The purpose of this study was improvement of the pants fit for obese women. The results were as follows; 5 obese women in their 20s and 30s were selected for the testing 3D body. They showed no significant differences in all items, comparing with the data of 5th Size Korea body dimensions. The average waist circumstance of the subjects' 3D body dimensions was 87.0 cm and hip circumstance was 102.4 cm, and their obese body types had similar mean values. Based on the survey results and the 3D body dimensions of 5th Size Korea body dimensions, a pants pattern to supplement their body type and improve a fit was designed with waist circumference(88 cm), hip circumference(103 cm), crotch length(27.1 cm), thigh circumference(62 cm), pants length(97 cm), pants hem line circumference(44 cm). Based on the detailed design of ready made pants and the study results of young obese women's preference for pants design, pants of straight silhouette and semi-tight fit which have waist line lowered by 3.5 cm from the waist circumference line, 3.5 cm belt width, no front dart and one back dart, were manufactured with 100% black cotton and cotton spandex mixed fabrics.
Journal of the Korea Fashion and Costume Design Association
/
v.9
no.1
/
pp.123-140
/
2007
Fashion magazine advertising is the most excellent source of information in predicting the fashion trend. It plays a pivotal role in setting a direction for the fashion trend in the upcoming season. The purpose of this study was to review by photos of the $pr{\hat{e}}t-{\acute{a}}-porter$ collection shown in LONDON, NEW YORK, MILAN, and PARIS during 2002-2006 A/W and 2003-2005 S/S seasons, being focused on such fashion items published as coat, dress, one-piece, two-pieces(jacket+skirt/pants, blouse+skirt/pants). In the results of this study, designers presented coat(n=144) chiefly, blouse+pants(n=29) were presented few during 2002-2003 A/W seasons. During 2003-2004 A/W seasons one-piece(n=156) was looking bullish, blouse+pants(n=34) were declining. Dress(n=149) was presented mostly, blouse+pants(n=17) was presented few during 2004-2005 A/W seasons. During 2005-2006 A/W seasons coat(n=180) was revived, blouse+pants(n=26) were presented lowly. Therefore designers presented coat(n=605, 28.4%) extremely much during 2002-2006 A/W seasons. Designers presented one-piece(n=109) much, jacket+pants(n=22) were presented few in 2003 S/S. In 2004 S/S seasons one-piece(n=167) was presented vastly different than jacket+pants(n=42). Also one-piece(n=152) was presented mostly, blouse+pants(n=48) was presented few in 2005 S/S seasons. During 2003-2005 S/S seasons one-piece(n=428, 28.2%) was presented most. And designers in these four world fashion centers didn't prefer blouse+pants in A/W seasons and jacket+pants in S/S seasons. Based on the above findings, it could be confirmed that the fashion items trend was almost similar among the four collections of $pr{\hat{e}}t-{\acute{a}}-porter$. The results of this study suggest that the fashion collections are the most reliable information sources for fashion product planning. Lastly, it is hoped that this study will provide for some useful basic data for domestic fashion businesses in producing fashion items.
Journal of the Korean Society of Clothing and Textiles
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v.34
no.2
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pp.291-302
/
2010
This study details the actual wearing conditions and favored design of ready-made pants for obese women, particularly for those in their twenties and thirties. The actual problems that customers feel and the preferred design of pants were suggested based on the survey and from the standpoint of consumers. The findings of the survey are as follows. The actual wearing conditions in the survey, 80.5% like wearing pants. The main reason to prefer pants is that pants are more convenient for social or professional work activities. The main reason to avoid wearing pants is that the pants (in general) do not mask an obese body shape. The most favored was Denim/Elastic and the second most favored was Cotton/Elastic from the survey. On average, elastic materials are preferred over non-elastic materials. The reason was the comfort in wearing and convenience in social or professional activities that could mask obesity. In terms of the style, the most favored was blue jeans and the second favored was semi-formal. A straight-silhouette is the most favored as it was able to help mask obesity. The most favored position for the waistline is 4 cm lower than the natural waistline. The most favored pant length is where the pants slightly touch the floor when they stand with shoes on. For obese women the pants development that covers the weak points of the body shape giving, which is comfortable and active are desired.
Journal of the Korean Society of Clothing and Textiles
/
v.37
no.1
/
pp.90-100
/
2013
This study uses a survey questionnaire to identify the major customer age class of adult women who frequently mountain climb as well as analyze their purchasing behavior and preference of mountain climbing pants. The field survey, classified the types of mountain climbing pants, selected the types of mountain climbing pants that consumers preferred, and then analyzed the degrees of satisfaction for mountain climbing pants based on an evaluation of wearing. Specifically, the patterns of mountain climbing pants preferred by national brands and licensed brands were compared and analyzed. The validities of commercially available mountain climbing pants were analyzed through an evaluation of wearing comfort and an evaluation of wearing on a 3D simulation of the human body. The basic data for the development of mountain climbing pants are presented based on the results. The survey questionnaire results indicate that the major class of women consumers of mountain climbing goods was in the 40s to 50s; in addition, the types they most wore were straight type and functional cut type. The preferred brand was KOLONSPORT (which occupies a 21.2% market share), followed by THE NORTH FACE (13.0%), K2 (11.5%) and Kolping (10.0%). The main reason (26.8% of responses) that they preferred these brands was functionality. The difference in measurement of climbing pants patterns could be analyzed accurately in the pattern analysis, the wearing evaluation by the self-sonsory test and evaluation of wearing comfort through 3D simulation. The results of ANOVA on motions and items indicates that no significant difference was found among motions; however, a significant difference was recognized among items. A comparison of straight type and functional cut type showed that the functional cut type excelled slightly in wearing comfort.
Journal of the Korean Society of Clothing and Textiles
/
v.25
no.8
/
pp.1524-1535
/
2001
The purpose of this study was to establish a sizing system according to size and dimension whereby manufactured pants can be classified and develop men’s formal pants pattern based on the analysis of ready-made and educational pants pattern. The first, we surveyed the sizing and the basic pants patterns of the men’s ready-made wear companies, Secondly, through the survey data of the domestic men’ready-mad clothing industry, we proposed a new sizing system. Lastly, after compared three different types of ready-mad pants manufactured according to their patterns and an additional type of pants made after the educational pattern, the new men’s basic pants pattern were developed. The findings were as follows: 1. Survey of the domestic ready-mad garment industry showed that each company classified its own manufactured goods according to its own sizing system: moreover, they each used its own unique patterns which appeared to be resulted from a combination of two factors : the experience of a patterner and foreign know-how technology. 2. New sizing system was developed with 12 steps from size 74-88 to size 96-106 based on the high frequencies of the companies’3. New basic patterns for men’s formal pants were developed: Inseam length = 80cm, crotch line = H/4+4.6cm, pants ham = 23.5cm as basic lines and front waist girth =W/4+9.1cm as drafting line. 4. the superiority of the new basic patterns were been demonstrated by a high approval rate of the subjects who participated in testing.
The purpose of this study was to compare the similarity between actual and virtual pants using a virtual 3D CLO program. A subject corresponding to the average size of a women in her twenties was selected and an avatar with the same specifications was produced. Silhouettes of the pants were classified into trousers, slacks, and wide pants and images of actual and virtual pants were evaluated from the front, side, and back. The results were as follows: Overall, the resemblance of the trousers was evaluated higher than that of other pants. The average similarity of trousers was 4.20 at the front, 3.98 at the side, and 4.17 at the back, which was much like the actual clothing. In contrast, that of the slacks was 3.62, 3.73, and 3.79 and of the wide pants was 3.81, 3.53, and 3.97. The similarity between the actual and virtual clothing was relatively well reproduced when the shape of the pants was like the silhouette of the human body. However, if the pants were tight or loose, virtual fits failed to display the wrinkles caused by the tightness or the excessive slack. The virtual fit showed fewer wrinkles and did not depict the location and the shape of hemlines as accurately as the actual fit, although virtual fits adequately displayed the baseline and dart on the pants.
The aim of this study was to provide data to enable the development of skateboarding pants. From the Chinese skateboard club SNS, 126 skateboarders in their 20s and 30s were chosen to participate in a survey. Data was gathered using a questionnaire from May 14 to May 28, 2021, and then analyzed using SPSS 23. The results concerning production were as follows: clothing sizes are generally divided into six stages: XS, S, M, L, XL, and 2XL. The silhouette is wide, and most pants have e-bands and normal hems. The pants are made from cotton-blend fabric, which is mostly moisture-absorbing and quick-drying. Baggy pants are preferred by skateboarders, with cotton being the most common fabric. The crotch, knees, and buttocks of pants are the least satisfying for skateboarders. When they skateboard, their ankles sustain the most injuries, followed by their knees and wrists. In the survey of consumers' preferences for skateboarding pants, different styles were rated in the following order: straight pant silhouette, ribbed knit and string waistband design; full-rise waist height, string hemline design; and ankle-high pants length (fit), fabric and design. The hygroscopicity and ventilation of the fabric are crucial considerations when purchasing pants. In terms of color, chromatic and pastel colors are most popular. In addition, some people expect new fibers to be used and expect protective equipment and pants to be integrated.
Pants are one of the most complicated clothing items in the sense that they cover the most active part of human body. The technical and conceptual treatment of the required ease in the crotch area shows interesting variations throughout the global folk costumes. This study here, as an attempt to find out any standard or a good frame of reference to be used to describe the characteristic features of our pants, and/or to compare out pants with nearby folk costumes, presented some of the Korean scholars' views toward our pants forms, and also introduced Hansen's classification of pants types. Several questions, concerned with the developmental process of a few types of Korean pants, its classification amongst pants of the world, and its similarities and differences in contrast with those of nearby Asian countries are proposed as new problems to be challenged.
This study has investigated improvement points of existing products by analyzing problems of horseback riding pants sold in market and by investigating wearing feeling of horseback riders. The purpose of this study is to suggest horseback riding pants which fit to body types of Korean adult women and also have improved functionality by reflecting findings of the study. The contents of this study is believed to suggest useful results on improvement of horseback riding pants sold in market; (1) By visiting hands-on experiencing horseback riding facilities, questionnaire investigation was carried out and we find problems of existing horseback riding pants. (2) Materials, designs and patterns of products sold in market are analyzed for improvement of horse-riding pants appropriate for Korean adult women body types. (3) Based on the results of previous analysis, this study was investigated wearing satisfaction after manufacturing improved horseback riding pants. As results of investigating wearing feeling for products manufactured with pattern designs reflecting the analysis result of existing horseback riding clothes as well as wearing feeling of horseback riders, it was possible to prevent wounds of bodies after horseback riding and the riders expressed high satisfaction for the products manufactured based on the research results.
Nowadays, global interest is being placed on research and development of smart clothing which is expected to create a high added-value industry in the future. The purpose of this research is to develop smart pants with vibrating massage functions that have excellent outer appearances and provide comfort to wearers and assess outer appearance, comfort, and massaging effects of smart pants. As the results of this research, smart pants where vibrating devices which are mainly composed of vibrating motor, controller, and switch are attached were completed. Vibrating motors were fixed on a thin and light non-woven fabric material, covered with a mesh material, and attached by snaps to the experiment pants. Switch was attached to the inside of a pocket, and batteries were positioned inside of pockets. Ten subjects marked their satisfaction of wearing smart pants on a 5-point scale. Noticeable changes in outer appearance when vibrating motors operate turned out to be low. Wearer's comfort in back waist and front thigh parts where vibrating motors were attached turned out to be high-satisfied. Massaging effects of smart pants turned out to be high. Attaching and detaching vibrating devices turned out to be convenient. Lining materials used for smart paints were effective in blocking electromagnetic waves generated from vibrating devices.
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