• Title/Summary/Keyword: Packet analysis

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Performance Analysis of Packet Switch Interconnection Networks with Output Buffer Modules (출구 버퍼모듈을 갖는 패킷 교환식 상호 연결 망의 성능 분석)

  • Chu, Hyeon-Seung;Park, Gyeong-Rin
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1045-1057
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    • 1999
  • Packet-switched multistage interconnection networks(MINs) have been widely used for digital switching systems and super computers. In this paper we show that multiple packets in a switching element can move to the succeeding switching element in one network cycle by fully utilizing the cycle bandwidth. Only one packet movement was usually assumed in typical MINs. we present an analytical model for the MNs with the multiple packet movement scheme, and validate it by computer simulation. Comparisons with the traditional MINs of single packet movement reveal that the throughput is increased up to about 30% for practical size MINs. Similar result was also obtained for delays. The performance increase is more significant when the network traffic is nonuniform.

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Performance Analysis of Random Early Dropping Effect at an Edge Router for TCP Fairness of DiffServ Assured Service

  • Hur Kyeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4B
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    • pp.255-269
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    • 2006
  • The differentiated services(DiffServ) architecture provides packet level service differentiation through the simple and predefined Per-Hop Behaviors(PHBs). The Assured Forwarding(AF) PHB proposed as the assured services uses the RED-in/out(RIO) approach to ensusre the expected capacity specified by the service profile. However, the AF PHB fails to give good QoS and fairness to the TCP flows. This is because OUT(out- of-profile) packet droppings at the RIO buffer are unfair and sporadic during only network congestion while the TCP's congestion control algorithm works with a different round trip time(RTT). In this paper, we propose an Adaptive Regulating Drop(ARD) marker, as a novel dropping strategy at the ingressive edge router, to improve TCP fairness in assured services without a decrease in the link utilization. To drop packets pertinently, the ARD marker adaptively changes a Temporary Permitted Rate(TPR) for aggregate TCP flows. To reduce the excessive use of greedy TCP flows by notifying droppings of their IN packets constantly to them without a decrease in the link utilization, according to the TPR, the ARD marker performs random early fair remarking and dropping of their excessive IN packets at the aggregate flow level. Thus, the throughput of a TCP flow no more depends on only the sporadic and unfair OUT packet droppings at the RIO buffer in the core router. Then, the ARD marker regulates the packet transmission rate of each TCP flow to the contract rate by increasing TCP fairness, without a decrease in the link utilization.

A Comparison of 20 and 3D MMORPG's Traffic (2D와 3D에 기반한 MMORPG 트래픽간의 특성 비교)

  • Kim, Jae-Cheol;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.137-148
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    • 2008
  • This paper measures and compares the traffic of a series of Massively Multi-player On-line Role Playing Game (MMORPG). The purpose of this analysis is to characterize the MMORPG traffic and compare the traffic characteristics of those games caused by the game structure difference between 2D and 3D environment. The target game is 'Lineage I' and 'Lineage II' which represent world's largest MMORPGs in terms of the number of concurrent users. We collect about 280 giga bytes and 1 tera bytes of packet headers, respectively. We compare packet size, packet inter-arrival time and bandwidth usage of these two games. The MMORPG traffic consists of two kinds of packets: client-generated upstream packets and server-generated downstream packets. We observe that the upstream packet size of payload has grown from 9 bytes to 19 bytes, while the average payload size of downstream packets has grown from 37 bytes to 318 bytes. This asymmetry of growing rate is caused by 3D game structure. Packet inter-arrival time becomes shorter from average 2 milliseconds to 58 microseconds. Bandwidth consumption per client has grown from 4 kbps to 20 kbps. We find that there is a linear relationship between the number of users and the bandwidth usage in both case.

Implementation and Performance Analysis of Efficient Packet Processing Method For DPI (Deep Packet Inspection) System using Dual-Processors (듀얼 프로세서 기반 DPI (Deep Packet Inspection) 엔진을 위한 효율적 패킷 프로세싱 방안 구현 및 성능 분석)

  • Yang, Joon-Ho;Han, Seung-Jae
    • The KIPS Transactions:PartC
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    • v.16C no.4
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    • pp.417-422
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    • 2009
  • Implementation of DPI(Deep Packet Inspection) system on a general purpose multiprocessor platform is an attractive option from the implementation cost point of view, since it does not require high-cost customized hardware. Load balancing has been considered as a primary means to achieve high performance in multi processor systems. We claim, however, that in case of DPI system design simply balancing the load of each processor does not necessarily yield the highest system performance. Instead, we propose a method in which tasks are allocated to processors based on their functions. We implemented the proposed method in dual processor Linux system and compare its performance with the existing load balancing methods. Under the proposed method, one processor is dedicated to deal with interrupt handling and generic packet processing, while another processor is dedicated to DPI processing. According to experimental results, the proposed scheme outperforms the existing schemes by 60%, mainly because of the reduction of cache miss and spin lock occurrences.

Performance analysis of packet transmission for a Signal Flow Graph based time-varying channel over a Wireless Network (무선 네트워크 시변(time-varying) 채널에서 SFG (Signal Flow Graph)를 이용한 패킷 전송 성능 분석)

  • Kim Sang Yong;Park Hong Seong;Oh Hoon;LI Vitaly
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.2 s.332
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    • pp.23-38
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    • 2005
  • The state of channel between two or more wireless terminals is changed frequently due to noise or multiple environmental conditions in wireless network. In this paper, we analyze packet transmission time and queue length in a time-varying channel of packet based Wireless Networks. To reflect the feature of the time-varying channel, we model the channel as two-state Markov model and three-state Markov model Which are transformed to SFG(Signal Flow Graph) model, and then the distribution of the packet transmission can be modeled as Gaussian distribution. If the packet is arrived with Poisson distribution, then the packet transmission system is modeled as M/G/1. The average transmission time and the average queue length are analyzed in the time-varying channel, and are verified with some simulations.

Comparison and Analysis of Cycling Packet Drop Algorithms and RIO as Packet Drop for the Congestion Control (혼잡제어용 패킷 폐기를 위한 사이클링 패킷 폐기 기법과 RIO 알고리즘의 비교 분석)

  • Kim, Su-Yeon;Gang, Hyeon-Guk
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.2
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    • pp.59-68
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    • 2002
  • In this paper, we compared and analyzed two new models of cyclic packet dropping algorithm, Adaptive Cyclic Packet Dropping algorithm (ACPD), and Non-adaptive Cyclic Packet Dropping algorithm (NCPD) with RIO. The ACPD algorithm drops adaptively packets for the congestion control, as predicting traffic pattern between each cycle. Therefore the ACPD algorithm makes up for the drawback of RIO algorithm and minimizes the wastes of the bandwidth being capable of predicting in the NCPD algorithm. We modelled two cyclic packet drop algorithms and executed a simulation and analyzed the throughput and packet drop rate based on Sending Priority changing dynamically depending on network traffic. In this algorithm, applying the strict drop precedence policy, we get better performance on priority levels. The results show that two new algorithms may provide more efficient and stricter drop precedence policy as compared to RIO independent of traffic load. The ACPD algorithm can provide better performance on priority levels and keep stricter drop policy than other algorithms.

Extraction Technique of Communication Packet between PMS server and Clients in Combined Cycle Power Plant (복합화력 발전소의 PMS 서버와 Client 간의 통신 패킷 추출 기법에 관한 연구)

  • Kang Feel-Soon;Hyun Surk-Hwan;Cha Dong-Jin;Chung Jae-Hwa;Seo Seok-Bin;Ahn Dal-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.681-684
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    • 2006
  • A new packet extraction program is presented to extract communication packet between a server and clients. The extracted packet source is used to develope a special driver to access general clients to the server. The proposed scheme employs a relay server to take a specified packet among a large number of packets on the same network. The proposed method is tested in PMS (Plant Management System) sewer and ProDAS (Process Data Aquisition and Analysis System) in a combined cycle power plant. The developed scheme can be applied for extracting a specified communication packet between the general server and client.

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A Secure 6LoWPAN Re-transmission Mechanism for Packet Fragmentation against Replay Attacks (안전한 6LoWPAN 단편화 패킷 재전송 기법에 관한 연구)

  • Kim, Hyun-Gon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.101-110
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    • 2009
  • The 6LoWPAN(IPv6 Low-power Wireless Personal Area Network) performs IPv6 header compression, TCP/UDP/IGMP header compression, packet fragmentation and re-assemble to transmit IPv6 packet over IEEE 802,15.4 MAC/PHY. However, from the point of view of security. It has the existing security threats issued by IP packet fragmenting and reassembling, and new security threats issued by 6LoWPAN packet fragmenting and reassembling would be introduced additionally. If fragmented packets are retransmitted by replay attacks frequently, sensor nodes will be confronted with the communication disruption. This paper analysis security threats introduced by 6LoWPAN fragmenting and reassembling, and proposes a re-transmission mechanism that could minimize re-transmission to be issued by replay attacks. Re-transmission procedure and fragmented packet structure based on the 6LoWPAN standard(RFC4944) are designed. We estimate also re-transmission delay of the proposed mechanism. The mechanism utilizes timestamp, nonce, and checksum to protect replay attacks. It could minimize reassemble buffer overflow, waste of computing resource, node rebooting etc., by removing packet fragmentation and reassemble unnecessary.

A Study of Packet Analysis in Smart Phone Internet Access (Smart Phone 인터넷 접속시 패킷 분석 연구)

  • Song, Jin-Young;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.229-232
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    • 2010
  • Smart Phone is the increasing use. Smart Phone can be run on that New or videos you want to connect to the Internet for downloading and viewing applications. But the wireless Internet have been found that Due to the vulnerability of the Internet, Smart Phone security vulnerabilities. This paper analyzes the vulnerability. Smart Phone droid that occur when connecting to the Internet. For information on Smart Phone to use to analyze network packet analysis and packet capture tools. Analysis is based on information from the Internet when you use Smart Phone Hack will demonstrate the process. Messenger, ID, to confirm the password, the actual internet ID, password access to the personal information that can be seized. In this study, hacking and security of the Smart Phone will contribute to the research process that Internet information and communication powers to strengthen the security of Korea.

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Performance Model and Analysis for Improving Efficient Packet Service of GGSN in CPRS Network (GPRS 망에서 GGSN 노드의 패킷 처리 향상을 위한 성능 모델 및 분석)

  • Kwak, Yong-Won;Min, Jae-Hong;Jeong, Young-Sic;Park, Wung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.826-834
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    • 2002
  • Asynchronous third generation mobile communication system is able to service Packet Switching through adding GPRS Network to the second generation system GSM. Therefore, it is necessary to study packet traffic service of GGSN node which is due to perform gateway role that GPRS Network is enable to inter-connect with Internet in order to optimize the capability and performance of GGSN. In this paper, the Internet packet traffic model that it is arrived to GGSN node from the Internet is studied and In order to process the Inter traffic efficiently, performance analysis model in GGSN is proposed to optimize packet processing capability of each processor. In order to guarantee QoS requirement of the real time traffic Speech and Video, several scheduling algorithm is applied to performance model and each mechanism is compared with several performance parameters.

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