• Title/Summary/Keyword: PCS Phone

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Development of Smartphone Control Jacket Using Textile Touch Sensor (텍스타일 터치센서를 활용한 스마트폰 제어 기능 재킷 개발)

  • Park, Jinhee;Kim, Ji-seon;Kim, Jooyong
    • Journal of Fashion Business
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    • v.24 no.5
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    • pp.140-157
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    • 2020
  • The purpose of this study is to develop three functions for smartphones and PCs using a textile touch sensor in an everyday sports jacket and to present their usefulness; to this end, we have developed a mutual capacitive textile touch sensor and corresponding structure, and we have implemented three functions into a textile touch sensor jacket, of which we also conducted a usability evaluation. The jacket has a sensor on the wrist of the left sleeve and a device on the left arm. The sensor system can be divided into three main categories: a sensor acting as a switch, a circuit connecting the sensor and the device, and the device that acts as power control and system on/off. The functions are implemented in the texture touch sensor jacket in three modes: cell phone mode, music mode, and PPT presentation mode. We conducted an evaluation of each function in each mode, which indicated that all functions performed well without errors and that the switch had excellent operation for the number and intensity of touch. In terms of usability in a humid environment, the performance of touch functions was found to be equally implemented. In the temperature environment, neither high nor low temperatures caused issues with the functions. A wearing satisfaction assessment evaluated psychological satisfaction, clothing convenience, device convenience, device usability, and device effectiveness. This research jacket is thought to be desirable for the relatively bendable, flexible, and intimate sensor used on the clothing, and the circuit made of conductive fabric tape.

User Privacy Security Scheme using Double Replication Key in the Cloud Environment (클라우드 환경에서 이중 복제 키를 사용한 사용자 프라이버시 보호 기법)

  • Jeong, Yoon-Su
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.9-14
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    • 2018
  • Recently, as the internet speed is getting faster, in the cloud environment, the service receiving device is changing from a general PC to a compact device such as a mobile phone or a tablet PC. Since handheld devices such as mobile phones or tablet PCs are often used in wireless rather than wired, there are many problems that personal information may be exposed maliciously from a third party. In this paper, we propose a user privacy protection scheme through a duplicate duplicate key generation process which can safely protect user 's privacy from third party among cloud services being served through various wireless media. The proposed scheme is used to synchronize the duplicated key between the server and the intermediary device, and aims at shortening the time of the authentication process protecting the user 's privacy. In this case, the proposed scheme uses Interleave() function and random number to synchronize the server and the intermediary device, so it can safely prevent the malicious attack of the third party.

Comparative Analysis of TOA and TDOA method for position estimation of mobile station (이동국 위치 추정을 위한 TOA와 TDOA방법의 비교 분석)

  • 윤현성;이창호;변건식
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.3
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    • pp.595-602
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    • 2000
  • This paper is aimed at developing an location tracking system of mobile station based on currently available mobile communication network or mobile Phone and PCS(Personal Communication System). When the location tracking of mobile stations is in services, Emergency-119, all of crime investigation, effective urban traffic management and the safety protection of Alzheimer's patients can be available. In order to track the location of the mobile and base station, assumption in this paper is to use the statistic characteristics of LOS when modeling the standard noise in case that radio path is LNOS environment. The standard variation of the standard noise is $\pm150$. First, location is estimated by the positioning algorithms of TOA and TDOA and compared each other. Second, after canceling the standard noise by Kalman filter, location is estimated by the above two positioning algorithms. Finally, the location by the Kalman filter and two positioning algorithms is estimated by smoothing method. As a result, 2 dimensional average location error is imvoved by 51.2m in TOA and 34.8m in TDOA when Kalman filer and two positioning algorithms are used, compared with the two positioning algorithm used. And there is 3 more meter improvement after smoothing than Kalman filer and two positioning algorithms used.

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Comparative Analysis of TOA and TDOA method for position estimation of mobile station (이동국 위치 추정을 위한 TOA와 TDOA방법의 비교 분석)

  • 윤현성;호인석;이장호;변건식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.167-172
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    • 2000
  • This paper is aimed at developing an location tracking for mobile station employing currently available mobile communication network of cellular phone and PCS(Personal Communication System). When the location tracking of mobile stations is in services, the services such as Emergency-119, crime investigation, effective urban traffic management or the safety protection of Alzheimer's patients, ran be available. This paper is to track the mobile station in communication network in NLOS environment. To achieve reduction of the standard noise, Kalman filter is used. In terms of the distance, positions are located by using TOA and TDOA methods in the environment that removes NLOS bias in the measured data. And then smoothing method is used. to achieve reduction of the position error values

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Survey on Informatization Status of Farmers for Introducing Ubiquitous Agriculture Information System

  • Kwon, TaeHyeong;Kim, JoonYong;Lee, Chungu;Park, Gun-Hwan;Ashtiani-Araghi, Alireza;Baek, Seung Hwan;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • v.39 no.1
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    • pp.57-67
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    • 2014
  • Purpose: The modern IT can give enormous impacts on the agricultural production and consumption. However, farmer's ability to use IT devices has been known as one of the critical factors on success of IT in agriculture. This survey study was performed to evaluate the informatization status of farmers and to draw a strategy to develop and distribute a ubiquitous agricultural information system. Methods: A survey questionnaire with 19 questions on the degree of IT devices such as computers and smartphones and their utilization were developed. The survey was questioned 3 groups of farmers in Gyounggi Province and analyzed statistically by the ${\chi}^2$ test. Results: The order of IT devices distribution were computers, smartphones, smart TVs and tablet PCs in all groups. The ratios of ownerships of the devices are 97.7, 78.6%, 31.4%, 17.8% respectively. The active farmers in this survey showed higher informatization level than that of native and the general farmers. Conclusions: The ubiquitous agricultural information system was judged to be developed for the computer because spread and use of it exceeds the other devices. Also, the information system based on the smartphone could be a complementary way if the rapid of the smartphones continues and proper education on use of the phone is provided.

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
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    • v.9 no.2
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    • pp.131-140
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    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

The Study on the Acceptable Intention of Smart and Mobile Device : Based on Two-Sided Network Effect (스마트 및 모바일 디바이스의 수용의도에 관한 연구 : Two-Sided 네트워크 효과를 중심으로)

  • Seo, Hyun-Sik;Song, In-Kuk
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.287-298
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    • 2011
  • With the rage for Netbooks recently, Tablet PC and Smart phone users are rapidly increasing. Despite of the forecast that anticipates frequently practical use in various organizations and society, the comparison studies among the mobile devices rarely exist. The study examines the acceptable intention of the mobile devices, with which can replace traditional workstations and notebooks. UTAUT(Unified Theory of Acceptance and Use of Technology) was applied to the investigation of influencing factors for the acceptable intention, instead of the typical TAM(Technology Acceptance Model). The results illustrate that the significant differences of acceptable intention among the mobile devices occur based on two-side network effect even though some Smart phones share OSs and Apps with Tablet PCs and Netbooks.

A Study on Characteristics of Triple-band Plastic Chip Antenna for Mobile Terminal using Foamex Materials (Formax 매질을 이용한 이동통신 단말기용 삼중대역 플라스틱 칩 안테나에 관한 연구)

  • Lee, Young-Hun;Song, Sung-Hae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2210-2216
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    • 2007
  • In this paper, triple-band plastic chip antennas for mobile terminal are investigated. Plastic chip antenna is composed of Foamex material with circle of PVC(Polyvilyl chloride). For its electric characteristics, the dielectric constant is 1.9, the insulation intensity is 112KV/cm. Plastic chip antennas are don't tend to break easily against to external shock, have more gain and efficiency than ceramic chip antennas. Triple-band plastic chip antennas of four type are implemented and experimented. From the experiments results, the antenna resonate at the triple-band, the gain of the antennas has about above -2dB, the pattern is ommidirectional the same as the conventional antennas. So, the antennas realized with Foamex material will be application for mobile phone antenna operated at the triple band which is cellular band and Korea-PCS band and ISM band or the antenna for other wireless communication system.

Cow Residual Feed Intake(RFI) monitoring and metabolic abnormality prediction system using wearable device for Milk cow and Beef

  • Chang, Jin-Wook;Kwak, Ho-Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.139-145
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    • 2021
  • In this paper, by using the cattle feed intake, rumination, and in heat monitoring technology, RFI (Residual Feed Intake) monitoring and wearable devices and PCs for predicting abnormalities in budding target web and smart A monitoring system using a phone application was designed and implemented. With the development of this system, the farmer is expected to increase economic efficiency. By analyzing the feed intake, it is possible to identify the difference between the recommended feed amount based on the cow's weight and the feed amount consumed by the cow, and it is expected that early detection of metabolic disorders (abnormality of metabolism) is possible. Farmers using the results of this thesis can distinguish the cows with the most efficient performance, and the 6-axis motion sensor signals input from the wearable device attached to the cow's skin (neck) and the microphone attached to the wearable device. It is possible to measure the cow's rumination and feed intake through the sound of the cow's throat. In the future, improvements will be made to measure additional vital signs such as heart rate and respiration.

Design Evaluation Model Based on Consumer Values: Three-step Approach from Product Attributes, Perceived Attributes, to Consumer Values (소비자 가치기반 디자인 평가 모형: 제품 속성, 인지 속성, 소비자 가치의 3단계 접근)

  • Kim, Keon-Woo;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.23 no.4
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    • pp.57-76
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    • 2017
  • Recently, consumer needs are diversifying as information technologies are evolving rapidly. A lot of IT devices such as smart phones and tablet PCs are launching following the trend of information technology. While IT devices focused on the technical advance and improvement a few years ago, the situation is changed now. There is no difference in functional aspects, so companies are trying to differentiate IT devices in terms of appearance design. Consumers also consider design as being a more important factor in the decision-making of smart phones. Smart phones have become a fashion items, revealing consumers' own characteristics and personality. As the design and appearance of the smartphone become important things, it is necessary to examine consumer values from the design and appearance of IT devices. Furthermore, it is crucial to clarify the mechanisms of consumers' design evaluation and develop the design evaluation model based on the mechanism. Since the influence of design gets continuously strong, various and many studies related to design were carried out. These studies can classify three main streams. The first stream focuses on the role of design from the perspective of marketing and communication. The second one is the studies to find out an effective and appealing design from the perspective of industrial design. The last one is to examine the consumer values created by a product design, which means consumers' perception or feeling when they look and feel it. These numerous studies somewhat have dealt with consumer values, but they do not include product attributes, or do not cover the whole process and mechanism from product attributes to consumer values. In this study, we try to develop the holistic design evaluation model based on consumer values based on three-step approach from product attributes, perceived attributes, to consumer values. Product attributes means the real and physical characteristics each smart phone has. They consist of bezel, length, width, thickness, weight and curvature. Perceived attributes are derived from consumers' perception on product attributes. We consider perceived size of device, perceived size of display, perceived thickness, perceived weight, perceived bezel (top - bottom / left - right side), perceived curvature of edge, perceived curvature of back side, gap of each part, perceived gloss and perceived screen ratio. They are factorized into six clusters named as 'Size,' 'Slimness,' 'No-Frame,' 'Roundness,' 'Screen Ratio,' and 'Looseness.' We conducted qualitative research to find out consumer values, which are categorized into two: look and feel values. We identified the values named as 'Silhouette,' 'Neatness,' 'Attractiveness,' 'Polishing,' 'Innovativeness,' 'Professionalism,' 'Intellectualness,' 'Individuality,' and 'Distinctiveness' in terms of look values. Also, we identifies 'Stability,' 'Comfortableness,' 'Grip,' 'Solidity,' 'Non-fragility,' and 'Smoothness' in terms of feel values. They are factorized into five key values: 'Sleek Value,' 'Professional Value,' 'Unique Value,' 'Comfortable Value,' and 'Solid Value.' Finally, we developed the holistic design evaluation model by analyzing each relationship from product attributes, perceived attributes, to consumer values. This study has several theoretical and practical contributions. First, we found consumer values in terms of design evaluation and implicit chain relationship from the objective and physical characteristics to the subjective and mental evaluation. That is, the model explains the mechanism of design evaluation in consumer minds. Second, we suggest a general design evaluation process from product attributes, perceived attributes to consumer values. It is an adaptable methodology not only smart phone but also other IT products. Practically, this model can support the decision-making when companies initiative new product development. It can help product designers focus on their capacities with limited resources. Moreover, if its model combined with machine learning collecting consumers' purchasing data, most preferred values, sales data, etc., it will be able to evolve intelligent design decision support system.