• Title/Summary/Keyword: Painter

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The Color Juxtaposition of Pointillism Based on Real-Works Analysis (실제 작품의 분석을 통한 점묘화의 색상병치)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.19-28
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    • 2010
  • In this paper, we proposes a method that analyzes the characteristics and patterns of color juxtaposition based on the color wheel used by pointillism painter and an algorithm that generates pointillistic images by applying obtained analysis data. In order to analyze color juxtaposition of pointillism, we extract the stroke colors of real painting and find the most similar probability density functions(PDFs) through applying good-of-fit tests for the probabilistic distribution of stroke colors. By performing the juxtaposition of color based on the found PDFs, we can convert input image to pointillistic image effectively. It can be seen that this study shows reliability in the use of data obtained from actual paintings and that leads to perform a reasonable work.

Research Trends of Generative Adversarial Networks and Image Generation and Translation (GAN 적대적 생성 신경망과 이미지 생성 및 변환 기술 동향)

  • Jo, Y.J.;Bae, K.M.;Park, J.Y.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.91-102
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    • 2020
  • Recently, generative adversarial networks (GANs) is a field of research that has rapidly emerged wherein many studies conducted shows overwhelming results. Initially, this was at the level of imitating the training dataset. However, the GAN is currently useful in many fields, such as transformation of data categories, restoration of erased parts of images, copying facial expressions of humans, and creation of artworks depicting a dead painter's style. Although many outstanding research achievements have been attracting attention recently, GANs have encountered many challenges. First, they require a large memory facility for research. Second, there are still technical limitations in processing high-resolution images over 4K. Third, many GAN learning methods have a problem of instability in the training stage. However, recent research results show images that are difficult to distinguish whether they are real or fake, even with the naked eye, and the resolution of 4K and above is being developed. With the increase in image quality and resolution, many applications in the field of design and image and video editing are now available, including those that draw a photorealistic image as a simple sketch or easily modify unnecessary parts of an image or a video. In this paper, we discuss how GANs started, including the base architecture and latest technologies of GANs used in high-resolution, high-quality image creation, image and video editing, style translation, content transfer, and technology.

The Development of Fusion Textile Design by Using the Patterns Described in Buncheong Pottery and Mondrian's Works (한국 분청사기 문양과 몬드리안 작품을 이용한 퓨전 직물디자인 개발)

  • Jung, Jin-Soun
    • Fashion & Textile Research Journal
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    • v.8 no.5
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    • pp.505-512
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    • 2006
  • Today a new culture called fusion has been forming. And it is spreading at an alarming rate in our society. When people talk about the character of Korean beauty and Korean culture, they speak taking pottery as an example. We can speak that the pottery is a core of culture which represent our people. And I think its pattern can be a good material for fusion. Also, among many Western artists, Mondrian is an unique painter who is to do with our culture. So, in this study, I chose the patterns described in Buncheong pottery and the Mondrian's works for the development of fusion textile design. Patterns expressed on Buncheong pottery are, for the most part, abstract patterns simplified the shape of object. And the Mondrian's works is the geometrical abstract painting be made by vertical and horizon. Using those I intend to develop the fusion textile designs which mixed Oriental culture and Western culture. Also, I intended to simulate them on ties and clothes and present the possibility of culture merchandise development. The reasons for doing so to let other peoples of the world, know about our excellent culture.

The Effects on Young Children's Creativity and Listening Abilities Using Famous Painting Parodies in Art Activities (명화 패러디를 활용한 유아미술활동이 유아의 창의성 및 명화감상능력에 미치는 영향)

  • Kim, Hyoung-Jai;Song, Min-Seo;Kim, Hyung-Sook
    • Korean Journal of Childcare and Education
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    • v.12 no.3
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    • pp.99-119
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    • 2016
  • The purpose of this study is to develop art activities using famous painting parodies in hopes of enhancing the creativity of 5-year old children. A total of 11 program activities were developed consisting of a preliminary activity (understanding the notion and ideas behind parody), introduction (view and analysis of famous paintings), development (theme selection, idea construction, and parody production), and conclusion (view and review of parody). Participants were 50 (24 in the experimental group and 26 in the comparative group) 5-year old children from a kindergarten located in G city. TTCT of Creative Thinking (TTCT: Figure A and B) was used as a research tool, and the listening abilities paintings test tool was applied to teachers of the groups. First, excluding accuracy, which is considered to be an unimportant factor in determining one's creativity, results showed positive effects on fluency, originality, abstractness, and persistence. Second, the program also showed positive effects on children's overall ability in appreciation of paintings as well as the sub factors including observation and expression, understanding painter's intention, atmosphere, materials and techniques, art elements, and attitude towards art piece.

The Influence of Color Autonomy in Matisse Paintings on Modern Fashion Design (마티스 회화의 색채 자율성이 현대 패션디자인에 미친 영향)

  • 이은경
    • Journal of the Korean Society of Costume
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    • v.51 no.5
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    • pp.147-156
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    • 2001
  • The painting style has much influenced on the creativity of design in the developmental process of modern fashion. This fact tells that pure art and fashion design have the same purpose in the end. In this paper. the color Autonomy of Matisse was analyzed and how its result influences on modern fashion design was investigated. Matisse is, in fact. the leader of Fauvism and the painter who brought the Fauvism painting to its perfection in the purest state. Matisse achieved the revolution of new color with only the color in expressing formative factor. Matisse's color autonomy are fusion technique, flatness, decoration, simplicity, etc. To sum up the influence that this autonomy played on modern fashion design, intensive pure color expression, strongly-supplemented color effect among primary colors, decoration of color, simplicity of color, that is to say. he gave rise to the revolution of color, Many modern designers are applying this method to the theme of fashion and motive, color the technique of expression. Thanks to this. the new formative artistic expression could be adapted in fashion, and it also induced the inspiration of original design, with great contribution to bringing the era of its own distinct individualism in modern times.

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A Study of the Method of Expression of Surrealism in the Modern Costume (1) (현대복식에 응용된 초현실주의적 표현방법 고찰(I) -1989~1994년 복식을 중심으로-)

  • 곽미영;정흥숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.19 no.2
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    • pp.380-392
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    • 1995
  • The purpose of this study was to investigate a comparison between method of depaysement of Surrealism and modern costume. Surrealism was based on Freud's theory of uncon\ulcornersciousness and Hegelian dialectic. I found that its method of expression and inspiration have a continuous influence on a field of fashion through preceding study. Surrealism stimulated Elsa Schiaparelli (1890-1973) to make creative and innovative costume which created a sensatio.i1 the world of fashion in 1930. And it have been influence on modern fashion. From this point of view, I examined surrealistic painter of Rene Magritte (1898-1967) to use shocking method of depaysement through literature and photographes. And I made researches on Paris London collcetions from 1989 to 1994 in the cause of analysis a comparison with depaysement in painting of R. Magritte. As the result of analysising main works of R.Magritte according classification of Suzi Gabric (an art critic), he was expressive of usual object in various of depaysement. I also proved that modern fashion which was new shocking, innovative and avant-garde presented unconsciousness through these expression of depaysement with common subject. In consequence, the method of expression of surrealism have been a durable influence on modern costume.

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Ectosymbionts of the Sea Anemone Stichodactyla gigantea at Kosrae, Micronesia

  • Hayes, Floyd E.;Painter, Brandon J.
    • Animal Systematics, Evolution and Diversity
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    • v.32 no.2
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    • pp.112-117
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    • 2016
  • We studied the ectosymbionts associating with the sea anemone Stichodactyla gigantea at Kosrae, Micronesia. Ectosymbionts of seven species associated with 60.7% of S. gigantea (n=28), with a mean of 2.4 per anemone and 3.9 per occupied anemone. Anemones hosting one or more ectosymbionts did not differ significantly in size from anemones lacking ectosymbionts and there was no significant correlation between anemone size and the number of ectosymbionts. Of 67 ectosymbionts observed, the sea cucumber Stichopus vastus comprised 23.9%, followed by the shrimp Thor amboinensis (20.9%), unidentified hermit crabs (Paguroidea; 20.9%), the cardinalfish Ostorhinchus novemfasciatus (20.9%), the shrimp Periclimenes brevicarpalis (9.0%), the sea cucumber Holothuria hilla (3.0%), and an unidentified brachyuran crab (1.5%). This study documents the first records of S. vastus, H. hilla, and O. novemfasciatus associating with S. gigantea, and the first locality records of S. gigantea, T. amboinensis, P. brevicarpalis, and S. vastus for Kosrae. Because humans often harvest S. gigantea for food at Kosrae, we recommend protecting the symbiotic assemblage of S. gigantea by establishing a sustainable system of harvesting.

Characteristics of Science Teachers for the Gifted: A Study of Metaphor about Teaching

  • Seo, Hae-Ae
    • Journal of The Korean Association For Science Education
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    • v.24 no.4
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    • pp.748-757
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    • 2004
  • When teachers for the gifted express metaphors about their teaching, they may develop better understanding and conceptualizing of teaching and enable to choose appropriate teaching strategies for optimizing individualized learning of the gifted. Therefore, the purpose of this study includes to explore metaphors about science teachers' teaching for the gifted in middle schools and classify into types of metaphors. The survey was administered and completed survey instruments by 66 science teachers for the gifted at gifted educational institutions affiliated with local offices of education and 18 science teachers at middle schools were analyzed. It was revealed that science teachers for the gifted described seven types of metaphors about their teaching with characteristics of student-centered (counsel, helper, etc.), teacher-centered (judge, captain, etc.), or student-teacher-interacted (painter, nurse, etc.) types. More than 60% of teachers described their teaching as either student-centered or student-teacher-interacted types. However, percentage of teachers for the teacher-centered and power-oriented type was higher for science teachers for the gifted (33%) than science teachers for regular students (22%). It was also found that female science teachers for the gifted showed higher percentage for teacher-centered and power-oriented (35%) than male teachers (28%) and teachers with BS degree showed higher percentage for student-centered and service-oriented type (33%) than teachers with MS degree (27%). In addition biology teachers for the gifted also were appeared to be more teacher-centered and power-oriented type (60%) than physics (21%), chemistry (6%), and earth science (33%).

A Study on the Portrait of Nongae (논개사당의 영정복식에 관한 연구)

  • 이순자
    • The Research Journal of the Costume Culture
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    • v.10 no.4
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    • pp.319-335
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    • 2002
  • Nongae was the official Kinye(관기) who had exhisted, her portrait was enshrined at an ancestral tablet hall beside Choksukloo. This portrait of Nongae was a work of a painter, Un Ho-Kim. In any case, a study on the costume of the portrait of one person must be taken the costume of the period. This study investigates the character of clothing style in King Sunjo 26(1593) and in her present portrait. And so, her portrait who was enshrined at the place didn't agree with it's clothing in King Sunjo 26(1593) The results of this study are as follows : The portrait of Nongae took the costume style of the beginning of about 1910. and so this style was different from the style of costume, King Sunjo 26(1593). The style of costume, King Sunjo 26(1593) : Jacket : It's jacket was long(near hip) and broad, it's sleeve length was long, it's form was a straight line. Skirt : It's skirt was very long. It's silhouette was formed a soft line The costume of the figure in this picture in wrong from historical point of view. And so, the costume of Nongae in the portrait must adjust it in the clothing style of about 1593.

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The Hip-Hop Clothing Design Applying Basquiat's Painting (바스키아(Basquiat) 회화를 응용한 힙합웨어 디자인)

  • Jang, Jung-Im;Ahn, Min-Young;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.14 no.1
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    • pp.153-167
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    • 2006
  • The hip-hop, which began with subculture of black people in Harlem, have changed variously in musical history after the times, which has become the culture phenomenon that had controlled dancing, fashion, and further consciousness of the new generation around the world in 1990s. Since Jean Patou first used Graffiti on clothing in 1920s, graffiti art has been expressed through various methods in many designers' works. The purpose of this study is to develop 'The Hip-Hop' clothing design which express major images in works of Jean-Michel Basquiat, a representative painter of Graffiti art in modern fashion. The concept is Jean Casual Look representing Young Street Culture. Breaking from existing strong legitimate hip-hop styles, clothing design expresses funny, healthy, comfortable, and active feelings. Adobe Illustrator and Adobe Photoshop program were used to design Hip-Hop clothing. With the result that the images on Basquiat's works applied to the hip-hop clothing design, it is suggested that the works of artists are worthy of practical use as factors of a high value-added design, which corresponds with collaboration appearing in modern design variously.

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