• Title/Summary/Keyword: PNG

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Review for PNG gas pipeline material and construction (PNG용 가스배관의 필요특성 및 개발방향)

  • Kim Woo-sik;Kho Young-tai
    • 한국가스학회:학술대회논문집
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    • 2001.10a
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    • pp.31-34
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    • 2001
  • 점차 가시화되고 있는 이루크츠크 가시도입 사업과 같은 장거리 가스배관에 사용될 배관은 현재 국내 가스배관과는 다른 종류가 될 가능성이 매우 높다. 이에 API X70 이상의 고강도 강재 개발부터 배관건설현장 용접 결함평가기준까지 다양한 분야의 기술개발이 필요하다. 이러한 기술개발은 어느 한 기관이 아닌 여러 관련업계가 함께 연구 및 제품개발에 참여하는 대형 과제로서 추진하는 것이 효과적이다.

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Biased PNG for Approximate Target Adaptive Guidance

  • Song chanho;Kim, philsung;Jun byungeul
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.141.2-141
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    • 2001
  • An approximate target adaptive guidance algorithm(TAG) is proposed on the basis of the assumption that angular acceleration of missile to target line-of-sight and start time for TAG can be obtained by IR seeker. The algorithm does not use any target state estimator. Instead, it avoids the problem of determining target attitude by using the observation that the missile using LOS rate guidance is nearly on the collision course in the later point of engagement. Computer simulation results show that the proposed algorithm can effectively perform target adaptive guidance.

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Performance analysis of the three dimensional pure PNG law via Lyapunov-like method (리아프노프 방법을 이용한 3차원 비례항법의 성능분석)

  • 송성호;하인중
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.584-589
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    • 1992
  • The 3-dimensional PPNG(Pure proportional navigation guidance) law was proposed about forty years ago, but the satisfactory analysis of its performance has not been presented since then. In this note, we prove under some reasonable assumptions that the missile guided according to this 3-dimensional PPNG law can always intercept a randomly maneuvering target if (1) the target acceleration varies with a certain bound, (2) the navigation constant is selected large and (3) the initial heading error is small. We introduce a Lyapunov-like method that proves to be a very powerful tool in obtaining our results.

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Line-of-Sight Guidance (시선유도)

  • 송택렬;안조영
    • ICROS
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    • v.3 no.2
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    • pp.20-25
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    • 1997
  • 이 글에서는 전술유도무기체계에서 호밍유도의 PNG 다음으로 많이 채택하고 있는 시선지령유도의 유도루우프 설계기술에 대해 논하고자 한다. 이를 위해 유도루우프를 구성하고 있는 부체계인 표적추적장치, 오차보상기, feedforward 보상기에 대해 살펴보고 유도루우프를 설계할 때 고려해야 할 유도오차를 발생시키는 요인인 표적의 기동, glint noise 등의 영향에 대해 분석한다. 또한 유도탄의 기동력과 지령수신기의 수신감도에 따라 결정되는 명중영역의 산출과 시선유도의 발전추세에 대해 언급하고자 한다.

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Design and Implementation of the MPEG4 player on the J2ME (J2ME기반 모바일 단말기에서의 MPEG4 동영상 재생 설계 및 구현)

  • 이봉하;김영만
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.487-489
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    • 2002
  • 본 논문에서는 MPEG4 표준에 의거한 멀리미디어 파일을 동영상 디코더가 장착되지 않은 모바일 단말기에서 재생이 가능하도록 설계 구현 하였다. 모바일 단말기는 제한된리소스의 환경이므로 단말기 내에서 동영상을 처리하는 것에는 많은 한계가 있다. 본 논문에서는 MPEG4파일의 음성부와 영상부로 구분하여 모바일 단말기에 알맞은 파일로 변화시켜 실시간으로 데이터를 가져 와 모바일 단말기 상에서 플레이를 해준다. 비디오부는 PNG로 음성부는 SMAF(Synthetic Music Mobile Application Format)로 변화를 시켜 설계 구현하였다. 동영상 디코더가 장착되지 않은 단말기에서도 다양한 멀티미디어 서비스를 제공하는데 그 목적이 있다.

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ASSAY OF POTENTIAL ANTIMUTAGENICITY OF ETHNIC MEDICINAL PLANT EXTRACTS OF PAPUA NEW GUINEA BY USING SOS CHROMOTEST (E. coLi PQ 37)

  • K. Sundarrao;Jeho Yum;Chang, Il-Moo
    • Toxicological Research
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    • v.7 no.2
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    • pp.151-155
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    • 1991
  • Thirty six crude drug samples have been prepared from different parts of twenty five plants belonging to different families, and antimutangenic activities were studied by using SOS chromotest (E. coli PQ 37). The following crude extracts of PNG medicinal plants which had a appreciable antimutagenic activity against mitomycin C were: Artocarpus communis (stem bark), Cycas circinalis (leaves), Merremia peltata (leaves), Intsia palembanica (leaves), Annona muricata (stem bark), and Artocarpus altilis (root bark).

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A Complementary Quadtree in Consideration for Gradient of Homogeneous Regions (동질 영역의 기울기를 고려한 상보 쿼드트리)

  • Kim, Sin-Jin;Lee, Jong-Yeop;Kim, Yeong-Mo;Go, Gwang-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.3
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    • pp.36-41
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    • 2002
  • Generally, cartoon images are simple and involve a small number of colors and often include large homogeneous regions with same color or gradient. In this paper, effective compression method for complementary quadtree was suggested for cartoon images, by using those properties. And with progressive transmission, this method involves a progressive increase in the image resolution at the receiver from a lower to a higher resolution during the transmission of data. This is an effective way of using a limited transmission channel, because, after estimating the value of the data in the early transmission period, a decision can be made whether or not to proceed with the transmission of the remaining part. Since the proposed method is lossless and involves progressive transmission, it was compared with progressive PNG and progressive GIF, which had same functions.

A Study on the Standardization of JPEG Format as a Long-Term Preservation Master File for Paper Archives in the Central Archives of Korea (중앙기록물관리기관의 종이기록물 영구보존용 마스터 파일로서 JPEG 포맷의 표준화에 대한 연구)

  • Kang, HyenMin
    • Journal of Korean Library and Information Science Society
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    • v.47 no.4
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    • pp.489-510
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    • 2016
  • It is defined in the internal standard of the NAK namely a NAK/G8-1:2013(v.1.) such as TIFF, PNG, PDF/A, JPEG 2000 as a Long-Term Preservation Master File for internal Standardization of Paper Archives in the Central Archives of Korea. This study reviewed the possibility that JPEG format could be a standard as a Long-Term Preservation Master File for internal Standardization of Paper Archives in the Central Archives of Korea. I pointed to the unique characteristics of JPEG file format and analysed and compared with TIFF format that is a representative master file. Through this study, I suggested that JPEG format also should be additionally included in the standard, as a master file, because it meets a qualification and functional requirements of master file and can guarantee the authenticity, reliability, integrity and usability. The meaning of this study is that JPEG format, be added to master file standard, can set up a environment that has lots of benefit in the domain of usability, compatibility to user as well as the authenticity, reliability, integrity.

Development of a Air-to-Air Missile Simulation Program for the Lethality Evaluation (치사율 평가를 위한 공대공 미사일 모의 발사 프로그램 개발)

  • Sung, Jae-Min;Kim, Byoung-Soo;Shin, Bo-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.3
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    • pp.288-293
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    • 2010
  • This paper presents to calculate the lethality of missile for the simulation test program and to verify the simulation results. In order to calculate a reliable lethality we need may data and experiments of fuse and warhead, but in reality it is hard to perform a task. Therefore, this paper obtained from the reference paper to analyze the lethality data for the calculation of the lethality. We form the 6 DOF simulation model using the MATLAB/SIMULINK. And formed the autopilot algorithm using the vertical and horizontal acceleration feedback and PNG (Proportional Navigation Guidance) command be used to the guidance algorithm. Finally, we evaluate the results about three cases, front launch, side launch and rear launch to simulate the simulation program, and the target is designed to have a constant speed and direction.

Mobile Volume Rendering System for Client-Server Environment (클라이언트 서버 기반 모바일 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.17-26
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    • 2015
  • In this paper, we explain a volume rendering system for client-server environment. A single GPU-equipped PC works as a server which is based on the ideas that only a few concurrent users use a volume rendering system in a small hospital. As the clients, we used Android mobile devices such as smart phones. User events are transformed to rendering requests by the client application. When the server receives a rendering request, it renders the volume using the GPU. The rendered image is compressed to JPEG or PNG format so that we can save network bandwidth and reduce transfer time. In addition, we perform an event pruning method while a user is dragging the touch to enhance latency. The server compensates the pruning by interpolating the touch positions. As the result, real-time volume rendering is possible for 5 concurrent users on single GPU-equipped commodity hardware.