially, good performance of the connection interface was showed by testing result of operation implemented.

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Comparison of Accuracy of RP Processes (RP 공정의 정밀도 비교 평가)

  • 변홍석;신행재;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.330-333
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    • 2000
  • Dimensional accuracy and surface quality are very important in rapid prototyping especially when the models are used for the production of tools. This paper presents the development of benchmarking part to investigate dimensional accuracy and surface finish. A new test part is designed to perform benchmarking of major rapid prototyping processes such as selective laser sintering, laminated object manufacturing, stereolithography apparatus, and fused deposition modeling. The test part design includes basic manufacturing features such as holes, walls, squares, cylinder and etc. In addition, the small features are included in order to evaluate the fine details that can be manufactured by a specific RP process. The CMM program that automatically measures different features in the test part is also developed. The evaluation of accuracy as well as surface roughness are discussed for major rapid prototyping processes.

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