• Title/Summary/Keyword: Panoramic Video

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Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.

Subjective Video Quality Evaluation and User Satisfaction according to Screen Size and Content Type : Comparison of UHD and UWV (화면크기와 콘텐츠유형에 따른 주관적 영상품질 평가와 이용자 만족도: UHD와 UWV 비교 분석)

  • Cho, EunSun;Lee, Jin-Myong;Rha, Jong-Youn;Park, Sunny;Koo, Hye-Gyoung;Cho, YongJu;Seo, Jung-Il
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.283-292
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    • 2018
  • UHD (Ultra High Definition) broadcasting technology, and UWV (Ultra Wide Vision) which is the high quality panoramic video of wide view angle based on UHD, were commercialized in Korea for the first time in the world, and those are representative realistic video technologies that maximize the user's sense of presence. By comparing the user's subjective reaction of UHD and UWV, the purpose of this study is to systematically establish the user's subjective video quality evaluation. For this purpose, a large screen projection experiment is designed by setting the screen size (4k x 2k, 8k x 2k) and content types (sports, landscape, concert) as variables to measure the user's subjective video quality evaluation and satisfaction. As a result of the study, the users' evaluation of UWV was higher than UHD in all items of subjective video quality, and satisfaction. Moreover, the results showed the significant differences depending on the video contents. Based on the results of the research, the study proposed the points necessary for the development and commercialization of UWV panoramic technology, and suggestions for the future research.

Fast Stitching Algorithm and Cubic Panoramic Image Reducing Distortions (빠른 스티칭 알고리즘과 왜곡현상을 해소하는 큐브 파노라마 영상)

  • Kim Eung-Kon;Seo Seung-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.580-584
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    • 2005
  • One of the problems of panoramic image stitching methods is that its computational cost is so high that the image processing required usually cannot be done in real-time. Real-time performance is important in applications such as video surveillance becausewe must see current scenes. But it takes more than several seconds to calculate transform coefficients between images. Panoramic VR technologies such as Apple QuickTime VR have problem that distorts images of top and bottom. This paper presents a fast stitching method and a methpd reducing distortions of top and bottom in cubic panoramic image.

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Feature-Based Panoramic Background Generation for Object Tracking in Dynamic Video (가변시점 비디오 객체추적을 위한 특징점 기반 파노라마 배경 생성)

  • Im, Jae-Hyun;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.108-116
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    • 2008
  • In this paper, we propose the algorithm for making panoramic background and object tacking using pan-tilt-zoom camera. We draw an analogy relation between images for cylinder projection, rearrange of images, stitching, and blending. We can then make the panoramic background, and can track the object use the panoramic background. After generated the background, the proposed algorithm tracks the moving object. Therefore it can detect the wide area, and it tracks the object continuously. So the proposed algorithm is able to use at wide area to detect and track the object.

FEASIBILITY ON GENERATING STEREO MOSAIC IMAGE

  • Noh, Myoung-Jong;Lee, Sung-Hun;Cho, Woo-Sug
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.201-204
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    • 2005
  • Recently, the generation of panoramic images and high quality mosaic images from video sequences has been attempted by a variety of investigations. Among a matter of investigation, in this paper, left and right stereo mosaic image generation utilizing airborne-video sequence images is focused upon. The stereo mosaic image is generated by creating left and right mosaic image which is generated by front and rear slit having different viewing angle in consecutive video frame images. The generation of stereo mosaic image proposed in this paper consists of several processes: camera parameter estimation for each video frame image, rectification, slicing, motion parallax elimination and image mosaicking. However it is necessary to check the feasibility on generating stereo mosaic image as explained processes. Therefore, in this paper, we performed the feasibility test on generating stereo mosaic image using video frame images. In doing so, anaglyphic image for stereo mosaic images is generated and tested for feasibility check.

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Enhancement on 3 DoF Image Stitching Using Inertia Sensor Data (관성 센서 데이터를 활용한 3 DoF 이미지 스티칭 향상)

  • Kim, Minwoo;Kim, Sang-Kyun
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.51-61
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    • 2017
  • This paper proposes a method to generate panoramic images by combining conventional feature extraction algorithms (e.g., SIFT, SURF, MPEG-7 CDVS) with sensed data from an inertia sensor to enhance the stitching results. The challenge of image stitching increases when the images are taken from two different mobile phones with no posture calibration. Using inertia sensor data obtained by the mobile phone, images with different yaw angles, pitch angles, roll angles are preprocessed and adjusted before performing stitching process. Performance of stitching (e.g., feature extraction time, inlier point numbers, stitching accuracy) between conventional feature extraction algorithms is reported along with the stitching performance with/without using the inertia sensor data.

Video Mosaics in 3D Space

  • Chon, Jaechoon;Fuse, Takashi;Shimizu, Eihan
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.390-392
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    • 2003
  • Video mosaicing techniques have been widely used in virtual reality environments. Especially in GIS field, video mosaics are becoming more and more common in representing urban environments. Such applications mainly use spherical or panoramic mosaics that are based on images taken from a rotating camera around its nodal point. The viewpoint, however, is limited to location within a small area. On the other hand, 2D-mosaics, which are based on images taken from a translating camera, can acquire data in wide area. The 2D-mosaics still have some problems : it can‘t be applied to images taken from a rotational camera in large angle. To compensate those problems , we proposed a novel method for creating video mosaics in 3D space. The proposed algorithm consists of 4 steps: feature -based optical flow detection, camera orientation, 2D-image projection, and image registration in 3D space. All of the processes are fully automatic and successfully implemented and tested with real images.

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Efficient Local Decoding Using Bit Stream Map for High Resolution Video (비트 스트림 지도를 이용한 고해상도 영상의 효율적인 지역복호화)

  • Park Sungwon;Won Jongwoo;Lee Sunyoung;Kim Wookjoong;Kim Kyuheon;Jang Euee S
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.391-401
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    • 2004
  • In this paper, we introduce a novel coding method to efficiently enable spatial random access for high resolution video. In terms of resolution and display size, standard display devices (such as cathode-ray tubes. monitors. PDAs, and LCDs) do not sufficiently support high resolution video such as digital cinema and panoramic video. Currently, users have no choice but to view video at lower resolution as a result of down-sampling, or only a partial region of the video due to display size limitations. Our proposed method. which we call the B-map, represents the set of starting locations of the coded segments in a picture frame. This information, or B-map, is first sent to the decoder prior to the coded data stream of the frame and is then used for fast local decoding. To test our method, we compare our B-map with JPEG tiling and the JPEG Resynchronization marker. Experimental results show that the proposed coding method requires less overhead than existing methods during the same decoding time. The results show promise for future panoramic or digital cinema applications.

Compression Efficiency Evaluation for Virtual Reality Videos by Projection Scheme

  • Kim, Byeong Chul;Rhee, Chae Eun
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.2
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    • pp.102-108
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    • 2017
  • Videos for 360-degree virtual reality (VR) systems have a large amount of data because they are made with several different videos from multiple cameras. To store the VR data in limited space or to transmit it through a channel with limited bandwidth, the data need to be compressed at a high ratio. This paper focuses on the compression efficiency of VR videos for good visual quality. Generally, 360-degree VR videos should be projected into the planer format to cope with modern video coding standards. Among various projection schemes, three typical schemes (equirectangular, line-cubic, and cross-cubic) are selected and compared in terms of compression efficiency and quality using various videos.

A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum (비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.